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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Topic started by: crustpope on March 29, 2011, 04:21:54 PM

Title: anyone have any good ideas for type 1 multi?
Post by: crustpope on March 29, 2011, 04:21:54 PM
Prophets and priests is what I used last year and that is still strong but I was wanting to switch it up

any ideas on how feasable musicians and nt ladies is?

I dont want to do disciples because EVERYONE will be playign disciples and I am planning on playing a defense against disciples.

any other ideas that look good?
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Rawrlolsauce! on March 29, 2011, 04:24:56 PM
Issue One: It's t1.
Issue Two: It's multi.

:P.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: SomeKittens on March 29, 2011, 04:42:58 PM
Try the Meme deck: Buckler, Eleazars Sword, Hur, Journey to Sweeden.

Incidentally, could someone please tell me what Journey to Sweeden is?
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Alex_Olijar on March 29, 2011, 07:02:58 PM
Prophets and priests is what I used last year and that is still strong but I was wanting to switch it up

any ideas on how feasable musicians and nt ladies is?

I dont want to do disciples because EVERYONE will be playign disciples and I am planning on playing a defense against disciples.

any other ideas that look good?

Do you really think disciples will work well enough in multi player?
Title: Re: anyone have any good ideas for type 1 multi?
Post by: SomeKittens on March 29, 2011, 07:08:14 PM
While they take time to set up, they can also be pretty fast if done right.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Rawrlolsauce! on March 29, 2011, 07:09:07 PM
Incidentally, could someone please tell me what Journey to Sweeden is?
It's a card created by MJB that converts Hur to Hymn.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Warrior_Monk on March 29, 2011, 07:10:10 PM
I'm no T1 Multi player, but I'm guessing Disciples would be too slow. Stick with TGT/Musicians.

Old School Speed is still the best way to go, IMO.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Alex_Olijar on March 29, 2011, 07:10:38 PM
While they take time to set up, they can also be pretty fast if done right.

Disciples are systemically opposed to goal of multiplayer in most cases.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: SomeKittens on March 29, 2011, 07:15:54 PM
While they take time to set up, they can also be pretty fast if done right.

Disciples are systemically opposed to goal of multiplayer in most cases.
I've had pretty good luck with them so far.  Your mileage may vary.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Alex_Olijar on March 29, 2011, 07:29:36 PM
While they take time to set up, they can also be pretty fast if done right.

Disciples are systemically opposed to goal of multiplayer in most cases.
I've had pretty good luck with them so far.  Your mileage may vary.

The strength of disciples is having lots of disciples in play, which is typically opposed to making a RA every turn, which is typically the best way to play in multi. I don't see them doing well in big tournaments. Thad might be popular, but against 3 Writs and CoMs, he's useless.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: EmJayBee83 on March 29, 2011, 09:13:47 PM
Incidentally, could someone please tell me what Journey to Sweeden is?
It's a card created by MJB that converts Hur to Hymn.
Hahahahahahahahaha.  I love that description, except that it is backward.  J2S would convert a Hymn to a Hur.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: crustpope on March 29, 2011, 11:05:18 PM
Ok so maybe disciples wont be popular, but I bet disciples and garden tomb will be. 

also, other than heritics, what defense would you all suggest?
Title: Re: anyone have any good ideas for type 1 multi?
Post by: JSB23 on March 29, 2011, 11:17:41 PM
Just play speed  :P
Title: Re: anyone have any good ideas for type 1 multi?
Post by: crustpope on March 29, 2011, 11:20:36 PM
yeahhhh.  I have before and it has worked out well.  I am just looking for alternatives this year..
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Mr.Hiatus on March 29, 2011, 11:32:45 PM
Well you know typically speaking for type 1 multi, speed/search cards usually win. Make sure to incorporate an offense that can search for your main dominants, silver can now do this, a silver white or silver green deck could be nice. Pair silver with some Provisions/shuffle/search and you have a quick, hard hitting, strong deck. Throw in a fast small and effective defense, heretics don't draw, so Pharisees, or maybe a splash? If your offense is somewhat fast then you want your defense to be somewhat fast too, IMO. If your offense is very fast, then your defense can just be small and strong. Silver/green or white with a splash for set aside draw cards could be effective. Couple ideas right  you can digest.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: crustpope on March 29, 2011, 11:40:26 PM
the problem is that Nazzy shuts all that down and the likelihood that nazzy comes out int he first few rounds of a four person multi game is very good so you have to either figure out how to constantly negate nazzy or negate and discard it quickly....which is why I have been leaning toward musicians, but they dont have a lot of powerful enhancements...sooo...yeah...

prophets and priests look like it is just too strong to go against...

What about angels?  have angels gotten strong enough with the latest additions?
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Red on March 29, 2011, 11:42:15 PM
Angels/blue. Never play angels alone. At least have Jacob and Jephthah.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Warrior_Monk on March 29, 2011, 11:51:31 PM
Angels/Green. Blue is weak, especially in multi.

