I am not sure why, but to comment about Jesse’s question about the symbol change:
Assuming there are still “Star” cards, I would support the use of a different symbol for the set vs the unique cards. With CoW, it can be confusing when the cards are first introduced since the symbol is the same. For instance, The Angel of the Winds exchanges with a hero, if it is a cloud hero, negate evil characters. Well there are a lot of CoW heroes that are not “cloud” heroes... but they all have little clouds on the bottom and are heroes so look like “cloud” heroes if you don’t know better.
So the set could have a different symbol, but still use the Star icon for these newly introduced card types.
Q: I noticed that the set symbol has changed from the Star of David to a scroll - why the change?As mentioned above, one thing we learned from CoW was that we need to better differentiate between "class" and "ability" icons vs the set symbol. Initially we thought using a different cloud for the set symbol vs the "cloud cards" would make that easier to understand. That being said, the set symbol has always been the scroll and we still have plenty of
C: For the above artifact, I suggest using the word "Waiting" instead of "Silence"There are pros and cons to using both "waiting" or "silence". Calling the card "400 Years of Waiting" implies that the "waiting" or anticipation of the Messiah was only over a 400 year period. I'm not sure we can portray the period perfectly in a short card title, but in context of a set which is focused on the anticipation of the Messiah from as early as Genesis 3, specifically the prophesies of the Messiah, I prefer "Silence" because it represents a period in which no know prophesies of the coming Messiah happened. We'll see what the rest of our team thinks.
A HUGE thank you to Daniel the Creator for spearheading the spoiler thread this fall! I have a couple comments that will hopefully help you;what an I missing here? How is the star portion of this card useful at all?
- Card numbers are fluid. While these cards are number and approximately correct many of them will probably change before things are final.
- Having links to the card images is excellent, but it makes each post hit the max character count quickly. Perhaps use your favorite URL shorter on those links.
Q: I noticed that the set symbol has changed from the Star of David to a scroll - why the change?As mentioned above, one thing we learned from CoW was that we need to better differentiate between "class" and "ability" icons vs the set symbol. Initially we thought using a different cloud for the set symbol vs the "cloud cards" would make that easier to understand. That being said, the set symbol has always been the scroll and we still have plenty of
"star" cards in the set.C: For the above artifact, I suggest using the word "Waiting" instead of "Silence"There are pros and cons to using both "waiting" or "silence". Calling the card "400 Years of Waiting" implies that the "waiting" or anticipation of the Messiah was only over a 400 year period. I'm not sure we can portray the period perfectly in a short card title, but in context of a set which is focused on the anticipation of the Messiah from as early as Genesis 3, specifically the prophesies of the Messiah, I prefer "Silence" because it represents a period in which no know prophesies of the coming Messiah happened. We'll see what the rest of our team thinks.
And finally... why not one more spoiler to close this out? Have you grown tired of your opponent using Wages of Sin over and over? Do you love the Exodus deck discard theme? Then you're probably hungry for some Manna!
A HUGE thank you to Daniel the Creator for spearheading the spoiler thread this fall! I have a couple comments that will hopefully help you;what an I missing here? How is the star portion of this card useful at all?
- Card numbers are fluid. While these cards are number and approximately correct many of them will probably change before things are final.
- Having links to the card images is excellent, but it makes each post hit the max character count quickly. Perhaps use your favorite URL shorter on those links.
Q: I noticed that the set symbol has changed from the Star of David to a scroll - why the change?As mentioned above, one thing we learned from CoW was that we need to better differentiate between "class" and "ability" icons vs the set symbol. Initially we thought using a different cloud for the set symbol vs the "cloud cards" would make that easier to understand. That being said, the set symbol has always been the scroll and we still have plenty of
"star" cards in the set.C: For the above artifact, I suggest using the word "Waiting" instead of "Silence"There are pros and cons to using both "waiting" or "silence". Calling the card "400 Years of Waiting" implies that the "waiting" or anticipation of the Messiah was only over a 400 year period. I'm not sure we can portray the period perfectly in a short card title, but in context of a set which is focused on the anticipation of the Messiah from as early as Genesis 3, specifically the prophesies of the Messiah, I prefer "Silence" because it represents a period in which no know prophesies of the coming Messiah happened. We'll see what the rest of our team thinks.
And finally... why not one more spoiler to close this out? Have you grown tired of your opponent using Wages of Sin over and over? Do you love the Exodus deck discard theme? Then you're probably hungry for some Manna!
Thanks for explaining, Gabe (and for the awesome other spoiler!). I understand what you're saying; it's true that using the word "waiting" would imply that it was only 400 years (which is clearly not true and goes against a main teaching point of the set - namely, to show that all of the Bible points to Jesus). A different word than "waiting" could be better; it's just that the word "silence" to me has the negative implications regarding the perception of God that I outlined in my comment. I know that theologians typically refer to the period between the Testaments as the "400 Years of Silence", so my objections are really to them regarding the use of that term. ;D Thanks for considering!
Ok. So the star portion can be used as long as its in your hand first turn.
What determines star initative?Ok. So the star portion can be used as long as its in your hand first turn.
Correct. The “star” ability represents a free pre-game play that you can choose whether or not to do. In addition to the examples above, I can only imagine that there might be a few Heroes in the set have value if you play them right away.
What determines star initative?Ok. So the star portion can be used as long as its in your hand first turn.
Correct. The “star” ability represents a free pre-game play that you can choose whether or not to do. In addition to the examples above, I can only imagine that there might be a few Heroes in the set have value if you play them right away.
We're testing options. The initial idea was that it would be the player who has the most Lost Souls in territory (similar to who gets to choose the 1st turn), however we could also go by the player who reveals the most "star" cards or simply use a random mechanic (coin flip, die roll, etc) to choose.
I hope so, I feel that they are necessary for most decks.
Out of curiosity, are we looking to have one of these in every brigade? This brings TC negates to nearly half the brigades in the game, by my count.
Hmmm...that LS intrigues me. Not sure if it will make the cut in most of my decks, but it has potential depending on the current meta.
I thought the Lost Souls cards were banned from tournament play. :) :) :) :) :) ;) ;) ;) ;) ;) ;)
I'd kind of like to see most brigade's gain access to a form of Gam's speech. I don't know that means every brigade will get one and it will be something we continue to grow over several sets. I could see leaving out orange and silver so that they have to include a human element to to use them. I like that they still work better within certain themes (Gam's works best on Peter, Kinsmen is recurable in Ruth, FoC works best in FS, this is strongest with Jonah... but he's blue!).
I'd kind of like to see most brigade's gain access to a form of Gam's speech. I don't know that means every brigade will get one and it will be something we continue to grow over several sets. I could see leaving out orange and silver so that they have to include a human element to to use them. I like that they still work better within certain themes (Gam's works best on Peter, Kinsmen is recurable in Ruth, FoC works best in FS, this is strongest with Jonah... but he's blue!).
I agree on wanting almost all brigades having this kind of placed enh. But with some brigade splashing the need for each brigade to have their own isn’t necessary.
I'd kind of like to see most brigade's gain access to a form of Gam's speech. I don't know that means every brigade will get one and it will be something we continue to grow over several sets. I could see leaving out orange and silver so that they have to include a human element to to use them. I like that they still work better within certain themes (Gam's works best on Peter, Kinsmen is recurable in Ruth, FoC works best in FS, this is strongest with Jonah... but he's blue!).
I agree on wanting almost all brigades having this kind of placed enh. But with some brigade splashing the need for each brigade to have their own isn’t necessary.
I'd prefer to encourage the differences between brigades whenever possible, especially with mechanics that it feels like each brigade has to have.
For example, a TC Red warrior that lets their owner discard a Red weapon from territory to do the same efffect as Gam's Speech. Or a magician that lets the owner discard their generic demon to get Gam's Speech effect. Or a [EDITED BY R.O.S.E.S] that captures a good prophet in your territory. (These would all be 1-time uses as well)
I would assume no , because the card begins as an enhancement.
This is correct. It’s the same with Roman Jailer or Saul/Paul.
I would assume no , because the card begins as an enhancement.
This is correct. It’s the same with Roman Jailer or Saul/Paul.
Speaking of those classic Hero but not a Hero characters... it looks like the count on that type of card might more than double in PoC!
With so many apparently coming soon surely you could spare one to spoil today ;)
Ok. But a spoiler is still in order. ;)
Ok. But a spoiler is still in order. ;)
Hmmm, I think we can find something for you 8)
Ok. But a spoiler is still in order. ;)
Hmmm, I think we can find something for you 8)
I mean the way things go fake spoilers could be enough if were being honest.
Given Jonah's Anger and the implied Cloud Jonahand the fact that I like PG as a defense, I wouldn't mind seeing some of these 8):
Speaking of #HoldtheExcitement... how long have we been waiting for Persians to get some love? These are pretty "basic" and "safe" cards to preview today.
Speaking of #HoldtheExcitement... how long have we been waiting for Persians to get some love? These are pretty "basic" and "safe" cards to preview today.
I like the Persian Conquerors lol, why's he stealing a cat?
Speaking of #HoldtheExcitement... how long have we been waiting for Persians to get some love? These are pretty "basic" and "safe" cards to preview today.
I like the Persian Conquerors lol, why's he stealing a cat?
Speaking of #HoldtheExcitement... how long have we been waiting for Persians to get some love? These are pretty "basic" and "safe" cards to preview today.
I like the Persian Conquerors lol, why's he stealing a cat?
Archers aren't WC? If memory serves that would make it the first one :oI was wondering the same thing. The whole series of Archers from Kings are all WC. :o
Jonah's anger seems like it points to more Assyrian characters?? I wonder if that is the case??
Archers aren't WC? If memory serves that would make it the first one :oI was wondering the same thing. The whole series of Archers from Kings are all WC. :o
Speaking of #HoldtheExcitement... how long have we been waiting for Persians to get some love? These are pretty "basic" and "safe" cards to preview today.
I like the Persian Conquerors lol, why's he stealing a cat?
Persian cats. Get it?
Spoilers today are numerous...
Spoilers today are numerous...
Hmm that has the potential to be pretty nuts in T2, depending on how good the various star cards are. Because no matter what you roll you can always at least grab another numerous as the stars and keep going, and most of the time you will be able to get other cards too. On average rolls of 3-4 you get the following amount of additional cards:
after 1: +2.5 cards
after 2: +5 cards
after 3: +7.5
after 4: +11 cards
Yep. Territory class search out 11 cards seems pretty good :)
Spoilers today are numerous...
Hmm that has the potential to be pretty nuts in T2, depending on how good the various star cards are. Because no matter what you roll you can always at least grab another numerous as the stars and keep going, and most of the time you will be able to get other cards too. On average rolls of 3-4 you get the following amount of additional cards:
after 1: +2.5 cards
after 2: +5 cards
after 3: +7.5
after 4: +11 cards
Yep. Territory class search out 11 cards seems pretty good :)
So you're saying it needs another brigade....
This is why we preview these
Spoilers today are numerous...
Hmm that has the potential to be pretty nuts in T2, depending on how good the various star cards are. Because no matter what you roll you can always at least grab another numerous as the stars and keep going, and most of the time you will be able to get other cards too. On average rolls of 3-4 you get the following amount of additional cards:
after 1: +2.5 cards
after 2: +5 cards
after 3: +7.5
after 4: +11 cards
Yep. Territory class search out 11 cards seems pretty good :)
So you're saying it needs another brigade....
This is why we preview these
Another brigade would work. Could also make it only able to search out star 'characters', not 'cards'. I think that would be in keeping with the reference as the stars are people, but I can definitely see the fun in being able to search out any star cards with it.
I don't suppose we could get away with using the tabletop-style shorthand of 1d6? It would make that type of identifier considerably shorter, allowing it to be used on a variety of cards.
Spoilers today are numerous...
Spoilers today are numerous...
Am I missing something? Getting to add 1 card to your hand vs getting to add 6 is a monstrous difference. Why is this random? Also isn't a conditionless territory class enhancement that provides card advantage something that has been strictly avoided? And this one potentially gives you 6 cards and most of the time at least gives you 2 which is still unprecedented.
I feel like I have to be missing something. If I'm not then the card is overpowered and pointlessly random.
Spoilers today are numerous...
Am I missing something? Getting to add 1 card to your hand vs getting to add 6 is a monstrous difference. Why is this random? Also isn't a conditionless territory class enhancement that provides card advantage something that has been strictly avoided? And this one potentially gives you 6 cards and most of the time at least gives you 2 which is still unprecedented.
I feel like I have to be missing something. If I'm not then the card is overpowered and pointlessly random.
You're really not going to like another card on the list then 😀 we definitely think this is strong, it's entirely possible it will get toned down after we get more testing in. Our thought is that in general star cards are mid to low power level so even if you get lucky and get a few, it won't actually put you that far ahead
Time for a peek behind the curtain, so to speak, at a small sample of the playtesting process! I was reading this card and something stood out to me I hadn't seen before.
Persian Conquerors - "If you control another Persian, discard a Babylonian, an Artifact, a Fortress, or a Site. Opponent may withdraw all Heroes instead. Cannot be interrupted."
One of my jobs in playtesting is making sure that busted combos don't sneak through the playtesting process. I see a combo with this one and I'm not sure if it would be "busted" or not. Normally I'd bring it to the playtest team and we'd make a decision as a whole. (We will still do this, but we'll get to see your thoughts as well.)
Setup:
- Convert this character to a hero
- Control another Persian
- Have King Rehoboam in territory
With this setup, I can repeatedly block my opponent with Rehoboam, put Persian Conquerors in the side battle and make my opponent control Conquerors, and allow myself to "Instead" Conquerors' ability and withdraw all heroes (including those in the main battle) CBI.
So is this broken? Things to consider:
1. How hard is it to set up?
2. What is the effectiveness (power) of the combo?
3. How hard is it to maintain the board state once the combo is set up/how easy is it for the opponent to disrupt the combo?
4. Does the combo fit naturally into an already decent defense?
I have my own assessments for these 4 points, but I'd like to see what the community thinks.
Time for a peek behind the curtain, so to speak, at a small sample of the playtesting process! I was reading this card and something stood out to me I hadn't seen before.
Persian Conquerors - "If you control another Persian, discard a Babylonian, an Artifact, a Fortress, or a Site. Opponent may withdraw all Heroes instead. Cannot be interrupted."
One of my jobs in playtesting is making sure that busted combos don't sneak through the playtesting process. I see a combo with this one and I'm not sure if it would be "busted" or not. Normally I'd bring it to the playtest team and we'd make a decision as a whole. (We will still do this, but we'll get to see your thoughts as well.)
Setup:
- Convert this character to a hero
- Control another Persian
- Have King Rehoboam in territory
With this setup, I can repeatedly block my opponent with Rehoboam, put Persian Conquerors in the side battle and make my opponent control Conquerors, and allow myself to "Instead" Conquerors' ability and withdraw all heroes (including those in the main battle) CBI.
So is this broken? Things to consider:
1. How hard is it to set up?
2. What is the effectiveness (power) of the combo?
3. How hard is it to maintain the board state once the combo is set up/how easy is it for the opponent to disrupt the combo?
4. Does the combo fit naturally into an already decent defense?
I have my own assessments for these 4 points, but I'd like to see what the community thinks.
If one of the characters selected to fight was controlled by one of the players in battle, and the other
was controlled by a different player, the one player maintains control of the character they controlled
and the other player in battle controls the other selected character
Time for a peek behind the curtain, so to speak, at a small sample of the playtesting process! I was reading this card and something stood out to me I hadn't seen before.
Persian Conquerors - "If you control another Persian, discard a Babylonian, an Artifact, a Fortress, or a Site. Opponent may withdraw all Heroes instead. Cannot be interrupted."
One of my jobs in playtesting is making sure that busted combos don't sneak through the playtesting process. I see a combo with this one and I'm not sure if it would be "busted" or not. Normally I'd bring it to the playtest team and we'd make a decision as a whole. (We will still do this, but we'll get to see your thoughts as well.)
Setup:
- Convert this character to a hero
- Control another Persian
- Have King Rehoboam in territory
With this setup, I can repeatedly block my opponent with Rehoboam, put Persian Conquerors in the side battle and make my opponent control Conquerors, and allow myself to "Instead" Conquerors' ability and withdraw all heroes (including those in the main battle) CBI.
So is this broken? Things to consider:
1. How hard is it to set up?
2. What is the effectiveness (power) of the combo?
3. How hard is it to maintain the board state once the combo is set up/how easy is it for the opponent to disrupt the combo?
4. Does the combo fit naturally into an already decent defense?
I have my own assessments for these 4 points, but I'd like to see what the community thinks.
If you make a side battle with opponent's Hero from battle and one of your characters, don't you have to let them control their own character as per the REG?Quote from: REGIf one of the characters selected to fight was controlled by one of the players in battle, and the other
was controlled by a different player, the one player maintains control of the character they controlled
and the other player in battle controls the other selected character
Time for a peek behind the curtain, so to speak, at a small sample of the playtesting process! I was reading this card and something stood out to me I hadn't seen before.
Persian Conquerors - "If you control another Persian, discard a Babylonian, an Artifact, a Fortress, or a Site. Opponent may withdraw all Heroes instead. Cannot be interrupted."
