Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Complete Decks => Topic started by: Warrior_Monk on August 15, 2012, 10:39:20 AM
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I originally thought RDT would post it, since he placed, but it's been a couple days, so he's either still working on a game-by-game summery, or isn't going to post it. There's been a lot of talk about The Deck, so I thought I'd post my version so we could actually have something to refer to. The 51 card version had Birth Foretold in it.
Cards in deck: 50
Lost Souls: 8
Lost Soul (*/4)
Lost Soul (anti-burial)
Lost Soul (Female Only)
Lost Soul (hopper)
Lost Soul (N.T. only)
Lost Soul (revealer)
Lost Soul (Thorns)
Lost Soul (Wanderer)
Lamb Dominants: 5
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
New Jerusalem
Son of God
Grim Reaper Dominants: 2
Falling Away
Mayhem
Fortresses: 1
Obadiah's Caves
Artifacts: 3
Darius' Decree
Samaritan Water Jar
Urim and Thummim
White Covenant Cards: 1
Captured Ark (Crimson)
Multi-Color Heroes: 4
Aaron (Green/Teal)
Abiathar (Teal)
Daniel (Green/White)
Samuel (Gold/Green)
Silver Heroes: 4
Captain of the Host
Michael
Seraph
The Angel Under the Oak
Gold Heroes: 3
Moses
Simeon
The Woman at the Well
Green Heroes: 2
David
Isaiah
Blue Heroes: 1
Jacob
Multi-Color Hero Enhancements: 6
First Fruits
Isaiah's Call (Green/Silver)
Live Coal (Green/Silver)
Pentecost
Wheel Within a Wheel (Green/Silver)
Zadok Anoints Solomon (Teal)
Silver Hero Enhancements: 1
Striking Herod
Gold Hero Enhancements: 1
Samuel's Edict
Green Hero Enhancements: 1
Two Bears
Gray Evil Characters: 2
Emperor Vitellius
Sabbath Breaker
Brown Evil Characters: 2
King Saul
Uzzah
Gold Evil Characters: 1
Pharaoh's Cupbearer
Gray Evil Enhancements: 1
Balaam's Disobedience
Brown Evil Enhancements: 1
Haman's Plot
The main uniqueness in this version is the use of Thorns lost soul, whereas other variations used Hormah, Liner, and Burial to help bolster the really bad defense.
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I like it, the offense is well put together. No writ? That might have helped a bit.
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Or slowed you down one card to hurt a bit
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Banding and capture protection are too rampant. I needed another artifact and considered Writ, but ended up with Darius' Decree.
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I didn't find capture protection too much of a problem to be honest. Did you find yourself using DD alot?
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I didn't find capture protection too much of a problem to be honest. Did you find yourself using DD alot?
LOL, no. I used it once (probably won me the game) and stalled with it for awhile. It was primarily just in there for Uzzah fodder though.
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Ok, I feel you. How was your record at Nats? Whose minor two or three changes between you and prolijar proved to be better?
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Ok, I feel you. How was your record at Nats? Whose minor two or three changes between you and prolijar proved to be better?
I went 6-4 with every one of my losses being 4-5--none of which did I get to play both SoG and NJ. I felt that Thorns was an awesome add, and it trolled a Just a Hireling and a Suicidal Swine Stampede (almost got a DoU played while it was out too), as well as stopped a few Hormahs.
Olijar likes his Abednego.
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Oh, that seems pretty legit if you lost all your games 4-5 and didn't get to play SoG NJ. The thorns soul would have trolled my deck; I got both horman and Just a Hireling XD
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Ok, I feel you. How was your record at Nats? Whose minor two or three changes between you and prolijar proved to be better?
I went 6-4 with every one of my losses being 4-5--none of which did I get to play both SoG and NJ. I felt that Thorns was an awesome add, and it trolled a Just a Hireling and a Suicidal Swine Stampede (almost got a DoU played while it was out too), as well as stopped a few Hormahs.
Olijar likes his Abednego.
Do you think the issue was it wasn't fast enough then, or were there other issues there?
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I would probably say it wasn't fast enough. Looking at the deck again, it's fast, but not blazing fast.
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Ok, I feel you. How was your record at Nats? Whose minor two or three changes between you and prolijar proved to be better?
