Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: MichaelHue on July 01, 2009, 10:25:04 AM
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So, how is site lockout usually done nowadays? I haven't played Redemption for a while (since last Nationals actually) and am hoping to get back into it and start playing again, and I'd like to try a site lockout, having enjoyed it in the past. There seem to be a lot of good cards for site lockout decks now, what brigades/cards are generally used now? Are there any particular offenses that work well with site lockout?
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I would use sites like jerhico and other sites that allow you to do something to your opponent if they rescue a lost soul from that site. it works really well. :)
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If you get on AIM, I can give you some pointers and even show you my vicious "Ultrabrown" defense. :)
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The basics: Brown.
Have fun. :)
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There can be some pretty fierce crimson lock outs too.
a lot of the times you'll see a heroless/herolite offense to go with lock out.
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There can be some pretty fierce crimson lock outs too.
a lot of the times you'll see a heroless/herolite offense to go with lock out.
Really? I rarely see those.
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There can be some pretty fierce crimson lock outs too.
a lot of the times you'll see a heroless/herolite offense to go with lock out.
Really? I rarely see those.
well. In RTS play. that's my experience.
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You could also use all Egyptian sites and play Building Egypt :P.
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Cept gold isn't that good at site lock
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It is not.
I would be interested if you could create a good sitelock deck using multiple brigades. ...
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i would use green w/ sidebattles and either black or brown defence. With new high places evil fortress danites attack is auto steal and brown jhas cbn site steal w/ taking namoths vineyard on isrealite kings