Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Topic started by: Ammian on December 07, 2010, 04:07:48 PM
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Hey everyone,
•Are there any artifacts/covenants that increase all NT heroes in play by 2/2?
•Likewise, are there any curses/artifacts that decrease all OT heroes in play by 2/2 or decrease all NT heroes in play by 2/2?
Thanks,
Ammian
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1) I'm not sure
2) There is a brown curse that decreases: Plagued with Diseases is what I think it is called. A common in the Priests expansion.
I don't mess with increase/decrease much so there may be others.
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Elijah's Mantle increases all of your heroes by 2/2.
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Elijah's Mantle increases all of your heroes by 2/2.
Yep. I'm pretty aware of that semi-useless card, as I have about 10 of it. Not quite what I'm looking for, though. Thanks anyway!
Still waiting for an answer,
Ian
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Hey everyone,
•Are there any artifacts/covenants that increase all NT heroes in play by 2/2?
No.
•Likewise, are there any curses/artifacts that decrease all OT heroes in play by 2/2 or decrease all NT heroes in play by 2/2?
No. The only artifact/curse that decreases Heroes is Plagued with Diseases (0/2 or 0/3). The only artifacts/covenants that increase Heroes are Covenant with Salt (2/2 for OT) and Elijah's Mantle.
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Hey everyone,
•Are there any artifacts/covenants that increase all NT heroes in play by 2/2?
No.
•Likewise, are there any curses/artifacts that decrease all OT heroes in play by 2/2 or decrease all NT heroes in play by 2/2?
No. The only artifact/curse that decreases Heroes is Plagued with Diseases (0/2 or 0/3). The only artifacts/covenants that increase Heroes are Covenant with Salt (2/2 for OT) and Elijah's Mantle.
+1
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Elijah's Mantle increases all of your heroes by 2/2.
Yep. I'm pretty aware of that semi-useless card, as I have about 10 of it. Not quite what I'm looking for, though. Thanks anyway!
Still waiting for an answer,
Ian
It makes FBTN beast just sayin.
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Why do you want to know?
Is there is COMBOCOMBOCOMBOCOMBO brewing?
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Why do you want to know?
Is there is COMBOCOMBOCOMBOCOMBO brewing?
There WAS ...in fact, there was an AMAZING combo ...but now it got shot down ...curse the lack of cards in this way! Covenant of Salt is better than nothing, but...
Hey everyone,
•Are there any artifacts/covenants that increase all NT heroes in play by 2/2?
No.
•Likewise, are there any curses/artifacts that decrease all OT heroes in play by 2/2 or decrease all NT heroes in play by 2/2?
No. The only artifact/curse that decreases Heroes is Plagued with Diseases (0/2 or 0/3). The only artifacts/covenants that increase Heroes are Covenant with Salt (2/2 for OT) and Elijah's Mantle.
Thanks, Professoralstad. That's what I thought ...I was just hoping I had missed something.
Elijah's Mantle increases all of your heroes by 2/2.
Yep. I'm pretty aware of that semi-useless card, as I have about 10 of it. Not quite what I'm looking for, though. Thanks anyway!
Still waiting for an answer,
Ian
It makes FBTN beast just sayin.
It certainly does. But I prefer Joseph's Silver Cup with DoN to keep their Holy of Holies/Ashera Poles/etc. at bay. Tis a necessary compensation, I'm afraid.
Thanks for your answers, everyone! I see the cards I require to pull off the awesome combo I was thinking simply do not exist ...how sad...
Blessings,
Ian Vroon
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What exactly was this combo of yours, hypothetically speaking?
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There is this combo that my brother discovered that decreases heros to nothing and you can't prevent it. Brown Birgade and High places are really the big key phrases here.
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Would you be referring to Desolate Gateways and Plagued with Diseases...?
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Some of the many. Seeds of Rebellion, Rebellion, many many more.
There is this brown enhancement that sits in your territory and decreases 0/1 for each birgade in play and I think it prevents draw abilities.
Type: Evil Enh. • Brigade: Brown • Ability: None • Class: None • Special Ability: Place in an opponent's territory. Negate draw abilities used by that player. All Heroes in that territory are decreased by 0/X. • Play As: Place in an opponent's territory. Negate draw abilities used by that player. Decrease all Heroes in that territory by 0/X. • Identifiers: OT, X = number of good brigades in this territory.
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yeah... I've played with brown decreases before, they just don't have enough punch to work in the current meta, which makes me sad. I want to see decrease and disease get some massive buffs.
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If you add just the right cards it will work. ;D
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FACE OF DEATH WOOT!
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Thats a one time shot.
Believe me... decrease alone doesn't have the power to compete... because it cant win battles very well.
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You don't have to face battles when there are no more heros to fight. They are all dead or kept from entering battle.
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Yeah but by the time you kill all their heroes, they've won.
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Not with High Places ;D
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Its still not reliable enough. I wish it was. :'(
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If you add just the right cards it will work. ;D
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Thr problem is the lack of battle winners to survive the entire set up. I, as well, would love to see decreases become stronger but for now, with so many cards you would have to have for it to reach its potential, you wouldn't have room for much battle winner enhancements. And if you still don't believe us, then please show us your defense so we may learn the error of our ways :p
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The thing is, the defense got taken apart and seperated. I don't know why he did it but it is forever lost unless he can remember it. I'll ask him to see if he remembers.
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And it's still not very powerful against a good deck, which has mixed numbers.
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Thr problem is the lack of battle winners to survive the entire set up. I, as well, would love to see decreases become stronger but for now, with so many cards you would have to have for it to reach its potential, you wouldn't have room for much battle winner enhancements.
I was thinking about it... if Cactus was to make this theme stronger... the key is evil characters that power the defense, so your enhancements can just be decreases with a few battle winners.
Brown EC - Immune to all heroes with a reduced toughness. Cannot be prevented.
Brown EC - If blocking a weakened hero, the first evil enhancement played cannot be negated.
Brown/PG EC - If the block is successful, all weakened heroes in play become paralyzed, and may not enter battle until healed.
etc.
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That would be some sweet ec (now I miss playing brown)
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Those would be some sweet evil characters. But I could make up cards all day. The point is, OT heroes are doomed and NT heroes are too powerful. Cactus needs to balance this out.
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Those would be some sweet evil characters. But I could make up cards all day. The point is, OT heroes are doomed and NT heroes are too powerful. Cactus needs to balance this out.
Actually, that's biblically sound. We've got Jesus and the Holy Spirit. OT heroes only had the prophets and priests.
But as anyone who knows me should know that I'd prefer a fun game over 100% accuracy.
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Those would be some sweet evil characters. But I could make up cards all day. The point is, OT heroes are doomed and NT heroes are too powerful. Cactus needs to balance this out.
Actually, that's biblically sound. We've got Jesus and the Holy Spirit. OT heroes only had the prophets and priests.
But as anyone who knows me should know that I'd prefer a fun game over 100% accuracy.
All of what you said is quite true - both for better and for worse.
:)