Author Topic: Redemption Chess?  (Read 3836 times)

NotOfThisWorld66

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Redemption Chess?
« on: November 20, 2009, 01:43:04 AM »
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I recently had an idea for a game that Cactus Game Design may consider.  Does anyone have any ideas for combining the aspects of Redemption (deck building, lost soul rescues, Christianity, etc) with the pure strategy of Chess to make a completely new game?  I really enjoy how strategic and tactical chess is, but I also really enjoy the ideas of deck building and card play of Redemption.  Any ideas/thoughts?

Offline 3-Liner And Bags Of Chips

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Re: Redemption Chess?
« Reply #1 on: November 20, 2009, 07:06:19 AM »
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It seems great but the acutality of deciding which piece would be what is a little challenging. If this idea gets going i'd buy a redemption chess!
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Offline TimMierz

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Re: Redemption Chess?
« Reply #2 on: November 20, 2009, 11:35:57 AM »
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3Laboc, he's not just saying "make a Redemption-themed chess set," like Simpsons chess or something, but he wants a no-luck game that still has deck building and Redemption-style play.

I'm trying to think of ANY collectible game with no luck, and through a little searching I've found a game called Navia Dratp (not a typo). It apparently was at least a decent game (based on shogi) with a strange theme and terrible marketing. Something along the lines of that but with a Biblical theme seems to be what you're after. No-luck games generally have symmetric sides, which the collectible aspect completely obliterates. With asymmetric sides and no luck, it seems plausible that the game could be solved in such a way that there is a perfect set of pieces to use, or at least narrowed down to a small subset of the possibilities. Most good collectible games have enough luck involved that it's impossible to make something perfect, while still keeping strategy at the forefront.

There are CCGs with close to no luck, but still a small amount. One that I've been thinking about playing is the Zatch Bell CCG. While the theme has zero appeal to me, the core gameplay is intriguing - you have a "spell book" that is a preset deck order, and various effects might have you turn pages in your book or your opponent's. There is no shuffling or anything, but it's not pre-programmed either (you have choices each turn). But it apparently died out quickly, and the art is also kinda freaky.

So low-luck collectible games can be done, at least. Hopefully you can get some ideas from what's come before, both of what to do and what not to do.
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NotOfThisWorld66

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Re: Redemption Chess?
« Reply #3 on: November 20, 2009, 01:54:33 PM »
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Thanks for the feedback!  Sure, if a small amount of luck or chance is involved, that would be fine (like you said, there is the possibility of solving the game, which is one problem that we're having now with chess).  Any more ideas based on that?  I thought about having normal chess only that the player chooses where all of his pieces start on the first move, but this didn't seem right, because once you figure out that one configuration is the best, everyone will use it.  And it still is solvable and perfectible.  Maybe you could get a ten by ten board with certain pieces that aren't necessarily better than others, but have varying strengths and weaknesses that can be assembled to each players' liking.  Any thoughts?

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Re: Redemption Chess?
« Reply #4 on: November 20, 2009, 04:46:07 PM »
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3Laboc, he's not just saying "make a Redemption-themed chess set," like Simpsons chess or something, but he wants a no-luck game that still has deck building and Redemption-style play.

I know. But either way woukd be cool. I meant certain types of people do certain things or what not.
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