Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Alex_Olijar on January 17, 2009, 11:07:15 PM
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What does everyone feel is the lamest offense and defense? This could be any sort of theme, i.e. Non-Genesis Blue, Philistines, Greeks, Non-WC Green, whatever. Thanks.
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Silver/Teal females are pretty lame.
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non-wc green DOESN'T SUCK AT ALL imo. Phillistines, however, aren't so good. The judges aren't really good either. :-\
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I still think Priests are some of the strongest out there. GT is also really good combined with stonewall.
Defence is tough. IMO, suicide is really good.
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We're going for the lamest, not the best. ::) IMO, there are a lot of themes that can't really be used yet because they have only recently been created and haven't been enhanced enough. This would include Luke(/John) heroes, Deacons, Philistines (which I think they should have continued in RoA), Persians, and Israelites (the whole brown theme in general is pretty weak).
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You need to looks a brown again if it's on your weak list.
Seriously Ben? Wow. I don't want to even discuss that theme XD.
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non-wc green DOESN'T SUCK AT ALL imo. Phillistines, however, aren't so good. The judges aren't really good either. :-\
you are a idiot come judeges are better than some lame teal and music BB is exculded
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non-wc green DOESN'T SUCK AT ALL imo. Phillistines, however, aren't so good. The judges aren't really good either. :-\
You have never played me have you?. Music is also pure wyn.
Boringest offense: "Speed" teal (Not using any of their arts etc.)
Weakest offense: Silver/Teal females are pretty lame.
Boringest defense: Basic Brown
Lamest Defense: Orange Females.
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Lamest Defense: Orange Females.
I actually made one of these once...it was only sites. :-\
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For lamest defense, I think it's a toss-up between Redirect- (Treachery of Jezebel, et al.) and a Que-based Mists defenses. I would have probably gone with the Mists but Ram's Horn (wa) just decimates redirects.
For lamest offense, I think a Jude-themed offense would rank as the most frustrating to play. Even if you have all of the cards with a Jude reference, you can't play them with each other. :(
Five bucks American says that not even Red'Rocks could make these themes sing.
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I have a jude theme'd offense but it has alot of splash :-p
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lamest theme: Plague (made by me ::) )
most overrated brigade:Brown
most boring brigade:Orange
most awesome brigade for good:Purple
most awesome brigade for evil: Black
most lame whatever: "The Cake is a Lie" XD
most pwning hero: Santa Claus/Jude ROFL!
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most boring brigade:Orange
You need to play more orange. Orange is wyn.
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most boring brigade:Orange
You need to play more orange. Orange is wyn.
oh yeah? well you need to go back to playing more cowbell lol ;)
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most boring brigade:Orange
You need to play more orange. Orange is wyn.
oh yeah? well you need to go back to playing more cowbell lol ;)
:doh: It's "Need's more Cowbell"
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most boring brigade:Orange
You need to play more orange. Orange is wyn.
oh yeah? well you need to go back to playing more cowbell lol ;)
:doh: It's "Need's more Cowbell"
ik :P
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I perhaps should have specified lamest brigade/theme/whatever that actually exists.
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Although they were lame, I do miss the Blue Brigade angels. ::)
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not a theme YMT!
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Yes it is. Warrior in training was (is he still?) an angel.
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Yes it is. Warrior in training was (is he still?) an angel.
He was officially changed to a human. :'(
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:'( Man I loved adding him into my blue decks...
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Yes it is. Warrior in training was (is he still?) an angel.
He was officially changed to a human. :'(
Yeah, I guess the angels in the rafters are not the warriors in training, but instead the people down below in the church, ergo, the Warrior in Training is Human.
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non-wc green DOESN'T SUCK AT ALL imo. Phillistines, however, aren't so good. The judges aren't really good either. :-\
you are a njt come judeges are better tthan some lame teal and music BB is exculded
Since i posted that judges aren't good, i saw the error of my ways: I play w/them, and they're actually real goooood.
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Definitely white/purple garden tomb and pale green. :P
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Personally, I find brown to be a lot of fun, but that's because I always abuse number-decreasing and disease cards.
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Deacons is the lamest theme I mean come on 7 characters and only two of them have any good use? And only one enhansment even says deacon on it! I think Deacons get this award second to none.
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Deacons is the lamest theme I mean come on 7 characters and only two of them have any good use? And only one enhansment even says deacon on it! I think Deacons get this award second to none.
comeing from mr>decon LOL
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woot I got a reputation!
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lamest theme of decks i think are:
garden tomb cause when i played a garden tomb offense, it's been used against me and there should be a ruling that forbids my own garden tomb from being used against me and anyone else who plays it.
Z.temple cause you can't do ANYTHING to get rid of their offense, wether it'd be discard,removal,convert or capture when it's with covenant with phinehas
speed cause it's for noobs
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sitelock cause it's not fair for anyone whose playong sitelock to get locked out and no longe have access while their opponent gets up to 5 souls for an unfair win.
