Cactus Game Design Message Boards
		Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: The Schaefer on April 18, 2012, 06:34:50 PM
		
			
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				I've been playing around with this idea for a while now and wanted to see what others thought. Ive mostly used Brown Def. with this idea which usually does pretty well but ive also been messing with Pale Green as an option too. Probably a bit cookie cutterish too but just ideas i thought might be interesting to try. Here are 2 basic decks ive tried.
 
 Pale Green Def. Version
 
 Doms
 
 SOG
 NJ
 Guardian
 AOTL
 HT
 CM
 FA
 DON
 Burial
 
 Sites
 Pergamum
 Hormah
 Jerico
 Babylon
 BBH
 Kir
 Dragon Raid
 
 LS
 
 Site Doubler
 Lost Souls
 NT only
 Revealer
 Shut Door
 Female only
 FBTN
 Hopper
 
 Art/curses/covenants
 Chariot of Fire
 Gifts of the Magi
 Holy Grail
 I am Healing
 Peters Curse
 Unknown Nation
 Wastelands
 
 Heros
 Ira
 Israelite Archer
 Benaiah
 Hur
 Caleb
 Heldai
 Angel at Shur (p)
 Captain
 Strong Angel
 Maharai
 
 EC
 
 Chaldeans
 Amelikites Slave
 Assyrian Siege Army
 Assyrian Survivor
 Hophni, son of Eli
 Phineas, son of Eli
 Prince of this world
 The Tartan
 
 EE
 
 Achans sin
 Confusion
 Death of unrighteousness
 Disuading speech
 Land made waste
 2k Horses
 
 Multi E
 Seigeworks
 
 
 
 Brown Def. Version
 
 Doms
 
 SOG
 NJ
 Guardian
 AOTL
 HT
 CM
 FA
 DON
 Burial
 
 Sites
 Pergamum
 Hormah
 Jerico
 Babylon
 BBH
 Kir
 Dragon Raid
 
 LS
 
 Site Doubler
 Lost Souls
 NT only
 Revealer
 Shut Door
 Female only
 FBTN
 Hopper
 
 Art/curses/covenants
 Chariot of Fire
 Gifts of the Magi
 Holy Grail
 I am Healing
 Peters Curse
 Unknown Nation
 Wastelands
 
 Heros
 Ira
 Israelite Archer
 Benaiah
 Hur
 Caleb
 Heldai
 Angel at Shur (p)
 Captain
 Strong Angel
 Maharai
 
 EC
 Amelikites slave
 Uzzah
 Complainers
 Haman
 The Jeering youths
 Zeresh
 Emperor Otho
 King Zimri
 
 EE
 Romans Destroy Jerusalem
 Lying unto God
 Dungeon of Malchiah
 Hamans plot
 Image of Jealousy
 Korahs Rebellion
 Taking Naboths Vineyard
 Wickedness of the tennants
 
 
 throw me a comment of what you think even if just to comment of the lack of Grapes and Mayhem, or anything else for that matter. Just a fun Deck idea to me.
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				The offense doesn't really seem strong enough. 
			
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				+1
 
 Ishmaiah and Asahel would be super helpful heroes to have, they are the two best banders that red has.  I would take out Caleb and Dragon raid for them.
 
 If you add Ishmaiah and Asahel in you'll have a fair amount of red so I would add in David BoD, and ASP for Maharai and an EE and Burial.  Lastly, Brass serpent could be a good add for this deck too so I would add it in for one of your Evil characters.
 
 As for the defense, I think that a Manny defense could work really well here.  Also it needs a Nazareth take out Jericho for it, and if you're going to do that you may as well and in stalks of flax for Burial and complainers so that you can pull of Stalks + Hur + Complainers + Nazzy = D7 combo.   ;D
 
 Last but not least I would strongly suggest switching out FA or GoYs for Mayhem, it would be awesome in this deck.
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				I think you forgot about the Dom cap.
			
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				Yeah, that needs to be fixed too.  ::)
 
 I'll edit my original comments to reflect my dom cap suggestions.
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				Brown Def. Version
 
 Doms
 
 SOG
 NJ
 Guardian
 AOTL
 HTOffense isn't fast enough to justify this. I'd cut this or Burial.
 CM
 FA
 DON
 Burial
 
 Sites
 Pergamum
 Hormah
 Jerico
 Babylon
 BBH
 Kir
 Dragon Raid
 
 LS
 
 Site Doubler
 Lost Souls
 NT only
 Revealer
 Shut Door
 Female only
 FBTN
 Hopper
 
 Art/curses/covenants
 Chariot of Fire
 Gifts of the Magi
 Holy Grail
 I am Healing
 Peters CurseLampstand of the Sanctuary
 Unknown Nation
 Wastelands
 
 Fortresses
 Zerubabbel's Temple (any temple works)
 
 Heros
 Ira
 Israelite Archer
 Benaiah
 HurNo green backup, and drawing too much could hurt you. Use Ishmaiah the Gibeonite instead.
 CalebAsahel
 Heldai
 Angel at Shur (p)
 Captain
 Strong Angel
 Maharai
 David
 Ahimelek the Hittite or David's Triumph.
 
