Cactus Game Design Message Boards
		Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Arrthoa on April 02, 2013, 10:38:42 PM
		
			
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 Fort: 1
 Storehouse
 
 Sites:3
 Herod's Dungeon
 CP
 Hormah
 
 Evil Characters:9
 Herod Antipas
 Herodias
 Salome
 Herod the Great
 Archaepus
 Dreaming Pharaoh
 Baker
 Cupbearer
 Egyptian Magician
 
 Evil enhancements: 8
 Chariots
 Beheaded
 Failed Objective
 Swift Horses
 Rash Oath
 Escape to Egypt
 Wonders Forgotten
 Herod's Treachery
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				Evil Characters: 7
 Archelaus
 Herod Agrippa II
 Herod the Great
 Pharaoh's Baker
 Pharaoh's Cupbearer
 The Dreaming Pharaoh
 The Amalekites' Slave
 
 Gold Evil Enhancements: 5
 Besieging the City
 Escape to Egypt
 Failed Objective
 Swift Horses
 Herod's Treachery
 
 Sites:  2
 Golgotha
 Herod's Dungeon
 
 There is one I use in a 50 carder with a Genesis offense.  There a lot that could be added in a bigger deck or swapped in based on preference.   King of Tyrus (gold), Wonders Forgotten, and Evil Spirit are cards that would be a nice fit as well.
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				Don't use Hormah unless you're planning on using the 2-Liner Lost Soul and Burial as well. Additionally, I wouldn't use CP unless you're planning on using Naz as well, but that's a personal choice.
			
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				Additionally, I wouldn't use CP unless you're planning on using Naz as well, but that's a personal choice.
 
 
 CP does protect his NT humans from discard and capture, and it also protects his Dungeon from everything.
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				Additionally, I wouldn't use CP unless you're planning on using Naz as well, but that's a personal choice.
 
 
 CP does protect his NT humans from discard and capture, and it also protects his Dungeon from everything.
 
 
 True. However, it's really only protecting half of his defense, and there aren't many site killers that people actively use right now. There's not really anything wrong with using CP, but for me, I can only justify the card slot when I'm running Nazareth (which lately is pretty much always).