I went 6-4 with every one of my losses being 4-5--none of which did I get to play both SoG and NJ. I felt that Thorns was an awesome add, and it trolled a Just a Hireling and a Suicidal Swine Stampede (almost got a DoU played while it was out too), as well as stopped a few Hormahs.
Olijar likes his Abednego.
Do you think the issue was it wasn't fast enough then, or were there other issues there?
Well, I was first turn confusion'd twice. Draw screwed once (3 cards left in the deck), and well, against Pol there really wasn't anything I could do. A timely Mayhem ensured his victory, but I guess you could say it wasn't fast enough against him.
I would probably say it wasn't fast enough. Looking at the deck again, it's fast, but not blazing fast.
It's speed comes primarily from searching. You can get whatever heroes you need out with Zadok, Call, Wheel, AutO, etc. And then start drawing like crazy without fear of RBD because of Live Coal and Captured Ark. It's really quite fast.
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You're right. Getting first turn confusion'd will always screw things up. I can understand that.
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You shouldn't count your game against me as a loss in my opinion, everything that happened in that game was crazy.
I would put Gabriel in over Michael, because the only thing you are getting over Gabe with Michael is a CBN striking Herod (well yes and 2 offense, but with as big a band as you use with those 2, I don't think it should be necessary), while you can get rid of their plot with Gabriel.
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Live Coal is CBN on Michael as well.
You have no idea how usefull that card is.
I originally thought RDT would post it, since he placed, but it's been a couple days, so he's either still working on a game-by-game summery, or isn't going to post it. There's been a lot of talk about The Deck, so I thought I'd post my version so we could actually have something to refer to. The 51 card version had Birth Foretold in it.
Don't worry - James and I are working together to decide exactly how we want to post our TEAMS decks, and T12P decks - Needless to say they will have a lot of game-play analysis, as well as deck-building choices - Including a discussion on why what you have posted above, and what everyone is referring too as 'The Deck', isn't actually what James and I played. The main difference being that James and I were playing what we call AutO^2 decks - While everyone else who played 'The Deck' was playing a Samuel variant that looked similar to James' and my deck.
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Live Coal is CBN on Michael as well.
You have no idea how usefull that card is.
I do know how useful it is, I played the deck as well you know.
I still think against other speed decks that Gabe would be better (since you aren't going to have much that you are able to interrupt anyway, leaving Live Coal more for something like RBD), but I will grant you when you go against an actual defense, Michael is better.
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I think Mike is probably better mostly due to CBN Live Coal (that's incredibly useful against real defenses - I understand the Seraph w/ Live Coal add btw John). Mike also can troll solo RA with Striking Herod - invaluable against a deck with defense if you know they don't have Martyr, which you probably do, seeing that UT in the deck.
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I originally thought RDT would post it, since he placed, but it's been a couple days, so he's either still working on a game-by-game summery, or isn't going to post it. There's been a lot of talk about The Deck, so I thought I'd post my version so we could actually have something to refer to. The 51 card version had Birth Foretold in it.
Don't worry - James and I are working together to decide exactly how we want to post our TEAMS decks, and T12P decks - Needless to say they will have a lot of game-play analysis, as well as deck-building choices - Including a discussion on why what you have posted above, and what everyone is referring too as 'The Deck', isn't actually what James and I played. The main difference being that James and I were playing what we call AutO^2 decks - While everyone else who played 'The Deck' was playing a Samuel variant that looked similar to James' and my deck.
I rescued with Samuel ~three times at nats. They may have Samuel in it, but it is by no means a Samuel deck. The vast majority of rescues were Jacob/Simeon to AutO --> Moses in the early game, and finally the big Daniel band late game. It's still built around the same concept and will probably be less than 10 cards different.
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I originally thought RDT would post it, since he placed, but it's been a couple days, so he's either still working on a game-by-game summery, or isn't going to post it. There's been a lot of talk about The Deck, so I thought I'd post my version so we could actually have something to refer to. The 51 card version had Birth Foretold in it.
Don't worry - James and I are working together to decide exactly how we want to post our TEAMS decks, and T12P decks - Needless to say they will have a lot of game-play analysis, as well as deck-building choices - Including a discussion on why what you have posted above, and what everyone is referring too as 'The Deck', isn't actually what James and I played. The main difference being that James and I were playing what we call AutO^2 decks - While everyone else who played 'The Deck' was playing a Samuel variant that looked similar to James' and my deck.