 GEs
 Foreign Sword or Brass Serpent
 Bravery of David
 A Soldier's Prayer
 
 EC
 Amelikites slave
 Uzzah
 Complainers
 Haman
 The Jeering youths
 Zeresh
 Emperor OthoGomer (brown)
 King ZimriKing Zedikiah
 
 EE
 Romans Destroy Jerusalem
 Lying unto GodCut this OR Wastelands.
 Dungeon of Malchiah
 Hamans plot
 Image of Jealousy
 Korahs Rebellion
 Taking Naboths Vineyard
 Wickedness of the tennants
 
 
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				Hey thanks for all the suggestions. Ive been out of play since right around ROA release so alot of the newer cards Im still pretty unfamiliar with. most of the cards i had put in the original card list were my ideas 2 years ago plus a few cards i got at a tourney not too long ago. so again thanks for the comments. 
			
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				Total Cards: 50
 Doms: 7 (Dominant Cap)
 SOG
 NJ
 Guardian
 AOTL
 HT(70 cards is too big, and HT won't be missed due to a nice defense)
 CM
 FA(I always go Guardian over FA because Guardian can be played first turn and FA can't if you don't draw a soul and if your opponent draws Guardian. Plus, you have defense)
 DON
 Burial
 
 Sites: 4 (Remember, you don't need to lock them out completely, just make it so they can't rescue 4 souls)
 Pergamum
 Hormah
 Nazareth (Shuts down most of the common offenses)
 Caesarea Philipi (Protects Naz)
 Jerico
 Babylon
 BBH
 Kir
 Dragon Raid(You have ASA to discard their sites, not to mention an army of brigades and your own sites to gain access)
 
 LS: 7
 Site Doubler
 Lost Souls(Too many souls for your opponent to rescue)
 NT only
 Revealer
 Shut Door
 Female only
 FBTN
 Deck Discard (can hit some nice cards, plus nice with Hormah)
 HopperFBTN too common
 
 Art/curses/covenants: 3
 Chariot of Fire(Brass Serpent should be enough)
 Gifts of the Magi(Meh. Too reliant on your opponent or Hur.)
 Holy Grail
 Rain Becomes Dust (Use Provisions and CTB Damsel when you have Brass Serpent in your hand. Also hurts most offenses.)
 I am Healing(Brass Serpent is better because it doesn't have to be active)
 Peters Curse(Meh. Just in general. You could keep it to stop TGT though)
 Unknown Nation(Deck too small for it to be worthwhile IMO)
 Wastelands(Only a temporary fix and not a great fix)
 Magic Charms (can take out some heroes that gain access and/or win a battle, the only problem is taking care of the heroes after that. DoU can do it temporarily, Headquarter's at Riblah can discard them...things to think about)
 
 Heroes: 11
 Ira
 Israelite Archer
 Benaiah
 Hur
 Caleb(He's not that great. I understand he can questionably take out access, but meh)
 Heldai
 Ishmaiah the Gibeonite (Fantastic for drawing and things)
 Asahel (CTB is great against the meta defense)
 Angel at Shur (p)(You don't want to attack with a lone silver)
 Captain
 Strong Angel
 Maharai(You have enough banders)
 Aaron
 Phineas
 
 Good Enhancements: 5
 Pentecost
 Zadok Anoints Solomon
 Brass Serpent
 Foreign Sword
 Provisions
 
 EC: 6
 Chaldeans(I really don't like Chaldeans)
 Egyptian Magicians (Can get you out of a pinch, plus possibly band to your opponent's defense)
 Damsel with a Spirit of Divination (Nice drawing)
 Amelikites Slave
 Assyrian Siege Army
 Assyrian Survivor
 Assyrian Archer (Well, you need another Assyrian and he can pick off a character in territory that may give you problems)
 Hophni, son of Eli
 Phineas, son of Eli
 Prince of this world
 The Tartan
(All countered by the meta rather easily)
 
 EE: 6
 Achan's sin
 Confusion
 Death of unrighteousness
 Disuading Speech (By the way, make them rescue with Hur when you have Nazzy out)
 Land made waste(No idea what this does, but it's not worth it. ASA is really all you need for site killers, and Achan's Sin will help)
 2k Horses
 Invoking Terror (Great to delay problem heroes)
 
 Multi E: 1
 Seigeworks