Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: ArmedKevin117 on March 19, 2012, 10:54:40 PM
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Michael+
Angel's Sword+
3 Nails+
Wheel within a Wheel+
The First Seal/Protection of Angels/Spiritual Warfare
Feedback?
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The problem is getting the good angels out of deck and into play...there is a crazy combo involving set-aside fortresses, but it also leaves you without a deck. And no enhancements can be a problem.
Really, they are just a support brigade. If there were more good ones, sure, but they seem dead-set against it.
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Maybe a little review:
Michael makes his enhancements cannot be negated.
If a human evil character blocks (ensured by 3 nails, which prevents demons from blocking), he gets special initiative (CBN) to play an enhancement, which is also CBN.
The First Seal, Protection of Angels, and Spiritual Warfare all render humans ineffective one way or another.
And just to cover all the bases, Wheel Within a Wheel renders him immune to dominants.
I'd say the bases are covered. Maybe a little Primary Objective in a pinch.
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Altar of Ahaz would love this deck....
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Fortresses: 1
Chamber of Angels
Green Sites: 1
Nazareth
Artifacts: 3
Hezekiah's Signet Ring
Holy of Holies
Household Idols
White Covenant Cards: 3
Confusion of Mind (Pale Green)
Covenant With Death (Brown/Pale Green)
Rain Becomes Dust (Gray)
Silver Heroes: 8
Angel at Jerusalem
Angel of the Harvest
Angel of Warning
Atteding Angel
Michael
Servant Angel
The Angel Under the Oak
The Strong Angel
Silver Hero Enhancements: 6
Angel's Sword
Birth Foretold
Flaming Sword
Primary Objective
Striking Herod
Wheat and Tares
I went 6-2 or something with a deck that used this offense, most of your lost souls will come from shock factor / being able to shut down an opponents strategy early, but the longer the game lasts the more likely you are to lose.
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angels themselves can be anti-meta because most cards target humans making it difficult for players to use some of there best evil enhancements.
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Yea, I use the combo u just mentioned commonly, (except for 3 Nails) I run Stand-alone Angels and it goes great for me, the only problem is their lack of speed. It would be great if they could go faster.
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Leviathan laughs at your puny attempts.
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Leviathan laughs at your puny attempts.
That's alright, I'll bring plenty of tartar sauce.
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The main problem with angels is they lack the necessary speed to be competitive, and they also lack the characters and enhancements to form a fully functional deck. Wheel Within a Wheel on Michael with Angel's Sword is a nice idea, but realistically, it's not going to be all that good, especially since you need to set it all up before it's effective, which requires drawing three (maybe four) cards (Wheel Within a Wheel, Michael (if drawn before WWW), Angel's Sword, and an enhancement to play off of Angel's Sword). It lets chump blocks like Uzzah pass without problems, and if your opponent blocks with King of Tyrus (a very common card) you suddenly become vulnerable to Christian Martyr and Grapes of Wrath. It's a nice idea in theory, but in practice, there are much better options.
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Not that I disagree...but how would WWW be negated if played with Michael? Isn't wheel within a wheel still an enhancement? Does this SA still not apply?
Type: Hero Char. • Brigade: Silver • Ability: 12 / 8 • Class: Warrior • Special Ability: Enhancements played with Michael cannot be negated. • Identifiers: OT Male Angel • Verse: Daniel 10:13 • Availability: Kings booster packs (Ultra Rare)
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Not that I disagree...but how would WWW be negated if played with Michael? Isn't wheel within a wheel still an enhancement? Does this SA still not apply?
Type: Hero Char. • Brigade: Silver • Ability: 12 / 8 • Class: Warrior • Special Ability: Enhancements played with Michael cannot be negated. • Identifiers: OT Male Angel • Verse: Daniel 10:13 • Availability: Kings booster packs (Ultra Rare)
Wheel Within a Wheel wasn't played by Michael, it was just played on Michael (or possibly just placed on Michael, and played on another hero entirely).
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That's not what the SA says though, it says with, not on or by...If I come in with Angel's Sword played outside of battle as a weapon-class enhancement, it still can't be negated correct? If WWW is on Michael it should gain CBN status...
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There was a thread about this recently. "With" is old for "by" or "on" just as "repel" is old for "ignore."
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Ok, so if I put WWW ON Michael, like I would plan on doing to avoid dominants, it still can't be negated...I'm missing the reasoning why it would be any different...
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Played with
See also Played by.
Played by
Some cards in Redemption® make reference to a special ability being ‘played by’. The phrase ‘played by’ refers to cards played directly on the holder’s character(s) in battle. It does not refer to cards played by another player.
So no, unless they were played in battle, both Angel's Sword and Wheel Within a Wheel would be negatable.
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Because it's not played on Michael while his SA is active.
The only way to do it would be to play W3 on Michael in battle and put it on himself. Then it would have been CBN when played and therefore CBN always.
*EDIT* That's not true of Angel's Sword as weapons are played every time they enter battle.
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Because it's not played on Michael while his SA is active.
The only way to do it would be to play W3 on Michael in battle and put it on himself. Then it would have been CBN when played and therefore CBN always.
*EDIT* That's not true of Angel's Sword as weapons are played every time they enter battle.
+1
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Ok, explain that one please...
I see an enhancement is physically played on a character outside of battle, which technically doesn't meet the bizarre definition of played by (which is another argument entirely)...yet if the enhancement is a weapon it cannot be negated...
Both times the ability of the card goes off in conjunction with the character's ability...so why is one considered played by in battle, and the other is not?
Edit: I think I get it...there were too many pronouns in the responses and I wasn't thinking that WWW would be active outside of battle whereas Angel's Sword would not. Thanks for the clarifier.
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I think the idea is that a WC-enh is "placed" in territory due to it's nature as WC. And a TC-enh is "played" in territory due to it's nature as a TC. The TC-enh would be "played by" Michael (assuming he is in territory and it was played on him). However, his SA would NOT be active at the time (in territory) so it would NOT be CBN.
Then when he went into battle, the WC-enh would be "played" when it entered battle, because WC-enh's SA activate when they enter battle. Michael's SA is active at that point, so the WC-enh would be CBN.
However, the TC-enh would NOT be "played" in battle, because TC-enhs do NOT re-activate again every time they entered battle. Therefore it would continue to NOT be CBN.
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I agree.
Although, if u can hit Wheel in battle, its an excellent way to hit an OT Angel into Battle, CBN. (like Cap) its an excellent battle-Ender, sometimes...