One of my jobs in playtesting is making sure that busted combos don't sneak through the playtesting process. I see a combo with this one and I'm not sure if it would be "busted" or not. Normally I'd bring it to the playtest team and we'd make a decision as a whole. (We will still do this, but we'll get to see your thoughts as well.)
Setup:
- Convert this character to a hero
- Control another Persian
- Have King Rehoboam in territory
With this setup, I can repeatedly block my opponent with Rehoboam, put Persian Conquerors in the side battle and make my opponent control Conquerors, and allow myself to "Instead" Conquerors' ability and withdraw all heroes (including those in the main battle) CBI.
So is this broken? Things to consider:
1. How hard is it to set up?
2. What is the effectiveness (power) of the combo?
3. How hard is it to maintain the board state once the combo is set up/how easy is it for the opponent to disrupt the combo?
4. Does the combo fit naturally into an already decent defense?
I have my own assessments for these 4 points, but I'd like to see what the community thinks.
If you make a side battle with opponent's Hero from battle and one of your characters, don't you have to let them control their own character as per the REG?Quote from: REGIf one of the characters selected to fight was controlled by one of the players in battle, and the other
was controlled by a different player, the one player maintains control of the character they controlled
and the other player in battle controls the other selected character
You could just have two of your heroes fight and have them control conquerors.
Time for a peek behind the curtain, so to speak, at a small sample of the playtesting process! I was reading this card and something stood out to me I hadn't seen before.
Persian Conquerors - "If you control another Persian, discard a Babylonian, an Artifact, a Fortress, or a Site. Opponent may withdraw all Heroes instead. Cannot be interrupted."
One of my jobs in playtesting is making sure that busted combos don't sneak through the playtesting process. I see a combo with this one and I'm not sure if it would be "busted" or not. Normally I'd bring it to the playtest team and we'd make a decision as a whole. (We will still do this, but we'll get to see your thoughts as well.)
Setup:
- Convert this character to a hero
- Control another Persian
- Have King Rehoboam in territory
With this setup, I can repeatedly block my opponent with Rehoboam, put Persian Conquerors in the side battle and make my opponent control Conquerors, and allow myself to "Instead" Conquerors' ability and withdraw all heroes (including those in the main battle) CBI.
So is this broken? Things to consider:
1. How hard is it to set up?
2. What is the effectiveness (power) of the combo?
3. How hard is it to maintain the board state once the combo is set up/how easy is it for the opponent to disrupt the combo?
4. Does the combo fit naturally into an already decent defense?
I have my own assessments for these 4 points, but I'd like to see what the community thinks.
If you make a side battle with opponent's Hero from battle and one of your characters, don't you have to let them control their own character as per the REG?Quote from: REGIf one of the characters selected to fight was controlled by one of the players in battle, and the other
was controlled by a different player, the one player maintains control of the character they controlled
and the other player in battle controls the other selected character
You could just have two of your heroes fight and have them control conquerors.
Conqueror's ability would still only withdraw the Hero from the side battle and then you'd just be back in main battle without really gaining anything.
How to Play
● A withdraw effect moves characters or Sites from the Field of Battle to territory. ● Withdrawn cards move to the territory of the player with permanent control of the card. ● A withdraw effect targets the cards that are to be withdrawn. ● Unless otherwise specified, targets must be in the Field of Battle. ● All withdraw effects are instant.
Conqueror's ability would still only withdraw the Hero from the side battle and then you'd just be back in main battle without really gaining anything.
I’m pretty sure it would withdraw heroes in both battles.QuoteHow to Play
● A withdraw effect moves characters or Sites from the Field of Battle to territory. ● Withdrawn cards move to the territory of the player with permanent control of the card. ● A withdraw effect targets the cards that are to be withdrawn. ● Unless otherwise specified, targets must be in the Field of Battle. ● All withdraw effects are instant.
Conqueror's ability would still only withdraw the Hero from the side battle and then you'd just be back in main battle without really gaining anything.
I’m pretty sure it would withdraw heroes in both battles.QuoteHow to Play
● A withdraw effect moves characters or Sites from the Field of Battle to territory. ● Withdrawn cards move to the territory of the player with permanent control of the card. ● A withdraw effect targets the cards that are to be withdrawn. ● Unless otherwise specified, targets must be in the Field of Battle. ● All withdraw effects are instant.
If that were true then you could do this combo a lot easier with Goliath.
Conqueror's ability would still only withdraw the Hero from the side battle and then you'd just be back in main battle without really gaining anything.
I’m pretty sure it would withdraw heroes in both battles.QuoteHow to Play
● A withdraw effect moves characters or Sites from the Field of Battle to territory. ● Withdrawn cards move to the territory of the player with permanent control of the card. ● A withdraw effect targets the cards that are to be withdrawn. ● Unless otherwise specified, targets must be in the Field of Battle. ● All withdraw effects are instant.
If that were true then you could do this combo a lot easier with Goliath.
Except Goliath says withdraw all heroes in battle, which refers to current battle, as opposed to a generic withdraw all heroes which does not.
.Conqueror's ability would still only withdraw the Hero from the side battle and then you'd just be back in main battle without really gaining anything.
I’m pretty sure it would withdraw heroes in both battles.QuoteHow to Play
● A withdraw effect moves characters or Sites from the Field of Battle to territory. ● Withdrawn cards move to the territory of the player with permanent control of the card. ● A withdraw effect targets the cards that are to be withdrawn. ● Unless otherwise specified, targets must be in the Field of Battle. ● All withdraw effects are instant.
If that were true then you could do this combo a lot easier with Goliath.
Except Goliath says withdraw all heroes in battle, which refers to current battle, as opposed to a generic withdraw all heroes which does not.
Missed that since it was after the (except giant slayers), that's true Goliath wouldn't work. However I did just think of another problem with the combo. If you convert an EC to a Hero it looses all abilities that target Heroes so after conversion conquerors doesn't even have the relevant ability anymore.
Here's a classic with a nice upgrade...
I like getting a new toy.Here's a classic with a nice upgrade...
I like that you get to pick between soul gen or captured character synergy.
I like getting a new toy.Here's a classic with a nice upgrade...
I like that you get to pick between soul gen or captured character synergy.
For that Numerous reprint I'm thinking silver, and probably clay. As long as it's one per deck. And why not make X = # of a player's redeemed souls, or something similar, instead of a dice roll?
I've been dreaming of dropping a couple more spoilers... but are they false dreams?
Apparently Lions might be a thing?
I've been dreaming of dropping a couple more spoilers... but are they false dreams?
Apparently Lions might be a thing?
I can confirm, Lions are most definitely still a thing
I've been dreaming of dropping a couple more spoilers... but are they false dreams?
Apparently Lions might be a thing?
I've been dreaming of dropping a couple more spoilers... but are they false dreams?
Apparently Lions might be a thing?
I can confirm, Lions are most definitely still a thing
I'm not sure if this was mentioned before but should we expect more legacy rares in this set? If so, will they pick up where the last one left off (Ezekiel)?Yes to more Legacy Rares. That is something we plan to continue throughout this block of sets. The cards included will be ones that could easily fit into this set but that we don't feel need changes from their previous form (so they aren't getting an "altered" reprint).
Bonus question: Is there any info on the make up of the pack? Will we get 5 cards again?I'm expecting 5 cards per pack as the new normal for sets during this block. We did a lot of evaluating for packaging options last year and determined that it's best for Cactus Game Design to continue card boxes through this block of sets. We will most likely evaluate that again when this block comes to a close. I haven't heard which "extras" Rob plans to package in the card boxes.
This next character is among the most influential of all time! While he's not mentioned by name in scripture he is believed to be prophesied about in both Daniel and Zechariah. We probably won't see this card in it's final form until phase 2 in the spring.
I know we have at least a few fans of the Ruth theme out there so we continue to toss a card or two their way every year. I'm excited for the potential that this generic Hero has!
This is the kind of multi-brigade counter I love to see!While these are not quite on par with Alexander the Great, you might also like...
This is the kind of multi-brigade counter I love to see!While these are not quite on par with Alexander the Great, you might also like these...
While this is still undergoing testing and won't be seen until phase 2.
Flying Scroll in teams :o
"Hello teammate. Would you like this Flying Scroll?"
"I sure would, teammate! What would you like?"
"Oh, I think our opponent's Babel will do nicely."
"Sounds good! I'll make sure to get this back to you for their Jehu on my turn."
Flying Scroll in teams :o
"Hello teammate. Would you like this Flying Scroll?"
"I sure would, teammate! What would you like?"
"Oh, I think our opponent's Babel will do nicely."
"Sounds good! I'll make sure to get this back to you for their Jehu on my turn."
Flying Scroll in teams :o
"Hello teammate. Would you like this Flying Scroll?"
"I sure would, teammate! What would you like?"
"Oh, I think our opponent's Babel will do nicely."
"Sounds good! I'll make sure to get this back to you for their Jehu on my turn."
Actual recorded conversation between Gabe and I during playtesting.
Flying Scroll in teams :o
"Hello teammate. Would you like this Flying Scroll?"
"I sure would, teammate! What would you like?"
"Oh, I think our opponent's Babel will do nicely."
"Sounds good! I'll make sure to get this back to you for their Jehu on my turn."
Actual recorded conversation between Gabe and I during playtesting.
I wish we were that sharp! We probably wouldn't have caught it until next summer when we're building #Mayhem 2.0 to defend the TEAMS title. ::)
While this is still undergoing testing and won't be seen until phase 2.Ha ha so cool that Flying Scroll now finally is a good card since it's just such a funny image. I would love to fit it in a deck and play it all the time just because it makes me laugh so much ^^'.
Good questions, Xonathan!I'm not sure if this was mentioned before but should we expect more legacy rares in this set? If so, will they pick up where the last one left off (Ezekiel)?Yes to more Legacy Rares. That is something we plan to continue throughout this block of sets. The cards included will be ones that could easily fit into this set but that we don't feel need changes from their previous form (so they aren't getting an "altered" reprint).Bonus question: Is there any info on the make up of the pack? Will we get 5 cards again?I'm expecting 5 cards per pack as the new normal for sets during this block. We did a lot of evaluating for packaging options last year and determined that it's best for Cactus Game Design to continue card boxes through this block of sets. We will most likely evaluate that again when this block comes to a close. I haven't heard which "extras" Rob plans to package in the card boxes.
And it's preview time!
I know we have at least a few fans of the Ruth theme out there so we continue to toss a card or two their way every year. I'm excited for the potential that this generic Hero has!
This next character is among the most influential of all time! While he's not mentioned by name in scripture he is believed to be prophesied about in both Daniel and Zechariah. We probably won't see this card in it's final form until phase 2 in the spring.
Alexander the "Great" is really boring with unity greeks.
Alexander the "Great" is really boring with unity greeks.
Not really, Greeks are super solid and Alexander is an instasplash in every defense without it
Alexander the "Great" is really boring with unity greeks.
Not really, Greeks are super solid and Alexander is an instasplash in every defense without it
I agree, although there is always the in-between ‘if you control another greek’.
@Watchman, AtG will need to be in battle for Greeks to have first strike. Since he bands, and can be banded too, the benefit will apply to all banded Greeks (assuming unity).
Good catch that he also grants FS to good Greeks. If there’s room I’ll add “evil”. If there’s not, in the rare event that he blocks vs a good Greek the the FS will cancel out.
But please, for God and the love of His Son,
Wait what exactly does the curse side of Flying Scroll do?
"Give this card to a player to take and play a dual icon or multicolor card."
You can read this two ways. You're giving "this card" to a player so they can "take" Flying Scroll or you can read it as you give the card to a player and you can "take" a card in play.
I feel like this line of the special ability needs to be more clear... It's hard to tell if "take" is a keyword or just part of the sentence structure.
Maybe we can start bolding keywords like other CCGs?
Give is the basically opposite of take, so the first interpretation has a player trying to take a card they control, which is impossible. And I'm not sure any of that sentence overrides the default of cards being read from the controller's perspective, so it's not the receiving player taking.OHHHH! You're right. I understand what it does now. In my original post, I didn't understand that the whole sentence was one ability, I thought it was two separate abilities in the same sentence.
I actually think the problem here isn't "take", it's "and play" being in the middle of the ability and not the end, like Caleb (take a City and play it). But the ability doesn't fit the card with "and play it".
Back on topic, what is the reasoning for making False Dreams Brown and gray rather than Pale green and gray?False prophets are gray and rebellious Israelites are brown. What is the reason to give it pale green?
With the “matching brigade” unity qualifier, verifying this mean you can have other multi brigade ECs so long as at least one of those brigades on each EC match either evil gold or crimson?
With the “matching brigade” unity qualifier, verifying this mean you can have other multi brigade ECs so long as at least one of those brigades on each EC match either evil gold or crimson?
That's my understanding. As long as all of your ECs have either crimson or gold it works. Some can be crimson and some can be gold.
I think our team has discussed that and came to the same consensus but I'll wait for someone else to verify that.
I wonder if a Throne deck will still open with Auto > Sam > King Saul > Abbey > David if you get this guy out pre-game?
I wonder if a Throne deck will still open with Auto > Sam > King Saul > Abbey > David if you get this guy out pre-game?Back on topic, what is the reasoning for making False Dreams Brown and gray rather than Pale green and gray?False prophets are gray and rebellious Israelites are brown. What is the reason to give it pale green?
SPOILER LIST (all cards subject to change)
Moses, Friend of God (http://landofredemption.com/wp-content/uploads/2018/08/PoC_Poster.pdf)
The Emmaus Road (http://landofredemption.com/wp-content/uploads/2018/08/PoC_Poster.pdf)
400 Years of Silence (http://landofredemption.com/wp-content/uploads/2018/08/400-Years-of-Silence.png)
Manna (http://landofredemption.com/wp-content/uploads/2018/08/Manna.png)
Jonah's Anger (http://landofredemption.com/wp-content/uploads/2018/08/Jonahs-Anger.png)
Lost Soul (Orphans) (http://landofredemption.com/wp-content/uploads/2018/08/Lost-Soul-Orphans-Jeremiah-22_3.png)
*playable Teal cards*
Along with this preview I'd like to mention that we are testing the idea of having "STAR" abilities activate not only from the opening hand but anytime the "STAR" card is drawn by game rule (aka, not searched, taken or drawn by special ability).
BTW: Shouldn't the cloud idea also get future support in having more additional cards using that mechanic?
Hm... while I like seeing Redemption evolve and increase I fear another new mechanic will make it even more complex and maybe unrulable.
In addition not having star cards will bring another major drawback for players as it was the case when reserve has been introduced back then (which was IMHO not the case with e.g. to the cloud symbol).
BTW: Shouldn't the cloud idea also get future support in having more additional cards using that mechanic?
Hm... while I like seeing Redemption evolve and increase I fear another new mechanic will make it even more complex and maybe unrulable.
BTW: Shouldn't the cloud idea also get future support in having more additional cards using that mechanic?
+1 More cloud please!
Along with this preview I'd like to mention that we are testing the idea of having "STAR" abilities activate not only from the opening hand but anytime the "STAR" card is drawn by game rule (aka, not searched, taken or drawn by special ability).
Although you might notice that starting with CoW we've been building in set counters to the sets new/strong themes each year. Unless we drop the ball there will be at least some minor counters to "star" cards.Definitely appreciate that line of thinking. Was frustrating in older sets when counters would not be printed to new mechanics until the following year. Speaking of this, it would be nice if there was something that could hinder 'reveal and add to hand' or 'look and add to hand', as those kind of effects seem to have become a lot more common recently.
I like the design on Withered/Worm. I know it's brown because Jonah was a rebellious Hebrew, but is there any consideration for making it part PG as well, to go with the Assyrians? Worm is neat as well - fun with Lurking or similar effects especially.
Hoping we get a taste of an ultra rare soon I'm more excited for the extended art than anything.
I like the design on Withered/Worm. I know it's brown because Jonah was a rebellious Hebrew, but is there any consideration for making it part PG as well, to go with the Assyrians? Worm is neat as well - fun with Lurking or similar effects especially.
This was my first thought as well. Not sure why it wouldn’t have PG.
Wow! Awesome new cards! But isn't Crimson already almost overpowered (well while I like it getting more options - even more in combination with brown - and even even more as EEEC ;D - versatility OP! ;D).
Crimson isn't even OP yet. #BanMerchants
Crimson isn't even OP yet. #BanMerchants
Merchants isn't even any good if you'd just stop searching like a maniac! ::)
Edit: just got the go ahead to show the monster himself! :oCrimson isn't even OP yet. #BanMerchants
Merchants isn't even any good if you'd just stop searching like a maniac! ::)
Are we referring to the Merchants of the Earth (gold brigade EC) card from ROJ???
Wow!! I'm sooo excited for that Merchants card!!!
Edit: just got the go ahead to show the monster himself! :o
I hate this guy because he absolutely wrecked me in a play test game I played. At the time, he didn't have unity, which made him super scary splashed with the new lions and a few other powerful cards that haven't been revealed yet.
Edit: just got the go ahead to show the monster himself! :o
I hate this guy because he absolutely wrecked me in a play test game I played. At the time, he didn't have unity, which made him super scary splashed with the new lions and a few other powerful cards that haven't been revealed yet.
