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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Topic started by: kariusvega on July 05, 2017, 03:26:19 PM

Title: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 05, 2017, 03:26:19 PM
They thought we were joking about Kony..

Spoiler (hover to show)

Coney is REAL!!
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on July 05, 2017, 03:33:02 PM
Shhh don't show everyone the next Nat's winning deck  :P

Edit: For posterity, two builds of this deck proceeded to take 1st and 2nd place.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Red Wing on July 05, 2017, 05:05:29 PM
Why Eternal Inheritance?
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 05, 2017, 05:37:22 PM
Christ's Triumph 2x soul turn
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on July 05, 2017, 05:42:11 PM
Christ's Triumph 2x soul turn

Those cards are worded to make things like this not work. I don't see any way to use them that allows two souls in one turn. Losing the battle challenge that results from EI doesn't count as failing a rescue.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 05, 2017, 05:54:09 PM
it does though
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on July 05, 2017, 06:03:10 PM
it does though

How? You're failing a battle challenge not a rescue attempt. If this combo worked it would be auto included in every clay deck.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 05, 2017, 06:18:52 PM
"Failed Rescue Attempt
A rescue attempt has failed if at any point during the battle it was a Rescue Attempt and if at
the end of the battle resolution no Lost Soul is rescued by the Heroes as part of battle
resolution."

Eternal Inheritance to Christ's Triumph for 2 in 1 turn absolutely works by this definition
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on July 05, 2017, 06:26:11 PM
By that definition you actually seem to be correct. I can't imagine this is intended and I'm also very confused why this hasn't been a thing in normal clay decks. I'm gonna make a ruling questions thread to make sure we aren't missing something.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Jeremystair on July 05, 2017, 06:44:13 PM
It's true I use it in my clay deck all the time. It's a pretty awesome combo!
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Master Q on July 06, 2017, 11:52:51 AM
That loaded Hero is simultaneously the most beautiful/horrific thing I've ever seen in this game. :o

(https://s-media-cache-ak0.pinimg.com/736x/f9/8e/ae/f98eae7048e5de2d34273759ec792f62--true-art-art-is.jpg)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Adevine on July 06, 2017, 12:20:13 PM
"Failed Rescue Attempt
A rescue attempt has failed if at any point during the battle it was a Rescue Attempt and if at
the end of the battle resolution no Lost Soul is rescued by the Heroes as part of battle
resolution."

Eternal Inheritance to Christ's Triumph for 2 in 1 turn absolutely works by this definition


Just so I am understanding, play eternal inheritance to rescue 1 lost soul, then battle continues, and fails thus allowing Christ's Triumph to kick in? Thus gaining a 2nd lost soul?   
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Jeremystair on July 06, 2017, 12:24:46 PM
That's correct!

Here is the thread where you can read more about it.

http://www.cactusforums.com/ruling-questions/eternal-inheritance-christ's-triumph/msg558773/#msg558773 (http://www.cactusforums.com/ruling-questions/eternal-inheritance-christ's-triumph/msg558773/#msg558773)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Adevine on July 06, 2017, 12:26:30 PM
That's correct!

EPIC!!!

And this deck look similar to a Warfare deck, with the Armor of God peaces. 
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Red on July 06, 2017, 06:29:12 PM
This deck is absurd.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Jonesy on July 06, 2017, 06:41:34 PM
Overrated! :p
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 06, 2017, 08:16:28 PM
Overrated! :p

That's what he wants you to think ;)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Jonesy on July 06, 2017, 09:13:50 PM
Shhhhhh! Do not blow it lol
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: soul seeker on July 06, 2017, 10:14:32 PM
What does Kony and/or Coney stand for?  Why name the deck that?
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on July 06, 2017, 10:46:02 PM
So besides the Eternal Inheritance addition, I noticed you've changed a few other cards since I first showed you the deck a while back. Of the stuff in the screenshot which are from your reserve? And is your only cloud enhancement for CoW Faith of Joshua?
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 06, 2017, 11:17:11 PM
Find out next week in a Land of Redemption article :-)

