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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Arrthoa on May 09, 2012, 01:26:49 PM

Title: Good Defense
Post by: Arrthoa on May 09, 2012, 01:26:49 PM
This my defense for my 56 card Disciples deck

King Manassah
Damsel with Spirit of Divintation
Astrologers
Egyptian Magicians
Uzzah
Gomer
TAS
KoT
Sabbath Breaker


DoU
Haman's Plot
InvokingTerror
2k Horses
Forgotten History
Gib Trickery

Charms
Title: Re: Good Defense
Post by: Wings of Music on May 09, 2012, 01:35:53 PM
I would take out disturbing Samuel's Spirit for Sabbath breaker. 

Or you could take out Judas as well and add in 2KH + Gib Trick.

If you have room in your deck for GoJ I would recommend that as well.   
Title: Re: Good Defense
Post by: Nameless on May 09, 2012, 05:19:00 PM
DOU, Forgotten History, and gib trick would be nice.
Title: Re: Good Defense
Post by: Wings of Music on May 09, 2012, 07:12:37 PM
Forgotten History and Gib trick would be nice, but only if he adds in 2KH.
Title: Re: Good Defense
Post by: Nameless on May 10, 2012, 08:37:41 AM
I think he added it because it is on the list.
Title: Re: Good Defense
Post by: Wings of Music on May 10, 2012, 11:18:28 AM
ah I see it there now, looks good. 
Title: Re: Good Defense
Post by: Arrthoa on May 10, 2012, 12:05:16 PM
Modified it a little to where it's a stand alone with magician splash
Title: Re: Good Defense
Post by: Nameless on May 10, 2012, 02:00:41 PM
I would take out Wickedness of the Tenants and put in Gib trick.
Title: Re: Good Defense
Post by: Arrthoa on May 10, 2012, 02:02:59 PM
Why, when it's a CBP discard? I know that Gib can generate soul, but I find a CBP discard more helpful
Title: Re: Good Defense
Post by: Red Wing on May 10, 2012, 02:04:59 PM
Why, when it's a CBP discard? I know that Gib can generate soul, but I find a CBP discard more helpful
Wickedness of the Tenants is easily interrupted. Gib Trick is CBN.
Title: Re: Good Defense
Post by: Nameless on May 10, 2012, 02:05:04 PM
I think you are thinking of
Gibeonite Delegates (RA2)

Type: Evil Char. • Brigade: Black • Ability: 0 / 4 • Class: None • Special Ability: Protected from discard abilities. If defeated, capture this card to opponent's Land of Bondage. May band to Gibeonite Delegates. Cannot be prevented. • Play As: Protect from discard abilities. If defeated, capture this card to opponent's Land of Bondage. May band to Gibeonite Delegates. Cannot be prevented. • Identifiers: Generic OT Genderless Human, Canaan • Verse: Joshua 9:6 • Availability: Rock of Ages Extended booster packs (None)

See also:

Band

Cannot be Prevented

Capture

Protect

but I mean
Gibeonite Trickery (Pa)

Type: Evil Enh. • Brigade: Brown • Ability: 0 / 4 • Class: None • Special Ability: Each Hero in battle gains 0/4 and the battle immediately ends. Ability can not be interrupted or prevented. • Play As: Increase each Hero in battle 0/4 until the end of battle. Battle immediately ends. Cannot be negated. • Identifiers: OT, Depicts a Weapon • Verse: Joshua 9:3-5 • Availability: Patriarchs booster packs (Uncommon)

See also:

Battle Immediately Ends

Cannot be Negate

Increase or Decrease Abilities
Title: Re: Good Defense
Post by: Red Wing on May 10, 2012, 02:11:32 PM
Also, DoU played on Assyrian Survivor is great play if you can find room for it. CBI block+Soul Generation.
Title: Re: Good Defense
Post by: Arrthoa on May 10, 2012, 02:19:07 PM
It was Gib Treaty I was thinking of

Gibeonite Treaty (Ki)
Type: Evil Enh. • Brigade: Brown • Ability: None • Class: None • Special Ability: Holder's human Evil Character may be converted to a Hero in brigade of choice, or may be placed in opponent's Land of Bondage and treated as a Lost Soul. • Play As: Select one of holder's human Evil Characters. Holder may convert that character to a Hero of any brigade, or may capture that character and place in opponent's Land of Bondage (treat as a Lost Soul). • Identifiers: None • Verse: Joshua 9:15 •
Title: Re: Good Defense
Post by: Wings of Music on May 10, 2012, 03:47:02 PM
I agree with Nameless, Gibeonite Trickery would be a good add.
Title: Re: Good Defense
Post by: Minister Polarius on May 10, 2012, 05:50:02 PM
Gib Trick is a must.
Title: Re: Good Defense
Post by: Nameless on May 10, 2012, 05:59:59 PM
Egyptian Snakes might be something you would want to put in.
Title: Re: Good Defense
Post by: Minister Polarius on May 10, 2012, 06:00:52 PM
Disagree, that card is awful.
Title: Re: Good Defense
Post by: Arrthoa on May 10, 2012, 10:35:26 PM
updated the defense and made it a little smaller
Title: Re: Good Defense
Post by: Warrior_Monk on May 10, 2012, 10:53:57 PM
I think you could easily drop Astrologers. Add an Uzzah or something.
Title: Re: Good Defense
Post by: Arrthoa on May 10, 2012, 10:56:27 PM
Uzzah is in there
Title: Re: Good Defense
Post by: Warrior_Monk on May 10, 2012, 11:28:52 PM
Now I feel stupid. Either way, Astrologers is really unnecessary.
Title: Re: Good Defense
Post by: Arrthoa on May 11, 2012, 12:00:51 AM
I have him in there so I have two characters who can retrieve my Invoking Terror and also Egyptian let me draw and Astrologers forces my opponent to get rid of a card in his territory
Title: Re: Good Defense
Post by: Wings of Music on May 11, 2012, 01:15:39 AM
With as many enhancements as you have you can probably do with just one method of recursion.

On another note, Spirit of Temptation could be a really good add so you can have Gomer -> Manny -> Sot -> EM to play gib trick or forgotten history with high numbers.
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