Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Josh on April 05, 2019, 10:23:06 AM
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Coliseum in territory (preferably)
AUTO -> Josh -> Captain -> Michael w/ WWW/Angel's Sword
D4, play first CBN
Arguably easier to set up than Nebby/Throne combo
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What am I missing here? Auto to Josh assuminnyou have Captain down if not you have. Joshua in battle alone. So Auto d2, Joshua bands to Captain. How do you get Michael in and what’s the d4? Unless you mean Auto d2, Joshua searching as a d1 plus Wheel as a draw 1. But that doesn’t band.
A Daniel band comes out very easy with love righteousness, especially in t2, then you fetch Nebby and concert him yourself. You stop chump blocks plus toss their first.
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What am I missing here? Auto to Josh assuminnyou have Captain down if not you have. Joshua in battle alone. So Auto d2, Joshua bands to Captain. How do you get Michael in and what’s the d4?
I think this is the piece (http://www.cactusforums.com/card-information/prophecies-of-christ-(spoiler-thread)/msg595011/#msg595011) you're missing.
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Coliseum in territory (preferably)
AUTO -> Josh -> Captain -> Michael w/ WWW/Angel's Sword
D4, play first CBN
Arguably easier to set up than Nebby/Throne combo
And...?
Of course it would be ideal if CotH did only one of his amazing things (either draw, negate, or band) CBN, but as it is now this scenario is entirely plausible. Is the point of this to showcase how strong Captain still is? Because I agree, and I think he would still be great if he only did one thing at a time.
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As Master Q said, are you trying to say Captain is too strong? Because I might also agree...
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And...?
Of course it would be ideal if CotH did only one of his amazing things (either draw, negate, or band) CBN, but as it is now this scenario is entirely plausible. Is the point of this to showcase how strong Captain still is? Because I agree, and I think he would still be great if he only did one thing at a time.
As Master Q said, are you trying to say Captain is too strong? Because I might also agree...
I was just trying to showcase an idea I had for new Captain. Voltron Mike is definitely a thing once set up, but is rarely worth the investment and build-around in a T1 deck.
Maybe new Captain changes this, maybe not.
However, Teams is a category where this can shine. Two decks that have the AUTO/Sam/Throne engine, along with Josh, new Captain, and Voltron Mike? With Angelic Guidance, ASP, and Faith of Joshua to set it up faster? And Caleb (Teams all-star) slotting in perfectly and increasing Captain's draw? Yes please
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Teams Meta? Quite possible.
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What is Voltron Mike?
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What is Voltron Mike?
Michael + Angel's Sword + WWW
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What is Voltron Mike?
Basically just Mike with Wheel and Angel's Sword. Protected from dominants, site access, CBN enhancements, and play first if blocked by a human. Quite difficult to get rid of or block, especially if you have it set up like Josh suggests so that Cap gets to negate stuff and Coliseum tosses most of the stuff Mike can't interrupt.
Instaposted by Josh
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The answer...R & D
:D
At least partially