Author Topic: Role Playing Game "Anthrozils"  (Read 11736 times)

Offline Kyp Henderson

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Re: Role Playing Game "Anthrozils"
« Reply #25 on: May 22, 2010, 01:14:42 AM »
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I meant more of when they enter a spiritual realm, I was thinking of having an alternate dimension, like in the book series, of a "Hell" and in one of the circles, there is a table with lots of food on it, and the hero prayed before he ate, and the food turned to the real thing it was, poison.  That is more of the kind of thing I mean, but adding subtle hints in like that would work I think. 
If one player wanted to be evil, then he/she would probably lose their character, and the GM would take control of the charcter and work against the party.  That's how we usually run player characters gone evil.  But if a different group was playing with that idea, then maybe the player's charcter would be able to kill more people.  They would "sear" their conscience.  Then it would be the responsibility of the rest of the group to "bring him back onto the Christian walk."  The evil player would probably be more cruel, and I would make them roll dice to see if they would be able to resist evil acts that could potentially damage the group.  I haven't ever played or GMed over an evil character, so I don't really have experience. 
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Offline TheKarazyvicePresidentRR

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Re: Role Playing Game "Anthrozils"
« Reply #26 on: May 22, 2010, 01:31:53 AM »
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Hm, if you Alpha test it, I'd like to run "Morally Confused" person. Eg someone who kills with the right intentions but slowly declines, just to fully test out the temptation section and to see how a GM would handle that.
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Offline SomeKittens

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Re: Role Playing Game "Anthrozils"
« Reply #27 on: May 22, 2010, 10:00:02 AM »
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Would a kill be a kill, or would the intent of the kill be what affected the SHP?
I'm starting to like this.
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Offline Kyp Henderson

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Re: Role Playing Game "Anthrozils"
« Reply #28 on: May 22, 2010, 10:31:09 AM »
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@ RR, well, you would have to be in Beta testing lol, I am actually starting this Sunday.  I know that it is really premature, but all I need to do is start the story.  The reason why I am starting so early is that one of our group members is leaving for college in June and this is the only time that we can meet before then.  And also, I have no idea how I would meet you, but I agree, if this game was going to go public, I would tell people to run whatever they want, a Morally confused person is a great idea.  But for me, I came up with an idea for the current group that I think is great.  Currently, most of the players have no idea what they are going to do in this roleplaying.  I have kept this as a big surprise, so for the majority, Sunday is the first time that they are going to know about it.  The reason why I am doing this is because the player are going to "play themselves."  The characters are going to be the people they are, for example, if I was Bob Jones was playing, Bob Jones would be the character's name.  I make their character sheets with all of their abilities and stuff, and I choose what they are going to be.  I know it is a bit risky, since they might not like what they become, but I know this group pretty well and I think I chose wisely. 

@ Somekittens, I think that any HUMANS that are killed would affect the SHP.  But if they kill demons, it would depend on the intent of the player.  This might be hard to judge how the player's intent was but I think that this will be the best answer to that one, unless you have an idea that you think would work better.  Because the characters will fight demons and such creatures too.  Even evil dragons, so that should be interesting.
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Offline TheKarazyvicePresidentRR

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Re: Role Playing Game "Anthrozils"
« Reply #29 on: May 22, 2010, 12:30:48 PM »
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How does one judge intent? and Good Luck with the testing
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Offline SomeKittens

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Re: Role Playing Game "Anthrozils"
« Reply #30 on: May 22, 2010, 04:41:28 PM »
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Evil humans?  Demon possessed Humans?  Mildly perturbed dragons?
Somehow you'll have to communicate to potential GM's the difference, and what it means.  It's easier for both to give a general guideline than specifics for every situation.
One word of advice for the story: Make sure it's not all battles.  One thing I love about TRPG's is the creative problem solving aspect.  Make sure your characters have lots of "stuff" to interact with the world.  Not having read the books, I don't have any idea what said stuff may be.
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Offline Kyp Henderson

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Re: Role Playing Game "Anthrozils"
« Reply #31 on: May 22, 2010, 04:53:44 PM »
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@ RR, I think that I will judge intent upon the character's situation.  I might even make them roll a Wisdom check.  And thanks, I will need it.