I see, that makes perfect sense. Thanks for the response.Hoping we get a taste of an ultra rare soon I'm more excited for the extended art than anything.
Rarities are one of the last things we determine. Since we've started previewing cards so early this time around neither the rarities or number have been determined yet. Once it has be assured that we'll release all of the information. It's possible we've already seen an early rendition of one of the ultra rares.
The wording "OT enhancement of matching brigade" combined with the Assyrian identifier makes me wonder if maybe there's some conversion synergy among the Jonah cards in this set.There just might be!
Question about Laborers: It can hold 'a single brigade pale green curse'. I thought when played as curses they have no brigade color?
Question about Laborers: It can hold 'a single brigade pale green curse'. I thought when played as curses they have no brigade color?
Artifacts have no brigade color. Curses do.
Curse
A Curse is both an evil Enhancement and an Artifact, and can be targeted as either (in hand,
deck, Reserve or discard pile) until it is played, held, activated, or put in Artifact pile as one
or the other. A Curse that is played or held as an Enhancement can no longer be targeted as
an Artifact. A Curse that is activated or put in the Artifact pile can no longer be targeted as an
Enhancement, and it is a neutral card with no brigade. A Curse can always be targeted as a
Curse, which may be modified by a brigade or being active as an Artifact.
The brigade of the Curse allows it to be activated on those locations. Once they are activated, they lose the brigade but that does not result in them being inactivated.
I think the card is very powerful but given the unity it's definitely not overpowered in T1. I see the concern for T2 but I would be very sad to see a strong hate card neutered because of T2 or given another brigade since having extra brigades is starting to be a high cost (Which is a good thing). Would it be possible to find a unique character that could have this ability so that it's mechanics remain the same while still preventing T2 decks from having several out at once?
Edit: Or just add "The" to the name and say it's unique.
I think the card is very powerful but given the unity it's definitely not overpowered in T1. I see the concern for T2 but I would be very sad to see a strong hate card neutered because of T2 or given another brigade since having extra brigades is starting to be a high cost (Which is a good thing). Would it be possible to find a unique character that could have this ability so that it's mechanics remain the same while still preventing T2 decks from having several out at once?
Edit: Or just add "The" to the name and say it's unique.
It could be made a unique character , but then it would limit it to 1 copy in play for Type 2. That's why I was thinking adding another brigade to it or an identifier that says (Limit 2 per territory) so at least the Type 2 players can have 2 copies in play.
I guess we will wait and see what the play testers will do with the card.
This is mostly coming from a type 2 player perspective.
I expect that we will make Babylonian Merchants unique by adding “The” to its title. Having 4 in T2 doesn’t seem healthy. While we do test T2 and other formats to some degree, time doesn’t allow us to test them extensively so we have to make some judgment calls at times.
On a different note, he’s a sneak peak at a card from the evil prophets mini-theme we will see this year.
I expect that we will make Babylonian Merchants unique by adding “The” to its title. Having 4 in T2 doesn’t seem healthy. While we do test T2 and other formats to some degree, time doesn’t allow us to test them extensively so we have to make some judgment calls at times.
On a different note, he’s a sneak peak at a card from the evil prophets mini-theme we will see this year.
While we do test T2 and other formats to some degree, time doesn’t allow us to test them extensively so we have to make some judgment calls at times.
@Waychman - You’re not wrong. But as you can see there is no space for that. The ability would need to be altered to make room.
To elaborate on the evil priests, they have the ability to falsify the future, such as this deck stacking mechanic. If anyone has a suggestion that keeps it in them I imagine the PT team is willing to consider alterations.
@Waychman - You’re not wrong. But as you can see there is no space for that. The ability would need to be altered to make room.
To elaborate on the evil priests, they have the ability to falsify the future, such as this deck stacking mechanic. If anyone has a suggestion that keeps it in them I imagine the PT team is willing to consider alterations.
This wouldn’t get it all the way there, but using ‘unpreventable’ as a shorter ‘cannot be prevented’ might help a little. I will think about this more later.
@Waychman - You’re not wrong. But as you can see there is no space for that. The ability would need to be altered to make room.Eliminate the line break between the star ability and normal one? I know it's ugly, but it would free up just enough space.
To elaborate on the evil priests, they have the ability to falsify the future, such as this deck stacking mechanic. If anyone has a suggestion that keeps it in them I imagine the PT team is willing to consider alterations.
@Waychman - You’re not wrong. But as you can see there is no space for that. The ability would need to be altered to make room.
Upon further thought, I believe we should continue with the ‘Unity’ precedent and create key words for modifiers and place them in the identifier line, at least for enhancements.
For example:
Cannot be prevented: Fated
Cannot be negated: Eternal
Cannot be interrupted: Endless
Regardless of Protection: Shatter?
These could then be modified with brackets. For example, ‘Cannot be prevented if used by Balaam’ could simply be ‘Fated (Balaam)’ in the identifier line.
These keywords could obviously be changed, just wanted to get something out there.
Nice, glad the theme finally gets a soul! 6 more to go...ability is even kind to the theme by activating on being put in territory and not drawing.
That's what I was thinking too. Plus it has the potential advantage of Topdecking a Daniel card for easy access or CBN (assuming there are any Star Daniel cards that is). But my Daniel deck will love this card, and hopefully this set.
For the Egypt site why not add Gold brigade in it?? or replace white with gold brigade??
At least this way we can still keep the older brigade that the original Egypt site used to have.
Upon further thought, I believe we should continue with the ‘Unity’ precedent and create key words for modifiers and place them in the identifier line, at least for enhancements.
For example:
Cannot be prevented: Fated
Cannot be negated: Eternal
Cannot be interrupted: Endless
Regardless of Protection: Shatter?
These could then be modified with brackets. For example, ‘Cannot be prevented if used by Balaam’ could simply be ‘Fated (Balaam)’ in the identifier line.
These keywords could obviously be changed, just wanted to get something out there.
Upon further thought, I believe we should continue with the ‘Unity’ precedent and create key words for modifiers and place them in the identifier line, at least for enhancements.
For example:
Cannot be prevented: Fated
Cannot be negated: Eternal
Cannot be interrupted: Endless
Regardless of Protection: Shatter?
These could then be modified with brackets. For example, ‘Cannot be prevented if used by Balaam’ could simply be ‘Fated (Balaam)’ in the identifier line.
These keywords could obviously be changed, just wanted to get something out there.
I like the idea and also the proposed keywords. The only thing I wonder if it will not slow down everything even more is to put more text in the identifier area which is harder to read then the SA area.
I like Fridays. Let's have another spoiler!
Upon further thought, I believe we should continue with the ‘Unity’ precedent and create key words for modifiers and place them in the identifier line, at least for enhancements.
For example:
Cannot be prevented: Fated
Cannot be negated: Eternal
Cannot be interrupted: Endless
Regardless of Protection: Shatter?
These could then be modified with brackets. For example, ‘Cannot be prevented if used by Balaam’ could simply be ‘Fated (Balaam)’ in the identifier line.
These keywords could obviously be changed, just wanted to get something out there.
I like the idea and also the proposed keywords. The only thing I wonder if it will not slow down everything even more is to put more text in the identifier area which is harder to read then the SA area.
To be fair, you could still use this idea without using the identifier line, just put one of these words (or whatever words we choose) at the end of the ability (along with any conditions) and bam, it's shorter and don't have the problems of being in the identifier line. And if we combine that with my idea:
Original
"Look at the top 6 cards of a deck: Topdeck the cards in any order. If played in battle, that deck's owner may draw 1."
Mine and Kor's Ideas (but with the modifier in the ability)
"Look at the top 6 cards of a deck: Topdeck the cards in any order. Battle: That deck's owner may draw 1. Fated."
In this particular case you may also be able to remove the word "That" and just say: "deck's owner", I don't think we really lose any clarity.
The picture link of "Withered Plant / The Worm" is not working unfortunately (target not found).
Unless I've missed something in the past couple of days, Doomed Canaanites isn't a real card. Yet, at least.
Upon further thought, I believe we should continue with the ‘Unity’ precedent and create key words for modifiers and place them in the identifier line, at least for enhancements.
For example:
Cannot be prevented: Fated
Cannot be negated: Eternal
Cannot be interrupted: Endless
Regardless of Protection: Shatter?
These could then be modified with brackets. For example, ‘Cannot be prevented if used by Balaam’ could simply be ‘Fated (Balaam)’ in the identifier line.
These keywords could obviously be changed, just wanted to get something out there.
I like the idea and also the proposed keywords. The only thing I wonder if it will not slow down everything even more is to put more text in the identifier area which is harder to read then the SA area.
To be fair, you could still use this idea without using the identifier line, just put one of these words (or whatever words we choose) at the end of the ability (along with any conditions) and bam, it's shorter and don't have the problems of being in the identifier line. And if we combine that with my idea:
Original
"Look at the top 6 cards of a deck: Topdeck the cards in any order. If played in battle, that deck's owner may draw 1."
Mine and Kor's Ideas (but with the modifier in the ability)
"Look at the top 6 cards of a deck: Topdeck the cards in any order. Battle: That deck's owner may draw 1. Fated."
will star abilities be optional by game rule or only if there is "may" in the ability?
For Carcasses, does a dual icon human card mean cards like King Saul (CoW) and King Jehu (FoM)?
when you use a star ability, does the card get discarded or return to hand?
Sorry guys! Long day at work, don't judge me
This next card should create some tension in Throne deck variations
More good Isaiah cards? Sweet. Next you're gonna make a playable TC Isaiah angel ;)
Concerning Balaam's Prophecy....wouldn't a dual alignment card be better? Good green/evil pale green. I mean it is a true prophecy, right? Just my 2 cents
To help show how the entire Old Testament points to the coming Messiah, one thing we've done in this set is focused on the role of prophet, priest and king (Jesus is the perfect fulfillment of all 3 offices). One of our very first previews was God's prototype prophet - Moses, Friend of God. Here's God's prototype priest.
I was wondering when someone would pick up on that...
To help show how the entire Old Testament points to the coming Messiah, one thing we've done in this set is focused on the role of prophet, priest and king (Jesus is the perfect fulfillment of all 3 offices). One of our very first previews was God's prototype prophet - Moses, Friend of God. Here's God's prototype priest.
So, looking back on card lists, I had a thought. We have God's prototype prophet in Moses and God's prototype Priest in Aaron. Does that mean we're getting a new Saul (or possibly David) to represent God's prototype King?
Cause I'm really wondering how that'll balance around Throne.
I was wondering when someone would pick up on that...
It's still Friday, one more spoiler wouldn't hurt, right? :prayer:
I can give you a card title - David, God’s King.
We have some great Christmas themed cards in this set since there were so many prophecies about the Messiah’s birth. Very cool that they will be released before Christmas! The City Travis came up with for the next seasonal promo fits perfectly! 8)
We have some great Christmas themed cards in this set since there were so many prophecies about the Messiah’s birth. Very cool that they will be released before Christmas! The City Travis came up with for the next seasonal promo fits perfectly! 8)
I can give you a card title - David, God’s King.
That is an epic name. It's also fitting that after we had two Davids in Cloud that were sort of updates to the Warriors and Kings Davids, now we're getting another David that sounds like an update to King David.
Purple,red,green. What other colors has David been represented on?
Purple,red,green. What other colors has David been represented on?
Purple,red,green. What other colors has David been represented on?
And when can we pre-order this upcoming set?
I like the newly revealed cards, only one I'm concerned about is:
When combined with Fortelling Angel, having a broad CBN protection + CBN protect souls + CBN band (to go with Fortelling Angel's card draw engine) this card might be going in a direction I thought the game was moving away from. It is at least on the level of Gideon/AutO, with the potential to be as strong as un-errata'd Children of Light.
SPOILER LIST (all cards subject to change)
Since the original post hasn't been updated in 2 weeks, I made a list of the cards spoiled in that time. Not sure if I missed any.
I like the newly revealed cards, only one I'm concerned about is:
When combined with Fortelling Angel, having a broad CBN protection + CBN protect souls + CBN band (to go with Fortelling Angel's card draw engine) this card might be going in a direction I thought the game was moving away from. It is at least on the level of Gideon/AutO, with the potential to be as strong as un-errata'd Children of Light.
I disagree that it's even as strong as AUtO/Gideon and it's nowhere close to CoL. There are CBN bands in the game already that don't require this much set up and none of them were even in the meta this year. CBN protection from lone ECs is decent but it's miles away from protection from everything like Gideon and even still there's plenty of ways in the game now to block either one.
but I'd also propose that SbtR say; "While a Daniel angel is in battle, protect Lost Souls and Daniel humans..." rather than what it is now. That way you can deal with the angel first if need be.
I'd also propose that SbtR say; "While a Daniel angel is in battle, protect Lost Souls and Daniel humans..." rather than what it is now. That way you can deal with the angel first if need be.
it is righteous right?
A few notes for the lovely list you put together:Thanks Gabe!
400 Years had the title changed to Lacking Prophecy (as Jesse pointed out the original title is not an accurate assessment). It was also moved to phase 2.Changed. But did not find appropriate information regarding the phases of these cards yet. Where has it been mentioned?
Lost Soul "Orphans" is a phase 2 card
Fake Spoiler is not a real card. It is literally a fake. :o
Numerous as the Stars is a phase 2 card
Any other cards that are in phase 2 should have been noted when we previewed them.Thanx. Moved Alex and Covenant of Eden to Phase 2.
King of Tyrus might be missing from that list.Thanx again - added.
Boy oh boy, I feel like some midweek spoilers are in order!
What does everyone think about having a “ladies day”? Wednesday Women?
yetMiriam and Deborah confirmed ;)
I might at least slap Unity Babylonian Evil Characters for Babylonian Siege Army.
I might at least slap Unity Babylonian Evil Characters for Babylonian Siege Army.
You'll thank us for helping you keep your deck from splashing too many brigades if your opponent is playing with this:
Musicians OP
maybe unity: warrior class EC?
Hannah is a boss, you get inish, hand reveal, drawing, and LS protection. maybe too good, maybe limit 3 for drawing? or maybe have Samuel be in play for part of her ability to work?
You'll thank us for helping you keep your deck from splashing too many brigades if your opponent is playing with this:
You'll thank us for helping you keep your deck from splashing too many brigades if your opponent is playing with this:
I’m quite disappointed to see that Samuel isn’t somehow involved with Hannah’s ability. The story of how she conceived him is the most beautiful part about her story and the fact that she was willing to let him go to Eli when he was her little boy, which would be extremely difficult for any mother to do, based upon her promise to God. I truly hope this ability gets changed to have to do something with Samuel. A search of him from deck or reserve would be nice. If that’s too much then some other way to incorporate him in her ability.
You'll thank us for helping you keep your deck from splashing too many brigades if your opponent is playing with this:
I’m quite disappointed to see that Samuel isn’t somehow involved with Hannah’s ability. The story of how she conceived him is the most beautiful part about her story and the fact that she was willing to let him go to Eli when he was her little boy, which would be extremely difficult for any mother to do, based upon her promise to God. I truly hope this ability gets changed to have to do something with Samuel. A search of him from deck or reserve would be nice. If that’s too much then some other way to incorporate him in her ability.
I was actually just about to say that I was glad she didn't search for Sam, because he certainly doesn't need any more tutors. That said, you make a good point. Maybe she could have some kind of general Judge synergy, since her story involves both Samuel and Eli? I could see the soul protection having "if a Judge is in play".
But these are some nice Prophets. I might have to put a prophet deck together with this new set. Either an updated version of my Isaiah/Ezekiel Babylonian/Assyrian deck or something new. But there's also the new Daniel cards and I already have a Daniel deck... So many fun choices.
2 of 5 spoiled with more to come... No Miriam or Deborah yet...
2 of 5 spoiled with more to come... No Miriam or Deborah yet...
3 out of 5 now... still no Miriam or Deborah...
What are the odds that the last two ladies are musicians, much less those two?
Will all these Ladies be in Phase 1 already?Yes, all of the cards we're revealing now are part of phase 1. Early on the phases were not yet split, we just had one large group of cards to work with. Now that we know which ones are being saved and which are coming sooner, we're focusing on the ones you will be able to get this fall.
...Exodus!Exodus it is! We still have more awesome Exodus cards to share with you all. Here are two new plagues we'll see this year, bringing the counter to 5/10 on the new card face.
Can Plague of Blood play an evil enhancement on the good side of a battle?
A use other Enhancements effect does not allow a character to use Enhancements of a different alignment.
Firstborn feels very flavorful, but kind of weak for the back-breaking final plague.
Question: With Royal Priesthood, if I place it on a female hero, will they count as a King of Judah?
Question: With Royal Priesthood, if I place it on a female hero, will they count as a King of Judah?
Adding the "King of Judah" identifier allows a non-royal card to meet the Unity for Zion, no? That seems like it has some fun potential.
Adding the "King of Judah" identifier allows a non-royal card to meet the Unity for Zion, no? That seems like it has some fun potential.
Purple/Isaiah decks will be fun this year ;D
Adding the "King of Judah" identifier allows a non-royal card to meet the Unity for Zion, no? That seems like it has some fun potential.
Purple/Isaiah decks will be fun this year ;D
If only there was a way to give Isaiah purple brigade so he could CBN protect himself....
