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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: TheHobbit13 on July 11, 2013, 08:56:45 PM

Title: The Deck
Post by: TheHobbit13 on July 11, 2013, 08:56:45 PM
What kinds of cards are in "The Deck" and is it viable anymore?
Title: Re: The Deck
Post by: CJSports on July 11, 2013, 09:12:50 PM
That depends on how much bluffing is being done with the Nazareth talk.
Title: Re: The Deck
Post by: Isildur on July 11, 2013, 09:24:10 PM
Would someone mind linking or posting a version of "The Deck" I am not sure if I have ever actually seen one.... ???
Title: Re: The Deck
Post by: sk on July 11, 2013, 11:38:17 PM
Here's one.

http://www.cactusgamedesign.com/message_boards/complete-decks/the-deck/
Title: Re: The Deck
Post by: Alex_Olijar on July 12, 2013, 09:04:11 AM
The Deck isn't a deck, it's a concept.
Title: Re: The Deck
Post by: Gabe on July 12, 2013, 10:24:26 AM
The Deck isn't a deck, it's a concept.

Agreed. It's like saying "Speed" is a specific deck.
Title: Re: The Deck
Post by: Professoralstad on July 12, 2013, 11:34:44 AM
This is starting to sound like a riddle.

When is a Deck not a Deck?

When it's The Deck.
Title: Re: The Deck
Post by: Lamborghini_diablo on July 12, 2013, 11:36:51 AM
If the deck is an idea/concept... then what exactly is the idea or concept of it?
Title: Re: The Deck
Post by: Alex_Olijar on July 12, 2013, 11:45:06 AM
If the deck is an idea/concept... then what exactly is the idea or concept of it?

Create a deck the most consistent deck with the most powerful cards. Practically speaking:

1. Every hero in your deck is capable of rescuing at any point in the game
2. The Deck is not based around any single card
3. The Deck contains numerous outs to the same goal
Title: Re: The Deck
Post by: Professoralstad on July 12, 2013, 11:54:24 AM
If the deck is an idea/concept... then what exactly is the idea or concept of it?

Basically (from my understanding) it's a mix of Speed and Power. I've never piloted The Deck, but I have played vs. several iterations. It uses a variety of speed cards (the draw set asides, AutO, Samuel, Wheel to tutor Auto, Isaiah, etc) to be fast, and it relies a lot on small CBN banding combinations (Simeon/Jacob->AutO->Moses, Aaron->Moses, Daniel->Michael, Seraph->Isaiah, Samuel->David, etc.) but doesn't typically do large banding chains (Seraph->Daniel->Michael is usually the biggest chain from what I've seen). Good enhancements are typically relatively few in number, and are most often negates or interrupts, sometimes combined with a battle winning ability, and often are able to be made CBN (Live Coal on Isaiah, Striking Herod on Michael, Edict on Samuel). Isaiah with Call, Daniel, and Moses all stop EC abilities, and the interrupts/negates stop most EEs.

Defense is smallish, but are probably the most varied part among iterations of The Deck. They are bigger than the old 5 character, 1 enhancement defenses of yore,   but still range from 10-14 cards maximum.

Weaknesses are soul drought (though Hopper, Assyrian Survivor/Cupbearer/TAS are usually staples) and large defenses that draw well. I have been most successful vs. iterations of The Deck with my Heroless Herods and Sadducees deck, though a poor draw on my part will allow the Deck player to get to 5 before my defense is built up enough.

Foreign Wives, Scattered, and Strife were designed with The Deck and Martin's Championship FBTNB deck in mind. I'm sure that the concept will still do well, but there are a few more considerations that need to be made now (Kidron Valley and/or Kerith Ravine may need to be used to stop Household Idols, possibly multiple times, due to Foreign Wives).
Title: Re: The Deck
Post by: keyboard7 on September 21, 2013, 07:20:42 PM
hay this consept that ur all talking bout is basicly my deck
 8)
Title: Re: The Deck
Post by: The Guardian on September 22, 2013, 12:58:49 AM
It's a lot of people's deck. Ergo why it got the name "The Deck."  :P
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