@Somekittens, You are right, I will eventually make a rulebook incorporating all this, and it will be helpful to playtest it.  And about the story, I know exactly what you are talking about.  I won't play it all battles, I know how boring that can get.  I have GMed other campaigns before, but they were Star Wars, but I think that I will be ok.  But I appreciate the reminder.  I have already even made background sheets for the players that introduces the story.  I have them being kidnapped and the explanation of why they were kidnapped, then I will introduce them into the real game, and see how it goes.
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Offline SomeKittens

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Re: Role Playing Game "Anthrozils"
« Reply #32 on: May 22, 2010, 05:27:56 PM »
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Make sure to take notes.  A LOT of notes.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Kyp Henderson

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Re: Role Playing Game "Anthrozils"
« Reply #33 on: June 04, 2010, 11:21:03 PM »
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I played the test game a week later, due to illnesses and lack of time.  But the session went great!  The players loved the idea of playing themselves with special abilities and after I had a small tutorial (AKA the player's characters playing dodgeball) they got the hang of my new dice system.  I modified the system slightly by when the character's actually hit with their attack, their is not a chance of missing at all.  After playing through the whole game, however, I am seriously considering taking the body part idea out.  I am definately taking out the body parts for the players but I am trying to figure out a way that will work for the evil characters.  My other dice system worked out pretty well though.  The first encounter involved driving cars and fighting on a freeway, because they were escaping from the evil characters.  That turned out interesting, because the players I were playing with were familiar with driving and laws of physics so lots of car ramming and other car manevours were implemented.  I used the Spiritual HP whenever someone killed someone by having them roll a four sided dice.  If a player killed something in a brutal way (We had our shapeshifter fly up into the air and turn into a cinderblock) I added an extra four sided dice (or two extra four sided dice in the case of the falling cinderblock) and that affected their Spiritual HP.  I allowed them to recover at the encounter's end when they arrived at their base by spending time with God in the chapel and reading his word, but they missed out on training with weapons and using their powers in a nonlethal way, so that worked out pretty well, since they ironically fought using lethal methods and miss out on the way to subdue enemies without killing them.  All of the players agreed that it was a good idea and are interested in playing again next time, so I gauged it as a success.  Thanks for your input, the first meeting would have gone worse without your ideas and criticisms.  Thanks!
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Offline SomeKittens

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Re: Role Playing Game "Anthrozils"
« Reply #34 on: June 14, 2010, 10:20:44 PM »
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Great to hear it, I've got a load of playtesters ready when you've got something for us.
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Offline Kyp Henderson

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Re: Role Playing Game "Anthrozils"
« Reply #35 on: June 15, 2010, 12:41:43 PM »
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Cool, I want to get at least half-way through a campaign before I actually send the book to other people, but that is really encouraging to hear!
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Offline SomeKittens

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Re: Role Playing Game "Anthrozils"
« Reply #36 on: June 15, 2010, 12:48:20 PM »
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Now that I'm out of Master's, all I hang out with is nerds
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Offline Kyp Henderson

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Re: Role Playing Game "Anthrozils"
« Reply #37 on: June 15, 2010, 01:59:14 PM »
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Ok, cool, I will try to hurry up on it a bit before I get too busy with other things, I am glad that there are others willing to try it out. 
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Offline Kyp Henderson

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Re: Role Playing Game "Anthrozils"
« Reply #38 on: August 20, 2010, 12:39:44 AM »
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I am sorry I have not updated this in a while.  As everyone knows, life fills up.  I have not been able to get together with this playgroup at all lately, so this game has fallen through the cracks for now, I will pick it up again when I have the time.
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Offline SomeKittens

