Cactus Game Design Message Boards
		Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Topic started by: Townsend on July 14, 2010, 01:55:40 PM
		
			
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				I want to build a deck with all green. Prophets/Magicians and maybe a splash of Demons
 
 I dont know of any good ways to actually remove the evil character by discard or removal from the game. Is there any? Or are all green battle winners shuffle?(Habbakuk stands watch, two bears etc.) I would realy like some advice I have almost all the essential prophets from the tins and texp.
 
 
 thanks, Matt
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				Green has mostly shuffles for battle winners.  So you remove them for the battle and usually they come back sometime.  But it does still win the battle.
 
 If its T1 you probably want to run
 Joel (1/1)
 Micah (Recursion)
 Habakkuk (Negating Protection and kill annoying characters)
 Maybe Nathan (He can clear up place enhancements and possibly clear some evil cards)
 I usually put Agabus and Miriam for NT and Female
 And I can't remember what Jeremiah does
 
 As far as enhancements I like 2 Bears, Swords to Plowshares, Provisions, Plague of Frogs, Maybe Tears for a Friend and/or Able's Sacrifice, Search is good, Maybe Habakkuk Stands Watch, I am not experienced in T1 but that is kind of what I would be thinking might work
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				Yea I forgot about provisions thats always fun.So most battle winners are shuffle does anybody have any suggestions for defense this is what it looks like right now.
 
 Damsel texp
 Astrologers texp
 Users texp
 Magic Charms
 Potw (wa)
 Messenger of Satan
 Magic Charms texp
 Divination texp
 Death of Unrightous
 Confusion
 Forgootton History
 Achins History
 
 
 Suggestions for defense how does it look right now
 
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				Yea I forgot about provisions thats always fun.So most battle winners are shuffle does anybody have any suggestions for defense this is what it looks like right now.
 
 Damsel texp
 Astrologers texp
 Users texp
 Magic Charms
 Potw (wa)
 Messenger of Satan
 Magic Charms texp
 Divination texp
 Death of Unrightous
 Confusion
 Forgootton History
 Achins SIN
 
 
 Suggestions for defense how does it look right now
 
 
 
 are u basing this defense of mine? Not that i really care. I feel honored... ur missing enchanter(essential part of my deck), user of curious arts, i splash brown in with mine simply a ammy slave, uzzah, gomer, and IoJ, u could also put a korah's rebellion as all three of those can use it plus curious arts man. I would suggest asherah pole but sadly ur playing an O.T. offense(i paired mine with N.T.'s)
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				On the good green side, I would suggest Sword of the Lord.  Causing a side battle and playing Death of Unrighteous, Achan's Sin, or maybe Forgotten History (if the SB begins with mutual destruction) could be a good way discard/remove some of their evil characters.
			
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				On the good side also consider A New Beginning and David's Music, in my opinion.
			
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				Yea I forgot about provisions thats always fun.So most battle winners are shuffle does anybody have any suggestions for defense this is what it looks like right now.
 
 Damsel texp
 Astrologers texp
 Users texp
 Magic Charms
 Potw (wa)
 Messenger of Satan
 Magic Charms texp
 Divination texp
 Death of Unrightous
 Confusion
 Forgootton History
 Achins History
 
 
 Suggestions for defense how does it look right now
 
 
 This defense looks EERILY similar to the one I used on June 19th at a certain Redemption shindig  :)  I didn't have a KoT Priests, so my defense was as such (I may have not remembered it correctly):
 
 ECs:
 Damsel
 Users of CA
 Astrologers
 PotW (wa)
 Rabshakeh
 Gomer TxP
 Am Slave
 KoT (wa)
 Egyptian Warden
 
 EEs:
 Forgotten History
 Achan's Sin
 2KH
 Divination
 IoJ
 Wonders Forgotten
 Lying Unto God
 