I rescued with Samuel ~three times at nats. They may have Samuel in it, but it is by no means a Samuel deck. The vast majority of rescues were Jacob/Simeon to AutO --> Moses in the early game, and finally the big Daniel band late game. It's still built around the same concept and will probably be less than 10 cards different.
After having played the deck, I agree with John that Samuel actually hurts the deck - he takes up 3-5 card slots and adds next to nothing to the deck because I virtually always want to rescue with someone else.
Another issue with this deck I realized after the fact is that we should have been running Seraph AND Seraph with a Live Coal - the search function of Seraph with a Live Coal is awesome to get out that Isaiah and/or Live Coal.
The most problematic issue however probably concerns the defense - as in there isn't one. In retrospect, I 100% believe I should have ran a 56 card version with more substantial defense. The offense will break through, but I had so many issues with not being able to wait out bad draws and soul drought.
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I originally thought RDT would post it, since he placed, but it's been a couple days, so he's either still working on a game-by-game summery, or isn't going to post it. There's been a lot of talk about The Deck, so I thought I'd post my version so we could actually have something to refer to. The 51 card version had Birth Foretold in it.
Don't worry - James and I are working together to decide exactly how we want to post our TEAMS decks, and T12P decks - Needless to say they will have a lot of game-play analysis, as well as deck-building choices - Including a discussion on why what you have posted above, and what everyone is referring too as 'The Deck', isn't actually what James and I played. The main difference being that James and I were playing what we call AutO^2 decks - While everyone else who played 'The Deck' was playing a Samuel variant that looked similar to James' and my deck.
I rescued with Samuel ~three times at nats. They may have Samuel in it, but it is by no means a Samuel deck. The vast majority of rescues were Jacob/Simeon to AutO --> Moses in the early game, and finally the big Daniel band late game. It's still built around the same concept and will probably be less than 10 cards different.
Samuel + Something, or 2 somethings to search for, plus potentially Sam's Edict is still 3-4, possibly more cards that are simply inefficient in the context of what the deck is attempting to accomplish.
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This is a frivolous semantics argument. Samuel may indeed hurt the deck. I've been saying it'd be the first cards I'd drop, I just never got around to trying it out before nats, so I left them in. To draw a line between the two because of Samuel seems silly to me. Same concept, but whatever.
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This is a frivolous semantics argument. Samuel may indeed hurt the deck. I've been saying it'd be the first cards I'd drop, I just never got around to trying it out before nats, so I left them in. To draw a line between the two because of Samuel seems silly to me. Same concept, but whatever.
I definitely agree here - it's the same deck pretty much.
Did you ever think about adding Consuming Fire?
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so this is "The Deck".
after looking it over, it looks VERY weak. how in the WORLD did this deck ever win nationals? i see very few battle winners and this deck seems like a piece of cake to tear apart in game
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so this is "The Deck".
after looking it over, it looks VERY weak. how in the WORLD did this deck ever win nationals? i see very few battle winners and this deck seems like a piece of cake to tear apart in game
This deck didn't win Nats. This one did:
http://www.cactusgamedesign.com/message_boards/complete-decks/2012-nationals-t1-2p-1st-place-deck/ (http://www.cactusgamedesign.com/message_boards/complete-decks/2012-nationals-t1-2p-1st-place-deck/)
Very many battle winners aren't needed.
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so this is "The Deck".
after looking it over, it looks VERY weak. how in the WORLD did this deck ever win nationals? i see very few battle winners and this deck seems like a piece of cake to tear apart in game
Keeping in mind it didn't win, but took second (among other places), it's very strong, as evidenced by the fact that it took five out of the ten top spots. In won because it works, even though it looks like it shouldn't, which is the beauty of spread offenses.
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so this is "The Deck".
after looking it over, it looks VERY weak. how in the WORLD did this deck ever win nationals? i see very few battle winners and this deck seems like a piece of cake to tear apart in game
Stage 1: There's no way that that is better than standard Sam
Stage 2: I guess I could see how that would work
Stage 3: Well maybe I could give it a test run
Stage 4: This is the best deck ever
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so this is "The Deck".
after looking it over, it looks VERY weak. how in the WORLD did this deck ever win nationals? i see very few battle winners and this deck seems like a piece of cake to tear apart in game
Stage 1: There's no way that that is better than standard Sam
Stage 2: I guess I could see how that would work
Stage 3: Well maybe I could give it a test run
Stage 4: This is the best deck ever
This seriously struck me as so funny I Laughed till it hurt.
