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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Topic started by: Irish_Luck on November 20, 2010, 01:16:57 PM

Title: Prophets and Babylonians
Post by: Irish_Luck on November 20, 2010, 01:16:57 PM
I've been trying to build a green prophet/shuffle offense with a babylonian defense. Here is what I have so far...

Dominants
Son of God
New Jerusalem
Angel of the Lord
Burial
Christian Martyr
Falling Away
Mayhem

Green Heroes
Nathan
Aaron (green/teal)
John the Baptist
Midwives (women set)
Hur
Armorbearer
Green enhancements
Plague of Frogs
Increasing Numbers
Ship to Cyprus
Unity in Christ
A New Beginning
I am Salvation
Search
Gold Heroes
Moses
Simeon
Silver Heroes
Messenger Angel
Multicolored enhancements
Burning up the Chaff
Crimson Villains
Arioch
Nebushaban
King Merodachbaladan
Nergalsharezer
Ashpenaz
Nebuzaradan
Babylonian Forces
Gomer
Crimson Enhancements
Strength Revealed
Christian Suing Another
Mask of Vanity
The Wages of Sin
Carried into Exile
Apprehended
Political Bribes
Head of Gold
Great Image
Amorite Invasion

Splashed Villains
Seizing Spirit (orange)
Emperor Nero (Gray)
Emperor Claudius (Gold)
Artifacts
Three Nails
Hidden Treasures

Fortresses
Jerusalem Tower

Sites
Promised Land

7 Lost Souls

What cards should I be on the lookout for (especially a fortress protection for my Babylonians).









Title: Re: Prophets and Babylonians
Post by: joeycauldron on November 20, 2010, 01:25:25 PM
Headquarters at Riblah is the Babylonian Fortress. Take out three nails. It prevents your demons from blocking and most people don't use demons. Add the red dragon that is immune to human heros. I would add a wall of protection.
Title: Re: Prophets and Babylonians
Post by: Irish_Luck on November 20, 2010, 03:42:47 PM
Thank you for the advice
Title: Re: Prophets and Babylonians
Post by: Minister Polarius on November 20, 2010, 03:56:19 PM
The overall premise is there, but there are some random (normally) useless cards that I am assuming are techs for local meta.
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