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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: DaClock on December 29, 2008, 05:21:17 PM

Title: Speed Decks: Update
Post by: DaClock on December 29, 2008, 05:21:17 PM
Has anybody played with a speed deck since ROA came out? I've played against all kinds of decks since ROA but 0 speed. Is this a dead strategy or are people just having too much fun with other stuff right now? What updates or changes would "traditional" speed decks need to be competitive today?
Title: Re: Speed Decks: Update
Post by: Red on December 29, 2008, 05:42:11 PM
speed nevr used it
Title: Re: Speed Decks: Update
Post by: sk on December 29, 2008, 05:55:25 PM
It think speed is a little less reliable because stonewall-type decks have enough cards to stop them (at least often enough to be scary).  That, and the deck discard decks are able to knock out a quickly drawn hand.

I think just some hand/deck protection is all that speed would need.
Title: Re: Speed Decks: Update
Post by: 777Godspeed on December 29, 2008, 06:02:53 PM
I Am Mercy
Type: Covenant • Brigade: Purple • Ability: 2 / 5 • Class: None • Special Ability: Protect holder's hand and draw pile from discard abilities on evil cards. • Identifiers: OT, Involves Music

it is nice if you can keep it protected from DoN.


Godspeed,
Mike
Title: Re: Speed Decks: Update
Post by: Gabe on December 29, 2008, 06:27:16 PM
Speed decks don't really need to change much if at all.  I don't play mine very often but it still wins when I do and most of the time by a large margin of victory.  Everything RoA introduced that might hurt speed can be worked around if you play your cards right.  If a person packed a deck full of cards to hurt a multicolor offense and/or defense they'd get pwnd by all the mono color decks running around since RoA.
Title: Re: Speed Decks: Update
Post by: DaClock on December 29, 2008, 09:13:46 PM
Speed decks don't really need to change much if at all.  I don't play mine very often but it still wins when I do and most of the time by a large margin of victory.  Everything RoA introduced that might hurt speed can be worked around if you play your cards right.  If a person packed a deck full of cards to hurt a multicolor offense and/or defense they'd get pwnd by all the mono color decks running around since RoA.

This is what I expected. I will probably start playing speed from time to time just to see how it fares. It seems like the majority of the new cards that hurt speed don't work real well against other popular strategies.
Title: Re: Speed Decks: Update
Post by: Prof Underwood on December 29, 2008, 11:13:44 PM
If this was a year ago, I'd make some great comment about MASK.

But since this is now, I'll just laugh at myself and move along :)
Title: Re: Speed Decks: Update
Post by: DaClock on December 30, 2008, 12:48:33 AM
Lol. I wasn't talking about multi player.
Title: Re: Speed Decks: Update
Post by: 777Godspeed on December 30, 2008, 07:51:18 PM
It seems that Speed Decks have just been put on hold for a little bit. With the release of RoA there are alot of fun things to do with themes, civilizations and archetypes. In my observations and playing online, many normal Speed Deck players are delving into the variety now more available. Not abandoning it, but playing other styles for the time being. Just my thoughts and observations. I would also like to say that MASK achieved resounding success, but..................  ::)

Godspeed,
Mike
Title: Re: Speed Decks: Update
Post by: BubbleBoy on December 30, 2008, 09:40:30 PM
I don't feel speed has really dimmed much. :-\
Title: Re: Speed Decks: Update
Post by: SoulSaver on January 01, 2009, 06:28:03 PM
Speed has benefited from RoA, it really hasn't been hurt that much. It's still one of the best arch types out there.
Title: Re: Speed Decks: Update
Post by: EmJayBee83 on January 01, 2009, 06:41:49 PM
If this was a year ago, I'd make some great comment about MASK.

I think the problem was that you picked a bad name.  You should have chosen M*A*S*K.  Think about it scientifically. M*A*S*H lasted for eleven seasons; 2008 saw both the birth and the death of MASK. My considered opinion--from a sample size of two--is that it was the asterices (asterixen?) that made all the difference.

Mandatory on-topic segment: ROA hasn't had a huge effect on 2-player speed either way, from what I have observed. The anti-speed LS have slowed down speed somewhat in T1-MP.
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