 Arts:
 Magic Charms
 
 I didn't have a King Ahaz TxP then, but I would definitely add him along with Korah's Rebellion.  Interrupt + remove ftw
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 are u basing this defense of mine? Not that i really care. I feel honored... ur missing enchanter(essential part of my deck), user of curious arts, i splash brown in with mine simply a ammy slave, uzzah, gomer, and IoJ, u could also put a korah's rebellion as all three of those can use it plus curious arts man. I would suggest asherah pole but sadly ur playing an O.T. offense(i paired mine with N.T.'s)
 [/quote]
 
 
 Nic I wasnt trying to copy yours. (or Josh's) when you said messenger I desiced to use it but I planned on making pale green with it considering I had all the texp I forgot to put enchanter on the list. I actully splashed it in with Persians so Ahaz would be a nice addition.
 
 Oh and I made it real fun with Sword of the Lord and Visions Ill post the deck on type 1 deck advice in a little bit.
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				also mr. Shawn Spencer did you see the season finale of PSYCH!?!
			
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				also mr. Shawn Spencer did you see the season finalepremere of PSYCH!?!
 
 Of course I did  ;)
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				also mr. Shawn Spencer did you see the season finalepremere of PSYCH!?!
 
 Of course I did  ;)
 
 
 oops yes that is wut i meant... ;D ;D ;D
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				Green has mostly shuffles for battle winners.  So you remove them for the battle and usually they come back sometime.  But it does still win the battle.
 
 
 
 I will have o Dis-agree on that. That would be awesome for type 2! Have three ANB'S. Then have five FBTN heros. Also, have a couple searches, and more battle winners, like two bears.
 
 This for type 2. Green is a little weaker(in my point of veiw) than others. But, before TGT, TxP, an all that stuff came out green brigade propthets were powerful, until all that stuff came out. When I made my first prophet deck, it failed horribly! So dont do what I did! (this was before txp came out)
 -I had multiple heros. And I had every single prophet in the game. Moses, CoTH, Joel, Jeremiah, Zecharah etc etc etc. And, I had all of this multi stuff, and it didnt work. I never drew a, teal enhancement and a teal hero, or any of my other matching brigades out......AND IT WAS 50 Cards! !  !
 
 But, solid green, it can be powerful!
 
 Now, On defense. -
 
 Have, at least 5 bronze lavers in the deck. Have four raiders camps, (self-capture) and three the Gates of Hell. Then, have all of the orange stuff, placed on the bottom of your deck, when you get bronze laver. This should help you draw out raiders camps, and dominants! ! ! Have at least 8 Assyrians. And have about five Assyrias tribute . Also, mix in Enchanter, and Damsel with the spirit of Divination!
 
 Then (for type 2!) you would have a really strong Deck!
 
 ~~Sorry, I have no advice for type 1!
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				you can only have three Bronze Lavers and Three Raider's Camps in one T2 deck 
 
 ~Jayden
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				you can only have three Bronze Lavers and Three Raider's Camps in one T2 deck 
 
 ~Jayden
 
 You Can....I think. I will ask in a sec. But, I was told you can have 5 of one cards, as long as it is nut a multi-colored evil/good charactar, and enhancement.
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				You Can....I think. I will ask in a sec. But, I was told you can have 5 of one cards, as long as it is nut a multi-colored evil/good charactar, and enhancement. 
 
 
 You can have 5 of any character or enhancement, 3 of any covenant/curse/artifact/fortress, 1 per 50 of any SA LS or SA Site, and 1 of any dominant, multicolored character, or multicolored enhancement.
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				You Can....I think. I will ask in a sec. But, I was told you can have 5 of one cards, as long as it is nut a multi-colored evil/good charactar, and enhancement. 
 
 
 You can have 5 of any character or enhancement, 3 of any covenant/curse/artifact/fortress, 1 per 50 of any SA LS or SA Site, and 1 of any dominant, multicolored character, or multicolored enhancement.
 
 
 i thought the multi stuff was 1 per 50 as well?
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				nope.
 
 ~Jayden