Just play an exact copy of this deck online raven then you may want to rescind your comment.
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so this is "The Deck".
after looking it over, it looks VERY weak. how in the WORLD did this deck ever win nationals? i see very few battle winners and this deck seems like a piece of cake to tear apart in game
I couldn't disagree more. If this deck gets a good draw, it could very well be a three turn game against anyone. Battle winners aren't necessarily needed; my deck doesn't have even one. Also, looking at a deck and simply saying it's weak without having played it at all is:
1. Rude, destructive criticism
2. a shallow, unfair assessment. I would definitely revoke your statement about the deck, and about making posts like that in the future.
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so this is "The Deck".
after looking it over, it looks VERY weak. how in the WORLD did this deck ever win nationals? i see very few battle winners and this deck seems like a piece of cake to tear apart in game
I couldn't disagree more. If this deck gets a good draw, it could very well be a three turn game against anyone. Battle winners aren't necessarily needed; my deck doesn't have even one. Also, looking at a deck and simply saying it's weak without having played it at all is:
1. Rude, destructive criticism
2. a shallow, unfair assessment. I would definitely revoke your statement about the deck, and about making posts like that in the future.
SORRY i never meant to be rude, i was only going by what i saw and all the talk at nationals about "The Deck" and actually seeing the list i couldn't see how it would win but i played Red in a game and he taught me the hard way on how The Deck is able to win with very few battle winners and i must say, im intrigued by how it's done and my mind has been changed and i must say ive never seen such an effective deck that didnt need that many battle winners to win a game.
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How does this deck work? I can see it is very fast, and has the ability to out-draw somebody just like that. But is drawing really all it takes to win these days? ???
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How does this deck work? I can see it is very fast, and has the ability to out-draw somebody just like that. But is drawing really all it takes to win these days? ???
Pretty much. Well, and searches.
The Deck practically assures you're going to get one of two key parts to a combo in the first 8 cards. In fact, you'll get several parts of different combos. A lot of times, you'll even draw Simeon + AutO or a similar hard to stop banding chain. If you don't, there's Zadok Anoints, Isaiah's Call, etc. The offense is a powerhouse. You'll easily be able to take the lead, negating their characters, and sometimes their enhancements as well, and when you don't, it's difficult for them to be able to take all of your heroes. Furthermore, you can interrupt most of their stuff. So, Super Band, negate, walk-in/negate FTW. They won't be able to hold you off probably at all, but if they can it'll only be briefly (until you get up Simeon/Jacob/Seraph/Daniel/Michael, etc.)
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How does this deck work? I can see it is very fast, and has the ability to out-draw somebody just like that. But is drawing really all it takes to win these days? ???
Pretty much. Well, and searches.
The Deck practically assures you're going to get one of two key parts to a combo in the first 8 cards. In fact, you'll get several parts of different combos. A lot of times, you'll even draw Simeon + AutO or a similar hard to stop banding chain. If you don't, there's Zadok Anoints, Isaiah's Call, etc. The offense is a powerhouse. You'll easily be able to take the lead, negating their characters, and sometimes their enhancements as well, and when you don't, it's difficult for them to be able to take all of your heroes. Furthermore, you can interrupt most of their stuff. So, Super Band, negate, walk-in/negate FTW. They won't be able to hold you off probably at all, but if they can it'll only be briefly (until you get up Simeon/Jacob/Seraph/Daniel/Michael, etc.)
Why does it seem that Simeon is in this case better then Sam? Last event I was at Sam was top dog?!?! And it seems people like Jacob again? when I last played Jacob was good for very little and not used in the top speed decks!
Wow, the game has changed lately! But this time it is not because of a new set, just a new deck of the old set.
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How does this deck work? I can see it is very fast, and has the ability to out-draw somebody just like that. But is drawing really all it takes to win these days? ???
Pretty much. Well, and searches.
