Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Complete Decks => Topic started by: Mr.Hiatus on December 14, 2009, 02:50:08 PM
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14 lost souls
Dragonraid
New Jerusalem
The Ends of The Earth x2
Holy Grail
Ark of the Covenant
Three Nails x2
Unholy Writ x3
Samaritan Water Jar x3
Jephthah
Mary the Mother of James x2
Salome x3
Martha x2
The Woman at the Well x2
Good Samaritan x2
The Thankful Leper x2
Zaccheus x2
The Generous Widow x2
I Am Justice
I Am Healing
Repentance and Restitution x3
Meeting the Messiah x5
Wall of Protection
House in Bethany
The Garden Tomb x2
SoG
NJ
GoYS
AoTL
The defense was crimson but I am changing it to something else but I am not sure what to change it to yet.
Point of the deck is to get out TGT fast and convert their EC's in territory then attack with TGT. Pretty simple yet it is fast and very sturdy. Yeah demons might slow it down but my 3 Nails should work against them and I think they will be putting down Seven Sons and I will convert them.
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Why not just make a 50 card TGT deck?
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You should throw in Ahimaaz too to help with I am Patience
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Where's 'The Magi' to search out your Samaritan Water Jars? There's nothing worse than having 3 SWJ's dropped on you in the first 3-4 turns of the game.
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Why not just make a 50 card TGT deck?
This is a T2 deck polarius i figured that out.
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Ah, I didn't realize that. I just saw 14 Souls and a lot of x2. Usually T2 decklists are like
14 LS
Blah blah x5
Yadda yadda x5
This x5
That x5
The other x5
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Also, it seems like Susanna wouldn't be a half-bad idea, to get you to important cards quicker.
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Yeah Pol Tyler is like T2 only.
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Where's 'The Magi' to search out your Samaritan Water Jars? There's nothing worse than having 3 SWJ's dropped on you in the first 3-4 turns of the game.
I was gonna do John and The Magi and ET with reach/AoC but went all gold with 100 cards instead. It does draw and I usually get out SWJ on opening hand or turn behind it. If it did not draw and was not 100 cards purple would be in there. Heck I might do it still but this is the version I like so far. And I just like the majority gold so far if I did Susanna I would do "He is Risen" and then the deck gets bigger.
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Ok, yeah, I guess I can see the logic there, I've got a similar deck which I did work the purple into.
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14 lost souls
Dragonraid
New Jerusalem
The Ends of The Earth x2
Holy Grail
Ark of the Covenant
Three Nails x2
Unholy Writ x3
Samaritan Water Jar x3
Jephthah
Mary the Mother of James x2
Salome x3
Martha x2
The Woman at the Well x2
Good Samaritan x2
The Thankful Leper x2
Zaccheus x2
The Generous Widow x2
I Am Justice
I Am Healing
Repentance and Restitution x3
Meeting the Messiah x5
Wall of Protection
House in Bethany
The Garden Tomb x2
SoG
NJ
GoYS
AoTL
The defense was crimson but I am changing it to something else but I am not sure what to change it to yet.
Point of the deck is to get out TGT fast and convert their EC's in territory then attack with TGT. Pretty simple yet it is fast and very sturdy. Yeah demons might slow it down but my 3 Nails should work against them and I think they will be putting down Seven Sons and I will convert them.
UGH, You have fallen too, to TGT!!!So So SO SAD
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I make a deck every few day, each one having a different strategy on offense.
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Cool deck idea. I must say that Susanna splash with He is Risenx5 might be very effective... when you really pile on the NT females He is Risen becomes extremely powerful. Also, there is no protection fort against set aside.
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Yeah Susanna and He Is Risen times however many might be a nice addition, but it's 100 cards. It set asides your guys and attacks really quick so adding in the extra white would mean adding in the extra defense making it well over 105 let alone 100.
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Well you already have 5 white heroes. You could only need about 2 Susanna and He is Risen would be a nice addition... it might already be worth considering.
Take Out:
Salomex1 (You already have enough searching for TGT)
Zacheusx2 (You'll see why in the addition part)
I am Healing
Wall of Protection (I just never find use for this...)
I am Justice (I see the strategy here but I think it's just gonna slow you down too much)
Meeting the Messiah (four is enough I think, and lots of protection forts protect against conversion)
Repentence and Restitution (2 will be enough, overall He is Risen is a better battle winner for this deck)
Put In:
Susannax2
Joseph of Arimatheax2 (I think this would help out the white and still search for TGT)
He Is Risenx4
Well those are my comments. Take them or leave them. Or ask questions about them. ;)
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Wall of Protection (I just never find use for this...)
I don't know if I'll ever actually use a TGT deck, but there is absolutely no way that I would use one without WoP. All they need is someone who can band to either Mary or Salome, and their offense becomes your offense.
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i think maybe the best tech is just to splash the tgt ladies yourself, and use them off your opponents tgt.
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i think maybe the best tech is just to splash the tgt ladies yourself, and use them off your opponents tgt.
I agree. Tim Maly did that very thing at our Regionals last year, and beat all of his TGT-playing opponents (or maybe he lost one--I can't remember). However, banding characters are useful for many things, and are widely used. I just wouldn't want the extra possibility of them banding to my TGTers available, not to mention Wall stops them from using my defenders.
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I look forward to Peter and John being in the same Brigade, possibly the same Brigade as Joanna.
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I look forward to Peter and John being in the same Brigade, possibly the same Brigade as Joanna.
Except Peter's ability will most likely be a counter to one of the current best ways to get around TGT, given what Jesus told him...I'm really hoping that using TGT becomes a strategy in the next set, not a 10 card offense.
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I'm really hoping that using TGT becomes a strategy in the next set, not a 10 card offense.
True that! I would like to see TGT "punished" (for lack of a better word) enough that you have to whole-heartedly play it and not just splash it in for effect. Of course, your never going to be able to get rid of the splasing, but at least a way to limit it's power without using an entire brigade to back it up!