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Need help with playgroup decks.

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Crashfach2002:
So I am looking for a kind, brave and slightly nutty soul(s) to help me modify and create decks for my playgroup.  I've posted on here about having "level" decks and "introduction" decks for my playgroup members.  Basically I've created a system that "ramps up" the difficulty of decks that new players play and I would like to have another set of eyes on them to help me access them and maybe find so good adds.  There is the possibility a couple of them need to be completely revamped.

I also have another "project" that includes a lot of decks I want to work on and build.  The reason I'm asking for willing volunteers is because these aren't "typical decks."  A lot of them have very specific rules that keep them from being "meta" decks.  So the answer will never be "needs more Uzzah/Wages/etc."  So if you have a free night or two a week and you enjoy deck building please let me know!

Crashfach2002:
So I've inputted my "level decks" into Lackey.  I started to do the same for my "identifier decks" but looking at the first one I quickly realized I needed to update these.  None of them have a Reserve and I also need to add cards to them for the last couple of sets.  So if anyone is interested in helping out please let me know!

Reth:
Do you have any restriction regarding those decks or cards (i.e. price wise or similar)? Or are there restrictions regarding other mechanics (i.e. no stars yet, no unity yet, no new Curses yet, ...)?

In general maybe starting with simple stuff in a lower level might be a good entry point (i.e. just taking from own Reserve) using the Gain Lost Soul. Another one could be Moses' Staff since it can also be used on Starter Moses or all the other variants and Starters already contain Plagues. Covenant of Abraham (PoC) is also a quite straight reserve card with none of the extra stuff (star, unity or similar). Also Covenant of Eden (PoC) might be viable. Besieged (PoC) also provides simple while quite wide Reserve access. Additional ones would be Cursed Ground (RoJ - fits to brown brigade of the Starters), same goes for Pillar of Salt (RoJ), Forbidden Fruit, Hiding Joseph's Cup, Delivered (PoC), The Bowls of Wrath, ... (I am just going through the cards in Lackey having the keyword "Reserve" in their SA).

Seventh Seal (RoJ) might be another one while it is quite specific already in what to grab from reserve - so it is already a little bit more specific. The capture&take characters from FoM or PoC would also be a good entry level (well maybe after the "plain" reserve access cards"), same goes for cards like Pharaoh's Daughter.

Hope this helps!  :D

Crashfach2002:

--- Quote from: Reth on September 18, 2020, 06:38:12 PM ---Do you have any restriction regarding those decks or cards (i.e. price wise or similar)? Or are there restrictions regarding other mechanics (i.e. no stars yet, no unity yet, no new Curses yet, ...)?

In general maybe starting with simple stuff in a lower level might be a good entry point (i.e. just taking from own Reserve) using the Gain Lost Soul. Another one could be Moses' Staff since it can also be used on Starter Moses or all the other variants and Starters already contain Plagues. Covenant of Abraham (PoC) is also a quite straight reserve card with none of the extra stuff (star, unity or similar). Also Covenant of Eden (PoC) might be viable. Besieged (PoC) also provides simple while quite wide Reserve access. Additional ones would be Cursed Ground (RoJ - fits to brown brigade of the Starters), same goes for Pillar of Salt (RoJ), Forbidden Fruit, Hiding Joseph's Cup, Delivered (PoC), The Bowls of Wrath, ... (I am just going through the cards in Lackey having the keyword "Reserve" in their SA).

Seventh Seal (RoJ) might be another one while it is quite specific already in what to grab from reserve - so it is already a little bit more specific. The capture&take characters from FoM or PoC would also be a good entry level (well maybe after the "plain" reserve access cards"), same goes for cards like Pharaoh's Daughter.

Hope this helps!  :D

--- End quote ---

So there are restrictions.  I have built all 12 of these decks with extra cards that I have.  I plan to always have these decks built so anything put within these decks will always stay within these decks, unless a new card replaces it.  So that does mean that if I add a card to it, I would need to put the physical card in the deck and leave it there.  I did think about the Gain LS.  I would have to start acquiring them and add them slowly, but I could make that work for now.  That also means cards like Wages is out of the question.  Maybe that helps?

Reth:

--- Quote from: Crashfach2002 on September 18, 2020, 08:40:14 PM ---Maybe that helps?

--- End quote ---

Yes, it does. Well then several of the other proposals I made might also work since they should all be commons and I tried to identify cards which provide a basic and simple reserve access while not having other (newer) mechanics on them (like stars, unity, etc.).

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