Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Crashfach2002 on December 05, 2018, 12:48:52 PM
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Hey guys,
So I'm currently in the middle of a project trying to get all of my playgroup information out including several different deck archetypes. I wanted to modify a deck and hit a second archetype at the same time, killing two birds with one stone. So I need to know what most people feel would be a great stall or a defense that is extremely difficult to get around for a long game.
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There isn't a better way to turn someone off from the game than to make them play against a stall defense... outside of something resembling the past 2 Nats-winning decks. :angel:
That said, Job is the way to go. Those defenses can get pretty ridiculous.
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There isn't a better way to turn someone off from the game than to make them play against a stall defense... outside of something resembling the past 2 Nats-winning decks. :angel:
That said, Job is the way to go. Those defenses can get pretty ridiculous.
I thought about this. I was going to put this defense in a "Heroless" deck, but a Herolite deck could accomplish the same thing.