Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Complete Decks => Topic started by: slugfencer on July 21, 2009, 09:29:28 PM
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Here is the aggro (speed) deck I have been using this year for type 2 multi. I only played it in the 2 tourneys I went to this year (NC states and Southeast regionals—to which I made tourney reports about the results), and it won both. I love the deck, and comments by the cards explain the use. Feel free to copy it/make it better! :)
----Steve Kamke
Cards in deck: 105
Lost Souls: 16
Lost Soul (anti-ignore)x2—to help my blocking
Lost Soul (can't be prevented)x2—to help my blocking
Lost Soul (deck discard)x2---something to put in my site and possibly discard a dom or put a lost soul into play
Lost Soul (discarder)x2---to discard spreading mildew off my garden tomb. I never seem to get that to work in play!
Lost Soul (hopper)x2—more LS to rescue.
Lost Soul (revealer)x2---More LS to rescue or put under doms.
Lost Soul (shame)x2---setaside nasty heroes
Lost Soul (Wanderer)x2---exchange and help hero access
Lamb Dominants: 5---all obvious here except harvest time-very useful to get LS in play.
Angel of the Lord
Guardian Of Your Souls
Harvest Time
New Jerusalem
Son of God
Grim Reaper Dominants: 5---all obvious except doubt-but I like to help out opponents block so I can have another chance to rescue.
Burial
Christian Martyr
Destruction of Nehushtan
Doubt
Falling Away
Fortresses: 5
Kingdoms of the Worldx2—to stop CTB and garden tomb
The Garden Tombx3---the best offense in the game right now, in my opinion (at least until counters to it come out in the next set).
Multi-Color Sites: 4---just in case to help with my rescues.
New Jerusalem (site)
Promised Land
The Ends of the Earthx2
Artifacts: 7
Altar of Ahaz x2—stop the doms!
Lampstand of the Sanctuary x2---stop the doms!
The Bronze Laver x3---draw city, USA
Curse Cards: 3
Captured Ark (Crimson)x3---clears out annoying arts.
Multi-Color Heroes: 1
Faithful Servant promo---simply rocks.
White Heroes: 8
Mary the Mother of Jamesx4----the garden girls are brutal—ignoring popular weapon equipped dudes and the banding to stop martyrs. I originally had He is risen’s in here, but never used them! So I took them out.
Salomex4
Blue Heroes: 3
Claudiax3---banding to my NT males for access and stop martyr.
Purple Heroes: 7
Ethiopian Treasurerx3---you know the deal.
Johnx4---stops uzzah and GT hero and plays aoc. Awesome.
Multi-Color Hero Enhancements: 2---more drawing
First Fruits
Pentecost
Purple Hero Enhancements: 10
Authority of Christ promo x5---you know the deal. Clears way for easy GT rescues.
Reach of Desperationx5---more drawing
Pale Green Evil Characters: 4
Women as Snares x4 to stop any annoying EC’s aoc’s cant kill.
Gray Evil Characters: 12
King Pekahiahx3---initiative
Naamanx4---anti FBTN
Sabbath Breakerx5---draw
Brown Evil Characters: 1
Uzzah---just in case I really need to block! LOL
Gray Evil Enhancements: 11
False Peacex5—grab doms.
Namaan's Chariot and Horsesx4---draw and gets initiative
Night Raidx2---stop a rescue or doesn’t but gets another LS in play for me to rescue.
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Hey,
I really like the deck, and have a similar deck I've been considering for Nats. I'm curious how dropping a bunch of AoC's plays out, though... do you have issues with nearly everyone getting free souls? I've been leery about including them in MP, but it seems like they aren't too problematic for you?
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Why you have to have dominants in your hand. Also I have played against this deck in both tournaments that Steve went to and I lost both times. The deal with dropping AOC's is simply a race. Get to 7 before your opponents do, and this offense does just that.
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That is the yummiest deck I've ever seen. Nice one big boy. ;) :-*
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Hey,
I really like the deck, and have a similar deck I've been considering for Nats. I'm curious how dropping a bunch of AoC's plays out, though... do you have issues with nearly everyone getting free souls? I've been leery about including them in MP, but it seems like they aren't too problematic for you?
Thanks! :)
Tyler answered your question here correctly:
Why you have to have dominants in your hand. Also I have played against this deck in both tournaments that Steve went to and I lost both times. The deal with dropping AOC's is simply a race. Get to 7 before your opponents do, and this offense does just that.
Absolutely. I'm not worried about opponents getting LS's since my deck is faster and I should snatch my doms first to end it. If it's a longer game, I lose, but I still rescue alot.
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That is the yummiest deck I've ever seen. Nice one big boy. ;) :-*
:D
See? you can play speed in Type 2! :)
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Yeah, that's totally sweet. :-*
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I also wrote an article for holder's heroes about my 2008 T2 multi Nats winning deck ---"sea monkey of doom" :)
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why 4 namaan's when you only have a couple of Night Raids? just to make the Chariot and False Peace unnegatable? I'd think it'd be easier just to use a few CoM's. 4 seems to be overkill.
I guess he is scary though...
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why 4 namaan's when you only have a couple of Night Raids? just to make the Chariot and False Peace unnegatable? I'd think it'd be easier just to use a few CoM's. 4 seems to be overkill.
I guess he is scary though...
The 4 namaan's are there only to block FBTN. 4 is a high # to likely draw them to counter 5 TSA. That way I can false peace/chariot w/o negation. Night raid is just there to manufacture more LS's. COM is a great card, but I need the art slot for my other arts, so I just used the character to stop FBTN instead.