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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Topic started by: Adevine on May 01, 2017, 08:02:42 PM

Title: Is there a way to adjust the I/J for learning arts, forts, etc?
Post by: Adevine on May 01, 2017, 08:02:42 PM
I am wondering for the I/J decks.  Are there some artifacts, forts, covenants/curses, and sites that might be able to be added to the I/J decks to help teach my kids how they work?  I am trying to not have to just re-assemble a deck from scratch at this point until I get to "deck building" with them.
Title: Re: Is there a way to adjust the I/J for learning arts, forts, etc?
Post by: wyatt_marcum on May 01, 2017, 08:24:09 PM
to the disciples/ angels, you can add Fishing Boat, Chamber of Angels, A New Covenant.
the demons can get Gates of Hell and Madness.
Philistine Outpost for the Philistines (but you will need some generic phillies, like falklen warrior, philly armour bearer)
Unknown nation in either.
Title: Re: Is there a way to adjust the I/J for learning arts, forts, etc?
Post by: The Guardian on May 01, 2017, 08:55:22 PM
I would take the I and J decks and add 1 artifact, 1 Site and 1 Fortress to each.

I would add either a Purple or Silver Site to the J deck (since the I deck uses Silver and Purple Heroes) and a White or Gold Site to the I deck. This will help illustrate how using Sites can limit what Heroes your opponent can use. After awhile, maybe add a multi-color site like Dragon Raid or New Jerusalem.

I would use easy to understand artifacts (Tables of the Law and Gifts of the Magi come to mind) to start out.

While Fishing Boat does go with Disciples and Gates of Hell goes with demons, those are a bit complicated in terms of their abilities. I would maybe start with Goshen, Kingdoms of the World and Wall of Protection.
Title: Re: Is there a way to adjust the I/J for learning arts, forts, etc?
Post by: Crashfach2002 on May 02, 2017, 10:56:20 AM
I agree with Guardian on the Sites!  Having only one lost soul to rescue in a site, and only half of your heroes can get to it, very much illustrates how strong (and annoying) they can be.  For artifacts, I think Guardian's suggestions are probably some of the best (and cheapest) to start with.  Plus you will also be receiving several Tables of the Law (hopefully) soon!  As far as fortresses go, the two I add first are always Wall of Protection or Storehouse (again, I'll be sending you a lot of both), as they are very easy to use and understand.
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