Author Topic: Angels, are they good?  (Read 7028 times)

Offline Carl deuty

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Angels, are they good?
« on: November 12, 2009, 04:34:54 PM »
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 I was wondering if someone could provide me with a viable way to use Angels in type 1 two player? Do you just splash them in, do you use them as your sole offense, what is the best way to maximize their potential? Thanks!!

Offline acree3

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Re: Angels, are they good?
« Reply #1 on: November 12, 2009, 05:52:59 PM »
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Angels are great. Gab captain and the strong angal splash with almos any thing. Strikin hered and fire smoke and suffer are just a few of the creat enhansments.
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Offline Cameron the Conqueror

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Re: Angels, are they good?
« Reply #2 on: November 12, 2009, 05:54:27 PM »
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Angels are great. Gab captain and the strong angal splash with almos any thing. Strikin hered and fire smoke and suffer are just a few of the creat enhansments.
Except they get very little play.  Silver is mostly used to splash; it isn't used much at all for a single brigade.

Offline 3-Liner And Bags Of Chips

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Re: Angels, are they good?
« Reply #3 on: November 12, 2009, 05:59:12 PM »
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I made a decent deck with silver. Even now with the TexP they can get a little bit more of inititive. But like CtC said it is hard to do by itself. So I would splash it most def. I heard it splashed nicely with teal. Never tried it so i couldn't give you any ideas.
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Offline acree3

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Re: Angels, are they good?
« Reply #4 on: November 12, 2009, 06:14:14 PM »
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I've tried it with teal it works but I prefer to slash it with other thing.
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Offline 3-Liner And Bags Of Chips

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Re: Angels, are they good?
« Reply #5 on: November 12, 2009, 06:36:10 PM »
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I've tried it with teal it works but I prefer to slash it with other thing.

Splashes with blue nicely. You have Jacob to silver. And there are a couple of silver/blue enhancements out there too to use
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Offline DDiceRC

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Re: Angels, are they good?
« Reply #6 on: November 12, 2009, 06:40:35 PM »
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One of my sons plays straight silver, and his offense struggles. (His all-orange defense is coming along nicely, though, but he needs a few more cards.) My other son plays blue/silver, and his offense works fairly well. I wouldn't mark him down for the top table at Nats, but he does OK.
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Offline 3-Liner And Bags Of Chips

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Re: Angels, are they good?
« Reply #7 on: November 12, 2009, 07:01:25 PM »
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One of my sons plays straight silver, and his offense struggles. (His all-orange defense is coming along nicely, though, but he needs a few more cards.) My other son plays blue/silver, and his offense works fairly well. I wouldn't mark him down for the top table at Nats, but he does OK.

They complement each other nicely. I think those are the two best brigades to splash together in the game. Correct me if I am wrong
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Offline BubbleBoy

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Re: Angels, are they good?
« Reply #8 on: November 12, 2009, 07:43:18 PM »
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Silver's absolute largest weakness is demons. If someone has a half-human, half-demon deck, you're pretty much done for. That's why I agree it's best splashed. Pretty much everything can go with silver, but my personal favorites are blue, red, and Green. Blue and silver were literally made for each other, and Red/Green/Silver decks have some massive discarding power. Teal and silver go well together, but I personally think teal is better by itself. Gold, White, and Purple all have pretty loose ties to silver, so I probably wouldn't band those together unless your strategy depends on it.
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Offline stefferweffer

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Re: Angels, are they good?
« Reply #9 on: November 12, 2009, 08:17:32 PM »
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I'd like to suggest that Angels are very viable as a single brigade, in my opinion.  The only non-silver hero I use is Jacob so he can band, especially to COTH.

Demons could be a slight problem, so make sure you have Three Nails in there, and maybe Women as Snares too.  There are enhancements that will get rid of demons though too, like discarding all NT evil characters in play (most demons are NT), discarding the first EC that each opponent placed in battle, FBTN, etc.  Frankly you won't face many exclusively demon defenses so your dominants can take care of some pesky demons too, as well as FBTN.  You also have two enhancements that will let you ignore a demon, so that's two of your lost souls right there.

Silver has the most characters with access to all sites - Three.  Angel of Deliverance is one of only 2 NT heroes with access to all sites.
Silver has two of the most awesome weapon class enhancements - Michael's Sword and Angel's Sword.  Captain's Sword is good for the next point.
Silver has TWO powerful FBTN heroes - Captain and Strong Angel.  Strong Angel is the ONLY NT FBTN hero currently in the game.
Silver has 4 interrupt and/or negate enhancements, good for getting initiative or outlasting your opponent.
Being non-human, many evil enhancements cannot target them, nor can the ever popular Unholy Writ.
Silver heroes have some of the best special abilities in the game.  Besides those previously mentioned, you have Gabriel, Michael (who is nigh unstoppable with Angel's sword), Angel of the Harvest, Paladin the Fighter, Angel at Shur Promo, Attending Angel and Angel of Warning (especially useful if you have sites).
Silver has two powerful ways to get all your discarded heroes back, with Chamber of Angels and Everlasting Beings Promo.

