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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Gohanick on August 01, 2009, 08:55:58 PM

Title: Speed wont die to TexP
Post by: Gohanick on August 01, 2009, 08:55:58 PM
All you need to do is incorporate a little red : -P

Standing in the Gap

Type: Hero Enh. • Brigade: Red • Ability: None • Class: None • Special Ability: Set your Hero aside for up to 5 turns. While that Hero is set aside, protect your hand, deck, multi-color Sites, and good Fortresses from opponent’s evil cards. • Identifiers: OT, Depicts a Weapon • Verse: Nehemiah 4:13 • Availability: Faith of Fathers (Set 1)

Yep that stops mayhem
Title: Re: Speed wont die to TexP
Post by: xCaLeBx on August 01, 2009, 09:03:43 PM
woohoo
Title: Re: Speed wont die to TexP
Post by: Smokey on August 01, 2009, 09:04:44 PM
All you need to do is incorporate a little red : -P

Standing in the Gap

Type: Hero Enh. • Brigade: Red • Ability: None • Class: None • Special Ability: Set your Hero aside for up to 5 turns. While that Hero is set aside, protect your hand, deck, multi-color Sites, and good Fortresses from opponent’s evil cards. • Identifiers: OT, Depicts a Weapon • Verse: Nehemiah 4:13 • Availability: Faith of Fathers (Set 1)

Yep that stops mayhem

Darius's Decree stops that, Let the mayhem commence  ;D
Title: Re: Speed wont die to TexP
Post by: Gohanick on August 01, 2009, 09:08:10 PM
BAM!

Kerinth Revine
Title: Re: Speed wont die to TexP
Post by: xCaLeBx on August 01, 2009, 09:09:48 PM
BAM!

Kerinth Revine
I luvz u
Title: Re: Speed wont die to TexP
Post by: Smokey on August 01, 2009, 09:11:48 PM
BAM!

Kerinth Revine

Makes my job easier, all I need is an OT fortress discard in that case
Even if mayhem gets avoided, all the new defensive cards can stop speed fairly well
Title: Re: Speed wont die to TexP
Post by: JSB23 on August 01, 2009, 09:26:18 PM
How does kerith ravine hurt D's decree?
Title: Re: Speed wont die to TexP
Post by: Smokey on August 01, 2009, 09:30:59 PM
How does kerith ravine hurt D's decree?

You can't use DD to discard cards in kerith ravine
Title: Re: Speed wont die to TexP
Post by: Alex_Olijar on August 01, 2009, 11:26:04 PM
Dear Nick,

*insert large rant about how your ruining the game by helping speed*

Have a nice day.

Alex Olijar.
Title: Re: Speed wont die to TexP
Post by: redemptioncousin on August 01, 2009, 11:28:40 PM
Dear Alex,

*Insert joke about how you used speed at Regionals and such this year*

Respectfully,
Matt
Title: Re: Speed wont die to TexP
Post by: Alex_Olijar on August 01, 2009, 11:29:43 PM
Dear Matt,

*insert the spreadsheet for my finish and a posting of my 10 card offense deck I used for two games*

Because I care,
Alex
Title: Re: Speed wont die to TexP
Post by: redemptioncousin on August 01, 2009, 11:35:36 PM
Dear Alex,

*Insert comment about how speed is a necessary (and fun) meta-game for every decent CCG*

Good day,
Matt
Title: Re: Speed wont die to TexP
Post by: Alex_Olijar on August 01, 2009, 11:37:15 PM
Dear Matt,

That doesn't mean I can't hate it.

Hail to the Spaghetti monster,
Alex
Title: Re: Speed wont die to TexP
Post by: JSB23 on August 02, 2009, 02:16:27 AM
How does kerith ravine hurt D's decree?

You can't use DD to discard cards in kerith ravine
do you even know what DD does?
Title: Re: Speed wont die to TexP
Post by: Reggie Flores on August 02, 2009, 02:23:08 AM
<3 Nick.

<-- still using his old deck.

=P
Title: Re: Speed wont die to TexP
Post by: Alex_Olijar on August 02, 2009, 01:39:49 PM
Yeah, you don't change. We just sorta expect that.
Title: Re: Speed wont die to TexP
Post by: JDS on August 03, 2009, 01:39:34 AM
Just activate Lampstand for Mayhem and Joseph Silver Cup for when your heroes are aside.
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