Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Topic started by: crustpope on March 29, 2011, 04:21:54 PM
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Prophets and priests is what I used last year and that is still strong but I was wanting to switch it up
any ideas on how feasable musicians and nt ladies is?
I dont want to do disciples because EVERYONE will be playign disciples and I am planning on playing a defense against disciples.
any other ideas that look good?
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Issue One: It's t1.
Issue Two: It's multi.
:P.
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Try the Meme deck: Buckler, Eleazars Sword, Hur, Journey to Sweeden.
Incidentally, could someone please tell me what Journey to Sweeden is?
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Prophets and priests is what I used last year and that is still strong but I was wanting to switch it up
any ideas on how feasable musicians and nt ladies is?
I dont want to do disciples because EVERYONE will be playign disciples and I am planning on playing a defense against disciples.
any other ideas that look good?
Do you really think disciples will work well enough in multi player?
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While they take time to set up, they can also be pretty fast if done right.
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Incidentally, could someone please tell me what Journey to Sweeden is?
It's a card created by MJB that converts Hur to Hymn.
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I'm no T1 Multi player, but I'm guessing Disciples would be too slow. Stick with TGT/Musicians.
Old School Speed is still the best way to go, IMO.
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While they take time to set up, they can also be pretty fast if done right.
Disciples are systemically opposed to goal of multiplayer in most cases.
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While they take time to set up, they can also be pretty fast if done right.
Disciples are systemically opposed to goal of multiplayer in most cases.
I've had pretty good luck with them so far. Your mileage may vary.
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While they take time to set up, they can also be pretty fast if done right.
Disciples are systemically opposed to goal of multiplayer in most cases.
I've had pretty good luck with them so far. Your mileage may vary.
The strength of disciples is having lots of disciples in play, which is typically opposed to making a RA every turn, which is typically the best way to play in multi. I don't see them doing well in big tournaments. Thad might be popular, but against 3 Writs and CoMs, he's useless.
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Incidentally, could someone please tell me what Journey to Sweeden is?
It's a card created by MJB that converts Hur to Hymn.
Hahahahahahahahaha. I love that description, except that it is backward. J2S would convert a Hymn to a Hur.
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Ok so maybe disciples wont be popular, but I bet disciples and garden tomb will be.
also, other than heritics, what defense would you all suggest?
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Just play speed :P
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yeahhhh. I have before and it has worked out well. I am just looking for alternatives this year..
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Well you know typically speaking for type 1 multi, speed/search cards usually win. Make sure to incorporate an offense that can search for your main dominants, silver can now do this, a silver white or silver green deck could be nice. Pair silver with some Provisions/shuffle/search and you have a quick, hard hitting, strong deck. Throw in a fast small and effective defense, heretics don't draw, so Pharisees, or maybe a splash? If your offense is somewhat fast then you want your defense to be somewhat fast too, IMO. If your offense is very fast, then your defense can just be small and strong. Silver/green or white with a splash for set aside draw cards could be effective. Couple ideas right you can digest.
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the problem is that Nazzy shuts all that down and the likelihood that nazzy comes out int he first few rounds of a four person multi game is very good so you have to either figure out how to constantly negate nazzy or negate and discard it quickly....which is why I have been leaning toward musicians, but they dont have a lot of powerful enhancements...sooo...yeah...
prophets and priests look like it is just too strong to go against...
What about angels? have angels gotten strong enough with the latest additions?
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Angels/blue. Never play angels alone. At least have Jacob and Jephthah.
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Angels/Green. Blue is weak, especially in multi.
I still say Old School Speed is the best right now.
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Yeah angels/prophets is strong, but you're right about Nazareth. I never like having "wasted" spots in my deck, and a search card pr 2 with Nazzy's running rampant is definitely wasted space.
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I dunno. I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards. If it is nazzy and CP you are screwed.
either way, I just built a deck that goes crazy with the draw/search sooo perhaps I should but some site stealers in there too lol
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If there's only one Nazareth in play at a time, you could use the three Teal/Green guys with Benedictus and Habakkuk Stand's Watch.
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Green has two search cards: Search (that hurts a bit), and Hidden Treasures (also unneeded, especially in multi, play first wins anyway).
Green has four shuffle cards: Two Bears (still wins a battle), ANB (haha?), Habbakuk Stands Watch (that hurts a bit, but not entirely needed), and Plague of Frogs (not affected by Nazzy).
Nazzy doesn't hurt THAT much in multi.
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I dunno. I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards. If it is nazzy and CP you are screwed.
There's no point in stealing Nazareth. It protects all decks from search, not just opponents'.
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I dunno. I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards. If it is nazzy and CP you are screwed.
There's no point in stealing Nazareth. It protects all decks from search, not just opponents'.
If you steal Nazareth, you can push it into battle so your offense can search while cutting everyone else out.
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I dunno. I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards. If it is nazzy and CP you are screwed.
There's no point in stealing Nazareth. It protects all decks from search, not just opponents'.
If you steal Nazareth, you can push it into battle so your offense can search while cutting everyone else out.
And if you have more than one, just push them all into battle. ;)
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If you steal Nazareth, you can push it into battle so your offense can search while cutting everyone else out.
Bingo. I was wondering if anyone else realized that....
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I dunno. I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards. If it is nazzy and CP you are screwed.
There's no point in stealing Nazareth. It protects all decks from search, not just opponents'.
If you steal Nazareth, you can push it into battle so your offense can search while cutting everyone else out.
And if you have more than one, just push them all into battle. ;)
Because you never know when you are going to need multiple ways to access an opponent's non-existent site. ;)
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just better make sure your defense dont search- like Nebby, Am Slave, UN, Outpost, or even shuffle on defense
Nazareth (Di)
Type: Site • Brigade: Green • Ability: None • Class: None • Special Ability: Protect cards in your territory and hand from shuffle by an opponent. Protect all decks from search abilities. • Identifiers: Jew • Verse: Matthew 13:57 • Availability: Disciples booster packs ()
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just better make sure your defense dont search- like Nebby, Am Slave, UN, Outpost, or even shuffle on defense
Nazareth (Di)
Type: Site • Brigade: Green • Ability: None • Class: None • Special Ability: Protect cards in your territory and hand from shuffle by an opponent. Protect all decks from search abilities. • Identifiers: Jew • Verse: Matthew 13:57 • Availability: Disciples booster packs ()
Funny you should mention that. I play most of my defense while on offense. ;)
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explain please
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explain please
Let's just say there is a certain thread that is devoted to mocking a specific card that would be a good card for my opponents to have. ;)
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The entire March Madness?
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STAMP is trying to get folks to eat up valuable deck space with the pot.
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STAMP is trying to get folks to eat up valuable deck space with the pot.
:rollin: for various reasons