Author Topic: Card Type Ratios in a Deck  (Read 1580 times)

Offline joel_f

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 57
    • East Central Region
Card Type Ratios in a Deck
« on: July 31, 2013, 02:14:48 PM »
0
Ok, I think I have a fair handle on how to play and what cards generally are better than others (except what depends on metagame, of which I'm entirely ignorant), but one thing I think I still don't quite have a knack for is card type ratios in a deck. For example, should I have roughly equal parts charcaters vs. enhancements or lean in one direction or the other? I don't want to end up with a bunch of enhancements and no one to play them on, but I don't want to have a bunch of characters unsupported by enhancements in battle. Should I only have one or two artifacts, or many? I'd like to have the additional benefits and flexibility with the artifacts, but too many unactivated artifacts will be that much more dead weight in the deck. What about sites and fortresses?

I know that in T2 good/evil ratios must be even. In T1 though is there some general strategy to deciding those ratios or does it vary with each deck's particular strategy?

A few pointers in regard to this would be very much appreciated. Thanks. :)

Offline soul seeker

  • Trade Count: (+15)
  • Hero Member
  • *****
  • Posts: 3011
  • I find your lack of faith disturbing.
    • -
    • Northeast Region
Re: Card Type Ratios in a Deck
« Reply #1 on: July 31, 2013, 02:23:46 PM »
+1
Generally speaking:
   Ratios of 8 will work:  8 lost souls (one being hopper), 8 heroes, 8 GEs, 8 Evil Characters, 8 EEs, 8 Neutrals, 7 dominants  will work for you.
1:1 Ratio for character to enhancement is really ideal for balance.

This is generally speaking of course.
noob with a medal

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Card Type Ratios in a Deck
« Reply #2 on: July 31, 2013, 02:39:32 PM »
0
The card type ratios vary greatly with the deck strategy, but there are a few rules of thumb that are generally true, unless you are building a specific type of deck that requires it to be different (such as Heroless/Herolite, or other non-standard deck builds).

In a 50 card deck, you should have the following:

7-8 Lost Souls (8 if you use Hopper, which is pretty standard in 50 card decks).

1-3 Sites--1 Access site if you don't have other reliable ways of site access, then 0-2 Sites that help your defense or part of your strategy.
 
3-6 Artifacts (including Covenants and Curses)--The number and choice will depend greatly on deck strategy, and certain builds may require less than 3, but in most cases I'd say 3 is the practical minimum.

0-2 Fortresses--Fortresses aren't required for every strategy, but most decks find at least 1-2 of them to be useful.

7 Dominants--The 7 you choose is up to personal preference and deck strategy, but there is little reason you would ever want to use fewer than 7, unless you have some sort of combo deck where every card has a specific purpose.

7-12 Heroes--A good balanced deck has 7-8 Heroes, whereas an offense-heavy build will use 10-12. You should only use more than 12 Heroes in a 50 card deck if you use little to no enhancements, and thus depend on your Hero abilities to win. You should always have at least as many Heroes a good enhancements, except in rare cases.

3-8 Good Enhancements--I'd suggest staying in the 6-8 range, unless you use a Heroless/Herolite build, or you have a 13+ Hero offense as mentioned above. As before, never have more good enhancements than Heroes, except in rare cases.

4-8 Evil Characters--Decks used to be competitive with fewer than 4 Evil Characters, but in recent sets, 6 is a practical minimum for a competitive deck, even offensive heavy. As with Heroes, you should always have at least as many ECs as EEs, and unless you are building a defensive heavy deck, you should also have fewer (or the same number) of ECs than Heroes.

3-8 Evil Enhancements--For EEs, I'd suggest staying in the 4-6 range, again unless you are building defensive heavy.

DAEs, or dual-enhancements (the good/evil ones from the last set) will typically count as one of the other two types, and it may depend on what you will most often use it for.

If I were to build a 50 card deck, it would likely include:

8 Lost Souls
2 Sites
4 Artifacts/Covenants/Curses
7 Dominants
2 Fortresses
9 Heroes
7 GEs
6 ECs
5 EEs
Press 1 for more options.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Card Type Ratios in a Deck
« Reply #3 on: July 31, 2013, 02:43:56 PM »
+2
Some people go with the easier to remember "Rule of 7's" for a deck of 50 cards.
7 - LSs
7 - Dominants
7 - GCs
7 - GEs
7 - ECs
7 - EEs
7 - sites/forts/arts
1 - extra flex card

But the "other" Prof's more detailed list is probably a better idea for more advanced players.

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: Card Type Ratios in a Deck
« Reply #4 on: July 31, 2013, 05:42:04 PM »
+1
I think being heavy on heroes is good. I generally use 10-12 in T1.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal