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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Topic started by: JonathanW on December 30, 2010, 08:11:39 PM

Title: Disciples +???Defense???
Post by: JonathanW on December 30, 2010, 08:11:39 PM
What defense is best to use with Disciples ??? :scratch:
Title: Re: Disciples +???Defense???
Post by: Gabe on December 30, 2010, 10:40:59 PM
What defense is best to use with Disciples ??? :scratch:

1) Pure speed Disciples offense with no defense. 
2) Use Lost Soul generators like Harvest Time, Hopper and The Amalekite's Slave. 
3) Evil Doms and Unholy Writ to slow them down a little.
4) Win
 :)
Title: Re: Disciples +???Defense???
Post by: christiangamer25 on December 30, 2010, 10:50:56 PM
pfft bring it gabe since i got rts now
Title: Re: Disciples +???Defense???
Post by: 3-Liner And Bags Of Chips on December 30, 2010, 11:09:25 PM
pfft bring it gabe since i got rts now

Be careful what you wish for young grasshoppa
Title: Re: Disciples +???Defense???
Post by: Minister Polarius on December 30, 2010, 11:22:07 PM
Disciples=Opponent draws HTG or Archeleus and Dungeon, you lose.
Title: Re: Disciples +???Defense???
Post by: SomeKittens on January 26, 2011, 09:34:10 AM
I've experimented a bit, but so far I've only found out what NOT to use.  I don't like not having defense (especially in the Di era).
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