Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Complete Decks => Topic started by: JDS on April 05, 2013, 03:13:55 AM
-
Fight by Banding: 50 Cards
Lost Soul (Hopper)
Lost Soul (Revealer)
Lost Soul (Exchanger)
Lost Soul (Protector from Burial)
Lost Soul (Site Recurrer)
Lost Soul (Site Sharer)
Lost Soul (1 Round Protector)
Lost Soul (Draw Preventer)
Canaan
Unholy Writ
Wool Fleece
Angel of the Lord
Grapes of Wrath
New Jerusalem
Son of God
Aaron (Disciples)
Moses (8/8)
Simeon (Warrirors)
Gideon
Samson (6/6)
Ehud (XVIII)
Captain of the Host (Warriors)
The Angel Under the Oak
Seraphim (5/4)
Angel with the Secret Name (XXIII)
Jacob (IV)
Tribal Elder
Rachel (XXII)
Claudia
King Amaziah (XXIV)
Wheel within a Wheel (XX)
Samuel's Edict
Birth Foretold
Obedience of Noah (2nd Edition)
Christian Martyr
Destruction of Nehushtan
Mayhem
Raiders' Camp
The Amalekites' Slave
Abimelech (5/3)
Shechem (XXV)
Sisera
King Jehoahaz (5/7)
King Jehoash
Idolaters
Peter's Curse
Go Into Captivity
Gibeonite Curse
Fortify Site (1/5)
Siege
The ultimate banding chain here is Aaron - Tribal Elder - Rachel - Jacob - Seraphim - Claudia - Simeon - Captain of the Host. I don't recommend going all-in though, it's not worth the risk of getting Grapes'd and you'll never need numbers that high.
Some notable combos include giving opponents an EC with Canaan and then, assuming they're not using black, choosing it to block with Ehud. There's a few choose-the-blocker combos that can generate opponents a Lost Soul by forcing them to block with an EC that captures. Plus those capture ECs (Shechem, King Jehoahaz, King Jehoash, Idolaters) all have synergy with Raiders' Camp. Wool Fleece + Siege + Grapes is also fun; it's actually based off a combo with a card that was playtested for the new Tin which will work even better with Siege.
-
So no Falling Away?
-
I took out Grapes for Falling Away, though I'm thinking of going back to Grapes. With that in mind:
- RC is the key to the defense. Without it, there are only 3 blocks available: CM, Go into Captivity, Unholy Writ. Having a way to get it out early seems important - King Hiram, King Solomon, and Zaccheus are the only heroes that will do it (no EC will), though none fit into any of the banding chains. Using one of them would mean a suicide rescue just to get RC, but it's crucial to your defense, so I think it's worth it.
- RC is only usable 4 times (plus any recursions of Shechem): Idolaters/Aaron, King Jehoash/King Amaziah, King Jehoahaz/King Amaziah, and Shechem/female hero. On top of that, those only work if those specific heroes are out when the EC are; I haven't been having much luck in lining those up. I think adding Dungeon of Malchiah will be helpful because it is playable on 4/7 of your EC, has the potential to generate an LS, and can target any hero.
- RC only works if a human EC captures a hero; Canaan, Unholy Writ, and Go Into Captivity don't work. Not sure the artifacts are in there just to stop a rescue or if they're in there to activate/use with RC.
-
Woolfleece+Grapes+seige is a block. Takes three cards but is a block.