The Deck practically assures you're going to get one of two key parts to a combo in the first 8 cards. In fact, you'll get several parts of different combos. A lot of times, you'll even draw Simeon + AutO or a similar hard to stop banding chain. If you don't, there's Zadok Anoints, Isaiah's Call, etc. The offense is a powerhouse. You'll easily be able to take the lead, negating their characters, and sometimes their enhancements as well, and when you don't, it's difficult for them to be able to take all of your heroes. Furthermore, you can interrupt most of their stuff. So, Super Band, negate, walk-in/negate FTW. They won't be able to hold you off probably at all, but if they can it'll only be briefly (until you get up Simeon/Jacob/Seraph/Daniel/Michael, etc.)
Why does it seem that Simeon is in this case better then Sam? Last event I was at Sam was top dog?!?! And it seems people like Jacob again? when I last played Jacob was good for very little and not used in the top speed decks!
Wow, the game has changed lately! But this time it is not because of a new set, just a new deck of the old set.
Simeon is very good because he can band to any prophet, so you can go him to AUtO to Moses, or him to Daniel to more banding, or him to Isaiah, and so on. He can start a ton of banding chains and they are FBTN or pseudo-FBTN (a lot of times actually better than FBTN). Jacob can band to any silver hero, so he can do AUtO to Moses, or he can band to Seraph to get any of the prophet banding chains going. Also for both of them, your opponent is extremely likely to be playing some prophets and/or Angels in their deck, and you can also do fun things like steal a Sam deck's AUtO and exchange him to your deck, or you can steal their entire Sam banding chain off Simeon if you like.
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How does this deck work? I can see it is very fast, and has the ability to out-draw somebody just like that. But is drawing really all it takes to win these days? ???
Pretty much. Well, and searches.
The Deck practically assures you're going to get one of two key parts to a combo in the first 8 cards. In fact, you'll get several parts of different combos. A lot of times, you'll even draw Simeon + AutO or a similar hard to stop banding chain. If you don't, there's Zadok Anoints, Isaiah's Call, etc. The offense is a powerhouse. You'll easily be able to take the lead, negating their characters, and sometimes their enhancements as well, and when you don't, it's difficult for them to be able to take all of your heroes. Furthermore, you can interrupt most of their stuff. So, Super Band, negate, walk-in/negate FTW. They won't be able to hold you off probably at all, but if they can it'll only be briefly (until you get up Simeon/Jacob/Seraph/Daniel/Michael, etc.)
Why does it seem that Simeon is in this case better then Sam? Last event I was at Sam was top dog?!?! And it seems people like Jacob again? when I last played Jacob was good for very little and not used in the top speed decks!
Wow, the game has changed lately! But this time it is not because of a new set, just a new deck of the old set.
Simeon is very good because he can band to any prophet, so you can go him to AUtO to Moses, or him to Daniel to more banding, or him to Isaiah, and so on. He can start a ton of banding chains and they are FBTN or pseudo-FBTN (a lot of times actually better than FBTN). Jacob can band to any silver hero, so he can do AUtO to Moses, or he can band to Seraph to get any of the prophet banding chains going. Also for both of them, your opponent is extremely likely to be playing some prophets and/or Angels in their deck, and you can also do fun things like steal a Sam deck's AUtO and exchange him to your deck, or you can steal their entire Sam banding chain off Simeon if you like.
I've never thought about steeling my opponent's AUtO :o I should try that. does there AUtO go into your deck and become yours for the rest of the game (assuming your opponent does not do the same thing to you)?
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How does this deck work? I can see it is very fast, and has the ability to out-draw somebody just like that. But is drawing really all it takes to win these days? ???
Pretty much. Well, and searches.
The Deck practically assures you're going to get one of two key parts to a combo in the first 8 cards. In fact, you'll get several parts of different combos. A lot of times, you'll even draw Simeon + AutO or a similar hard to stop banding chain. If you don't, there's Zadok Anoints, Isaiah's Call, etc. The offense is a powerhouse. You'll easily be able to take the lead, negating their characters, and sometimes their enhancements as well, and when you don't, it's difficult for them to be able to take all of your heroes. Furthermore, you can interrupt most of their stuff. So, Super Band, negate, walk-in/negate FTW. They won't be able to hold you off probably at all, but if they can it'll only be briefly (until you get up Simeon/Jacob/Seraph/Daniel/Michael, etc.)
Why does it seem that Simeon is in this case better then Sam? Last event I was at Sam was top dog?!?! And it seems people like Jacob again? when I last played Jacob was good for very little and not used in the top speed decks!
