Author Topic: Identifier pairings  (Read 522 times)

Offline Crashfach2002

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Identifier pairings
« on: January 10, 2020, 03:07:57 PM »
+1
Most of you already know I like doing things like introduction and identifier decks.  I've recently finished building a bunch of identifier offenses and defenses.  But the reason I'm posting here is to get your guys input as to which identifiers would be best paired together.  Not to post too many details each offense and defense has 8 characters, 8 enhancements, and 4 support cards.  So nothing "crazy" going on in any of these decks.  So here is what I need:

Please help me decide which offense and defense pair together with each other the best.  This should be Redemption first, then possibly history second.  Some might not pair well with anything and that is fine too.  Plus I have 4 extra offenses than I do defenses, so I'll have to reuse some defenses or something.

Offenses:
[/b][/size]

Blue:

Patriarchs
Sons of Jacob
Sons of Jacob (Hand Discard)
Flood Survivors

Clay:

Ephesus
Jerusalem
Philippi
Deacons
Corinth
Colossae

Gold:

Cloud Judges
Judges
Luke/John

Green:

O.T. Prophets
N.T. Prophets
Cloud Prophets
Minor Prophets (1)
Minor Prophets (2)

Purple:

Israelite Royalty
(Other) Royalty
Disciples

Red:

Kings and Priests
O.T. Warriors
N.T. Warriors
Joshua Heroes

Silver:

O.T. Angels
Revelation Angels
Job & Angels

Teal:

Tabernacle
Solomon's Temple
Zerubbabel's Temple

White:

Daniel
Musicians
Ruth/Esther
Martyrs
Exodus
N.T. Women

Defenses:
[/b][/size]

Black:

Canaanites
Canaanites (Territory)
Greeks
Sadducees
Philistines

Brown:

Job
Persians
Kings of Judah
Kings of Israel
Rebels
David's Life

Crimson:

Babylonians
Daniel Babylonians
Lions & Edomites
Heretics
Animals (1)
Animals (2)

Gold:

Genesis Egyptians
Exodus Egyptians
(Other) Egyptians
Herods

Grey:

Romans
Romans (Hand Discard)
Evil Prophets
Moabites
Syrians
Pharisees

Orange:

Revelation Demons
O.T. Demons
N.T. Demons

Pale Green:

Assyrians
Magicians
Antediluvians

Offline Asahel24601

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Re: Identifier pairings
« Reply #1 on: January 10, 2020, 05:10:58 PM »
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I'm only going to speak to what I know from playing with and against, so I may not get everything. That said, here's my pairings and justifications:

Sons of Jacob (Hand Discard)/Evil Prophets. Both of these themes need a way to get rid of Storehouse, but with the amount of Brown characters, and False Leaders in particular, Image of Jealousy (and Peter's Curse) could help with that. They both fit the theme of messing with the opponents hands, and Deceit and Vengance is usable by your defence in a pinch.

O.T. Warriors/Philistines. This one was a tossup between Philistines (the obvious choice) and Syrians. Philistines are good here, and have a lot of big, scary characters that make negates and interrupts like Gibeonite Treaty and Foreign Sword great. That said, I'm not confident that Syrians (with Namaan in particular) aren't better. Philistines will be enjoying a buff with Line of Christ, so I'm learning towards them.

Joshua Heroes/Canaanites. Honestly, this has a lot of the same reasons as O.T. Warriors/Philistines. Big characters, dual alignment interrupst, and all the other Red/black Synergies (which will only grow with LoC. Plus, history futs well.

Colossae/Pharisees. Two Words: Gam's Speech. All jokes aside, speed plus speed is good, and Entrapping when your opponent has storehouse is just fun. That said, Gam's speech is the big reason to use this combination.

Flood Survivors/Babylonians. I think that the Nats decks speak yo this well enough. This could easily be animals, but with Anthropaphobia and Two by Two, you have some really good cats usable by both sides.

Ruth/Esther/Persians: There's some good synergy here with Kinsman Agreement and Honor your Enemy. Elders can recur Kinsman's, and Honour is flexable here. Plus, Vashti is great for drawing.

Offline Kor

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Re: Identifier pairings
« Reply #2 on: January 10, 2020, 05:59:51 PM »
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Sons of Jacob/Genesis Egyptians

Joseph searches out storehouse which is key for dreaming pharaoh.  Joseph being in play is also key for Grain Tenders.  Grain tenders can search up split enhancements like Deceit and Vengeance.  If one of your EC is converted it does not disrupt Benjamin’s ‘if all your human heroes are genesis’. Also covenant with Noah can I believe search out genesis heroes or ECs.
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