Wait, no. The opposite of that. Thank goodness there's not.
"What's that stack of cards you just pushed into battle?"
"Oh, that's Isaiah. He's a Purple King/Priest/Prophet/Musician that's negating Souls, Sites, and ECs, protecting characters not in battle from non-banding evil abilities, and protects himself CBN. Also, I get to take an OT purple card from Reserve and his enhancements are CBI because of this artifact. And if by some miracle yourun Rubble and Dustdo kill him, I can discard a teal card from hand instead with Solomon's Temple."
seemsgood
"What's that stack of cards you just pushed into battle?"
"Oh, that's Isaiah. He's a Purple King/Priest/Prophet/Musician that's negating Souls, Sites, and ECs, protecting characters not in battle from non-banding evil abilities, and protects himself CBN. Also, I get to take an OT purple card from Reserve and his enhancements are CBI because of this artifact. And if by some miracle yourun Rubble and Dustdo kill him, I can discard a teal card from hand instead with Solomon's Temple."
seemsgood
If I am being completely honest I think that David needs a green and a red added to it (just my preference) :P 8) ;D
"What's that stack of cards you just pushed into battle?"
"Oh, that's Isaiah. He's a Purple King/Priest/Prophet/Musician that's negating Souls, Sites, and ECs, protecting characters not in battle from non-banding evil abilities, and protects himself CBN. Also, I get to take an OT purple card from Reserve and his enhancements are CBI because of this artifact. And if by some miracle yourun Rubble and Dustdo kill him, I can discard a teal card from hand instead with Solomon's Temple."
seemsgood
I kinda got addicted to pushing a large stack of cards into battle a year or two ago so this card makes me very excited about doing it again. ::)
I wonder if Esther is getting a reprint this new set this year??
Question: With Royal Priesthood, if I place it on a female hero, will they count as a King of Judah?
Purple/Isaiahgreen decks will be fun this year ;D
"What's that stack of cards you just pushed into battle?"
"Oh, that's Isaiah. He's a Purple King/Priest/Prophet/Musician that's negating Souls, Sites, and ECs, protecting characters not in battle from non-banding evil abilities, and protects himself CBN. Also, I get to take an OT purple card from Reserve and his enhancements are CBI because of this artifact. And if by some miracle yourun Rubble and Dustdo kill him, I can discard a teal card from hand instead with Solomon's Temple."
seemsgood
Not to mention that you'll be able to draw a ton of cards with all the angels that will inevitably be printed to help boost Isaiah.
This is being blown out of proportion. A Royal Priesthood is good/interesting/fun, but not a big deal. With the best combos being:
Royal Priesthood+David's Throne+Thomas = Michael (AW) + Angel's Sword
Royal Priesthood+Isaiah+Gold Shield = negatable protection that is vulnerable to enhancement discards? Unless you take yet another set up step to get Royal Priesthood CBN, but the enhancement is still discardable.
Is it just me or is this whole Throne offense constantly being overplayed? It’s been this way since at least CoW and it doesn’t seem to be going away anytime soon, especially with these new cards coming out.
Is it just me or is this whole Throne offense constantly being overplayed? It’s been this way since at least CoW and it doesn’t seem to be going away anytime soon, especially with these new cards coming out.
Nah, it's just you. No one's ever suggested banning Sam/AUtO/Throne or using set rotation to get rid of them either.
Is it just me or is this whole Throne offense constantly being overplayed? It’s been this way since at least CoW and it doesn’t seem to be going away anytime soon, especially with these new cards coming out.
Nah, it's just you. No one's ever suggested banning Sam/AUtO/Throne or using set rotation to get rid of them either.
I appreciate the sarcasm but that’s just my point. There are so many complaints about this offense yet more cards are being made that just help it out even the more.
"What's that stack of cards you just pushed into battle?"Maybe I missed something - but how do you get Isaiah to purple brigade too?
"Oh, that's Isaiah. He's a Purple King/Priest/Prophet/Musician that's negating Souls, Sites, and ECs, protecting characters not in battle from non-banding evil abilities, and protects himself CBN. Also, I get to take an OT purple card from Reserve and his enhancements are CBI because of this artifact. And if by some miracle yourun Rubble and Dustdo kill him, I can discard a teal card from hand instead with Solomon's Temple."
seemsgood
"What's that stack of cards you just pushed into battle?"Maybe I missed something - but how do you get Isaiah to purple brigade too?
"Oh, that's Isaiah. He's a Purple King/Priest/Prophet/Musician that's negating Souls, Sites, and ECs, protecting characters not in battle from non-banding evil abilities, and protects himself CBN. Also, I get to take an OT purple card from Reserve and his enhancements are CBI because of this artifact. And if by some miracle yourun Rubble and Dustdo kill him, I can discard a teal card from hand instead with Solomon's Temple."
seemsgood
Love or gold Shield lets you convert him to any good brigade
Is it just me or is this whole Throne offense constantly being overplayed? It’s been this way since at least CoW and it doesn’t seem to be going away anytime soon, especially with these new cards coming out.
Nah, it's just you. No one's ever suggested banning Sam/AUtO/Throne or using set rotation to get rid of them either.
I appreciate the sarcasm but that’s just my point. There are so many complaints about this offense yet more cards are being made that just help it out even the more.
Royal Priesthood: the alternative border artwork, where did you find it?
Thanks. Also, loving the new teal cards!
Help me understand what you’ve seen that makes past Throne variants better? I’m not saying it’s not there but I don’t see it.
Also, keep in mind that we don’t want the throne offense to go away, but we don’t want to encourage the super fast AUTO>Sam variant.
Here is another tasty Covenant for y'all...
More ways to steal Babel? Fascinating.
More ways to steal Babel? Fascinating.
With all of the Babel sales I and TLG experienced, and all of the talk about and demand for it I didn’t play one person at Nats who was using it (myself included). Of course there were 30 players in T1 2P so I’m sure there were some I didn’t play who used it.
More ways to steal Babel? Fascinating.
With all of the Babel sales I and TLG experienced, and all of the talk about and demand for it I didn’t play one person at Nats who was using it (myself included). Of course there were 30 players in T1 2P so I’m sure there were some I didn’t play who used it.
You played me twice and I was running it. Sometimes certain cards just feel like hiding in the deck all game :laugh:
How about a new Covenant with Adam.
Today's final spoiler is a revamped version of a classic promo.
With all the awesome Covenants we showed you today you might want to have more than one at a time. We've got a solution for you:
Today's final spoiler is a revamped version of a classic promo.
With all the awesome Covenants we showed you today you might want to have more than one at a time. We've got a solution for you:
The main issue I've had with ways to have multiple artifacts up at a time was how slow it is to set up since even if you have room, you can still only activate one at a time. Even if you have a hand full of covenants this thing takes 3 turns to really be worth it. If it activated the covenant you search for on itself immediately, even at the cost of one of the other abilities, I'd be a lot more excited about it.
Today's final spoiler is a revamped version of a classic promo.The main issue I've had with ways to have multiple artifacts up at a time was how slow it is to set up since even if you have room, you can still only activate one at a time. Even if you have a hand full of covenants this thing takes 3 turns to really be worth it. If it activated the covenant you search for on itself immediately, even at the cost of one of the other abilities, I'd be a lot more excited about it.
With all the awesome Covenants we showed you today you might want to have more than one at a time. We've got a solution for you:
Why can't it? You activate it and search, and you can use the Holds identifier at any point in your prep phase to activate up to 2 Covenants, including potentially the one you searched for
● If a hold effect allows a card to hold an Artifact, putting an Artifact there triggers an activate an Artifact effect for that ArtifactWasn't aware of this line, am now definitely hyped for this card!
Today's final spoiler is a revamped version of a classic promo.The main issue I've had with ways to have multiple artifacts up at a time was how slow it is to set up since even if you have room, you can still only activate one at a time. Even if you have a hand full of covenants this thing takes 3 turns to really be worth it. If it activated the covenant you search for on itself immediately, even at the cost of one of the other abilities, I'd be a lot more excited about it.
With all the awesome Covenants we showed you today you might want to have more than one at a time. We've got a solution for you:
Why can't it? You activate it and search, and you can use the Holds identifier at any point in your prep phase to activate up to 2 Covenants, including potentially the one you searched forMy understanding was having a place to activate multiple artifacts didn't inherently let you activate more than one each prep phase. If you can activate any number of artifacts as long as you have an empty spot to put them then I am extremely excited for this card!Quote from: REG● If a hold effect allows a card to hold an Artifact, putting an Artifact there triggers an activate an Artifact effect for that ArtifactWasn't aware of this line, am now definitely hyped for this card!
Today's final spoiler is a revamped version of a classic promo.The main issue I've had with ways to have multiple artifacts up at a time was how slow it is to set up since even if you have room, you can still only activate one at a time. Even if you have a hand full of covenants this thing takes 3 turns to really be worth it. If it activated the covenant you search for on itself immediately, even at the cost of one of the other abilities, I'd be a lot more excited about it.
With all the awesome Covenants we showed you today you might want to have more than one at a time. We've got a solution for you:
Why can't it? You activate it and search, and you can use the Holds identifier at any point in your prep phase to activate up to 2 Covenants, including potentially the one you searched forMy understanding was having a place to activate multiple artifacts didn't inherently let you activate more than one each prep phase. If you can activate any number of artifacts as long as you have an empty spot to put them then I am extremely excited for this card!Quote from: REG● If a hold effect allows a card to hold an Artifact, putting an Artifact there triggers an activate an Artifact effect for that ArtifactWasn't aware of this line, am now definitely hyped for this card!
;) :D
If it wasn't for the increasingly useful Rubble and Dust I'm pretty sure this card would be even more amazing than I think it is
I feel like the search reserve and deck requirements should be switched. Searching reserve is much stronger.That seems like a good idea to me.
Searching reserve is much stronger.
I liking how most of the covenants and curses in this set actually have an enhancement side I can see myself playing.Yeah I'm lovin' that extra Uzzah fodder.
Just like with yesterday's Covenants, all these sweet new curses might have you looking for other places to activate them. Decks like Throne and "Angel Party" can set up super quick before you get a chance to play counters.
We think this card, and others similar to it (Like Assyrian Laborers previwed last week) can help put a damper on those plans, while also solving your artifact clog problems
Could you reserve a curse from hand to turn around and take it from reserve and activate it? Like discarding a philistine from deck with philly outpost to search for it from discard pile
You'll thank us for helping you keep your deck from splashing too many brigades if your opponent is playing with this:
Terrifying Beast - Should definitely have Unity: Evil Characters (Roman). CBN really pushes it.
Terrifying Beast - Should definitely have Unity: Evil Characters (Roman). CBN really pushes it.
I would rather he lose the CBN than gain Unity: Evil Characters (Roman) so he can still get his ability in a Daniel deck. But I might be a bit bias.
Speaking of themes that need some love - This city might be one of our most balanced in terms of tension deciding which way to play it.
Ultra rares? I wonder how many there will be? Maybe two in phase 1 and two in phase 2, with the 5th one being the state tournament promo. Perhaps the 5th could be a teaser for the next set after PoC? Just a thought. Was kinda of missing the days when there was more than 3 ultra rares.
I'm assuming you could have this and the no ability sites in the same deck?
Why did the new Egypt site not become a city?? But Samaria did?? (was it because the Egyptian theme already have Ramses as a city??)
Why did the new Egypt site not become a city?? But Samaria did?? (was it because the Egyptian theme already have Ramses as a city??)
We reserve making a city card for locations that were literally a city. AFAIK Egypt is a country which contains several cities, but not a city itself. Same can be said for places like Assyria and Canaan.
If DoN is placed on Book of Covenant what happens? Asking since BoC protects contents but not itself.
If a card is held by another card and the underlying card is relocated, the held card is generally relocated
(regardless of protect effects) to the same location that the underlying card is relocated to and remains there.
The exception to this rule is:
1 Lost Souls held in Sites are returned to the general Land of Bondage and do not follow the underlying
Sites when the Sites are relocated.
Why did the new Egypt site not become a city?? But Samaria did?? (was it because the Egyptian theme already have Ramses as a city??)
We reserve making a city card for locations that were literally a city. AFAIK Egypt is a country which contains several cities, but not a city itself. Same can be said for places like Assyria and Canaan.
I’m in support of TTB without Unity.
If hand control Rome is still a thing I could see it being good there.
I'm not concerned about potentially losing this in a Daniel deck. It's clearly designed for Romans, and with Romans it should stay. It can keep the CBN. Romans need a boss character, and what better way to encourage civilization defenses than cards like Alex, BabyMerchants, and the like?
Part of the reason we're reprinting the Daniel beasts is so that they can function in a purely Daniel based defense. While I'm definitely open to changes, I'm not willing to sacrifice their functionality together in a Daniel deck. Apart from being unsynergistic, none of the old ones are bad and even still see play in their respective themes.
I thought it went without saying, but I was thinking of how gross TTB would be in Booster Draft as-is. Also, I thought we were trying to move away from splashing?
I've never known anyone who's wanted to use all the beasts in the same deck. That's five brigades...You're only thinking like a completive player. There are far more people that play Redemption for fun. Some of them will enjoy putting all the beasts into a deck (I happen to be one of them) without having them all discard one another. Rather than have all Daniel decks look the same, it will be possible to build at least 3 different defenses to use with Daniel Heroes (Babylonians, Persians and beasts/demons).
I thought it went without saying, but I was thinking of how gross TTB would be in Booster Draft as-is. Also, I thought we were trying to move away from splashing?KtD summed the answer to this up rather nicely.
The other Dominant that Gabe mentioned is next on the spoilers menu for this week. Will this card take one of your coveted Dominant slots?
And something to throw out for discussion, would it be better or worse if “negate” is added to the rescue?
But as it stands it can target evil OT human prophets (such as Balaam). The wording would need to be changed to “your good OT human prophet.”
At first I was happy to see the band put before the discard so it would happen before SI but then I remembered the band will still come after the discard anyway because of the ordering rules for adding a character to battle. Perhaps it would be better to put the discard part before the band on the card itself to prevent people making the mistake I initially did?
At first I was happy to see the band put before the discard so it would happen before SI but then I remembered the band will still come after the discard anyway because of the ordering rules for adding a character to battle. Perhaps it would be better to put the discard part before the band on the card itself to prevent people making the mistake I initially did?
I'm pretty sure those rules only apply to characters, so this would be band then discard. I'm still not sure that's what we want.
But as it stands it can target evil OT human prophets (such as Balaam). The wording would need to be changed to “your good OT human prophet.”
I'm not sure I see a problem with it rescuing evil prophets. They're lost souls who need rescuing just as much as the characters depicted in actual Lost Soul cards do.
And something to throw out for discussion, would it be better or worse if “negate” is added to the rescue?
I don't see any harm in doing that, but what would be the point of adding that?
But as it stands it can target evil OT human prophets (such as Balaam). The wording would need to be changed to “your good OT human prophet.”
I'm not sure I see a problem with it rescuing evil prophets. They're lost souls who need rescuing just as much as the characters depicted in actual Lost Soul cards do.
Lost souls they may be, but if they’re unrepentant people who don’t have faith in God they don’t get redeemed, they get judged. And by the way Elijah was translated, in line with how Enoch was translated, these were faithful, God-fearing prophets. To rescue an evil human without any sense of repentance and faith in God is the antithesis of God’s plan of salvation.
You didn't think we were going to make you use the old Elisha did you?
You didn't think we were going to make you use the old Elisha did you?
You didn't think we were going to make you use the old Elisha did you?
Finally, a playable Elisha! Good job, guys.
I’m thinking the wording should be “you may reveal a hand: shuffle revealed evil dominants.” It could be argued that it can target all evil dominants in play (such as Doubt or evil Three Woes) based upon the wording. But maybe with the : it is specifying the evil dominants in the revealed hand (which, obviously, is the intent). Just a thought.
So it works like this? You reveal a hand and shuffle the dome, if you dont shuffle any dims, you can discard the evil card, right?
So it works like this? You reveal a hand and shuffle the dome, if you dont shuffle any dims, you can discard the evil card, right?
Correct. All other actions are reliant upon the hand reveal. It’s worded so that you can reveal your own if you really want to.
So it works like this? You reveal a hand and shuffle the dome, if you dont shuffle any dims, you can discard the evil card, right?
Correct. All other actions are reliant upon the hand reveal. It’s worded so that you can reveal your own if you really want to.
Sometimes you just need CBN enhancements and I can know when my hand has an Evil Dominant, especially one that's not terribly relevant at the moment, but my opponent might not have one, or might do a silly thing like protect their hand.
That’s exactly why we made him this way. 8)
I’m in support of TTB without Unity.
Why? It's a no-cost battlewinning ability. Why would that not have some restriction?
Will there be any legacy rares spoiled anytime soon? Speaking from a business perspective, I definitely need to know soon what those are for a particular reason. From a player side, it would just be cool to know what they will be. 8)
Verifying you mean they won’t be spoiled until all of the 129 phase 1 cards have been spoiled?
**EDIT** Chariot of Fire (and the spoiler image) have been updated to include "good".
**EDIT** Chariot of Fire (and the spoiler image) have been updated to include "good".
I am wondering if there is an issue with the wording in Chariot. How can you be attacking and control no heroes? The REG definition (stated below) seems to make this impossible.
