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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: TheKarazyvicePresidentRR on April 23, 2012, 01:54:44 PM

Title: What kind of deck would you suggest making....
Post by: TheKarazyvicePresidentRR on April 23, 2012, 01:54:44 PM
For a newer player, who has a decent grasp on the game, is well versed in CCGs, but has not played much redemption? This deck needs to be tournament level as well.
Title: Re: What kind of deck would you suggest making....
Post by: browarod on April 23, 2012, 01:59:35 PM
Gardenciples is pretty easy to pilot and still does pretty well (I believe, not 100% sure).
Title: Re: What kind of deck would you suggest making....
Post by: Wings of Music on April 23, 2012, 02:03:50 PM
For newer players it's hard to go wrong with anything involving TGT since it's so straightforward, and basically pilots itself. 

Gardenciples is the best TGT variation so I would go with that. 
Title: Re: What kind of deck would you suggest making....
Post by: cookie monster on April 23, 2012, 02:29:13 PM
For newer players it's hard to go wrong with anything involving TGT since it's so straightforward, and basically pilots itself. 

Gardenciples is the best TGT variation so I would go with that.

I agree ;)
Title: Re: What kind of deck would you suggest making....
Post by: Rawrlolsauce! on April 23, 2012, 03:12:29 PM
Starter deck (I forget if it's G or H) + TGT tin = decent deck that will preform in locals/districts. Can easily be greatly improved by fairly inexpensive cards, too.
Title: Re: What kind of deck would you suggest making....
Post by: cookie monster on April 23, 2012, 03:46:40 PM
Starter deck (I forget if it's G or H) + TGT tin = decent deck that will preform in locals/districts. Can easily be greatly improved by fairly inexpensive cards, too.

Never heard of this idea before ::)
Title: Re: What kind of deck would you suggest making....
Post by: TheKarazyvicePresidentRR on April 23, 2012, 03:52:19 PM
What kind of defense would go with that?
Title: Re: What kind of deck would you suggest making....
Post by: Chris on April 23, 2012, 03:57:58 PM
I'll suggest something else and say Disciples. They require a smaller amount of offense than Gardensciples does and thus allow for more exploration of strategy by using Philistines or Pharisees.
Title: Re: What kind of deck would you suggest making....
Post by: Rawrlolsauce! on April 23, 2012, 04:02:55 PM
What kind of defense would go with that?
I don't understand. You said it needs to be tournament level; that means it has to be able to compete, right? Defense and being able to compete are mutually exclusive.
Title: Re: What kind of deck would you suggest making....
Post by: cardsofmanykinds on April 23, 2012, 04:15:18 PM
i would go garden-disciples or watertomb since that doesn't need  HT which costs a pretty penny and for defense i have no idea ;)
Title: Re: What kind of deck would you suggest making....
Post by: cookie monster on April 23, 2012, 06:20:01 PM
i would go garden-disciples or watertomb since that doesn't need  HT which costs a pretty penny and for defense i have no idea ;)

What is watertomb?
Title: Re: What kind of deck would you suggest making....
Post by: Red Wing on April 23, 2012, 06:56:25 PM
What is watertomb?
A TGT offense that incorporates NT Gold with Samaritan Water Jar.
Title: Re: What kind of deck would you suggest making....
Post by: jbeers285 on April 23, 2012, 06:58:30 PM
if your building a larger defense bab's or egyptians if ur ging for a quick punch like 10-15 cards phillies

also cinsider brown with gomer and haman's plot

spirit of temptation if a good splash from orange as well
Title: Re: What kind of deck would you suggest making....
Post by: Redoubter on April 23, 2012, 07:03:49 PM
Kind of confused, as I thought this thread was for a new player.  All the protection and craziness of Disciples is not simple (and remember that it was also a huge debate regarding what 'protection' means), and TGT involves ignore.  If you've been on Ruling Questions anytime in the last 4 months, what makes you think Ignore is simple? ;)

For a brand new player, I'd go with Red Banding.  It is still a legitimate option, has some fun abilities (but not the most confusing ones), and deals mostly with banding and discarding.

I wouldn't ever suggest a Plot defense to a new player (who wants to learn how to play a game by ripping their cards?), but I would suggest something like Egyptians.  Again, simpler abilities (band and draw, mostly) and it can be small enough while giving a draw support for your offense.

It may not win it all, but it's great to learn the game.
Title: Re: What kind of deck would you suggest making....
Post by: jbeers285 on April 23, 2012, 07:21:12 PM
u dont rip if u put haman's gallows in
Title: Re: What kind of deck would you suggest making....
Post by: Redoubter on April 23, 2012, 07:25:29 PM
u dont rip if u put haman's gallows in

Which does next to nothing in any actual deck, and means that if you don't intend to rip a plot, it's a dead draw without gallows.
Title: Re: What kind of deck would you suggest making....
Post by: jbeers285 on April 23, 2012, 07:34:54 PM
true statement
Title: Re: What kind of deck would you suggest making....
Post by: CJSports on April 23, 2012, 09:03:14 PM
What kind of defense would go with that?
I don't understand. You said it needs to be tournament level; that means it has to be able to compete, right? Defense and being able to compete are mutually exclusive.

