Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Topic started by: adevine on May 23, 2018, 07:40:52 AM
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Okay, so i am working on a general template for certain types of cards that are in a t1 deck. When i say tyoes, i am referring to interrupt, negate, prevent, etc. Is there a general number or amount that functions well in most decks? Thanks!
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Could you restate your question? I had a hard time understanding what you are asking.
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I believe what he is asking is: how many negates, how many battle winners, how many drawing cards.
The problem with this is that each color and deck archetype are very different so this isn’t a straight forward answer. What I recommend is to gather the amount of characters you want to play and then choose enhancements from there. As you build you will see that some of your characters cover the drawing (Matthew), negating (Saph) or even battle winning (Ahimelek).
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If I understand correctly, he's asking how many interrupts, prevents, and negates to include in most decks.
It depends a lot on which brigades you run. I'm far from a great deckbuilder, but my general answer is that I try to include threeish good negates and a couple evil ones. Some decks, like BoM, focus a lot on prevent, but a deck without any offensive interrupts won't win many souls. My most recent T1 deck ran a cbn good negate and dc all EEs, a recurable good interrupt battlewinner, a good conditional negate+d3+play next, a DAC negate and dc last enhancement, an evil negate+dc, and Woes. That was pretty effective, though sometimes I wished I had one more evil negate.
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10 characters good /evil
6 enhance good /evil
Then souls doms maybe 3 arts and ends of the earth
Is about 50 cards
I find if you can stick closer to 6 solid enhance your characters can work for you
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Thanks, just trying to learn some of the more in depth side of things.