Attack When the active player begins a battle against another player, the active player attacks that player. The player they are attacking is being attacked, the defender, and their opponent. See Defend. Only the characters that begin the battle attack, but all characters in battle controlled by the attacking player are also attacking, in addition to rescuing or taunting, if applicable. No characters are attacking in a side battle. A player may only be attacked once per Battle Phase.
Going by that, would the following be a legal play?
I attack with any hero. My opponent Martyrs them. I play Chariot, rescue a prophet in my territory, and add Elisha to battle from Reserve.
Do we really need that distinction between attacking and rescuing resp. defending and blocking?
Of course it opens more variety but beside this - are there any other reasons?
So what are the exact distinctions between attacking and rescuing/battle challange resp. blocking and defending?
So what are the exact distinctions between attacking and rescuing/battle challange resp. blocking and defending?
Attacking and defending can refer to any battle while rescuing and blocking only refer to rescue attempts.
Thanx! You're right, I forgot about the taunt - the space topic I was fully aware of as said above.
And for distinction:
If I understood correctly having such terms allows also for differentiation when usability of a SA shall be restricted to a certain kind of attack / defend (i.e. "While rescuing..." would not trigger when battle challanges take place or taunts are blocked with Heroes).
Seems good. (https://vignette.wikia.nocookie.net/redemption/images/c/cc/Protection_of_Jerusalem_%28FF2%29.jpg/revision/latest?cb=20130421174636)
Seems good. (https://vignette.wikia.nocookie.net/redemption/images/c/cc/Protection_of_Jerusalem_%28FF2%29.jpg/revision/latest?cb=20130421174636)
Since the only condition is that an evil character is in battle, can you discard your Assyrian while Nahum is already in battle?
Seems good. (https://vignette.wikia.nocookie.net/redemption/images/c/cc/Protection_of_Jerusalem_%28FF2%29.jpg/revision/latest?cb=20130421174636)
Since the only condition is that an evil character is in battle, can you discard your Assyrian while Nahum is already in battle?
Yes, you can always pay a cost, even if you can't get the benefit.
I'd be more worried about it if Woes wasn't a thingSeems good. (https://vignette.wikia.nocookie.net/redemption/images/c/cc/Protection_of_Jerusalem_%28FF2%29.jpg/revision/latest?cb=20130421174636)
Since the only condition is that an evil character is in battle, can you discard your Assyrian while Nahum is already in battle?
Yes, you can always pay a cost, even if you can't get the benefit.
I guess my new favorite troll deck is machine gun Nahum then.
The image for Necromancer won't load for me, not sure if the link is broken or it's something on my end. All the other links seem to still function.
The image for Necromancer won't load for me, not sure if the link is broken or it's something on my end. All the other links seem to still function.
Not particularly important, but I noticed we can't vote on this thread anymore. Is that a subforum thing?
I’ve updated the spoilers list. If there any that have been spoiled but are not on the list please let me know which ones and which thread they’re in. Thanks 👍
What in blue blood burns blue is board advantage?
Just want to make sure I'm correctly understanding how this guy's CBN works.
If I have Jonah in play and put Nahum down, Nahum is CBN (since both he and Jonah are minor prophets, so X=2). If Jonah is later removed, he will still be CBN as long as he sits in territory, since he can't lose CBN once he has it.
If I then use his ability to discard an Assyrian and add him to battle, he reactivates, losing CBN. How does this interaction work? Is he now negatable, so if someone dropped a Woes on him it would kick him back out and bring the Assyrian back? Or was it CBN when it happened, making it CBN forever?
That being said I’n Not sure that it was CBN when it happened, as when it triggered there were not 2 minor prophets.
That being said I’n Not sure that it was CBN when it happened, as when it triggered there were not 2 minor prophets.
My understanding is that CBN checks don't update - if it's CBN when it activates it's CBN until it reactivates (when it enters battle). Can we get an elder to confirm?
To see today's spoilers from me, please go to the following link (https://www.facebook.com/ThreeLionsGaming/ (https://www.facebook.com/ThreeLionsGaming/)) and take a trip down memory lane with the cards I have had the privilege to spoil this week along with the two for today. Enjoy!
To see today's spoilers from me, please go to the following link (https://www.facebook.com/ThreeLionsGaming/ (https://www.facebook.com/ThreeLionsGaming/)) and take a trip down memory lane with the cards I have had the privilege to spoil this week along with the two for today. Enjoy!
Mourn and Weep off an initiative character is a free block next turn. Seems pretty good.
As someone who used to run a green/teal deck, I like Zech a lot. He definitely goes in a new Isaiah deck. Only problem I see is that he require prophets, so unless you make a green/teal fusion he doesn't go great in a Z's Temple deck.
I'm fairly certain the Priest part only works if the prophet part is already active. Wording might get tricky to have them be independent, but I agree that makes him more functional in a greater variety of decks
Edit: The custom card creator indicates that even "Negate characters in battle (except * cards) if you control another minor prophet and enhancements in battle (except * cards) if you control another Temple priest." would fit but I'm not sure how accurate it's sizing is.
I'm assuming this would let you look at their hand and chose the good card?
Continuing with prophecy from this book I have a couple evil enhancements to share. Here’s the first one.
I'm assuming this would let you look at their hand and chose the good card?
Correct. They streamlined the wording that took out wording like “look at opponent’s hand and...” If it gave the choice to the opponent then it would be specifically worded as such.
I'm assuming this would let you look at their hand and chose the good card?
Correct. They streamlined the wording that took out wording like “look at opponent’s hand and...” If it gave the choice to the opponent then it would be specifically worded as such.
And if you think about it, we already use an implied "Look at opponent's deck..." for abilities like the EE discard on Hidden Treasures, etc.
The natural feeling of regret might overcome you if you betrayed a friend.
could you chose to underdeck a good dom in play or does it have to be from their hand?
And regrets can also an opponent's evil human I assume?
I've never known anyone who's wanted to use all the beasts in the same deck. That's five brigades...You're only thinking like a completive player. There are far more people that play Redemption for fun. Some of them will enjoy putting all the beasts into a deck (I happen to be one of them) without having them all discard one another. Rather than have all Daniel decks look the same, it will be possible to build at least 3 different defenses to use with Daniel Heroes (Babylonians, Persians and beasts/demons).
The natural feeling of regret might overcome you if you betrayed a friend.
Discard 3 of an opponent's cards? Yeah, that doesn't seem OP... :P
The last two spoilers of the day will come from John later tonight but his work schedule has pushed those back a bit.
Most changes and tweaks that we're making to the previewed cards will be revealed all at once when the images I finalized. There's simply too much going on to keep those updated here. While we're waiting I thought I'd share an update with you an update to Hannah to tie her to Samuel.
P.S. The image for Regrets has also been updated to reflect a stat change.
As for Zechariah:
Zechariah SA: If you control another minor prophet negate characters (and enhancements if you control another temple priest) in battle (except star cards)
So I read it this ability would be:
If you control another minor prophet negate characters in battle (except star cards) , If you control another temple priest negate enhancements in battle (except star cards)
I would assume this would be correct??
Can you see the writing on the wall?
Slightly disappointed Guardian didn't get to spoil that one. I can't find his old card idea thread but didn't that version let the opponent pick a card to discard or something like that instead of being random? I'm not too opposed to the randomness on the player has a pretty good amount of control over it but I liked the design of it being opponent's choice.
Edit: Would it be possible to add "up to X" instead of "X"? A smaller number will actually be better in a lot of cases since you'll probably want keep some cards safe from the discard and it feels a little weird for a Babylonian synergy card to actually punish you for playing lots of Babylonians.
I see an alternate Flood survivor build with Ark of Salvation, but not exactly a Nationals placing one. ;)
I see an alternate Flood survivor build with Ark of Salvation, but not exactly a Nationals placing one. ;)
My impression is that it's less for full flood decks than for a 12 Gates deck or something. Making Japheth's Wife, one of the best flood survivors, basically useless is not ideal for a full flood deck, but having it in a deck with Noah, Shem, and Japheth in addition to the Abraham package and maybe some Joseph cards isn't the worst thing ever.
I see an alternate Flood survivor build with Ark of Salvation, but not exactly a Nationals placing one. ;)
My impression is that it's less for full flood decks than for a 12 Gates deck or something. Making Japheth's Wife, one of the best flood survivors, basically useless is not ideal for a full flood deck, but having it in a deck with Noah, Shem, and Japheth in addition to the Abraham package and maybe some Joseph cards isn't the worst thing ever.
Seems like a 12 Gates but it is in the set aside area. Also it would protect your heroes in territory from neutral cards as well ( Like the shame Lost Soul etc)
I really don't like how you guys are using parentheses in the abilities. In most card games parentheses are used as clarifying text. A few of these new cards are using parentheses in the place of "or" and "and". It's confusing on the first read, especially considering parentheses have never been used like this in previous sets.
Reveal the top 3 cards of opponent’s deck (or top 9 if used by a Disciple); put the revealed Lost Souls in opponent’s territory and underdeck the rest.
If you control another minor prophet negate characters (and enhancements if you control another temple priest) in battle (except star cards).
Unless I'm very much mistaken, that's our first card that uses a photograph for card art.I think Denarius from Disciples has a photo for its art. Still, it doesn't happen that often.
This is my player created card. Had some other ideas, but they were a bit to strong for the standard of player created cards. Hope you enjoy.
Unless I'm very much mistaken, that's our first card that uses a photograph for card art.
Had some other ideas, but they were a bit to strong for the standard of player created cards.
I really don't like how you guys are using parentheses in the abilities. In most card games parentheses are used as clarifying text. A few of these new cards are using parentheses in the place of "or" and "and". It's confusing on the first read, especially considering parentheses have never been used like this in previous sets.
Cards like Fishers of Men and Gideon's Call from I/J are examples of how we've been using parenthesis like that for a long time. It might go back before I/J, but those are the first examples on the new card face. If you search you'll find many others. I can't speak for the other cards games you're familiar with, but Redemption players seem to get it OK.
Sorry! Work was crazy!
Here's today's last two spoilers!
This is my player created card. Had some other ideas, but they were a bit to strong for the standard of player created cards. Hope you enjoy.
Scattered Sheep is a Scattered clone poorly veiled in sheep's clothing. Not even mentioning black's "Abandonment", but why does gray need two "Scattered"s? Is the thought that this will replace Scattered in gray decks? Because I'm pretty sure we already all know the answer to that. I'd much prefer some other bonus if two or more Heroes are in battle rather than just another CBN tack-on. See "No Straw" for an example of this (if I'm remembering right).
Flying Scroll is Phase 2. I'm not sure that was said in this thread.
Edit - Yep, Gabe mentioned it was Phase 2 back in his spoiler on Page 6.
Looks like Philistines get a fun new toy this year!
but grey has some of the best curses in the game.
A little bit of official info: Phase 1 will contain 3 UR, 36 Rare and 90 Common cards. Legacy Rares will not be packaged with phase 1.
We are in the process of assinging rarity now. While we haven't made any final decisions I believe you've seen at least one URA little bit of official info: Phase 1 will contain 3 UR, 36 Rare and 90 Common cards. Legacy Rares will not be packaged with phase 1.
Are the rarities locked in yet? Have we seen any of the URs?
Do we have an idea on how this packs are going to be distributed? I assume they're going to be like TexP, Disciples, Early Church, and so on.
The natural feeling of regret might overcome you if you betrayed a friend.
Discard 3 of an opponent's cards? Yeah, that doesn't seem OP... :P
Not unless your opponent doesn’t have an evil human, good card, and an activate artifact in play at the same time (also assuming you don’t want to discard your own evil human). Besides, it’s negatable. It is a strong card, nonetheless, but not necessarily OP.
It's not negatable if you play it correctly. And what are the chances your opponent won't have at least two of those things? Most decent decks will always have targets for this, especially if it can stash itself away for later use.
Woes and the TC place-to-discard-later enhancements can still stop it. And if your opponent only has two of those things, what are the odds that you have the 3rd and therefore have to target yourself?
Wow, King Rezin is awesome - from the art to the ability! Namaan's Chariot and Horses on him is scary :o
The reference on Men of Moab says "armed men", and the art shows the same. Should they be warrior class?
Wow, King Rezin is awesome - from the art to the ability! Namaan's Chariot and Horses on him is scary :o
I told you guys we're trying really hard to make Rubble and Dust a thing
Wow, King Rezin is awesome - from the art to the ability! Namaan's Chariot and Horses on him is scary :o
I told you guys we're trying really hard to make Rubble and Dust a thing
Don't even need chariot and horses though...just band (CBN) to The Strong Force and play a capture (CBN)!
I'd like to redirect your attention to the first of today's final two spoilers...This is by far one of the hardest cards to look at as far as art/aesthetic is concerned. I can't decide if I like it because it fits the theme of the card, or if I don't simply because it hurts to look at.
Check by later tonight for my final installment. Then be sure to join us tomorrow as we are delivered from Egypt.
Question: if Namaan plays Distortion, can the redirected enhancement be negated?
And of course, I'm excited about the implication of evil brown prophets.Today’s final spoiler just might be one of those...
And of course, I'm excited about the implication of evil brown prophets.Today’s final spoiler just might be one of those...
Redirecting an Enhancement takes the numbers of the redirected Enhancement as well, actually. So Distortion is basically (6 + X)/Y, where X/Y is the numbers of the redirected Enhancement.
I'm also pretty sure 6 is our usual maximum total on EEs, so it would need to be 5/1 or 4/2.
That's a really interesting ability. Can "look at a hand" target yourself? I assume it can target a teammate.I understand "look at a hand" also as my hand as a valid target.
That's a really interesting ability. Can "look at a hand" target yourself? I assume it can target a teammate.I understand "look at a hand" also as my hand as a valid target.
A look effect allows a player to see cards that are not usually visible to them.
shouldn't Alexander the Great card have territory class icon
@Watchman, AtG will need to be in battle for Greeks to have first strike. Since he bands, and can be banded too, the benefit will apply to all banded Greeks (assuming unity).
Good catch that he also grants FS to good Greeks. If there’s room I’ll add “evil”. If there’s not, in the rare event that he blocks vs a good Greek the the FS will cancel out.
The final spoiler of the day is actually not from Exodus!
And of course, I'm excited about the implication of evil brown prophets.Today’s final spoiler just might be one of those...
The final spoiler of the day is actually not from Exodus!
The final spoiler of the day is actually not from Exodus!
The final spoiler of the day is actually not from Exodus!
I love that you can activate an artifact during an interrupt, that is such a cool trick. I'm not sure if there are many situation where you'd want to, but it would be neat to activate Ark of the Covenant (Kings) when your last character is being removed so you can discard the blocker. Or Blue Tassels to protect from a Capture. It looks like a fun card. That's for sure.
Need more niche reserve access? Appreciate flexibility? Like recursion? This next card is for you:
Need more niche reserve access? Appreciate flexibility? Like recursion? This next card is for you:
Need more niche reserve access? Appreciate flexibility? Like recursion? This next card is for you:
This is one of my favorite Lost Souls I've seen so far (and I mean ever). Need a specific artifact from Reserve? No problem. Your key characters got captured, get them back. Are neither of those true? Just grab a card from discard pile and topdeck it. It's such a me card I think I'll want two for most of my decks.
Egyptian Army is terrifying, especially in T2! 4 of these guys mid-game banded together could wipe out 30+ cards of the opponent's deck...is this OP?
Egyptian Army is terrifying, especially in T2! 4 of these guys mid-game banded together could wipe out 30+ cards of the opponent's deck...is this OP?
Is it still on track for a mid-November release?
We’re working through the wording on Zach. My preference is that he negated 2 different things independent of each other based on the other character(s). That’s how I thought he worked but I see how the language we have makes that debatable.
Continuing with prophecy from this book I have a couple evil enhancements to share. Here’s the first one.
We’re working through the wording on Zach. My preference is that he negated 2 different things independent of each other based on the other character(s). That’s how I thought he worked but I see how the language we have makes that debatable.
Continuing with prophecy from this book I have a couple evil enhancements to share. Here’s the first one.
Question on Betrayal - If used on as a TC enhancement to underdeck an enchanement in battle is it interrupting and preventing its special ability?
You'll notice in our previews today that the Majority of the Minor Prophets get stronger when played together, or when paired with specific civilizations, sometimes both! If you're not careful when your opponent has this guy is on the table, you could find your draws putting you at a disadvantage instead of an advantage
Seeing Stars? This guy will help you see them again!
Unless I miscounted, I am counting 125 spoiled cards. We are still missing Tyler's T2 2P winner card, and obviously any other special cards (probably ultra-rares).My check list indicates that we have spoiled all but 1 card from phase 1. Tyler's T2 winner card is in phase 2 so we won't see that for a while still. With things constantly in motion it's possible that I've overlooked a card or two as we spoil things. The 1 unspoiled card that I have record of is something I was schedule to spoil on Thursday. We were still debating whether or not to make a change to it, or to push it to phase 2 for further testing. We think it's in a good place now so it'll be part of phase 1.
Here's the card I didn't spoil late on Thursday.
Here's the card I didn't spoil late on Thursday.
