Cactus Game Design Message Boards
Other Gaming => Game Design => Topic started by: Red on December 15, 2009, 03:17:21 PM
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first off deck size:30 cards
cards have a type name such as power-up,chacter,weapon,animal,and vehicale. attck and def. are known as power a card choses a another card to attck power is compard and hier power wins that is all for now. feel free to ask qusetions.
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ok next segment their are the location cards which have abitlys.in ordar to play a card you play an enrgy cost which is gained at the beging of a turn by ether rolling a die or playing a card's effct such as ecltre power.you win by destorying your oppenets base location.
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next update:you draw a 4 card hand on the first turn each turn after draw 1 card. locations all have 20 hp reduce that to 0 to destory location in ordor to win. will post again soon.update:some power-ups like bogged down in prota col are called mud pits these can prenvent characters vehickes and animals can't do anything in a mudpit.mudpits also can have extra efcts.
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Perhaps you should set the framework for the game mechanics (turn diagrams, card interaction, etc.) before you get to the specifics (mud pits).
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k well some of its in there.well you start by drawing 1 card a turn then you roll for energy then you may use energy to play cards such as characters.
UPDATE:battle phase start by declareing the attack then selct a character to attack compare the power valuse loser is d/ced if on base location any extra power is taken as damage. in the end phase you all chacters are able to block.its kinda like untapping in mtg.
UPDATE:location that are not base have lower hp than base locations. when a location has no more hp it is broken and d/ced. on the next update i willl post about the rules more.
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So how do you play this game. Is it modeled after another game or is it some thing completely new??? :)
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new pm me and i'll anser your questions
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Sorry I'm new to this message board how do I "pm" you ;D ?????? :)