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See all the ones you mentioned are just cheap, now Deacons they have 8 cards for their theme and half of them dont even have an sa (three dont have an sa but half sounds better :p) now tell me which is the lamest?
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Remember kiddies, when you can't figure out how to beat something whine and call it lame.
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orange is obviously the lamest. if that's a word. honestly, I don't see why anybody uses it, outside of awesome characters...
black is weak.
minnesota.
jack bauer.
what thread am I on?
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lamest theme of decks i think are:
garden tomb cause when i played a garden tomb offense, it's been used against me and there should be a ruling that forbids my own garden tomb from being used against me and anyone else who plays it.
I haven't played a garden tomb deck yet but I don't see the big problem with it. It can be easy to get around and even dominate. I wont call it lame I would call it good but beatable
Z.temple cause you can't do ANYTHING to get rid of their offense, wether it'd be discard,removal,convert or capture when it's with covenant with phinehas
I cant agree that this is lame. This is anything BUT Lame. If they have lampstand in z-s temple and especially with the new jonathan son of jehodia card, this makes z-temple offenses very powerful. When it gets like this, it becomes tough to negotiate around aside from a site lockout. I agree that it isn't fun to play with, but I cant agree that it is lame [/quote]
speed cause it's for noobs
Whatever, speed is good and it is not for noobs.
sitelock cause it's not fair for anyone whose playong sitelock to get locked out and no longe have access while their opponent gets up to 5 souls for an unfair win.
Site lockout is easy to get around...if you plan for site access and put those cards in your deck. I love this defense because so many people can fall victim to it ;)
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speed cause it's for noobs
Whatever, speed is good and it is not for noobs.
sitelock cause it's not fair for anyone whose playong sitelock to get locked out and no longe have access while their opponent gets up to 5 souls for an unfair win.
Site lockout is easy to get around...if you plan for site access and put those cards in your deck. I love this defense because so many people can fall victim to it ;)
speed is for n00bs presisely because it's so good.
lol Raven, you're calling your own deck lame and good in the same sentance? wow.
Sit lockout is nigh impossible to get around. in my sitelock deck (I don't use it in tournaments that I care about though, as I timed out miserably last time), I use Zebulon as my offence. I have 30?ish evil cards in my deck. recuring Taking Naboth's Vineyard with King Nadab, who it cannot be negated on, kills all sites, and then you have to waste a card on a BC to get rid of him. then you pull out that one crimson mask to get rid of any others. artifacts are easy. I captured ark you, I Crucify Him you, I DoN you, and I think I might have LuG in there. when a defence is built around sitelock, it's impossible to stop, so my opponents seem to just stall, thinking that there IS a way around it, which there is not. I've stopped using access sites, because if you use a site deck, gg, let's time out.
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black is weak.
no black is a good brigade to use to tell ya the truth.
i'v used it and i seem to make it work
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I haven't played a garden tomb deck yet but I don't see the big problem with it.
The first part of your sentence is the complete reason for the second part of your sentence. It almost makes me want to build a stereotypical TGT deck just to show you :)
I've stopped using access sites, because if you use a site deck, gg, let's time out.
I find access sites to still be useful against non-site-lock-out decks. Almost all decks have Hormah these days, and often there will be one other site thrown in for some combo based on it. These decks don't usually focus on killing the access so it works. For that matter total site-lock-out doesn't seem to work anymore with all the ways to create LSs (TAS, Hopper, Malchus, Seeker, Hur + Gifts, Harvest Time, and LS creators like Pot's Wife, Elders, War Officer, Recruiting Officer, Servant Girl, etc.)
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speed cause it's for noobs
Whatever, speed is good and it is not for noobs.
sitelock cause it's not fair for anyone whose playong sitelock to get locked out and no longe have access while their opponent gets up to 5 souls for an unfair win.
Site lockout is easy to get around...if you plan for site access and put those cards in your deck. I love this defense because so many people can fall victim to it ;)
speed is for n00bs presisely because it's so good.
lol Raven, you're calling your own deck lame and good in the same sentance? wow.
Sit lockout is nigh impossible to get around. in my sitelock deck (I don't use it in tournaments that I care about though, as I timed out miserably last time), I use Zebulon as my offence. I have 30?ish evil cards in my deck. recuring Taking Naboth's Vineyard with King Nadab, who it cannot be negated on, kills all sites, and then you have to waste a card on a BC to get rid of him. then you pull out that one crimson mask to get rid of any others. artifacts are easy. I captured ark you, I Crucify Him you, I DoN you, and I think I might have LuG in there. when a defence is built around sitelock, it's impossible to stop, so my opponents seem to just stall, thinking that there IS a way around it, which there is not. I've stopped using access sites, because if you use a site deck, gg, let's time out.