Unless you are Andrew Wester and playing a pure defense deck. Unfortunately these are the hardest decks in the game to play...
Title: Re: What kind of deck would you suggest making....
Post by: Wings of Music on April 24, 2012, 01:42:41 AM
Kind of confused, as I thought this thread was for a new player.  All the protection and craziness of Disciples is not simple (and remember that it was also a huge debate regarding what 'protection' means), and TGT involves ignore.  If you've been on Ruling Questions anytime in the last 4 months, what makes you think Ignore is simple? ;)

For a brand new player, I'd go with Red Banding.  It is still a legitimate option, has some fun abilities (but not the most confusing ones), and deals mostly with banding and discarding.

I wouldn't ever suggest a Plot defense to a new player (who wants to learn how to play a game by ripping their cards?), but I would suggest something like Egyptians.  Again, simpler abilities (band and draw, mostly) and it can be small enough while giving a draw support for your offense.

It may not win it all, but it's great to learn the game.

Red Banding could definitely work as far as having simple abilities go, however in the original post it was noted that the player already had a decent grasp of the rules so Disciples or TGT would probably be fine (and competitively speaking superior to Red Banding).

Egyptians are a great defense for newer players.  For defense I would go with a small/medium sized defense like Egyptians, Babs, Canaanites (especially with TGT) and Phillies.   
Title: Re: What kind of deck would you suggest making....
Post by: TheKarazyvicePresidentRR on April 24, 2012, 09:39:48 AM
What kind of defense would go with that?
I don't understand. You said it needs to be tournament level; that means it has to be able to compete, right? Defense and being able to compete are mutually exclusive.
I've never made a gardensciples deck, so I have no idea which kind of defense it would use.
Title: Re: What kind of deck would you suggest making....
Post by: Chris on April 24, 2012, 10:48:20 AM
Kind of confused, as I thought this thread was for a new player.  All the protection and craziness of Disciples is not simple (and remember that it was also a huge debate regarding what 'protection' means), and TGT involves ignore.  If you've been on Ruling Questions anytime in the last 4 months, what makes you think Ignore is simple? ;)

Disciples actually pilot themselves, and they're a great theme to start out with because they touch on almost every aspect of the game. Protect isn't difficult to understand at all, and the debate that went on discussing the nature of it had nothing to do with the ability being complicated, and had everything to do with two equally valid but disagreeing interpretations of the way protect should work. It's actually one of the more straightforward abilities in the game, especially due to how they ruled it. Regarding Ignore, as Wings of Music noted, the player isn't brand new and has worked with CCGs before, giving him an edge over most other new players. Ignore is hard to grasp, however, it's still something that should be introduced into a deck so a player starts to get a handle on it.

Quote
For a brand new player, I'd go with Red Banding.  It is still a legitimate option, has some fun abilities (but not the most confusing ones), and deals mostly with banding and discarding.

Maybe for a brand new RLK, but I think that anyone who's in the mid-to-late teens, even a brand new player, can probably handle something a little more complicated than simple red brigade. Again, Disciples highlights pretty much every ability in the game (especially if you pair it with the right defense), which I think is more important than simply sticking someone with a bunch of easy abilities, as long as it's someone who is capable of grasping the fundamentals in a reasonably short period of time.
Title: Re: What kind of deck would you suggest making....
Post by: Wings of Music on April 24, 2012, 10:56:35 AM
What kind of defense would go with that?
I don't understand. You said it needs to be tournament level; that means it has to be able to compete, right? Defense and being able to compete are mutually exclusive.
I've never made a gardensciples deck, so I have no idea which kind of defense it would use.

This year it's often paired with stand-alones like everything else the meta.  Phars are another good option too since they help Gardenciples catch up to Sam in fast games. My favorite option though is running straight Caananites on the defense.   My brother uses them and they are crazy fun, he self captures his females to raiders camp with Shechem for blocks against banding chains and uses writ/CM/Stone/Gib trick against lone heroes.  Since his defense uses Tower of Thebez it also gets a bit of Anti-meta in there as well. 

However I think a more straighforward option would be stand-alones/magicians that way he could make use Uzzah/Gomer/Sabbath breaker and still have DoU Invoking Terror etc. For actual blocking.       
Title: Re: What kind of deck would you suggest making....
Post by: I am Knot a Blonde! on April 24, 2012, 11:00:39 AM
The obvious choice here is to just build off of starter decks. take cards out, put cards in, but keep it the same colors. Maybe Genesis egyptians and disciples? I mean, if they learned off of the purple/gold starter might as well build on that.
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