I still say Old School Speed is the best right now.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Mr.Hiatus on March 29, 2011, 11:52:32 PM
Yeah angels/prophets is strong, but you're right about Nazareth. I never like having "wasted" spots in my deck, and a search card pr 2 with Nazzy's running rampant is definitely wasted space.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: crustpope on March 30, 2011, 01:01:32 AM
I dunno.  I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards.  If it is nazzy and CP  you are screwed.

either way, I just built a deck that goes crazy with the draw/search sooo perhaps I should but some site stealers in there too lol
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Noah on March 30, 2011, 12:53:46 PM
If there's only one Nazareth in play at a time, you could use the three Teal/Green guys with Benedictus and Habakkuk Stand's Watch.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Warrior_Monk on March 30, 2011, 01:08:45 PM
Green has two search cards: Search (that hurts a bit), and Hidden Treasures (also unneeded, especially in multi, play first wins anyway).
Green has four shuffle cards: Two Bears (still wins a battle), ANB (haha?), Habbakuk Stands Watch (that hurts a bit, but not entirely needed), and Plague of Frogs (not affected by Nazzy).

Nazzy doesn't hurt THAT much in multi.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: Josh on March 30, 2011, 01:10:31 PM
I dunno.  I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards.  If it is nazzy and CP  you are screwed.
There's no point in stealing Nazareth.  It protects all decks from search, not just opponents'.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: EmJayBee83 on March 30, 2011, 02:22:43 PM
I dunno.  I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards.  If it is nazzy and CP  you are screwed.
There's no point in stealing Nazareth.  It protects all decks from search, not just opponents'.
If you steal Nazareth, you can push it into battle so your offense can search while cutting everyone else out.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: STAMP on March 30, 2011, 02:35:05 PM
I dunno.  I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards.  If it is nazzy and CP  you are screwed.
There's no point in stealing Nazareth.  It protects all decks from search, not just opponents'.
If you steal Nazareth, you can push it into battle so your offense can search while cutting everyone else out.

And if you have more than one, just push them all into battle.  ;)
Title: Re: anyone have any good ideas for type 1 multi?
Post by: crustpope on March 30, 2011, 03:30:37 PM
If you steal Nazareth, you can push it into battle so your offense can search while cutting everyone else out.

Bingo.  I was wondering if anyone else realized that....
Title: Re: anyone have any good ideas for type 1 multi?
Post by: EmJayBee83 on March 31, 2011, 07:53:47 AM
I dunno.  I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards.  If it is nazzy and CP  you are screwed.
There's no point in stealing Nazareth.  It protects all decks from search, not just opponents'.
If you steal Nazareth, you can push it into battle so your offense can search while cutting everyone else out.
And if you have more than one, just push them all into battle.  ;)
Because you never know when you are going to need multiple ways to access an opponent's non-existent site.  ;)
Title: Re: anyone have any good ideas for type 1 multi?
Post by: RTSmaniac on April 06, 2011, 01:01:48 AM
just better make sure your defense dont search- like Nebby, Am Slave, UN, Outpost, or even shuffle on defense

Nazareth (Di)
Type: Site • Brigade: Green • Ability: None • Class: None • Special Ability: Protect cards in your territory and hand from shuffle by an opponent. Protect all decks from search abilities. • Identifiers: Jew • Verse: Matthew 13:57 • Availability: Disciples booster packs ()

Title: Re: anyone have any good ideas for type 1 multi?
Post by: STAMP on April 06, 2011, 11:26:27 AM
just better make sure your defense dont search- like Nebby, Am Slave, UN, Outpost, or even shuffle on defense

Nazareth (Di)
Type: Site • Brigade: Green • Ability: None • Class: None • Special Ability: Protect cards in your territory and hand from shuffle by an opponent. Protect all decks from search abilities. • Identifiers: Jew • Verse: Matthew 13:57 • Availability: Disciples booster packs ()



Funny you should mention that.  I play most of my defense while on offense.  ;)
Title: Re: anyone have any good ideas for type 1 multi?
Post by: RTSmaniac on April 06, 2011, 12:48:58 PM
explain please
Title: Re: anyone have any good ideas for type 1 multi?
Post by: STAMP on April 06, 2011, 02:00:59 PM
explain please

Let's just say there is a certain thread that is devoted to mocking a specific card that would be a good card for my opponents to have.  ;)
Title: Re: anyone have any good ideas for type 1 multi?
Post by: SomeKittens on April 06, 2011, 02:09:30 PM
The entire March Madness?
Title: Re: anyone have any good ideas for type 1 multi?
Post by: EmJayBee83 on April 07, 2011, 01:51:36 AM
STAMP is trying to get folks to eat up valuable deck space with the pot.
Title: Re: anyone have any good ideas for type 1 multi?
Post by: STAMP on April 07, 2011, 12:04:31 PM
STAMP is trying to get folks to eat up valuable deck space with the pot.

:rollin: for various reasons
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