O_o; you've never played against me with a site lock deck have you? Not saying site lock isn't powerful, but unstoppable? No way, not even CLOSE to true.
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unless you use green/red brigade, it's about impossible. even if you use both green and red, it'll be VERY difficult.
note: my sitelock is not on RTS... perhaps I'll get it on there.
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the most boring defence: brown birgade (sorry SJsharks)
the defence i've played with a lot of pazaz: roman emporers
the most wierdest deffence i've played with: assyrians
the most boring offence i've played with: angels
the offence with a lot of pazaz: musicians
the most wierdest offence i've played with: priests
dude angels rock i'm tacking it to riegonals!
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what thread am I on?
Fact: the wrong thread. Fact.
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I haven't played a garden tomb deck yet but I don't see the big problem with it.
The first part of your sentence is the complete reason for the second part of your sentence. It almost makes me want to build a stereotypical TGT deck just to show you :)
Update, I just demolished a TGT Deck 5-0. TGT are great against splash or standalone defenses. If you play a rogue defense or a theme defense then TGT are VERY weak. I had no problem with anything the TGT threw at me.
True, one win doesn't make me an athourity on beating the TGT, but I do know that if you play only one color on the defense, then TGT looses a lot of its power.
I've stopped using access sites, because if you use a site deck, gg, let's time out.
I find access sites to still be useful against non-site-lock-out decks. Almost all decks have Hormah these days, and often there will be one other site thrown in for some combo based on it. These decks don't usually focus on killing the access so it works. For that matter total site-lock-out doesn't seem to work anymore with all the ways to create LSs (TAS, Hopper, Malchus, Seeker, Hur + Gifts, Harvest Time, and LS creators like Pot's Wife, Elders, War Officer, Recruiting Officer, Servant Girl, etc.)
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With the babylon/banquet LS Lokout decks, there is more room for LS so they can absorb the extra LS because very few will use all of them. if you have 5 babylons, a multi color site and a banquet hall then you can hold 11 LS (12 with a doubler) SO that gives you lots of room for the extra LS. I havent seen a lot of people use elders of the city although I have been using it lately. Pots wife is getting alot of play b/c of the egyptian defense, but usually people want to d/c cards not use pots wife.
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Update, I just demolished a TGT Deck 5-0.
And I suppose--in your own mind--that makes you an authority on beating the TGT. Is that how we roll nowadays, c-to-the-rustpope?
True, one win doesn't make me an athourity on beating the TGT,
Oh, OK, never mind then. Forget I said anything. ;)
You have to admit, it's more colorful than a boring old "+1 crustpope," which was my other option.
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I had no problem with anything the TGT threw at me.
OK, stereotypical TGT coming your way, buddy. If for no other reason than to add another person to the cause of never printing another pre-block ignore card in Redemption :) PM me your schedule, and we'll get a game or 2 in this week.
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OK, stereotypical TGT coming your way, buddy.
Wow, Prof gives in to the empty tomb of goodness. Well, if ya can't beat 'em, join 'em. ;D
Sorry, Prof, I just couldn't resist. ;)
On a more serious note, once they release more counters for stuff like pre-block ignore and choose the blocker, and those "unfair" stratagies get toned down to the point where they're about as easy to stop as other good offensive stratagies (assuming people choose to play the new counters), then I wouldn't mind seeing another pre-block ignore or choose the blocker card printed some day.
All I'm saying is that never is a long time. I don't see Cactus making any more of those types of cards in the near future though.
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choose the blocker, and those "unfair" stratagies get toned down to the point where they're about as easy to stop as other good offensive stratagies
At least we have Kingdoms of this World. :)
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Wow, Prof gives in to the empty tomb of goodness. Well, if ya can't beat 'em, join 'em. ;D
Sorry, Prof, I just couldn't resist. ;)
Not to worry. I sometimes play with decks that I hate just to teach other people to hate them. That doesn't mean that I'll give in and actually play one in a big tournament :) In fact, I played a stereotypical speed deck for most of the small tournaments that I went to in OH all last year in an attempt to get more people to hate speed and join MASK. Of course we all know how ridiculously effective that was :)
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These are the same people who griped about FBN for seven years. They're quick to recognize power but slow to adapt to it.
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These are the same people who griped about FBN for seven years. They're quick to recognize power but slow to adapt to it.
Then why don't I hear more griping about heroless? ;)
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Then why don't I hear more griping about heroless? ;)
It's not the same people. The people that gripe about heroless do it in the privacy of their own home (aka LAN). ;)
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I agree with Isildur for Deacons being lamest, but Apostles should get an honorable mention. Only reason Peter is used is for Simon the M, but he's not really seen much anymore so neither is Peter...Lamest brigade for defense is the brown one. So lame I forgot the name.
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Dont worry in the near future none of us will be having anymore debates about Apostles and Deacons ;) Though Deacons are playable as is :P