Josiah was the first person to show me the insane viability of this offense but yes Kevin you made me see with only a few extra cards and Ram's Horn it is astonishing! I'll send you my current list it is highly refined!
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 06, 2017, 11:32:15 PM
5 0 turn 3 coney island victory

Spoiler (hover to show)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Mr.Hiatus on July 07, 2017, 08:17:46 AM
How fast is this coming out in type 1 and is it consistent? This can be done in type 2 like we talked about but if you don't get the Kony Child out then you're sitting there because you don't want to place enhs on someone else. I feel like you can still place enhs on your hero and do Hypocrisy like we said to reset your hero and then place CoL down. This deck looks faster in type 1, it's susceptible to a bad draw in type 2 and thus makes it vulnerable.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Adevine on July 08, 2017, 03:37:56 PM
ok, after looking at this again, I realized your "Koney" child is the Children of Light from RoJ...she has such diversity...
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Gabe on July 08, 2017, 04:33:49 PM
Today at NC Regionals two players piloted this offense. There were games it got a really good draw and games where it stalled and the opponent was able to keep it in check. I judged so I had an outside perspective. It seems to me that when piloted by a good player it does really well against people that they will probably beat anyway (5-0) but when facing another top player it's much less likely to work.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 08, 2017, 05:28:58 PM
maybe kony bom is a better blend
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 08, 2017, 07:50:59 PM
when you playin kony

(https://media.tenor.co/images/87ff3f9d1ef1073ef6adcad366fe16af/tenor.gif)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Ironisaac on July 08, 2017, 07:54:45 PM
maybe kony bom is a better blend

That's the last thing we need to be the meta.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Red Dragon Thorn on July 08, 2017, 08:57:09 PM
Today at NC Regionals two players piloted this offense. There were games it got a really good draw and games where it stalled and the opponent was able to keep it in check. I judged so I had an outside perspective. It seems to me that when piloted by a good player it does really well against people that they will probably beat anyway (5-0) but when facing another top player it's much less likely to work.

I played it to see if the hype was real - This is a spot on assessment
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 08, 2017, 09:14:01 PM
5-0 kony v bom

Spoiler (hover to show)

here is what bom was holding

Spoiler (hover to show)

can't serpent or damsel because of love and self control. souls protected by helmet of salvation. protected from crimson (hypocrisy) 16/9 with sword and joy 7/0+6/6+3/3

turn 3 victory turn 6 total
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 08, 2017, 10:43:17 PM
5-0 kony vs ems moses

Spoiler (hover to show)

other side

Spoiler (hover to show)

can't band with spirit (prevented) asa doesn't really matter and isn't big enough. no confusion due to self control. protected from scattered, fearfulness, and they are prevented. protected from martyr. put joy on peter for cbn heals.

turn 4 victory turn 8 total

Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Xonathan on July 08, 2017, 10:57:40 PM
Is this the same deck list every time?
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 08, 2017, 11:11:14 PM
Is this the same deck list every time?

Essentially it's the same thing with the same performance with slight modifications as I'm still finding an optimal exact list
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on July 09, 2017, 11:08:22 AM
Today at NC Regionals two players piloted this offense. There were games it got a really good draw and games where it stalled and the opponent was able to keep it in check. I judged so I had an outside perspective. It seems to me that when piloted by a good player it does really well against people that they will probably beat anyway (5-0) but when facing another top player it's much less likely to work.

On the other hand this entire archetype is brand new and highly experimental. Both of us were playing the same general idea of the deck but with different philosophies of how to run it (full speed with almost no defense vs a bit slower start but a substantial defense). Neither of the decks were even close to optimal and much more testing needs to be done. The deck certainly isn't going to blow out Nats but I do think it's possible to find a highly competitive build of the deck.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 09, 2017, 02:59:35 PM
Today at NC Regionals two players piloted this offense. There were games it got a really good draw and games where it stalled and the opponent was able to keep it in check. I judged so I had an outside perspective. It seems to me that when piloted by a good player it does really well against people that they will probably beat anyway (5-0) but when facing another top player it's much less likely to work.