Awesome card.
or deck if a high priest is in play
Here's the card I didn't spoil late on Thursday.
Awesome card.
Why would t it just be “or deck if your high priest is in play”. Not sure where X would ever matter beyond that.
Could have to do with prior versions, but figured I would ask.
Covenant of Eden and Lost Soul (Orphans) are misidentified as Phase 2.
If it hasn't been said, the 2 cards from the poster (The Emmaus Road and Moses, Friend of God) are Phase 1, and they're not on the list.
I think that accounts for the missing cards.
Rarities have been determined. Cards have been numbered. We're in the final stages of proofing the images to ensure everything is perfect.
A number of cards have undergone significant changes since we first previewed them. Today we're going to share a few of those with you.
David had his star ability changes. This version might fit better in decks that don't necessarily want either of the CoW Davids.
With some changes, like the changes being made to False Dreams, we decided to move the card back to Phase 2 so we could do adequate testing. When that happens, an open slot appears in the current phase that needs to be filled. The card replacing False Dreams in Phase 1 will be...
Nice solution! I even think its thematic this way because in a sense she did "reserve" Samuel :)
Rarities have been determined. Cards have been numbered. We're in the final stages of proofing the images to ensure everything is perfect.
A number of cards have undergone significant changes since we first previewed them. Today we're going to share a few of those with you.
David had his star ability changes. This version might fit better in decks that don't necessarily want either of the CoW Davids.
Rarities have been determined. Cards have been numbered. We're in the final stages of proofing the images to ensure everything is perfect.
A number of cards have undergone significant changes since we first previewed them. Today we're going to share a few of those with you.
David had his star ability changes. This version might fit better in decks that don't necessarily want either of the CoW Davids.
One thing I could see causing some questions...
David is drawn during a normal game draw (at the start of the turn) and the player plays him via the * ability to gain another brigade. He later ends up back in the deck where he then gets searched out by RoA Samuel. Because he was not put in play by the * ability, he will not get to gain an additional brigade this second time.
Speaking to the community in general, do you feel that will be easy enough to explain to a newer/inexperienced player? We're not making any plans to change it as we think it's very fitting, but interested in hearing feedback. :)
I would just like to point out that mighty men can band to Samuel then Samuel can band to Hannah for an up to draw 16 (just for an 8 card hand limit)! :o :o :o
any info on rarity of cards in the new set , what the ultra rare cards are , release date , other cards that come in the booster pack etc??
Have all the phase 1 cards been revealed and if not, how many remain?
Have all the phase 1 cards been revealed and if not, how many remain?
No and 2.
Have all the phase 1 cards been revealed and if not, how many remain?
No and 2.
Are the two the ones on the poster they didn't release an individual picture of? If so, that is Moses & Emmaus Road. I can see if I can find an individual picture for those!
This week we're going to re-preview a number of cards that have seen changes since we first spoiled them.
I'll lead off with this site:
Definitely a better version of Lion’s Den.It felt a little strange that it didn’t do anything with Persians before. I like where it ended up.
I'm a little sad to see Terry go down in power especially with how much the tweak affects his usefulness in a hand control deck. It was definitely extremely powerful before but the Entrapping Pharisee exists and doesn't seem to need the added underdeck option
Question on Necromancers:
Has play-testing seen complications with when the ability is negated and abilities being cascade negated? Similar to exchange abilities, I feel like this would fall more under the CBI realm than CBP, but also realize that a CBI discard bottom card of deck is pretty powerful.
Thoughts?
IIRC it started out as CBI but that might have made any ability it copied CBI which we felt was too strong so it was changed to CBP.
Has play-testing seen complications with when the ability is negated and abilities being cascade negated?
As was previously mentioned, we've updated jackals so it's no longer an auto-block against a lone hero:
I'm a little sad to see Terry go down in power especially with how much the tweak affects his usefulness in a hand control deck. It was definitely extremely powerful before but the Entrapping Pharisee exists and doesn't seem to need the added underdeck option
Trappers are limited to human Heroes in battle and also do not band.
As was previously mentioned, we've updated jackals so it's no longer an auto-block against a lone hero:
With the old ability, if it died by numbers as part of battle resolution wouldn't the Soul still get rescued as part of battle resolution even if the Hero died afterward?
Based on the order of battle resolution, I think it was determined that the Hero would be discarded before the LS could be rescued.
One of our early previews raised some concerns from PETA. I can assure you that no animals were harmed in the testing of this card.
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One of our early previews raised some concerns from PETA. I can assure you that no animals were harmed in the testing of this card.
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NERF ALERT! I really wish it remained as a hand-look ability. Negev Lions is not as good/cool anymore.
Sometimes a card doesn't need an ability change as much as an ability clarification. The newly worded Zechariah is much more clear than it's previous iteration. He also has a cool descriptor with his name as well.
Is Ezekiel a Temple Priest? ::)
This nerf I'm actually ok with. A draw X limit 3 ability is enough for a card to see play within it's archetype and the nerfed ability still forces the opponent down a card, probably a card they could have used in this battle.
Is Ezekiel a Temple Priest? ::)
If the definition of Solomon's Temple Priest includes anyone who served as a priest in Solomon's temple at any point in their life, then depending on when Ezekiel began priesthood, he may very well have been a Solomon's Temple Priest, if only for a short time.
I get to continue our updated previews with another card whose SA didn't change. But when we realized this was the only GE in phase 1 (maybe even the whole set) that was single brigade, we decided we didn't want it to feel left out.
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I'd like Ezekiel to be a Solomon's Temple Priest too, so I've looked into it pretty thoroughly a couple times. There's no evidence I've seen that he was, only speculation.
I get to continue our updated previews with another card whose SA didn't change. But when we realized this was the only GE in phase 1 (maybe even the whole set) that was single brigade, we decided we didn't want it to feel left out.
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Because red needs more interrupts ::)
Because red needs more interrupts ::)
If brigades' powers were based on GEs, Red would be near the top of the food chain, no doubt.
Sadly, abuseable character abilities are what make brigades top-tier. (It also helps if most of your heroes aren't susceptible to cascade-negate blowouts)
This GE isn't going to get Red anywhere by itself. But the Red characters of FoM are probably underplayed, and Red is getting another abuseable Draw hero in PoC, so we'll see.
A Red (http://landofredemption.com/?p=8643) deck literally just won Nationals.
A Red (http://landofredemption.com/?p=8643) deck literally just won Nationals.
Because red needs more interrupts ::)
If brigades' powers were based on GEs, Red would be near the top of the food chain, no doubt.
Sadly, abuseable character abilities are what make brigades top-tier. (It also helps if most of your heroes aren't susceptible to cascade-negate blowouts)
This GE isn't going to get Red anywhere by itself. But the Red characters of FoM are probably underplayed, and Red is getting another abuseable Draw hero in PoC, so we'll see.
A Red (http://landofredemption.com/?p=8643) deck literally just won Nationals.
That's barely better than calling CoL a red deck. I suppose one could technically say red decks have won Nats two years in a row.
That's barely better than calling CoL a red deck. I suppose one could technically say red decks have won Nats two years in a row.
Gabe has said several times that his most common successful rescue in 2016 was Joshua/Captain so I guess that's 3 years... ::)
That's barely better than calling CoL a red deck. I suppose one could technically say red decks have won Nats two years in a row.
Gabe has said several times that his most common successful rescue in 2016 was Joshua/Captain so I guess that's 3 years... ::)
Don't worry, I promise the year before that was not a red deck
This update is easy to miss for the untrained eye but to make this card un-splashable, Unity was added.
This card underwent a number of changes during the testing process. The final version not only works on its namesake, but also provides a nice in set counter to several of the star abilities that topdeck another card.
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This card underwent a number of changes during the testing process. The final version not only works on its namesake, but also provides a nice in set counter to several of the star abilities that topdeck another card.
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Much better. :thumbup:
Sorry if this has been answered somewhere, but what is the "David" star mean on the cards? Is it replacing X or something?I believe it means the effect triggers during your opening hand.
Sorry if this has been answered somewhere, but what is the "David" star mean on the cards? Is it replacing X or something?
Sorry if this has been answered somewhere, but what is the "David" star mean on the cards? Is it replacing X or something?
The star ability on a card is optional and can be carried out any time you draw a card (with a star ability on it) by game rule. There are two times that happens, your draw 8 at the start of the game and your draw 3 at the start of each turn. If you choose to use the star ability, you reveal the card and perform the action after the star.
Here’s another card that is more playable after some changes.
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Here’s another card that is more playable after some changes.
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Now that's something that'll get me to build an Assyrian deck.
Jonah+Priest of Zeus= 8)
Here’s another card that is more playable after some changes.
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If we wanted to make him less splash able, maybe make him shuffle x limit 2
We changed one of the earliest preview cards to make it a lot more useful to buff a whole theme rather than locking it into only benefiting one Hero.
Curious question: when phase 2 is released will it just pick up number wise where phase 1 leaves off?
Curious question: when phase 2 is released will it just pick up number wise where phase 1 leaves off?
Several of the cards spoiled already have numbers, which go into the 200s. So that would tell me that they are going to "fill in the holes" in the next set.
Curious question: when phase 2 is released will it just pick up number wise where phase 1 leaves off?
Several of the cards spoiled already have numbers, which go into the 200s. So that would tell me that they are going to "fill in the holes" in the next set.
Is a Patriarch identifier being included on cards?Patriarch is an identifier that's been used on all applicable characters as far back as the first FooF set. There wasn't anything that referenced the identifier until recently, but we continued to use it in CoW and again this year.
Yes and no. If you're going strictly by the numbers from phase 1 only packs it will be confusing. Phase 1 checklists as well as the final HD graphics will all be available as a point of reference to help determine the completeness of your phase 1 collection.Curious question: when phase 2 is released will it just pick up number wise where phase 1 leaves off?Several of the cards spoiled already have numbers, which go into the 200s. So that would tell me that they are going to "fill in the holes" in the next set.
Nice!! But that will be a bit confusing on putting a set phase 1 together.
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In before The Watchman screams NERF ALERT!!!
Curious question: when phase 2 is released will it just pick up number wise where phase 1 leaves off?
Several of the cards spoiled already have numbers, which go into the 200s. So that would tell me that they are going to "fill in the holes" in the next set.
Nice!! But that will be a bit confusing on putting a set phase 1 together.
Will the Ultra Rare cards be revealed today or tomorrow??
Might want to pre order an ultra rare set very soon , but would be nice to know what they look like before ordering.... (similar to Fall of Man set ,where everyone knew what the Ultra rares were before pre orders ended)
Will the Ultra Rare cards be revealed today or tomorrow??
Might want to pre order an ultra rare set very soon , but would be nice to know what they look like before ordering.... (similar to Fall of Man set ,where everyone knew what the Ultra rares were before pre orders ended)
You might get to see one of the URs today.
Will the Ultra Rare cards be revealed today or tomorrow??
Might want to pre order an ultra rare set very soon , but would be nice to know what they look like before ordering.... (similar to Fall of Man set ,where everyone knew what the Ultra rares were before pre orders ended)
You might get to see one of the URs today.
I think you just gave a hint there :) It could be the first card shown on this thread when it started, or whichever one is numbered 1...(Just me thinking about what you said there)
I have the distinct pleasure to introduce the first UR of the Prophecies of Christ set.
This card is a very powerful support card sure to see play in a variety of decks, it offers acceleration, reserve access as well as the fabled CBN/Protection combination. It also features amazing Doug Gray art in borderless form for the first time!
Is this card the Chase card of the set? Maybe not, but I still think you'll want to get your hands on one, or maybe two!
I have the distinct pleasure to introduce the first UR of the Prophecies of Christ set.
This card is a very powerful support card sure to see play in a variety of decks, it offers acceleration, reserve access as well as the fabled CBN/Protection combination. It also features amazing Doug Gray art in borderless form for the first time!
Is this card the Chase card of the set? Maybe not, but I still think you'll want to get your hands on one, or maybe two!
I have the distinct pleasure to introduce the first UR of the Prophecies of Christ set.
This card is a very powerful support card sure to see play in a variety of decks, it offers acceleration, reserve access as well as the fabled CBN/Protection combination. It also features amazing Doug Gray art in borderless form for the first time!
Is this card the Chase card of the set? Maybe not, but I still think you'll want to get your hands on one, or maybe two!
This is the first of my 2 rare reveals today.
My second rare reveal and our last of the day...
Check back tomorrow to see if we reveal another UR!!!
Does that wording mean that Chariot can add Elijah to my teammate's rescue?
I'm glad Chariots of Fire is a rare. Makes it easier to get that way! :) Plus, it combos with The Second Coming so you can use it twice!
The card I am most excited about previewing is the second of three Ultra Rares in Phase 1 and is a card that saw significant changes since it was previewed initially. This will be the second Dual Alignment Dominant and will likely serve as the primary chase card for the Prophecies of Christ Phase 1 if not the whole set. I give you the new and improved DoN!
The card I am most excited about previewing is the second of three Ultra Rares in Phase 1 and is a card that saw significant changes since it was previewed initially. This will be the second Dual Alignment Dominant and will likely serve as the primary chase card for the Prophecies of Christ Phase 1 if not the whole set. I give you the new and improved DoN!Why do both the good and evil do artifacts (even though one does all and the other does 1)? What's the point in having it like that?
The card I am most excited about previewing is the second of three Ultra Rares in Phase 1 and is a card that saw significant changes since it was previewed initially. This will be the second Dual Alignment Dominant and will likely serve as the primary chase card for the Prophecies of Christ Phase 1 if not the whole set. I give you the new and improved DoN!Why do both the good and evil do artifacts (even though one does all and the other does 1)? What's the point in having it like that?
The card I am most excited about previewing is the second of three Ultra Rares in Phase 1 and is a card that saw significant changes since it was previewed initially. This will be the second Dual Alignment Dominant and will likely serve as the primary chase card for the Prophecies of Christ Phase 1 if not the whole set. I give you the new and improved DoN!Why do both the good and evil do artifacts (even though one does all and the other does 1)? What's the point in having it like that?
Good side doesn’t hit temple artifacts.
Since covenants and curses are considered artifacts while active, I guess this can negate&dc a covenant/curse played in battle? That's kinda neat.
Since covenants and curses are considered artifacts while active, I guess this can negate&dc a covenant/curse played as an enhancement? That's kinda neat.
Why do both the good and evil do artifacts (even though one does all and the other does 1)? What's the point in having it like that?
I guess the last UR is "Faith"?
It has been previewed as full art card which I take as a hint. Am I correct?
I guess the last UR is "Faith"?
It has been previewed as full art card which I take as a hint. Am I correct?
The card I am most excited about previewing is the second of three Ultra Rares in Phase 1 and is a card that saw significant changes since it was previewed initially. This will be the second Dual Alignment Dominant and will likely serve as the primary chase card for the Prophecies of Christ Phase 1 if not the whole set. I give you the new and improved DoN!
Sorry if this has been answered somewhere, but what is the "David" star mean on the cards? Is it replacing X or something?
The star ability on a card is optional and can be carried out any time you draw a card (with a star ability on it) by game rule. There are two times that happens, your draw 8 at the start of the game and your draw 3 at the start of each turn. If you choose to use the star ability, you reveal the card and perform the action after the star.
In “revealing” the card Can it remain in your hand?
● A reveal effect allows all players to see cards that are not usually visible to all players.and
● A reveal effect does not change the location of the targets, just their visibility.
I believe Isaiah has the most star symbols of any card... Coincidence? ::)
Happy Wednesday morning! Here is your first rare card for the day. Check out that sweet artwork that extends over the border...SWEET!
I don’t know if the elders realize it or not but the numbering on The Great Fish and Jonah seems off. Jonah is listed as 185 and TGF is 147...
I don’t know if the elders realize it or not but the numbering on The Great Fish and Jonah seems off. Jonah is listed as 185 and TGF is 147...
I don’t know if the elders realize it or not but the numbering on The Great Fish and Jonah seems off. Jonah is listed as 185 and TGF is 147...
Thank you! This type of find is SUPER valuable! During the final stages of proofing there were 2 cards that were misnumbered. Fortunately they were caught by the people helping us proof. We had previewed the "final" changes to The Great Fish before that fix was in place. Had we not noticed it we'd want to get that corrected today.
As John mentioned, The Great Fish is actually card 187. That will be reflected in the final HD graphics that will be uploaded to LoR in the near future.
Is "board advantage" a new keyword for "opponent has more cards in play than you"?
You guys should post that somewhere in addition to having the definition in the REG.Is "board advantage" a new keyword for "opponent has more cards in play than you"?
Slightly more nuanced as "board" also includes set aside, and the singular card possible in the Land of Redemption but essentially yes
So this one was already known to be a rare, but we wanted to properly preview it as such...let me also say that I can't wait to start using this. Might we see a BoM comeback??? :o
The star ability on a card is optional and can be carried out any time you draw a card (with a star ability on it) by game rule. There are two times that happens, your draw 8 at the start of the game and your draw 3 at the start of each turn. If you choose to use the star ability, you reveal the card and perform the action after the star.One question regarding this (maybe already answered): When drawing 3 or 8 - does one have to play the star ability of each card whenever this card is drawn or can one draw 8 / 3 and afterwards play all * abilities in any order?