For casual play, silver may actually be my favorite deck to play.  Just don't be so quick to write them off.

Offline BubbleBoy

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Re: Angels, are they good?
« Reply #10 on: November 12, 2009, 10:12:02 PM »
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I don't think anyone here is writing them off. They simply are better combined with other brigades, as you stated yourself.
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Offline Carl deuty

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Re: Angels, are they good?
« Reply #11 on: November 12, 2009, 10:18:58 PM »
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thanks for your all's opinions!! the only problem I have is being able to choose characters wisley. For example, if I want to splash blue and silver than I can never decide which blue genesis heroes to add since they are mostly part of a larger scheme; if you have a female genesis in play opponent must discard which is nice but you need to have a female genesis, simeon and levi band which is the bomb whith abraham's servant to ur, Asher brings back your enhancements, and jacob is awesome with silver. The next thing you know you have 6 or more blue genesis heroes and a number of enhancements. Now I want to put in silver, oops.... no room. Does anyone else ever have problems like this? I know I can't be alone

Offline BubbleBoy

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Re: Angels, are they good?
« Reply #12 on: November 12, 2009, 10:29:13 PM »
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Some advice I'd like to give is this: If you ever run into a problem where you go, "Oh, I think I need that in my deck, so I'll put those cards in there, but then if I put that in, I'll have to put that and that...but then that's half my deck...!" just leave those cards out. The characters I would probably choose for blue are Jacob, Benjamin, Asher, and Levi, and for silver, Michael, Gabriel, Captain, and Seraphim. That makes 8, which is a pretty good number of characters IMO.
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Offline Carl deuty

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Re: Angels, are they good?
« Reply #13 on: November 12, 2009, 10:54:16 PM »
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thanks for your words of wisdom

Offline RTSmaniac

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Re: Angels, are they good?
« Reply #14 on: November 12, 2009, 11:55:36 PM »
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How do i speed up an all silver deck?
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Offline acree3

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Re: Angels, are they good?
« Reply #15 on: November 13, 2009, 07:02:33 AM »
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You ether have a fast defense or you don't.
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Offline stefferweffer

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Re: Angels, are they good?
« Reply #16 on: November 13, 2009, 07:30:58 AM »
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Correct.  Use evil characters like Sabbath Breaker, and/or use the two angels that let you draw a card.  Try to keep the deck to 50 cards.  Angel of the Harvest will occasionally let you draw a card too.  But basically if you want a great "speed deck", abandon silver, as this is not their strength.

Offline Gabe

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Re: Angels, are they good?
« Reply #17 on: November 13, 2009, 08:12:17 AM »
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Silver isn't super fast but there are ways to speed it up.  I like stefferweffer's ideas.  I also really like both of the new TexP angels.  They help thin your deck and their abilities are really powerful if you've built your deck to take advantage of them.
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Offline BubbleBoy

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Re: Angels, are they good?
« Reply #18 on: November 13, 2009, 08:46:50 AM »
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Emperor/Pharisee defenses are nice and fast. Vitellius, Proud Pharisee, Sabbath Breaker, Namaan's Chariot, Heavy Taxes, and Pretension are all pretty nice drawing cards.
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Offline Minister Polarius

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Re: Angels, are they good?
« Reply #19 on: November 13, 2009, 09:50:46 AM »
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Beyond that, Silver has the potential to be "faster" without actually being faster. An early TSA, Captain, or Gabe can win you the game (or Angel at Shur to pull the latter two). The best way to speed Silver up is I Am Creator.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline dallas tx Jacob

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Re: Angels, are they good?
« Reply #20 on: September 07, 2010, 06:54:11 AM »
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angles are not good for speed but they are descent. i dnt really like the enhancements for silver so that leaves you to rely on their effects so here is my angle offence.

heroes:
jepthah
jacob
captain of the host
michael
angle at jerusalem
angle of warning
the destroyer

enhancements:
mustering for war
striking herod
protection of angles
spiritual warfare
swift beings
birth foretold

artifacts:
holy grail
iam holy
ark of the covenant
crown of thorns

fortress
chamber of angles

as u can see the interrupts are for michael and captain+jacob+crown of thorns doesnt need enhancements. strong angel+crown of thorns. and between the destroyer, jepthah, holy grail, ark of the covenant, angel of the lord and maybe grapes of wrath your opponent will have trouble keeping evil characters. the trick is finding a defence that has speed and effective. i use crimson + sabbath breaker.