On the other hand this enter archetype is brand new and highly experimental. Both of us were playing the same general idea of the deck but with different philosophies of how to run it (full speed with almost no defense vs a bit slower start but a substantial defense). Neither of the decks were even close to optimal and much more testing needs to be done. The deck certainly isn't going to blow out Nats but I do think it's possible to find a highly competitive build of the deck.

this is the first roj deck i have found to consistently 5-0 in testing
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: jesse on July 09, 2017, 05:40:35 PM
So when fully loaded, what does stop this?
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on July 09, 2017, 05:55:45 PM
So when fully loaded, what does stop this?

Assuming it was loaded with Ram's Horn up, with Peace, enough toss ammo and without Peace, CBP regardless of protection. Large bands theoretically work but there are a ton of ways to deal with that such as Great White Throne, Christ's Triumph if the band chain has unique characters in it, Eternal Inheritance, etc.

The way you beat the deck isn't stopping it once it's loaded, it's disrupting it from setting up or if its the full yolo combo version, racing to 5 souls.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: jesse on July 09, 2017, 06:22:51 PM
Thanks for explaining!
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Mr.Hiatus on July 10, 2017, 10:21:36 AM
I think this deck is good in type 1. JD will get the optimal deck list and then thenoffense can't be stopped. It just depends on how consistent it is and if your CoL is hidden in your deck with a bad draw or if they can disrupt him early on then I don't see this deck being able to recover. If this deck keeps beating everyone 5-0 people will seriously start considering it for nationals. Since the optimal version might not be made yet, this deck might not see play at nats sadly.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: h20tor on July 10, 2017, 12:34:03 PM
I think this deck is good in type 1. JD will get the optimal deck list and then thenoffense can't be stopped. It just depends on how consistent it is and if your CoL is hidden in your deck with a bad draw or if they can disrupt him early on then I don't see this deck being able to recover. If this deck keeps beating everyone 5-0 people will seriously start considering it for nationals. Since the optimal version might not be made yet, this deck might not see play at nats sadly.

I know one person who will probably play it at Nats *cough* JD *cough* =]
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 10, 2017, 12:44:25 PM
The Kony will be built, we'll make Mexico pay for it, and The Kony will be played at Nationals.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on July 10, 2017, 12:49:49 PM
Unless something else pops up out of nowhere I'll be running this at Nats as well if for no other reason than it's extraordinarily fun to play.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: h20tor on July 10, 2017, 03:56:11 PM
Unless something else pops up out of nowhere I'll be running this at Nats as well if for no other reason than it's extraordinarily fun to play.

I haven't gotten to try it yet, but just the thought of it is fun haha
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Gabe on July 10, 2017, 04:15:52 PM
I find the fact that a combo deck is competitive exciting! It's been a long time since that has been true in Redemption. We've been trying to slowly and carefully add pieces to the game to allow combo players to have their day. It's tricky because you don't want combo to be dominating and there's a very fine line. But viable combo deck is an important part of a healthy meta.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on July 10, 2017, 07:13:51 PM
I find the fact that a combo deck is competitive exciting! It's been a long time since that has been true in Redemption. We've been trying to slowly and carefully add pieces to the game to allow combo players to have their day. It's tricky because you don't want combo to be dominating and there's a very fine line. But viable combo deck is an important part of a healthy meta.

I appreciate you want combo to be viable (I am primarily a combo player in other CCGs) but Children is not a combo deck in the true sense of the word as it relates to the three archetypes (aggro, control, and combo). The plan of a combo deck is to delay the game until all the pieces of the combo can be assembled then win the game using the assembled pieces in a way that doesn't give the opponent a opportunity to disrupt it. This is why combo decks usually beat control decks. Control decks win by disrupting the opponent and keeping themselves from losing until they either burn through 100% opponent's resources or win through a nearly unstoppable victory condition only possible very late in a game. Control decks usually beat aggro, who's game plan is to apply a enormous amount of pressure as early as possible in order to win before the opponent can set up whatever they are trying to do. Whether an aggro deck wins or loses is decided by whether the opponent can find an answer to the initial burst of pressure or not.