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Re: Role Playing Game "Anthrozils"
« Reply #39 on: August 20, 2010, 01:10:41 AM »
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Let me know when you do, I'm still interested
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Offline Asahel24601

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Re: Role Playing Game "Anthrozils"
« Reply #40 on: August 30, 2011, 06:41:34 PM »
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The phase shifting Anthrozil sounds exactly like what I was trying to grasp, but I was figuring I could try out a shapeshifting anthrozil, start with the ability to turn into smaller objects that are weaker than you, or only half change, and then when you level up, move on to higher abilities. 

In regards to the body parts, it might seem superfluous to have the body parts, but there is a small problem.  How else do I determine how the players neutralize their enemies?  Since this is a Christian game, the players are not supposed to kill enemies, just neutralize them.  I figured that I could have just a basic four color system or something, damage depending on the effectiveness of the attack, I am still working out that part.  And I know that I could make the players use weapons that don't harm their enemies, but that would kind of be a waste of some of the dragon powers.  I would perfer to try out the body part system, but first I will playtest it and see how it works out. 

Btw I modified the earlier system of attack by changing the values of the attack goals.  Now instead of the attacks being four away to hit the body, they are now going to be reduced to two numbers away, otherwise it is way too easy for attacks to hit.

There's always Knockout damage, but i do agree.

Well, you would be allowed to kill, but it would affect your spiritual health bar.  Each time you kill, your spiritual HP would be hurt.  It just limits the amount of killing you would want to do.  Again, about the body parts, I understand where you guys are coming from, I am just trying to make a new way to determine hits and stuff in case I ever decide to try to market this.  Not critiquing you guys, in fact, I appreciate the advice.  Coming from your point of views, I understand why it would be a bad idea to have the body parts specified.  If it doesn't work, I will try a new idea.  Thanks for all the comments so far, I could see stuff that would have gone wrong if you guys hadn't commented.

Then how would you explain the  discarding of characters? That's as good as killing someone. plus Billy kills Devin in battle, so why can't I kill him? Billy's Spiritual health went way up after that.

I meant more of when they enter a spiritual realm, I was thinking of having an alternate dimension, like in the book series, of a "Hell" and in one of the circles, there is a table with lots of food on it, and the hero prayed before he ate, and the food turned to the real thing it was, poison.  That is more of the kind of thing I mean, but adding subtle hints in like that would work I think. 
If one player wanted to be evil, then he/she would probably lose their character, and the GM would take control of the charcter and work against the party.  That's how we usually run player characters gone evil.  But if a different group was playing with that idea, then maybe the player's charcter would be able to kill more people.  They would "sear" their conscience.  Then it would be the responsibility of the rest of the group to "bring him back onto the Christian walk."  The evil player would probably be more cruel, and I would make them roll dice to see if they would be able to resist evil acts that could potentially damage the group.  I haven't ever played or GMed over an evil character, so I don't really have experience.

or you could do a party of slayers. not that many would want to, but....
« Last Edit: August 31, 2011, 02:08:48 PM by SomeKittens »

Warrior_Monk

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Re: Role Playing Game "Anthrozils"
« Reply #41 on: August 31, 2011, 11:30:14 AM »
+2
Asahel, as a general rule, don't double (or triple) post. There is an "edit" button which can be used if you want to add something later, and you can quote multiple people by either copying what you want to quote and then writing [ quote = (insert member's name) ] (insert paste) [ / quote ] except replace the things in the parentheses with the needed information and removing spaces, or hitting "quote" in a different tab and then copying and pasting that into your main tab with your post.
« Last Edit: August 31, 2011, 02:13:20 PM by Ring Wraith »

Offline SomeKittens

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Re: Role Playing Game "Anthrozils"
« Reply #42 on: August 31, 2011, 02:09:31 PM »
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Fixed.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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