Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Arrthoa on April 02, 2013, 10:38:42 PM
-
Fort: 1
Storehouse
Sites:3
Herod's Dungeon
CP
Hormah
Evil Characters:9
Herod Antipas
Herodias
Salome
Herod the Great
Archaepus
Dreaming Pharaoh
Baker
Cupbearer
Egyptian Magician
Evil enhancements: 8
Chariots
Beheaded
Failed Objective
Swift Horses
Rash Oath
Escape to Egypt
Wonders Forgotten
Herod's Treachery
-
Evil Characters: 7
Archelaus
Herod Agrippa II
Herod the Great
Pharaoh's Baker
Pharaoh's Cupbearer
The Dreaming Pharaoh
The Amalekites' Slave
Gold Evil Enhancements: 5
Besieging the City
Escape to Egypt
Failed Objective
Swift Horses
Herod's Treachery
Sites: 2
Golgotha
Herod's Dungeon
There is one I use in a 50 carder with a Genesis offense. There a lot that could be added in a bigger deck or swapped in based on preference. King of Tyrus (gold), Wonders Forgotten, and Evil Spirit are cards that would be a nice fit as well.
-
Don't use Hormah unless you're planning on using the 2-Liner Lost Soul and Burial as well. Additionally, I wouldn't use CP unless you're planning on using Naz as well, but that's a personal choice.
-
Additionally, I wouldn't use CP unless you're planning on using Naz as well, but that's a personal choice.
CP does protect his NT humans from discard and capture, and it also protects his Dungeon from everything.
-
Additionally, I wouldn't use CP unless you're planning on using Naz as well, but that's a personal choice.
CP does protect his NT humans from discard and capture, and it also protects his Dungeon from everything.
True. However, it's really only protecting half of his defense, and there aren't many site killers that people actively use right now. There's not really anything wrong with using CP, but for me, I can only justify the card slot when I'm running Nazareth (which lately is pretty much always).