The Children of Light deck is an aggro deck. There are many opportunities to interact with it early on (As you saw at the tournament, top players were able to disrupt it pretty consistently) which disqualifies it from being a combo deck. It builds up a massive amount of early pressure, basically vomiting your deck onto the table as quickly as possible, but if the opponent can find an answer to the single threat early, it just automatically loses. These are classic characteristics of an aggro deck.

Combo decks aren't viable in Redemption not for the lack of combo oriented cards, but because of the nature of how the game is won. No matter how you slice it, you have to make multiple attacks and win multiple rescues over multiple turns. This gives the opponent far too many opportunities to react for a true combo deck to exist. The only combo deck that has ever existed to my knowledge in Redemption is the infamous combo combo congo that utilized pre-errata A New Beginning to win the game in a single turn. That is what a true combo deck is. Children of Light is an aggro deck that applies heavy early pressure through the use of a combo of several specific cards, but absolutely does not belong to the Combo Archetype.

I hope to one day see a card printed in the style that Eye On It was going to be when it was planned as an enabler for alt-rescue conditions. If I remember the spoiled versions of that card correctly, some of them would have allowed for the building of a true combo archetype deck.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: The Guardian on July 10, 2017, 07:28:31 PM
Combo decks like you describe are definitely possible in T2, probably T1 as well but not very viable.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 10, 2017, 07:30:59 PM
Kony is good to beat Delenda with (T2)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Master Q on July 10, 2017, 07:51:33 PM
this is the first roj deck i have found to consistently 5-0 in testing

But is that fun? My most fun games are ones that have epic battles (and aren't blowouts). For example, this Regionals I had such a battle that involved a Hero getting paralyzed by the Serpent, a Hero in battle getting paralyzed by Fearfulness, a Hero being brought into battle by You Will Remain, and at least 3 blocking evil characters and five enhancements apiece played by both sides. No dominants, no CBN. Just a hard-won soul. 8)

I hope to have more battles like this at Nats. I really don't want to see more than one of this CoL deck do well at Nats, because that means boring games. :2cents:
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 10, 2017, 07:54:02 PM
or epic toss battles and battle extension
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Master Q on July 10, 2017, 08:09:39 PM
or epic toss battles and battle extension

Epic toss battles where potentially one Enhancement is tossed (Faith o' Joshua) while the opponent can't respond because their cards are negated and/or tossed? Doesn't sound like a battle to me.  :angel:
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 10, 2017, 08:14:34 PM
*ghost of thaddeus and tgt*
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 10, 2017, 10:01:54 PM
Spoiler (hover to show)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Adevine on July 10, 2017, 10:04:56 PM
Spoiler (hover to show)

best card ever right?  8)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Master Q on July 10, 2017, 10:21:11 PM
*ghost of thaddeus and tgt*

*shudders at the memory of T1-2p at Nats 2011*
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Bobbert on July 11, 2017, 01:07:14 AM
Spoiler (hover to show)

Card text says "on", but right now everything's under the hero. That means there's no protection, right? :angel:
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 11, 2017, 12:36:41 PM
*ghost of thaddeus and tgt*

*shudders at the memory of T1-2p at Nats 2011*

here is 5-1 turn 5 total Kony turn 3 vs Revelation Music with turn 1 Music Leader

Spoiler (hover to show)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 11, 2017, 01:22:49 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FN07zog1.jpg&hash=5b9ebd6fa1f7412224f2c7e24f235f3b2cd3f97f)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on July 11, 2017, 04:24:24 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FN07zog1.jpg&hash=5b9ebd6fa1f7412224f2c7e24f235f3b2cd3f97f)

It's a Johnny deck through and through, maybe a little Timmy but mostly Johnny.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Master Q on July 11, 2017, 04:32:19 PM
here is 5-1 turn 5 total Kony turn 3 vs Revelation Music with turn 1 Music Leader

Spoiler (hover to show)

https://www.youtube.com/watch?v=tOuCbDkKIs4 (https://www.youtube.com/watch?v=tOuCbDkKIs4)

 ;)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 11, 2017, 04:44:54 PM
here is 5-1 turn 5 total Kony turn 3 vs Revelation Music with turn 1 Music Leader

