Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Arrthoa on May 09, 2012, 01:26:49 PM
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This my defense for my 56 card Disciples deck
King Manassah
Damsel with Spirit of Divintation
Astrologers
Egyptian Magicians
Uzzah
Gomer
TAS
KoT
Sabbath Breaker
DoU
Haman's Plot
InvokingTerror
2k Horses
Forgotten History
Gib Trickery
Charms
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I would take out disturbing Samuel's Spirit for Sabbath breaker.
Or you could take out Judas as well and add in 2KH + Gib Trick.
If you have room in your deck for GoJ I would recommend that as well.
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DOU, Forgotten History, and gib trick would be nice.
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Forgotten History and Gib trick would be nice, but only if he adds in 2KH.
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I think he added it because it is on the list.
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ah I see it there now, looks good.
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Modified it a little to where it's a stand alone with magician splash
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I would take out Wickedness of the Tenants and put in Gib trick.
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Why, when it's a CBP discard? I know that Gib can generate soul, but I find a CBP discard more helpful
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Why, when it's a CBP discard? I know that Gib can generate soul, but I find a CBP discard more helpful
Wickedness of the Tenants is easily interrupted. Gib Trick is CBN.
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I think you are thinking of
Gibeonite Delegates (RA2)
Type: Evil Char. • Brigade: Black • Ability: 0 / 4 • Class: None • Special Ability: Protected from discard abilities. If defeated, capture this card to opponent's Land of Bondage. May band to Gibeonite Delegates. Cannot be prevented. • Play As: Protect from discard abilities. If defeated, capture this card to opponent's Land of Bondage. May band to Gibeonite Delegates. Cannot be prevented. • Identifiers: Generic OT Genderless Human, Canaan • Verse: Joshua 9:6 • Availability: Rock of Ages Extended booster packs (None)
See also:
Band
Cannot be Prevented
Capture
Protect
but I mean
Gibeonite Trickery (Pa)
Type: Evil Enh. • Brigade: Brown • Ability: 0 / 4 • Class: None • Special Ability: Each Hero in battle gains 0/4 and the battle immediately ends. Ability can not be interrupted or prevented. • Play As: Increase each Hero in battle 0/4 until the end of battle. Battle immediately ends. Cannot be negated. • Identifiers: OT, Depicts a Weapon • Verse: Joshua 9:3-5 • Availability: Patriarchs booster packs (Uncommon)
See also:
Battle Immediately Ends
Cannot be Negate
Increase or Decrease Abilities
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Also, DoU played on Assyrian Survivor is great play if you can find room for it. CBI block+Soul Generation.
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It was Gib Treaty I was thinking of
Gibeonite Treaty (Ki)
Type: Evil Enh. • Brigade: Brown • Ability: None • Class: None • Special Ability: Holder's human Evil Character may be converted to a Hero in brigade of choice, or may be placed in opponent's Land of Bondage and treated as a Lost Soul. • Play As: Select one of holder's human Evil Characters. Holder may convert that character to a Hero of any brigade, or may capture that character and place in opponent's Land of Bondage (treat as a Lost Soul). • Identifiers: None • Verse: Joshua 9:15 •
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I agree with Nameless, Gibeonite Trickery would be a good add.
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Gib Trick is a must.
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Egyptian Snakes might be something you would want to put in.
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Disagree, that card is awful.
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updated the defense and made it a little smaller
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I think you could easily drop Astrologers. Add an Uzzah or something.
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Uzzah is in there
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Now I feel stupid. Either way, Astrologers is really unnecessary.
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I have him in there so I have two characters who can retrieve my Invoking Terror and also Egyptian let me draw and Astrologers forces my opponent to get rid of a card in his territory
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With as many enhancements as you have you can probably do with just one method of recursion.
On another note, Spirit of Temptation could be a really good add so you can have Gomer -> Manny -> Sot -> EM to play gib trick or forgotten history with high numbers.