Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: The Schaefer on April 18, 2012, 06:34:50 PM
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I've been playing around with this idea for a while now and wanted to see what others thought. Ive mostly used Brown Def. with this idea which usually does pretty well but ive also been messing with Pale Green as an option too. Probably a bit cookie cutterish too but just ideas i thought might be interesting to try. Here are 2 basic decks ive tried.
Pale Green Def. Version
Doms
SOG
NJ
Guardian
AOTL
HT
CM
FA
DON
Burial
Sites
Pergamum
Hormah
Jerico
Babylon
BBH
Kir
Dragon Raid
LS
Site Doubler
Lost Souls
NT only
Revealer
Shut Door
Female only
FBTN
Hopper
Art/curses/covenants
Chariot of Fire
Gifts of the Magi
Holy Grail
I am Healing
Peters Curse
Unknown Nation
Wastelands
Heros
Ira
Israelite Archer
Benaiah
Hur
Caleb
Heldai
Angel at Shur (p)
Captain
Strong Angel
Maharai
EC
Chaldeans
Amelikites Slave
Assyrian Siege Army
Assyrian Survivor
Hophni, son of Eli
Phineas, son of Eli
Prince of this world
The Tartan
EE
Achans sin
Confusion
Death of unrighteousness
Disuading speech
Land made waste
2k Horses
Multi E
Seigeworks
Brown Def. Version
Doms
SOG
NJ
Guardian
AOTL
HT
CM
FA
DON
Burial
Sites
Pergamum
Hormah
Jerico
Babylon
BBH
Kir
Dragon Raid
LS
Site Doubler
Lost Souls
NT only
Revealer
Shut Door
Female only
FBTN
Hopper
Art/curses/covenants
Chariot of Fire
Gifts of the Magi
Holy Grail
I am Healing
Peters Curse
Unknown Nation
Wastelands
Heros
Ira
Israelite Archer
Benaiah
Hur
Caleb
Heldai
Angel at Shur (p)
Captain
Strong Angel
Maharai
EC
Amelikites slave
Uzzah
Complainers
Haman
The Jeering youths
Zeresh
Emperor Otho
King Zimri
EE
Romans Destroy Jerusalem
Lying unto God
Dungeon of Malchiah
Hamans plot
Image of Jealousy
Korahs Rebellion
Taking Naboths Vineyard
Wickedness of the tennants
throw me a comment of what you think even if just to comment of the lack of Grapes and Mayhem, or anything else for that matter. Just a fun Deck idea to me.
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The offense doesn't really seem strong enough.
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+1
Ishmaiah and Asahel would be super helpful heroes to have, they are the two best banders that red has. I would take out Caleb and Dragon raid for them.
If you add Ishmaiah and Asahel in you'll have a fair amount of red so I would add in David BoD, and ASP for Maharai and an EE and Burial. Lastly, Brass serpent could be a good add for this deck too so I would add it in for one of your Evil characters.
As for the defense, I think that a Manny defense could work really well here. Also it needs a Nazareth take out Jericho for it, and if you're going to do that you may as well and in stalks of flax for Burial and complainers so that you can pull of Stalks + Hur + Complainers + Nazzy = D7 combo. ;D
Last but not least I would strongly suggest switching out FA or GoYs for Mayhem, it would be awesome in this deck.
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I think you forgot about the Dom cap.
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Yeah, that needs to be fixed too. ::)
I'll edit my original comments to reflect my dom cap suggestions.
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Brown Def. Version
Doms
SOG
NJ
Guardian
AOTL
HT Offense isn't fast enough to justify this. I'd cut this or Burial.
CM
FA
DON
Burial
Sites
Pergamum
Hormah
Jerico
Babylon
BBH
Kir
Dragon Raid
LS
Site Doubler
Lost Souls
NT only
Revealer
Shut Door
Female only
FBTN
Hopper
Art/curses/covenants
Chariot of Fire
Gifts of the Magi
Holy Grail
I am Healing
Peters Curse Lampstand of the Sanctuary
Unknown Nation
Wastelands
Fortresses
Zerubabbel's Temple (any temple works)
Heros
Ira
Israelite Archer
Benaiah
Hur No green backup, and drawing too much could hurt you. Use Ishmaiah the Gibeonite instead.