Spoiler (hover to show)

https://www.youtube.com/watch?v=tOuCbDkKIs4 (https://www.youtube.com/watch?v=tOuCbDkKIs4)

 ;)

You should have Asaph and Chen. Asaph with Hate Wickedness is freaking awesome. Word of Christ is amazing too. So many great NT Clay/White heroes.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 11, 2017, 11:33:38 PM
hypocrisy 4x in t2 with this is crazy good. evil woes on belt to pick up and draw again. all the way to hypocrisy mayhem. it just occurred to me that you can have 2 kindness and 2 joy in t2!! probably will modify the deck around that being a possibility since this was built out of the t1 version

Spoiler (hover to show)

4x a soldier's prayer gets the armor out fast! and you draw back in to them with 4d coins and other placed enhancements.

+5/5 exp +7/0 increase + 6/6 +3/3 = 21/14 end game
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on July 11, 2017, 11:41:15 PM
hypocrisy 4x in t2 with this is crazy good. evil woes on belt to pick up and draw again. all the way to hypocrisy mayhem. it just occurred to me that you can have 2 kindness and 2 joy in t2!! probably will modify the deck around that being a possibility since this was built out of the t1 version

Spoiler (hover to show)

4x a soldier's prayer gets the armor out fast! and you draw back in to them with 4d coins and other placed enhancements.

+5/5 exp +7/0 increase + 6/6 +3/3 = 21/14 end game

I don't have a collection capable of playing t2 but this seems pretty legit. I'd love to see t2 CoL at Nats.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Gabe on July 12, 2017, 03:18:30 PM
JD's article about this deck for Land of Redemption will go live tonight at midnight.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Ironisaac on July 12, 2017, 03:23:29 PM
hypocrisy 4x in t2 with this is crazy good. evil woes on belt to pick up and draw again. all the way to hypocrisy mayhem. it just occurred to me that you can have 2 kindness and 2 joy in t2!! probably will modify the deck around that being a possibility since this was built out of the t1 version

Spoiler (hover to show)

4x a soldier's prayer gets the armor out fast! and you draw back in to them with 4d coins and other placed enhancements.

+5/5 exp +7/0 increase + 6/6 +3/3 = 21/14 end game
the only block i *almost* had against it was tossing some enhancements, but then i was one away from killing him. once he gets everything out, it's just unstoppable.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 13, 2017, 02:03:07 PM
JD's article about this deck for Land of Redemption will go live tonight at midnight.

http://landofredemption.com/?p=6889
 (http://landofredemption.com/?p=6889)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: kariusvega on July 14, 2017, 01:25:08 PM
For anyone still wondering about the name:

Kony - satan/ dark place
Coney - food, the fruit of the spirit
Coney Island - living in God's goodness, grace, and splendor

There's a really great message behind the deck concept!

"No weapon that is formed against you will prosper;"
Isaiah 54:17
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: TheHobbit13 on July 14, 2017, 07:26:09 PM
Maybe I should play type 2 multi...  :angel: ::)

Question From JD's Article Koney Article:

"Did I forget to mention that Children of Light are generic?? That’s right, they can enter battle multiple times per turn with Christ’s Triumph!!"

The same generic character cannot enter battle twice in a turn correct?
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Ironisaac on July 14, 2017, 07:57:33 PM
That is correct for unique characters. Generic characters can enter battles as many times as you can make them.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: TheHobbit13 on July 14, 2017, 08:34:14 PM
OK, sounds good  :maul:
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Red Wing on July 15, 2017, 10:23:30 PM
Spoiler (hover to show)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Master Q on July 15, 2017, 10:29:20 PM
Spoiler (hover to show)

Ride out with me. 8)

Spoiler (hover to show)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Red Wing on August 06, 2017, 05:49:47 PM
Spoiler (hover to show)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Red on August 07, 2017, 07:37:59 AM
Kony can be slayed. I did it twice hahaha. Third time was the charm for it.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: bmc25 on August 07, 2017, 08:22:15 AM
Kony can be slayed. I did it twice hahaha. Third time was the charm for it.

