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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Crashfach2002 on December 05, 2018, 12:48:52 PM

Title: Great Stall Defense
Post by: Crashfach2002 on December 05, 2018, 12:48:52 PM
Hey guys,

So I'm currently in the middle of a project trying to get all of my playgroup information out including several different deck archetypes.  I wanted to modify a deck and hit a second archetype at the same time, killing two birds with one stone.  So I need to know what most people feel would be a great stall or a defense that is extremely difficult to get around for a long game.
Title: Re: Great Stall Defense
Post by: Master Q on December 05, 2018, 01:26:25 PM
There isn't a better way to turn someone off from the game than to make them play against a stall defense... outside of something resembling the past 2 Nats-winning decks. :angel:

That said, Job is the way to go. Those defenses can get pretty ridiculous.
Title: Re: Great Stall Defense
Post by: Crashfach2002 on December 05, 2018, 02:05:04 PM
There isn't a better way to turn someone off from the game than to make them play against a stall defense... outside of something resembling the past 2 Nats-winning decks. :angel:

That said, Job is the way to go. Those defenses can get pretty ridiculous.

I thought about this.  I was going to put this defense in a "Heroless" deck, but a Herolite deck could accomplish the same thing.
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