The star ability on a card is optional and can be carried out any time you draw a card (with a star ability on it) by game rule. There are two times that happens, your draw 8 at the start of the game and your draw 3 at the start of each turn. If you choose to use the star ability, you reveal the card and perform the action after the star.One question regarding this (maybe already answered): When drawing 3 or 8 - does one have to play the star ability of each card whenever this card is drawn or can one draw 8 / 3 and afterwards play all * abilities in any order?
Maybe we should open a Rules thread regarding *?
As one of the first 2 previews, this card underwent some pretty significant changes before becoming UR. The entire concept of the set is based around the conversation that took place in this passage of scripture, so it seems appropriate this this card should interact heavily with the cards associated with the sets newest theme.
Not sure if this was caught or is too late, but shouldn't Cursed Egyptians have the 'Egyptian' identifier?
Not sure if this was caught or is too late, but shouldn't Cursed Egyptians have the 'Egyptian' identifier?
It should, and does I believe. But we don't always have space for everything in the identifier line - The King of Nineveh isn't identified as a king.
As one of the first 2 previews, this card underwent some pretty significant changes before becoming UR. The entire concept of the set is based around the conversation that took place in this passage of scripture, so it seems appropriate this this card should interact heavily with the cards associated with the sets newest theme.
Not sure if this was caught or is too late, but shouldn't Cursed Egyptians have the 'Egyptian' identifier?
As one of the first 2 previews, this card underwent some pretty significant changes before becoming UR. The entire concept of the set is based around the conversation that took place in this passage of scripture, so it seems appropriate this this card should interact heavily with the cards associated with the sets newest theme.
As one of the first 2 previews, this card underwent some pretty significant changes before becoming UR. The entire concept of the set is based around the conversation that took place in this passage of scripture, so it seems appropriate this this card should interact heavily with the cards associated with the sets newest theme.
As one of the first 2 previews, this card underwent some pretty significant changes before becoming UR. The entire concept of the set is based around the conversation that took place in this passage of scripture, so it seems appropriate this this card should interact heavily with the cards associated with the sets newest theme.
#JetPriest #butforrealthistime
As one of the first 2 previews, this card underwent some pretty significant changes before becoming UR. The entire concept of the set is based around the conversation that took place in this passage of scripture, so it seems appropriate this this card should interact heavily with the cards associated with the sets newest theme.
The star ability on a card is optional and can be carried out any time you draw a card (with a star ability on it) by game rule. There are two times that happens, your draw 8 at the start of the game and your draw 3 at the start of each turn. If you choose to use the star ability, you reveal the card and perform the action after the star.One question regarding this (maybe already answered): When drawing 3 or 8 - does one have to play the star ability of each card whenever this card is drawn or can one draw 8 / 3 and afterwards play all * abilities in any order?
Maybe we should open a Rules thread regarding *?
This is more of a question of how the game works than how * cards work. Cards are all drawn together (8 or 3), even if you draw them individually for practical purposes. This includes putting Lost Souls down and drawing the replacement card(s).
The star ability on a card is optional and can be carried out any time you draw a card (with a star ability on it) by game rule. There are two times that happens, your draw 8 at the start of the game and your draw 3 at the start of each turn. If you choose to use the star ability, you reveal the card and perform the action after the star.One question regarding this (maybe already answered): When drawing 3 or 8 - does one have to play the star ability of each card whenever this card is drawn or can one draw 8 / 3 and afterwards play all * abilities in any order?
Maybe we should open a Rules thread regarding *?
This is more of a question of how the game works than how * cards work. Cards are all drawn together (8 or 3), even if you draw them individually for practical purposes. This includes putting Lost Souls down and drawing the replacement card(s).
So if lost souls and * cards are drawn together, which is activated first * abilities or lost soul abilities? Or is it any of those abilities in any order or is it what was drawn first. Somebody please give me a clear answer so I can rule this correctly.
What is the OP?
Thanks guys for your responses. Maybe we need a abbreviation guide on the boards lol. I thought I remember seeing on once. +1 :thumbup:
Thanks guys for your responses. Maybe we need a abbreviation guide on the boards lol. I thought I remember seeing on once. +1 :thumbup:
I am assuming early December for release?Yes, that is what Cactus told us to announce here (http://landofredemption.com/?p=8896).
I am assuming early December for release?Yes, that is what Cactus told us to announce here (http://landofredemption.com/?p=8896).
Indentured Servant -removedadded "by an opponent" from the "unique Exodus hero defeated" condition
Persian Conquerors - ...(Also the flying cat extends past the frame)
Yup, you're right on Indentured Servant. My bad.
Looking at the first reveals and the final images side-by-side, there's a lot more art extending past the border. It's pretty fantastic. Great job, guys!
Yup, you're right on Indentured Servant. My bad.
Looking at the first reveals and the final images side-by-side, there's a lot more art extending past the border. It's pretty fantastic. Great job, guys!
Some is more obvious, some is more subtle. Maybe we should have a contest to see how many people can find them all?
Is anyone under the impression that "The Emmaus Road" is a Good version of "Wages of Sin" ??? ....... or is it just me :P
What are the stars for again?
There isn’t a * Dominant... yet. ::)
What are the stars for again?
Star abilities activate when drawn by game rule (the 8 at the start of the game and the 3 at the start of your turn). When drawn, you can reveal them to carry out the star ability. Isaiah also activates star enhancements when he plays them in battle.
What are the stars for again?
Star abilities activate when drawn by game rule (the 8 at the start of the game and the 3 at the start of your turn). When drawn, you can reveal them to carry out the star ability. Isaiah also activates star enhancements when he plays them in battle.
Okay thanks, maybe I just haven't noticed these before...or are they new?
What are the stars for again?
Star abilities activate when drawn by game rule (the 8 at the start of the game and the 3 at the start of your turn). When drawn, you can reveal them to carry out the star ability. Isaiah also activates star enhancements when he plays them in battle.
Okay thanks, maybe I just haven't noticed these before...or are they new?
New mechanic in the upcoming set ‘Prophecies of Christ’
OP updated with card numbers.
OP updated with card numbers.
So now the fun truly begins! We have gaps in the card numbers. What cards are the missing numbers?!?!?!?
OP updated with card numbers.
So now the fun truly begins! We have gaps in the card numbers. What cards are the missing numbers?!?!?!?
Yeah that is what I was wondering. Gonna be tough sorting them.
Looking at the revealed phase 2 cards, we can surmise that Numerous as the Stars is #10, Alexander is between #166 and #168, Flying Scroll is #208 or #209, and400 YearsLacking Prophecy is #221.
Looking at the revealed phase 2 cards, we can surmise that Numerous as the Stars is #10, Alexander is between #166 and #168, Flying Scroll is #208 or #209, and400 YearsLacking Prophecy is #221.
These cards are amazing! I haven't been on since the first 10 or so we're revealed! This is goingto be an awesome set! Too bad I won't have much til Nats...lol! Anyway, is there a thread that explains the star cards??
These cards are amazing! I haven't been on since the first 10 or so we're revealed! This is goingto be an awesome set! Too bad I won't have much til Nats...lol! Anyway, is there a thread that explains the star cards??
I'm sure it is somewhere, but I don't know where, so I'll do my best to explain it.
During your opening draw 8, and each turn on your draw 3. Play your lost souls like normal, and draw to replace them. Before you play any cards you can choose to "activate" (probably wrong word) any and every star ability in your hand.
During the opening hand, whoever has the most lost souls or wins the tiebreaker gets to play their star abilities then the opponent gets to, and then you continue as normal.
If you draw one by a special ability you do not get to activate the star ability.
I'm sure there is more to it than that, but that is the basics.
Before you play any cards you can choose to "activate" (probably wrong word) any and every star ability in your hand.
QuoteBefore you play any cards you can choose to "activate" (probably wrong word) any and every star ability in your hand.
One point of clarification, you can only use * abilities on cards that you drew that turn. You cannot draw a * card one turn, and then use it on your next turn during your draw phase.
The best practice may end up being to set your current hand down during your draw phase so the opponent knows you are using * cards drawn that turn.
QuoteBefore you play any cards you can choose to "activate" (probably wrong word) any and every star ability in your hand.
One point of clarification, you can only use * abilities on cards that you drew that turn. You cannot draw a * card one turn, and then use it on your next turn during your draw phase.
The best practice may end up being to set your current hand down during your draw phase so the opponent knows you are using * cards drawn that turn.
Anybody have any updates on when PoC might start shipping. I heard first part of December is when it's expected.
Is that new Doug Gray art? :o
Is that new Doug Gray art? :o
Repurposed ;)
(https://static.wixstatic.com/media/3ecdb9_0584daa6e553485796d9127f281f4c07.png/v1/fill/w_268,h_400,q_85,usm_0.66_1.00_0.01/3ecdb9_0584daa6e553485796d9127f281f4c07.webp)
Is that new Doug Gray art? :o
Repurposed ;)
(https://static.wixstatic.com/media/3ecdb9_0584daa6e553485796d9127f281f4c07.png/v1/fill/w_268,h_400,q_85,usm_0.66_1.00_0.01/3ecdb9_0584daa6e553485796d9127f281f4c07.webp)
From Backward Shadow?
How is lacking prophecy an artifact?
Would a search ability qualify as a look ability?
How is lacking prophecy an artifact?
What would you make it?
How is lacking prophecy an artifact?
What would you make it?
Based on its ability probably a curse; artifacts are usually more tangible items.
So with Bel's Mom can I choose any human prophet or is the default a good human prophet to attack? I base this on "human prophet" and "attack" rather than "rescue attempt". Just wondering...
Godspeed,
Mike
Yea, I think so. To make it keep with the curse theme and maybe add interesting strategies, maybe you could somehow make it be able to play a curse from artifact pile as an enhancement. I'm not sure how that would fit in with the rules, but it would be pretty cool.
Yea, I think so. To make it keep with the curse theme and maybe add interesting strategies, maybe you could somehow make it be able to play a curse from artifact pile as an enhancement. I'm not sure how that would fit in with the rules, but it would be pretty cool.
I think you could do that with something like "Return a Curse of matching brigade from artifact pile to hand and add it to battle."
Every battle defines the alignment of its sides when it begins. You can only bring characters that match the alignment into a side of the battle.
"Attack" vs. "rescue attempt" is mainly to avoid arguments about valid selections when the new character is not rescuing, for whatever reason.
Every battle defines the alignment of its sides when it begins. You can only bring characters that match the alignment into a side of the battle.
"Attack" vs. "rescue attempt" is mainly to avoid arguments about valid selections when the new character is not rescuing, for whatever reason.
Side battles between identical aligned characters became also more and more common even more due to all the appropriate cards printed within the last sets. So I assume for those kind of battles "Attack" makes sense.
But what about the alignment regarding this question in such battles? Could Bel's Mom remove the opposing EC from side battle and take a good human prophet (hero) as opposing charachter instead?
What about:
If blocking, you may discard an artifact, activate your artifact, or toss a curse from yourartifact pilehand (or reserve if Jonah is in play)
EDIT: Probably makes more sense to toss a curse from hand or reserve to help maintain the integrity of rules, which tossing a curse from the artifact pile could create.
What about:
If blocking, you may discard an artifact, activate your artifact, or toss a curse from yourartifact pilehand (or reserve if Jonah is in play)
EDIT: Probably makes more sense to toss a curse from hand or reserve to help maintain the integrity of rules, which tossing a curse from the artifact pile could create.
I really think there should be a toss element as well. What about:
"If blocking, you may discard an Artifact or activate an Artifact from Artifact pile (or Reserve if Jonah is in play). If alone, halve the strength of (and toss) all multi-brigade Enhancements played this battle."
That kind of plays into the desperation of the sailors and how useless tossing things overboard was. Maybe increase their numbers to 4/6 (6 representing each non-orange evil brigade) then. I wouldn't mind that at all. 8)
Regarding the other Jonah cards, why are they part Teal?
I am not sure what your justification for halving the strength was, but doubling it would be more effective for defense (again assuming initiative or the ability to toss with the block).
Thoughts?
I am not sure what your justification for halving the strength was, but doubling it would be more effective for defense (again assuming initiative or the ability to toss with the block).
Thoughts?
The idea would be to punish players for running too many multibrigade Enhancements (defender included). Just like how throwing things not named Jonah overboard didn't accomplish much, I don't want the toss to actually be very effective.
Esther the Courageous part of special ability:
If alone protect O.T human Heroes and Lost Souls from evil cards
Just thought of a suggestion for Esther.
Since "Joy" can be put on her , she would become CBN protect herself from all evil cards. Seems like it would almost become an Auto Gideon CBN protect.
Was thinking maybe the special ability could be " If alone , protect O.T human heroes and Lost Souls in territories from evil cards.
Also considering the original bible story of Esther , she pretty well put herself at risk for the sake of saving her own people.
Kjv Esther 4:16 "and so will I go in unto the king , which is not according to the law: and if I perish , I perish.
It's time for everybody's favorite thing...LATE NIGHT SPOILERS!!! ;D ;D ;D
Mmm, can't wait to add this guy to my "Red Spread Redemption" deck. 8)
It's time for everybody's favorite thing...LATE NIGHT SPOILERS!!! ;D ;D ;DShould Zadok say "play an artifact" instead of "activate" or are we sticking with "activate" in cases where an artifact is the only target?
Mmm, can't wait to add this guy to my "Red Spread Redemption" deck. 8)
Concerning the LoR post about Elijah and Tested by Fire, how come he is CBP? I figure CBI would be more appropriate. And why is gold brigade represented on the enhancement, so mono-gold Moses could potentially use it?
It's time for everybody's favorite thing...LATE NIGHT SPOILERS!!! ;D ;D ;DShould Zadok say "play an artifact" instead of "activate" or are we sticking with "activate" in cases where an artifact is the only target?
Mmm, can't wait to add this guy to my "Red Spread Redemption" deck. 8)
We’ve found that protection and CBN/I isn’t typically a healthy thing for the game (see AutO).
We’ve found that protection and CBN/I isn’t typically a healthy thing for the game (see AutO).
I agree that CBN protection is too much (like AUTO), but I would think that in this case the balance is the fact that it can be prevented. But CBI is still strong for heroes since there aren't too many cards that can prevent them prior to entering battle.
Should Zadok say "play an artifact" instead of "activate" or are we sticking with "activate" in cases where an artifact is the only target?
Just "playing" an artifact wouldn't imply that it gets to be activated though, right?
You play any other card type by putting it face up on the playing surface from hand, deck, Reserve, Artifact pile or discard pile due to your ability or game action, except when you discard a card from hand.
We’ve found that protection and CBN/I isn’t typically a healthy thing for the game (see AutO).
I agree that CBN protection is too much (like AUTO), but I would think that in this case the balance is the fact that it can be prevented. But CBI is still strong for heroes since there aren't too many cards that can prevent them prior to entering battle.
CBI isn’t “OK” on Thaddeus. It’s something we generally prefer not to do going forward. When you use him I think you’ll find Elijah is really good as is so he doesn’t need CBI. His CTB is inherently CBI though.
We’ve found that protection and CBN/I isn’t typically a healthy thing for the game (see AutO).Hi Gabe! Could you expand on this a bit? Just hoping to understand a little more about why this is, and how to understand it when the next two cards after Elijah in the post have Cannot Be Interrupted and Cannot Be Negated in them. I think I remember something about trying to put CBI on abilities that are harder/messier to undo, but that may fall into a different part of the design decisions than what you're saying here.
It's time for everybody's favorite thing...LATE NIGHT SPOILERS!!! ;D ;D ;DHmm. Teal-Red could be fun this year. Now I just need to figure out fun surprise tabernacle artifacts to pull from reserve. All in all, I like the card, though. Good for shenanigans, which is always good.
Mmm, can't wait to add this guy to my "Red Spread Redemption" deck. 8)
We’ve found that protection and CBN/I isn’t typically a healthy thing for the game (see AutO).Hi Gabe! Could you expand on this a bit? Just hoping to understand a little more about why this is, and how to understand it when the next two cards after Elijah in the post have Cannot Be Interrupted and Cannot Be Negated in them. I think I remember something about trying to put CBI on abilities that are harder/messier to undo, but that may fall into a different part of the design decisions than what you're saying here.
Should Zadok say "play an artifact" instead of "activate" or are we sticking with "activate" in cases where an artifact is the only target?Just "playing" an artifact wouldn't imply that it gets to be activated though, right?Quote from: REG>Glossary>PlayYou play any other card type by putting it face up on the playing surface from hand, deck, Reserve, Artifact pile or discard pile due to your ability or game action, except when you discard a card from hand.
According to the REG definition of "play" that works and it's something we've done before (see Tubal-cain). Marcus is more of the authority on these things but I think we use "activate" when we can and play when it applies beyond artifacts (like on Tubal-cain).
But Esther is fine despite full protection from evil and numerous ways to tutor/recur Joy?
But Esther is fine despite full protection from evil and numerous ways to tutor/recur Joy?
But Esther is fine despite full protection from evil and numerous ways to tutor/recur Joy?
I'm just saying, I think we can all agree that blanket CBN protection is unhealthy for the game (Gabe said as much earlier), so I'm a bit confused as to why there's more incoming, even if you have to work for it.
Second hint...I wonder if we'll have to give this card the "Involves Music" identifier... :scratch:
Second hint...I wonder if we'll have to give this card the "Involves Music" identifier... :scratch:
Since this card was spoiled I felt it was a bit too OP since it not only ends the battle but it ends it in a stalemate, causing an automatic victory to the defender.
I was thinking that perhaps there could be a condition to this ability, like how Deceitful Sin requires a search ability to not have been used by the defender in order to end the battle. Maybe something like “If a draw or search ability was used this turn, end the battle in a stalemate” (or something to that effect). That way it’s restrictive but it also keeps the ability a bit broad (since draws and searches are used often, particularly since it can be a draw/search ability by either player).
I know there’s limited space but perhaps there can be a change to the art side to remove the “negate an enh” portion and make it just target the last enh played instead.
Thoughts?
Is the phrase in parenthesis on the artifact side needed at all? That would save space. I don't agree with your conclusion but that would help if others are in agreement with you.
EtB abilities were extremely strong, possibly even OP a few years ago. The predominance of You Will Remain seems to have solved that quite nicely. In it's "glory days" the best use of EtB wasn't just to get your toughness high enough to survive and cause the battle to stop, but to play an EtB card off of a play ability while your strength was high enough to defeat the opposing Hero(es) causing them to die with no ability to respond. Unsuccessful avoids that situation completely.
Since this card was spoiled I felt it was a bit too OP since it not only ends the battle but it ends it in a stalemate, causing an automatic victory to the defender.
I was thinking that perhaps there could be a condition to this ability, like how Deceitful Sin requires a search ability to not have been used by the defender in order to end the battle. Maybe something like “If a draw or search ability was used this turn, end the battle in a stalemate” (or something to that effect). That way it’s restrictive but it also keeps the ability a bit broad (since draws and searches are used often, particularly since it can be a draw/search ability by either player).
I know there’s limited space but perhaps there can be a change to the art side to remove the “negate an enh” portion and make it just target the last enh played instead.
Thoughts?
People aren't going to have to bend over backwards to fit this in every type 1 deck with their 2 Sabbath Breakers.
I am referring to meta gray in my post. But wouldn't mono gray be more likely than splash gray to have two sabbath breakers?
This is possibly the "baddest" bad guy in the set.
This is possibly the "baddest" bad guy in the set.oooooo
It means when hes in battle, his ability cbn, so its cant be prevented
This is possibly the "baddest" bad guy in the set.
Time for some more hints... 8)
Hmm, that tree might be backwards... ::)
This is possibly the "baddest" bad guy in the set.
Fallen Star gets a bump to 12/12 and the * ability - Take a demon, that does not have negate in the SA, and add it to battle.
A little brutal. You have to decide whether to run other demons in Reserve because you have to add it to battle with an already huge numbers demon.
May not be feasible though... too many shenanigans
Godspeed,
Mike
If I'm correct in my count there's still 56 cards left to be revealed if there's only 222 cards in the set. Any guesses on the release date. I'm thinking late May /early June. Also will phase 2 be combined with phase 1 since both parts of the set will have been released? Awesome work on the sets guys! I continue to be blown away by each new set!
Not relating to PoC cards, but would it be prudent to add "Priestly Artifact" to LR Urim & Thummim's identifier? Eleazar and Eli would appreciate it. ;)
Demanding new cards? Sounds like we're spoiled already!
Hahahahaseriously though give us some more reveals.
I'm going to need to take refuge from these spoiler seekers.
This seems like a good spot to go:
Glad to see an updated CoR! That’s a brought protect ability on the site side, which obviously includes during battle. Should it be protected in territory instead? An ITB ability won’t work on this, making it harder to win a battle.
I'm going to need to take refuge from these spoiler seekers.
This seems like a good spot to go:
I'm going to need to take refuge from these spoiler seekers.
This seems like a good spot to go:
Is protection from discard functionally different from protection discard abilities or is the wording convention going back to the other way of writing things?
I'm going to need to take refuge from these spoiler seekers.
This seems like a good spot to go:
I'm going to need to take refuge from these spoiler seekers.
This seems like a good spot to go:
Glad to see an updated CoR! That’s a brought protect ability on the site side, which obviously includes during battle. Should it be protected in territory instead? An ITB ability won’t work on this, making it harder to win a battle.
Glad to see an updated CoR! That’s a brought protect ability on the site side, which obviously includes during battle. Should it be protected in territory instead? An ITB ability won’t work on this, making it harder to win a battle.
It only protects from one type of ability (albeit one of the most common abilities). If you build your deck around too many discard abilities that site might wreck you. But if you diversify your removal, including ways to deal with Cities/Sites, you should be OK.
Might we see some decks that don't run AotL/CM because they plan to run City of Refuge? Makes for some interesting dom selection choices... ::)
Might we see some decks that don't run AotL/CM because they plan to run City of Refuge? Makes for some interesting dom selection choices... ::)
As much as I’d like to believe that, seems more likely those decks just 3 Woes it for a turn.
Shouldn’t silver brigade be repped on this since half of the Daniel heroes are silver (and would seem appropriate given eternal judgment)?
QuoteShouldn’t silver brigade be repped on this since half of the Daniel heroes are silver (and would seem appropriate given eternal judgment)?
That option was discussed, but we decided to hold off on adding Silver & Orange to this card.
For the furnace, I know at least it used to be that if a fortress describes both how cards are added and removed that was the only way you could add or remove them. Yet in the LoR article it sounds like you can use furnace to clean up otherwise captured characters even though it describes how to add (block with neb) and remove (discard or release and search). Am I missing something?
Does the first sentence need the word "instead"? Seems the definition of "Instead" adds complication when you could simply say "If you hold a card here, discard it."
Plus, that flows better with sentence two, which has a legitimate Instead ability.
does anyone else think the LR Daniel soul be a cloud hero because al the other reprints are getting a cloud identifier and the Cloud Daniel is cloud too
does anyone else think the LR Daniel soul be a cloud hero because al the other reprints are getting a cloud identifier and the Cloud Daniel is cloud too
ok thanks I was just wondering sorry to intrude
So the new Nebby, as a hero, can use Throne of David and toss the first enh played by opponent. So you get to get initiative, draw, play, play a battle winner to give them special initiative and their negate would be tossed. I’m guessing special initiative would re-trigger (?) allowing them to re-negate? My real question is, does the enhancement that gets tossed have to be an interrupt or negate to attempt to stop the battle winner for SI or would it not matter? Could the opponent just toss whatever and then play a negate?
Some questions about Mishael, does his ability mean that he prevents the next non-Daniel enhancement, or the next enhancement if it is not a Daniel enhancement? Also does it get used up if my opponent tosses the next enhancement (like if I have hero Nebby + Misheal in battle)
I agree with you KevintheDude which is where my concern lies. Do we really want to give Throne a hero that gets to draw, play, and it’s even better than CBN? Ironically John said he could see people trying to make Nebby work in Throne. With that ability why wouldn’t everyone!? I get to rescue, draw and play and if you do anything about it the enh is just wasted. I’ll take broken combo for 500.
Do we really want to give Throne a hero that gets to draw, play, and it’s even better than CBN? Ironically John said he could see people trying to make Nebby work in Throne. With that ability why wouldn’t everyone!? I get to rescue, draw and play and if you do anything about it the enh is just wasted. I’ll take broken combo for 500.
Also, he's only 1 in T2, and there's plenty more ways to disrupt it there in any case.
Also, he's only 1 in T2, and there's plenty more ways to disrupt it there in any case.
He's just Crimson for deckbuilding, since he begins as evil, so you could have 4 in T2.
This one requires you to get Nebby, get a Daniel Hero, block with Nebby without getting removed, get Throne, get a purple battle winner, and then they could still get you with any number of Martyr, chump, play first, etc.
Playtesters did you guys dig up Firey Furnace from the old card ideas pile?
I know at one point back in texp and Disciples we were testing something similar to Firey Furnace that was an idea of mine. I can't remember if my idea was another version of Firey Furnace or another fort... but basically, it was a fort that allowed you to easily discard captured characters.
Looks like 50 to me.
I really like the spoilers from today. Nice job. 👍
One of them I feel could be a bit different. Reap the Whirlwind. It would be really cool if instead of just shuffling all heroes in battle that it shuffles all characters in battle (or perhaps even all cards in battle, except this card). This way, it’s not as a repeat Scattered that effectively does the same thing, it has a cost-benefit in that you lose your defender(s), and it’s thematic as the preceding and succeeding scriptures from the Hosea reference talk about how Israel is being punished for their idolatry and having kings of their own interests. This is a punishment on those people who did this. And those folks are Israel, who are represented in Redemption as brown evil Characters (Kings of Israel, idolators, rebellious, etc). And a whirlwind is destructive and doesn’t care about who’s in its path.
:2cents:
Can anyone read what number is on the card?
If Nebie blocks and captures a human to the fort, does that human immediately get discarded? I assume so since it doesn’t say “each upkeep” when the discard happens.
For the furnace, I know at least it used to be that if a fortress describes both how cards are added and removed that was the only way you could add or remove them. Yet in the LoR article it sounds like you can use furnace to clean up otherwise captured characters even though it describes how to add (block with neb) and remove (discard or release and search). Am I missing something?
If Nebie blocks and captures a human to the fort, does that human immediately get discarded? I assume so since it doesn’t say “each upkeep” when the discard happens.For the furnace, I know at least it used to be that if a fortress describes both how cards are added and removed that was the only way you could add or remove them. Yet in the LoR article it sounds like you can use furnace to clean up otherwise captured characters even though it describes how to add (block with neb) and remove (discard or release and search). Am I missing something?
I don't recall seeing an answer to these questions. Could one of the elders advise, please?
Also, adding to this, could/should the latter part of the ability be changed to be "If your Babylonian king blocks..."? That way, you can broaden the ability to work a little more often (since there's just a few other Babylonian kings) than just waiting for it to work when you eventually get Nebie out and block with him.
We thought it would be fun to theme some of the new Lost Souls after popular cards. I get the privilege of revealing the first one to you. This card is pretty useful any time you draw it!
Expect a couple more of the new souls from my peers soon!
We thought it would be fun to theme some of the new Lost Souls after popular cards. I get the privilege of revealing the first one to you. This card is pretty useful any time you draw it!
Expect a couple more of the new souls from my peers soon!
We thought it would be fun to theme some of the new Lost Souls after popular cards. I get the privilege of revealing the first one to you. This card is pretty useful any time you draw it!
Expect a couple more of the new souls from my peers soon!
If this gets negated what happens? What if it leaves play while negated (like with SoG)?
We thought it would be fun to theme some of the new Lost Souls after popular cards. I get the privilege of revealing the first one to you. This card is pretty useful any time you draw it!
Expect a couple more of the new souls from my peers soon!
If this gets negated what happens? What if it leaves play while negated (like with SoG)?
The take is instant and completes in the phase the LS is put in play. The duration is part of the take and can't be negated after that phase. So the negate doesn't really impact it.
And here is the final Lost Soul preview for today (or tomorrow for those on the East coast... ::) )
I get the privilege of sharing the next soul - Remember when I said in a recent article that banding was really good? This soul might help to Scatter the heroes.I understand that the background is referencing the original "Scattered" card... but it should be changed for a more standard background. The four colors and skull just doesn't look great... plus it's somewhat confusing as to what type of card it is at first glance with that giant skull typically denoting a card as an evil enhancement.
I like the creativity of the background for Scattered but I think the actual look of it is horrible.We thought it would be fun to theme some of the new Lost Souls after popular cards. I get the privilege of revealing the first one to you. This card is pretty useful any time you draw it!
Expect a couple more of the new souls from my peers soon!
I get the privilege of sharing the next soul - Remember when I said in a recent article that banding was really good? This soul might help to Scatter the heroes.
I like the creativity of the background for Scattered but I think the actual look of it is horrible.We thought it would be fun to theme some of the new Lost Souls after popular cards. I get the privilege of revealing the first one to you. This card is pretty useful any time you draw it!
Expect a couple more of the new souls from my peers soon!
I get the privilege of sharing the next soul - Remember when I said in a recent article that banding was really good? This soul might help to Scatter the heroes.
We're printing 4 lost souls in phase 2 - here's the last one:
We're printing 4 lost souls in phase 2 - here's the last one:
I will take 2, please. Does the matching hat come with it? 8)
Godspeed,
Mike
We're printing 4 lost souls in phase 2 - here's the last one:
I will take 2, please. Does the matching hat come with it? 8)
Godspeed,
Mike
You can choose between the hat or a copy of the new UR Wall of Protection. ;)
We're printing 4 lost souls in phase 2 - here's the last one:
I will take 2, please. Does the matching hat come with it? 8)
Godspeed,
Mike
You can choose between the hat or a copy of the new UR Wall of Protection. ;)
UR Wall of Protection?? When will that be revealed?? I hope soon. I would really like to see it :)
We're printing 4 lost souls in phase 2 - here's the last one:
I will take 2, please. Does the matching hat come with it? 8)
Godspeed,
Mike
You can choose between the hat or a copy of the new UR Wall of Protection. ;)
UR Wall of Protection?? When will that be revealed?? I hope soon. I would really like to see it :)
It’s the same ability as the old Wall of Protection, just updated wording like with Holy Grail from PC
;)
We're still working out the budget details for who is paying to include Wall of Protection in the set... ::)
The four Lost Souls revealed were us having fun for April 1st. Some were more obvious than others, but none were real... kind of.
Would the real phase 2 Lost Souls please stand up?
"Remenant" aka "Woman with Child"
"Lost Boy" aka "Scattered"
"Distressed" aka "Dung"
"Foreigner" aka "#MAGA"
Question on Astrologers Legacy Rare. Why doesn't it have the part about "except Lost Soul" like the TXP card?I think that's implied now.
Lost Souls in play can only be targeted by an instant effect if it is specifically stated to target Lost Souls, or if it targets all cards in a location that contains Lost Souls.
If a Lost Soul is discarded from a deck it is put into its owner’s Land of Bondage.
Reap the Whirlwind
Shuffle all Heroes in battle. CBN if more than one Hero is in battle.
Since this card's theme is a whirlwind why not make it shuffle all characters in battle??
My first spoiler of PoC phase 2, and it's a good one! Definitely worth the wait ;)
Without further ado, I give you:
Sweet! I was wondering why Hailstones had silver but couldn’t work with the old Captain. I’m diggin this one! And thx for telling us the rarity too. 😉
QuoteSweet! I was wondering why Hailstones had silver but couldn’t work with the old Captain. I’m diggin this one! And thx for telling us the rarity too. 😉
You mean you've never used Woes on your own Captain? ;)
If you can heal/band to a prophet, priest, or king, how come red brigade is represented? Logically shouldn't it be green, teal, and purple??
And? Perhaps the Blood that Jesus shed for us when he bore our sin
And? Perhaps the Blood that Jesus shed for us when he bore our sin
In the past white and silver were used on enhancements to represent God’s role. In PoC we focused on specific traits, mostly how the interaction tied to the office of prophet, priest or king (green/ teal or purple).
In the past red was primarily used for military. We’ve expanded that role a little this year as John describes. Expect a lot more of that in the future.
I'm sure there's a good explanation, but I'm not seeing it.
Anyone mind letting me know how this card involves music?
I'm sure there's a good explanation, but I'm not seeing it.Song of the Suffering Servant. It's the reason why Isaiah is a musician.
Anyone mind letting me know how this card involves music?
We are retroactively adding the "involves music" identifier to The Suffering Servant from phase 1 and it also appears on Bearing Our Sin (but was added after the image you see was uploaded). Thanks to MasterQ for bringing those to our attention!
Does this mean that when the combined PoC boxes release, Suffering Servant will have the identifier, or will it just be eratta'd to have it?
Any reason for Gathered Together needing purple? Seems like it would have been fine as just green unless you really wanted it playable off a Throne band.
Any reason for Gathered Together needing purple? Seems like it would have been fine as just green unless you really wanted it playable off a Throne band.
A couple reasons. Primarily because it’s prophetic about Israel being reuimited under a single king (the Messiah). We also don’t have any single brigade good enhancements in the set.
We tested this with TToD. It originally only banded matching brigade Heroes but interrupted on anyone. If you really want to band of TToD there are quite a few other options, some of them better than this.
Maybe stupid question: But is there any summary list of the Phase2 cards where also Rarity can be seen? (Maybe I missed it.)
Is there any way the Gomer art could be zoomed out a bit? It's a little close...That is the Gomer art zoomed out. o_O
I came up with an alternative for Great Image. I think the verse is fixed too, right?Is there any way the Gomer art could be zoomed out a bit? It's a little close...That is the Gomer art zoomed out. o_O
In hindsight we probably could have searched out different art for her. But that art is rather iconic.
Goooooooooood morning forum members...how about a couple PoC Phase 2 spoilers to start your day? 8)
I've been looking to make a Cow card ever since I dropped this awesome spoiler 3 years ago. Finally got the chance with PoC Phase 2.
Here's a preliminary list of the rare cards in PoC phase 2 for those who don't want to wait. Final images, an official set list and an updated excel list will all be added to LoR soon.
Updated the list but I'm not seeing a Zadok card. Can you please advise?Spoiled by Justin on 3/14