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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Complete Decks => Topic started by: crazycars on September 01, 2010, 08:09:28 PM

Title: blue genesesis and magicians
Post by: crazycars on September 01, 2010, 08:09:28 PM
This is my magician deck. This deck has only been played with once in a three lost soul game where my opponent gave me the lost souls
70 cards
9 Generic lost souls
1 Access site
Promised Land

3 Artifacts
Magic Charms
Chariot of Fire
Stone Pillar at Bethel
2 covenants
I Am Creator
I Am Healing
2 Curses
CoM
UN
10 Heroes
Zebulun
Asher
Jacob(FooF)
Dan
Judah
Reuben
Simeon
Levi
Leah(TxP)
Benjamin

10 Hero Enhancements
Numerous as the Stars
Book of Jashar
Benefiting from Troubles
Reuben’s Torn Clothes
Jacob Dream
Abe’s Servant to Ur
Well Reopened(TxP)
Jacob Buries the Foreign gods
Answer to Prayer

Buying Grain

7 Pale Green ECs
Enchanter(TxP)
Damsel with Spirit of Divination(TxP)
Users of Curious Arts(TxP)
Astrologers (TxP)
Wizards
Witch of Endor(Warriors)
Witch of Endor(Prophets)

7 Pale green  EEs
Palsy
Slave Trade
Death of the Unrighteous
Infectious Disease
Forgotten History
Captured by Assyria
Divination(TXP)

5 Evil Gold ECs
Jannes
Users of Curious Arts(Prophets)
Pharaoh’s Magician
Astrologers(Prophets)
Jambres

4 Evil Gold EEs
Rash Oath(TxP)
Enslaved by Egypt
Take as a Slave
Rizpah’s Sackcloth

 3 Gray ECs
Balaam(Prophets)
Laban(F Deck)
Chaldeans(Prophets)

3 Gray EEs
Bearing Bad News
Gold Shield
Namaan’s Chariot and Horses

1 Brown EC
Enchanter(prophets)

1Brown EE
Bad Decision

1Black EC
Damsel with Sprit of Divination
1Black EE
Babel
Title: Re: blue genesesis and magicians
Post by: hi123 on September 02, 2010, 08:11:57 PM
 I will definantly give advie tomarrow morning, because , I use to use magicians and in a tourney type 1-2 player, I came first. And I can definantly give advice, but for now what is UN in your artifacts?
Title: Re: blue genesesis and magicians
Post by: crazycars on September 03, 2010, 08:17:47 AM
UN is Unknown Nation
Title: Re: blue genesesis and magicians
Post by: hi123 on September 03, 2010, 06:26:07 PM
UN is Unknown Nation
Ok, thanks!


I am Still thinking of what this deck needs!-

Out-

~ I am Creator
I am Healing
Unknown Nation.

I will tell you what to add in, but I need to get a list of disciples. ~ When you get your disciples, there will be probably alot of cards you need to add from them! ! ! ~ Just warnin ya!

~ And, how gig is your deck? Before you post whats in it, you should post the deck size!  ;)
Title: Re: blue genesesis and magicians
Post by: crazycars on September 06, 2010, 12:37:28 PM
thank hi123
Title: Re: blue genesesis and magicians
Post by: Red on September 06, 2010, 01:38:23 PM
Unknown nation does NOT need to be taken out. Just sayin.
Title: Re: blue genesesis and magicians
Post by: crazycars on September 09, 2010, 08:49:27 AM
I agree with Red.
Title: Re: blue genesesis and magicians
Post by: Nameless on September 09, 2010, 06:21:29 PM
what does it do every one has one in there decks ???
Title: Re: blue genesesis and magicians
Post by: hi123 on September 10, 2010, 05:50:21 PM
what does it do every one has one in there decks ???
Unknow Nation~~

Type: Gold( evil) - 0/6, Discard this card to search deck for one evil charactar.

~ Tried to simplify the SA  ;)
Title: Re: blue genesesis and magicians
Post by: crazycars on September 23, 2010, 01:33:06 PM
What does OP mean ???
Title: Re: blue genesesis and magicians
Post by: browarod on September 23, 2010, 02:33:33 PM
What does OP mean ???
In what context? If it's in reference to a card, it probably means overpowered.
Title: Re: blue genesesis and magicians
Post by: hi123 on September 23, 2010, 02:37:40 PM
What does OP mean ???
means overpowered.
Yes.
Title: Re: blue genesesis and magicians
Post by: crazycars on September 28, 2010, 02:33:53 PM
Thanks,very helpful ;D
Title: Re: blue genesesis and magicians
Post by: Red on September 28, 2010, 04:24:39 PM
Cut it down.
Title: Re: blue genesesis and magicians
Post by: galadgawyn on September 29, 2010, 05:21:18 PM
First, this deck is illegal.  You cannot have 2 copies of characters in it so take out one Witch of Endor, Astrologers, Enchanter, Users of Curious Arts and Damsel.

Second you really should not be so spread out in your brigades.  Of course getting rid of duplicates will help this. 

If you are not just splashing characters then you should not do more than 2 brigades.  Obviously you use Pale Green and you could also use Gold or Black.  Black has Simon the Magician (great with the prevalence of NT heros now) and Manasseh.  You also might want to use a couple evil multi enhancements with multiple brigades.
Title: Re: blue genesesis and magicians
Post by: Red on September 29, 2010, 06:49:01 PM
First, this deck is illegal.  You cannot have 2 copies of characters in it so take out one Witch of Endor, Astrologers, Enchanter, Users of Curious Arts and Damsel.

Second you really should not be so spread out in your brigades.  Of course getting rid of duplicates will help this. 

If you are not just splashing characters then you should not do more than 2 brigades.  Obviously you use Pale Green and you could also use Gold or Black.  Black has Simon the Magician (great with the prevalence of NT heros now) and Manasseh.  You also might want to use a couple evil multi enhancements with multiple brigades.
what if they are the no sa versons?
Title: Re: blue genesesis and magicians
Post by: galadgawyn on September 29, 2010, 06:52:15 PM
You could have 3 each of the no SA versions but if you have 1 with a SA (and he does) then no other copies including ones without SA's.
Title: Re: blue genesesis and magicians
Post by: Red on September 29, 2010, 07:00:24 PM
You could have 3 each of the no SA versions but if you have 1 with a SA (and he does) then no other copies including ones without SA's.
ok when did that rule comeabout?
Title: Re: blue genesesis and magicians
Post by: galadgawyn on September 29, 2010, 07:32:19 PM
In the rulebook. 
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