How!?
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Cnakeeyes on August 07, 2017, 10:03:37 AM
Well how I did it at northeast regionals was swift horses - Egyptian horses - wonders forgotten first turn to beat it by number to discard it plus 4 place enhancements and followed up on my turn by removing their discard pile.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Gabe on August 07, 2017, 10:20:54 AM
I'm pretty confident Josh Knitt would have beaten JD's CoL offense in the final round if it wasn't for a mistake followed by a bad decision when he was on tilt from said mistake.

The CoL offense is very good but it's also very beatable. The thing is that most players are either inexperienced against it and/or unprepared to deal with it. CoL takes advantage of that better than most decks.

One thing I noticed at Nationals is that our community as a whole is of the mindset that they should be able to play competitively with very little practice and preparation. The game as it currently stands rewards those that practice and prepare. I know that Jay worked hard to prepare and spent hours practicing against what he though would be popular. So did the top 2 finishers who used CoL. But the majority of the T1-2P field had played against CoL two or fewer games.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: The Guardian on August 07, 2017, 10:25:40 AM
+1
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Kevinthedude on August 07, 2017, 11:09:29 AM
I'm pretty confident Josh Knitt would have beaten JD's CoL offense in the final round if it wasn't for a mistake followed by a bad decision when he was on tilt from said mistake.

The CoL offense is very good but it's also very beatable. The thing is that most players are either inexperienced against it and/or unprepared to deal with it. CoL takes advantage of that better than most decks.

One thing I noticed at Nationals is that our community as a whole is of the mindset that they should be able to play competitively with very little practice and preparation. The game as it currently stands rewards those that practice and prepare. I know that Jay worked hard to prepare and spent hours practicing against what he though would be popular. So did the top 2 finishers who used CoL. But the majority of the T1-2P field had played against CoL two or fewer games.

I agree for the most part. I absolutely love playing the deck and the design of the card in that it encourages you to build your deck in a drastically different way than a normal deck and it is definitely more beatable that many people think and there are lots of annoying to deal with cards that very few people were running. The only downside is that it does force the opponent into a very abnormal playstyle and if it gets the right draws it just wins on turn 2 or 3 before the opponent can do anything. Also, Hypocrisy/Mayhem is one of the most unfun things to experience and this deck pulls it off with a bit higher consistency than I would like a deck to be able to do (6 out of my 8 T1 games).
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Master Q on August 07, 2017, 11:58:38 AM
I'm pretty confident Josh Knitt would have beaten JD's CoL offense in the final round if it wasn't for a mistake followed by a bad decision when he was on tilt from said mistake.

Indeed, though playing CM when I thought JD was forcing me to didn't matter since Claudia would have never been able to band again (JD still had 3 Woes). The game was over when Claudia hit the table and I didn't realize the Forsaken Soul was out.  :doh:

My loss was mainly a compilation of a few different factors:

1. My not recognizing the Forsaken Soul
2. JD's first turn or two of soul drought to begin the game in a stressed mindset
3. The lingering bad taste in my mouth from my prior 3 games (Dom-blitzing Jay, ripping a plot to win against Drew, and being denied the full win against Josiah)
4. My overall tiredness combined with the high pressure by that point

Pretty much, I accept all of the blame, and my mistake in JD's game was my own.  :P

Despite what people think, I don't think of myself as an ultra-competitive player. Plaques and awards aren't why I play- the only reason I'd play at such a tense high-level tournament anymore is for the chance to make cards; otherwise I'd probably sit out and play games on the side. I would actually say I'm one of the most competitive casual players you could ever play.  ;)
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Minister Polarius on August 08, 2017, 08:42:39 PM
Kony is not bad for the game because of it's power level but because it disposes of the battle phase after we just spent three expansions getting it back.
Title: Re: Kony/Coney (Children of Light T1 Deck)
Post by: Isildur on August 08, 2017, 10:04:19 PM
What does Kony and/or Coney stand for?  Why name the deck that?
I finally got around to reading the article on landofredemption and doing some more research on this deck.

In regular tcg lingo this would be a voltron deck. Aka a deck where you beef up a character with a billion cards and you roll in to win the game with one super big dude.
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