Caleb Asahel
Heldai
Angel at Shur (p)
Captain
Strong Angel
Maharai
David
Ahimelek the Hittite or David's Triumph.
GEs
Foreign Sword or Brass Serpent
Bravery of David
A Soldier's Prayer
EC
Amelikites slave
Uzzah
Complainers
Haman
The Jeering youths
Zeresh
Emperor Otho Gomer (brown)
King Zimri King Zedikiah
EE
Romans Destroy Jerusalem
Lying unto God Cut this OR Wastelands.
Dungeon of Malchiah
Hamans plot
Image of Jealousy
Korahs Rebellion
Taking Naboths Vineyard
Wickedness of the tennants
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Hey thanks for all the suggestions. Ive been out of play since right around ROA release so alot of the newer cards Im still pretty unfamiliar with. most of the cards i had put in the original card list were my ideas 2 years ago plus a few cards i got at a tourney not too long ago. so again thanks for the comments.
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Total Cards: 50
Doms: 7 (Dominant Cap)
SOG
NJ
Guardian
AOTL
HT (70 cards is too big, and HT won't be missed due to a nice defense)
CM
FA (I always go Guardian over FA because Guardian can be played first turn and FA can't if you don't draw a soul and if your opponent draws Guardian. Plus, you have defense)
DON
Burial
Sites: 4 (Remember, you don't need to lock them out completely, just make it so they can't rescue 4 souls)
Pergamum
Hormah
Nazareth (Shuts down most of the common offenses)
Caesarea Philipi (Protects Naz)
Jerico
Babylon
BBH
Kir
Dragon Raid (You have ASA to discard their sites, not to mention an army of brigades and your own sites to gain access)
LS: 7
Site Doubler
Lost Souls (Too many souls for your opponent to rescue)
NT only
Revealer
Shut Door
Female only
FBTN
Deck Discard (can hit some nice cards, plus nice with Hormah)
Hopper FBTN too common
Art/curses/covenants: 3
Chariot of Fire (Brass Serpent should be enough)
Gifts of the Magi (Meh. Too reliant on your opponent or Hur.)
Holy Grail
Rain Becomes Dust (Use Provisions and CTB Damsel when you have Brass Serpent in your hand. Also hurts most offenses.)
I am Healing (Brass Serpent is better because it doesn't have to be active)
Peters Curse (Meh. Just in general. You could keep it to stop TGT though)
Unknown Nation (Deck too small for it to be worthwhile IMO)
Wastelands (Only a temporary fix and not a great fix)
Magic Charms (can take out some heroes that gain access and/or win a battle, the only problem is taking care of the heroes after that. DoU can do it temporarily, Headquarter's at Riblah can discard them...things to think about)
Heroes: 11
Ira
Israelite Archer
Benaiah
Hur
Caleb (He's not that great. I understand he can questionably take out access, but meh)
Heldai
Ishmaiah the Gibeonite (Fantastic for drawing and things)
Asahel (CTB is great against the meta defense)
Angel at Shur (p) (You don't want to attack with a lone silver)
Captain
Strong Angel
Maharai (You have enough banders)
Aaron
Phineas
Good Enhancements: 5
Pentecost
Zadok Anoints Solomon
Brass Serpent
Foreign Sword
Provisions
EC: 6
Chaldeans (I really don't like Chaldeans)
Egyptian Magicians (Can get you out of a pinch, plus possibly band to your opponent's defense)
Damsel with a Spirit of Divination (Nice drawing)
Amelikites Slave
Assyrian Siege Army
Assyrian Survivor
Assyrian Archer (Well, you need another Assyrian and he can pick off a character in territory that may give you problems)
Hophni, son of Eli
Phineas, son of Eli
Prince of this world
The Tartan (All countered by the meta rather easily)
EE: 6
Achan's sin
Confusion
Death of unrighteousness
Disuading Speech (By the way, make them rescue with Hur when you have Nazzy out)
Land made waste (No idea what this does, but it's not worth it. ASA is really all you need for site killers, and Achan's Sin will help)
2k Horses
Invoking Terror (Great to delay problem heroes)
Multi E: 1
Seigeworks