Wow, the game has changed lately! But this time it is not because of a new set, just a new deck of the old set.
Simeon is very good because he can band to any prophet, so you can go him to AUtO to Moses, or him to Daniel to more banding, or him to Isaiah, and so on. He can start a ton of banding chains and they are FBTN or pseudo-FBTN (a lot of times actually better than FBTN). Jacob can band to any silver hero, so he can do AUtO to Moses, or he can band to Seraph to get any of the prophet banding chains going. Also for both of them, your opponent is extremely likely to be playing some prophets and/or Angels in their deck, and you can also do fun things like steal a Sam deck's AUtO and exchange him to your deck, or you can steal their entire Sam banding chain off Simeon if you like.
I've never thought about steeling my opponent's AUtO :o I should try that. does there AUtO go into your deck and become yours for the rest of the game (assuming your opponent does not do the same thing to you)?
No, the AUtO goes to the opponent's deck, because you cannot have opponent's cards in your deck. However it gets more complicated when you exchange the auto with a judge in your territory.
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How does this deck work? I can see it is very fast, and has the ability to out-draw somebody just like that. But is drawing really all it takes to win these days? ???
Pretty much. Well, and searches.
The Deck practically assures you're going to get one of two key parts to a combo in the first 8 cards. In fact, you'll get several parts of different combos. A lot of times, you'll even draw Simeon + AutO or a similar hard to stop banding chain. If you don't, there's Zadok Anoints, Isaiah's Call, etc. The offense is a powerhouse. You'll easily be able to take the lead, negating their characters, and sometimes their enhancements as well, and when you don't, it's difficult for them to be able to take all of your heroes. Furthermore, you can interrupt most of their stuff. So, Super Band, negate, walk-in/negate FTW. They won't be able to hold you off probably at all, but if they can it'll only be briefly (until you get up Simeon/Jacob/Seraph/Daniel/Michael, etc.)
Why does it seem that Simeon is in this case better then Sam? Last event I was at Sam was top dog?!?! And it seems people like Jacob again? when I last played Jacob was good for very little and not used in the top speed decks!
Wow, the game has changed lately! But this time it is not because of a new set, just a new deck of the old set.
Simeon is very good because he can band to any prophet, so you can go him to AUtO to Moses, or him to Daniel to more banding, or him to Isaiah, and so on. He can start a ton of banding chains and they are FBTN or pseudo-FBTN (a lot of times actually better than FBTN). Jacob can band to any silver hero, so he can do AUtO to Moses, or he can band to Seraph to get any of the prophet banding chains going. Also for both of them, your opponent is extremely likely to be playing some prophets and/or Angels in their deck, and you can also do fun things like steal a Sam deck's AUtO and exchange him to your deck, or you can steal their entire Sam banding chain off Simeon if you like.
I've never thought about steeling my opponent's AUtO :o I should try that. does there AUtO go into your deck and become yours for the rest of the game (assuming your opponent does not do the same thing to you)?
No, the AUtO goes to the opponent's deck, because you cannot have opponent's cards in your deck. However it gets more complicated when you exchange the auto with a judge in your territory.
Ooh, what happen then? :o
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As it's ruled now (I think...), then you have a judge in battle instead of AutO, and they have the AutO wherever it was exchanged (i.e. their hand, deck, territory, discard pile). However, since it's akin to Seven Wicked Spirits, it becomes yours if in territory, because cards reset to their natural state in deck/hand/discard.
EDIT: Cool, it is consistant. I'm not totally sure why I was thinking it wouldn't be.
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As it's ruled now (I think...), then you have a judge in battle instead of AutO, and they have the AutO wherever it was exchanged (i.e. their hand, deck, territory, discard pile). However, since it's akin to Seven Wicked Spirits, there's a good argument it should become yours if in territory, because cards reset to their natural state in deck/hand/discard.
It actually does become yours in territory.
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As it's ruled now (I think...), then you have a judge in battle instead of AutO, and they have the AutO wherever it was exchanged (i.e. their hand, deck, territory, discard pile). However, since it's akin to Seven Wicked Spirits, there's a good argument it should become yours if in territory, because cards reset to their natural state in deck/hand/discard.
The Judge would return to the territory AutO cam from, and AutO would remain in your territory. It is exactly the same situation as SWS.