Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Ironisaac on May 23, 2016, 05:53:17 PM
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I don't really know what i'm looking for here, but really just any themes that you have heard, seen, or thought of, that are really strange, or not commonly used. Anything goes, i just want crazy weird deck concept suggestions! ;D
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I played against a deck that used High Places and cards with the word place. It was thrown into a discard defense and worked very well. I was not expecting it.
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I don't really know what i'm looking for here, but really just any themes that you have heard, seen, or thought of, that are really strange, or not commonly used. Anything goes, i just want crazy weird deck concept suggestions! ;D
Job with hand control.
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I don't really know what i'm looking for here, but really just any themes that you have heard, seen, or thought of, that are really strange, or not commonly used. Anything goes, i just want crazy weird deck concept suggestions! ;D
Job with hand control.
I've made a deck with this exact strategy. It actually worked decently well.
I'd not really a theme, more of a combo, but I made a deck based on protection of the opponent's hand to make different "do X. Opponent may discard a card from hand instead" cards much more powerful.
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I had a type 2 deck I called Di-Job, it placed second at a Regional awhile back and revolved around the idea that Thaddeus covered small evil characters and Job+ Jobs Faith takes care of the larger ones. Odd concept but it coexisted together well, all you have to do is put your disciples in Fishing Boat when you want to use Job's Faith.
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When I first started I threw all my cards together into a 70+ card splash deck. I don't think I won a single game, but I won a Soldier of God from Gabe for being the only kid in the playgroup to be using red, blue, and yellow. :P
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I had a T2 deck that included a bunch of angels and Chamber of Angels, and was designed so that after things were set up you would never ever draw a lost soul.
Ahhhh, good times.
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I had a T2 deck that included a bunch of angels and Chamber of Angels, and was designed so that after things were set up you would never ever draw a lost soul.
Ahhhh, good times.
How did you manage to get the angels discarded regularly?
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How did you manage to get the angels discarded regularly?
Probably something like I Am Grace that let him discard an angel whenever he wanted.
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I had a T2 deck that included a bunch of angels and Chamber of Angels, and was designed so that after things were set up you would never ever draw a lost soul.
Ahhhh, good times.
I always wanted to build a T2 deck that (ab)used Chamber so that you'd eventually stop drawing your deck, preferably after dropping SSS or DoU in a battle. My idea included using many copies of Hammer of Heaven as well.
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I had a T2 deck that included a bunch of angels and Chamber of Angels, and was designed so that after things were set up you would never ever draw a lost soul.
Ahhhh, good times.
How did you manage to get the angels discarded regularly?
From what I remember from playing against that deck I think he just discarded them in his discard phase.
But that was almost 5 years ago and a lot has changed since then.
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I had a T2 deck that included a bunch of angels and Chamber of Angels, and was designed so that after things were set up you would never ever draw a lost soul.
Ahhhh, good times.
I had a BTN deck played at Nats that was so good it blew up my partner......
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A couple years back I built a characterless deck. The idea behind it was use Doubt to block, play love of money, play some random banding enhancement to band to your opponent's Queen Taph, and get an EC that way. Then use HG to make a hero and rescue 5 souls.
I don't know if it still works in the current meta.
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I had a T2 deck that included a bunch of angels and Chamber of Angels, and was designed so that after things were set up you would never ever draw a lost soul.
How did you manage to get the angels discarded regularly?
Discard from hand. Once you got to three per turn, you never drew a non-angel again.
The problem was scoring after your opponent discarded their entire deck.
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I had a T2 deck that included a bunch of angels and Chamber of Angels, and was designed so that after things were set up you would never ever draw a lost soul.
How did you manage to get the angels discarded regularly?
Discard from hand. Once you got to three per turn, you never drew a non-angel again.
The problem was scoring after your opponent discarded their entire deck.
Did it work? I mean, was the deck a good deck?
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Yesterday I thought about creating an all-women deck: heroes, ECs, lost souls. I'd love to be able to tell my opponents that they just got whooped by a bunch of girls lol; unless, of course, it's a girl/woman who I'm playing, then that jab won't have quite the intended effect.
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I don't know if it still works in the current meta.
That deck didn't work in any meta. It was cute though. Just like you my old nemesis. ;)
Did it work? I mean, was the deck a good deck?
It was really good at annoying people. Especially when he played it in MP at a three person table. Just recently someone was reminiscing to me about a "terrible" 3 player game agains that deck. ::)
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I had a T2 deck that included a bunch of angels and Chamber of Angels, and was designed so that after things were set up you would never ever draw a lost soul.
Did it work? I mean, was the deck a good deck?
It depends on how you define "work."
I could very consistently get the cap on, and--had I ever wanted to--get a timed loss in a game. So to the extent that I could prevent players who were way better than myself from winning, it was good. On the other hand, it had no real win condition other than blind luck.
From my point of view, only a real jerkface* would set out to play for a timed loss, so I always tried to win at the end. In this I succeeded once or twice out in the 8 or so games I used the deck.
*In the technical sense.