Offline RTSmaniac

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Re: Angels, are they good?
« Reply #21 on: September 07, 2010, 09:55:08 AM »
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Quote
Frankly you won't face many exclusively demon defenses so your dominants can take care of some pesky demons too, as well as FBTN

this statement just isnt true these days. especially in this players meta which includes the SE Region. Demons run rampant.
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Offline Master_Chi

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Re: Angels, are they good?
« Reply #22 on: September 07, 2010, 10:20:08 AM »
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Quote
Frankly you won't face many exclusively demon defenses so your dominants can take care of some pesky demons too, as well as FBTN

this statement just isnt true these days. especially in this players meta which includes the SE Region. Demons run rampant.

Am I the only one that still uses 3 Nails in my decks anymore?
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Offline xCaLeBx

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Re: Angels, are they good?
« Reply #23 on: September 07, 2010, 10:26:13 AM »
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ACiB is a staple in my TGT decks...
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l>

Offline RTSmaniac

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Re: Angels, are they good?
« Reply #24 on: September 07, 2010, 10:30:07 AM »
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three nails is dead. anyone playing a demon defense had better have golgotha, captured ask, seven sons of sceva. and destruction or they're in trouble. And im sure they will.
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Offline Master_Chi

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Re: Angels, are they good?
« Reply #25 on: September 07, 2010, 11:23:48 AM »
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three nails is dead. anyone playing a demon defense had better have golgotha, captured ask, seven sons of sceva. and destruction or they're in trouble. And im sure they will.

Bait them with a Grail or something.... But I would agree with Caleb (and myself also, who happens to share the name) and put ACiB in ANY deck playing White.
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Offline Jathen

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Re: Angels, are they good?
« Reply #26 on: September 07, 2010, 11:32:56 AM »
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Personally, I use a Silver/Purple/Teal offense with Jacob and Lydia Splashed in.

Offline stefferweffer

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Re: Angels, are they good?
« Reply #27 on: September 07, 2010, 12:10:11 PM »
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What is ACiB?  Thanks.

Offline xCaLeBx

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Re: Angels, are they good?
« Reply #28 on: September 07, 2010, 12:14:35 PM »
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a child is born: kill all demons CBN
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l>

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Re: Angels, are they good?
« Reply #29 on: September 07, 2010, 12:22:48 PM »
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Actually it is CNBN.

EDIT: I'm wrong. It is actually CNBINP

Offline BubbleBoy

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Re: Angels, are they good?
« Reply #30 on: September 07, 2010, 03:53:47 PM »
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I ... put ACiB in ANY deck playing White.
Then hope they don't block with Wandering Spirit.
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Offline galadgawyn

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Re: Angels, are they good?
« Reply #31 on: September 29, 2010, 04:40:24 PM »
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Have Tartaros out so that is not a problem.  I have recently been thinking about including that just so I don't have to deal with them recurring their demons over and over. 

Offline Minister Polarius

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Re: Angels, are they good?
« Reply #32 on: September 29, 2010, 11:57:39 PM »
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I don't think that works.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline RTSmaniac

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Re: Angels, are they good?
« Reply #33 on: September 30, 2010, 09:24:45 PM »
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Wandering Spirit (TP)
Type: Evil Char. • Brigade: Orange • Ability: 3 / 4 • Class: None • Special Ability: Reveal the bottom card of deck. If it is a demon, put it in your territory. May band to a generic demon. If your demon is discarded, place it beneath deck instead. Cannot be negated. • Play As: Reveal the bottom card of deck. If it is a demon, place it in your territory. May band to a generic demon. If your demon is being discarded, place it beneath deck instead. Cannot be negated. • Identifiers: Generic NT Male Demon • Verse: Luke 11:24 • Availability: Thesaurus ex Preteritus booster packs ()

Tartaros (Ap)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: All demons that holder captures, discards, or has in Land of Bondage are placed in Tartaros. Release one demon to holder's territory from Tartaros when one of holder's demons wins in battle. • Play As: All demons that holder captures, discards, or has in Land of Bondage are held in Tartaros instead. Return one demon to holder's territory from Tartaros when one of holder's demons wins in battle. Tartaros may hold any number of demons. • Identifiers: Play to set-aside area. • Verse: II Peter 2:4 • Availability: Apostles booster packs (Uncommon)

Sounds like thier both instead abilities...Who chooses which instead abilities activtes first? The person discarding? Do we have a precedent for the ruling?
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Offline Red Dragon Thorn

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Re: Angels, are they good?
« Reply #34 on: September 30, 2010, 09:25:56 PM »
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The ability active first takes precedent - In this case Since Tar-Tar-Sauce is a fortress it's active before WS battle ability activates.
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