Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: The M on September 14, 2010, 06:18:13 PM
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Here it is folks:
Cards in deck: 126
Lost Souls: 18
Lost Soul (N.T. Shuffler)
Lost Soul (Pigs)
Lost Soul (Pigs)
Lost Soul (*/4)
Lost Soul (anti-burial)
Lost Soul (anti-ignore)
Lost Soul (can't be prevented)
Lost Soul (Female Only) x2
Lost Soul (hopper)
Lost Soul (N.T. Only) x2
Lost Soul (punisher)
Lost Soul (revealer) x2
Lost Soul (shame)
Lost Soul (Thorns) x2
Lamb Dominants: 5
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
New Jerusalem
Son of God
Grim Reaper Dominants: 4
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Fortresses: 9
Assyrian Camp x2
Jerusalem Tower
Obadiah's Caves
Raiders' Camp
Storehouse
The Garden Tomb x2
Wall of Protection
Gold Sites: 2
Nazareth x2
Purple Sites: 1
Assyria
Artifacts: 5
Assyria's Tribute x2
Blue Tassels
Chariot of Fire
Golden Calf
Curses: 8
Captured Ark (Crimson) x2
Confusion of Mind (Pale Green)
Go Into Captivity (Crimson) x2
Rain Becomes Dust (Gray)x3
Peter's Curse
Purple Covenant Cards: 1
The New Covenant
Silver Heroes: 2
The Strong Angel
Watcher
White Heroes: 7
Mary the Mother of James x2
Salome x2
Susanna
Mary Magdalene x2
Green Heroes: 4
Benaiah
Hur
Joanna x2
Anna x2
Simeon x2
John the Baptist x2
Multi-Color Hero Enhancements: 1
Spiritual Warfare
White Hero Enhancements: 7
Fellowship
'He Is Risen' x5
Love at First Sight
Green Hero Enhancements: 11
A New Beginning x5
Plague of Frogs x2
Provisions x2
Search
Ship to Cyprus
Pale Green Evil Characters: 16
Assyrian Archer x5
King Asnappar
King Sargon II
Messenger of Satan
Prince of this World
The Assyrian Spoilers
The Rabsaris x2
The Rabshakeh x2
Women as Snares x2
Pale Green Evil Enhancements: 18
Achan's Sin
Captured by Assyria x2
Confusion
Forgotten History x4
The Rabsaris Attacks x2
The Rabshakeh's Threats x2
Two Thousand Horses x5
Questions & Comments Appreciated Sorry about the faulty addition.
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if you're going to play ANB and Pale Green, add some placers and stalks of flax, and a bunch of disuading speech's. add a few RBDs and you already have the Nazareths...
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if you're going to play ANB and Pale Green, add some placers and stalks of flax, and a bunch of disuading speech's. add a few RBDs and you already have the Nazareths...
1 What are placers?
2 What does Disuading Speech do?
3 What is RBD?
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if you're going to play ANB and Pale Green, add some placers and stalks of flax, and a bunch of disuading speech's. add a few RBDs and you already have the Nazareths...
1 What are placers?
2 What does Disuading Speech do?
3 What is RBD?
this thread (http://www.cactusgamedesign.com/message_boards/index.php?topic=23444.0) answers those questions.
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How do you rescue a lost soul?
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TGT, watcher, benny, angel, Sog, NJ, TSA, provisioned hero etc...
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Never count dominants when thinking of your possible battle winners. But you seem to be relying on resetting things then getting your TGT back out. So you need a ANB, then you have to get a hero/TGT and have their characters stay in their deck. I think the deck needs to be streamlined more and it has potential.
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thread sort of moved.
see T2 help:
Pitiful ANB T2