Author Topic: Isaiah offense/Assyrians  (Read 1519 times)

Offline Mr.Hiatus

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Isaiah offense/Assyrians
« on: February 01, 2012, 09:19:09 PM »
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*Updated*
100 cards
14 ls
I realized I had no way of taking away sites, so I took the sites out, and added more to the offense and defense.
NT/Site Protect/DC and evil Card/Female/1st rnd/Anti burial/BTN

Siegeworks x2
Razor x2

Writ x2
*Hidden Treasures x2

Dragonraid x2
Golgotha x2

Hosea
Nathan
*Anna
Habakkuk
John the Baptist
Joel
*Simeon
Isaiah x2

Attending Angel x2
*Seraph with a Live Coal x2
*Cherubim x2
*Seraph x2

Protection of Jerusalem x2

Isaiah's Call x2
Live Coal x2
Spiritual Warfare x2
*Wheel Within a Wheel x2
Two Bears x3

*Storehouse- Currently in until I find my Obadiah's Cave

SoG, NJ, AotL, Goys
Took out Grapes.

*Crippling Demon x3
The Rabsaris
*Women as Snares
*Prince of this World
The Tartan
*The Rabshekah
ASA x2
Messenger of Satan x2
Assyrian Survivor x3
Panic Demon x3

DoU x4
2k Horses x4
Forgotten History x4
*Destructive Sin X2

*Gates of Hell x2

CM, Burial, FA

Added Crippling Demons for Jacob/RTC tech, as well as Gates of Hell to add in any of my demons, which is always beneficial. Took out some Assyrians because I was pulling too many, and like my 2k horses on ASA. Since I took out KotW for CTB tech, I figured Destructive Sin/Gates could help against that. The orange is really just an anti-meta add. Destructive Sin/Panic Demons should do work on their top hero's, and when I lose a battle, I add in a demon via Gates of Hell, and make you waste more. Assyrian Camp reluctantly came out due to Protection of Jerusalm, and me wanting to target my own Assyrians. 

37/37/26
« Last Edit: February 07, 2012, 02:29:39 AM by Mr.Hiatus »

Offline Professoralstad

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Re: Isaiah offense/Assyrians
« Reply #1 on: February 02, 2012, 03:29:03 PM »
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I wouldn't use King Sargon, King Tiggy or The Tartan, and I would probably use 2x more ASA's and try to fit in an Archer or two. The only way any of those guys get init is with Horses anyway, so you might as well use the extra toughness afforded by ASA, along with the insanely good ability. Plus, King David ignores royalty, and having royalty doesn't do anything for you, so there's no good reason for them.

As for the offense, I'm not sure why you would want any of those other Prophets. Micah and Hosea might be good, but I don't see Joel, JtB, or Habbakuk doing anything. I'd put in a few Seraph/Seraphim/Angel of His Presence to add some drawing capability, and would add Wheel Within a Wheel x2 to get your angels going.

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Offline Mr.Hiatus

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Re: Isaiah offense/Assyrians
« Reply #2 on: February 02, 2012, 05:56:02 PM »
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I switched two Micah and Grapes for Simeon and Anna. King Sargon will stay for Assyrian Camp, but I will take out The Tartan/Tiggy for 2 archers. 1/1 Joel with an ignore/negate to back him up plus battle winners and interrupts are bery good. I didn't want to run just a solely O.T. offense, which is why I have JtB in there. JtB/Habakkuk are versatile cards still, and I like their numbers. I don't want too many angels, then my green becomes the support. If I took out the Prophets for angels, then what would I take out for Wheel Within a Wheel? Also I do not see extra angels for drawing power winning me battles.

TheHobbit13

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Re: Isaiah offense/Assyrians
« Reply #3 on: February 02, 2012, 07:12:10 PM »
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I would take out WoP and a cherub for the wheels, or you could always cut into your sites.

One thing that I notice on defense is your use of pg demons. I assume that is for poj control. If so it might not be a bad idea to fit king jehoiakin in there. Or you could always just go with some magicians and charms if your sites are not doing the trick, I am sure you know that already though.  ;)

Offline Mr.Hiatus

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Re: Isaiah offense/Assyrians
« Reply #4 on: February 02, 2012, 08:57:10 PM »
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The wheels are good to get the angels out quickly, but there are 2 Attending Angels who technically get out Isaiah, and the other 6 Angels come out fast either way, I do not want too many out at the beginning. PG demons are for banding, initiative, and palsy on nasty hero's. They are also a nice twist to the defense, and can catch people off guard. King Jehoiakin would be nice for better initiative, but PG's band, are a 2/8 with Forgotten History, and have a better SA. Also they stall Genesis out nicely. Magic and Charms doesn't flow.

 


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