Author Topic: Master List of CCG/TCG...missing any?  (Read 9217 times)

Offline uthminister [BR]

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Master List of CCG/TCG...missing any?
« on: February 11, 2011, 11:20:52 AM »
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Below was a list I had compiled of all the CCGs/TCGs I could find. Obviously if I wanted a truly complete list I would have consulted Wikipedia on the subject. Thanks to Schaef and the link he provided, you can see a relatively complete list of CCGs/TCGs.

The whole reason I had any interest in these at all is the idea of alternative game dynamics. We had a discussion earlier about the oldest running CCG and the game dynamics it employs. Have you played any of these other games in the huge list on Wikipedia that might be interesting incorporated into a Bible based game...oh...I don't know...maybe Redemption as an example?
« Last Edit: February 11, 2011, 03:30:26 PM by uthminister [BR] »

Offline YourMathTeacher

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Re: Master List of CCG/TCG...missing any?
« Reply #1 on: February 11, 2011, 11:26:44 AM »
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The list was too long for me to read, so speaking only alphabetically, I didn't notice the following:

Teen Titans
Hot Wheels Acceleracers
Bionicles
Kingdom Hearts
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Offline SomeKittens

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Re: Master List of CCG/TCG...missing any?
« Reply #2 on: February 11, 2011, 11:27:37 AM »
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This too:
http://bibletcg.com/

Also: are you including online only?
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Offline uthminister [BR]

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Re: Master List of CCG/TCG...missing any?
« Reply #3 on: February 11, 2011, 11:29:51 AM »
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I wasn't...I don't think. What online only CCGs/TCGs were you thinking of?

Offline SomeKittens

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Re: Master List of CCG/TCG...missing any?
« Reply #4 on: February 11, 2011, 11:31:25 AM »
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There was one I tried on Facebook.  I don't remember the name.
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Offline uthminister [BR]

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Re: Master List of CCG/TCG...missing any?
« Reply #5 on: February 11, 2011, 11:32:02 AM »
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Thanks YMT...updated the list.

Kittens...was it Clash: Rise of Heroes or Warstorm?
« Last Edit: February 11, 2011, 11:34:17 AM by uthminister [BR] »

Offline YourMathTeacher

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Re: Master List of CCG/TCG...missing any?
« Reply #6 on: February 11, 2011, 11:43:29 AM »
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I'm not sure if this is for research, but FTR:

Teen Titans had two sets, Bionicles had two sets, Hot Wheels only had one set (but a variety of releases), and Kingdom Hearts had four sets.
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Offline The M

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Re: Master List of CCG/TCG...missing any?
« Reply #8 on: February 11, 2011, 12:56:51 PM »
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I think there might be a different Star Wars set in addition too all the others.
Which cards are the plain "Star Wars"?
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Offline soul seeker

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Re: Master List of CCG/TCG...missing any?
« Reply #9 on: February 11, 2011, 12:58:20 PM »
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What do you mean by "Star Wars" and "Star Wars TCG"?

I mostly know them by their maker....one "Star Wars" was by Decipher and the other by Wizards of the Coast.  Most fans (with my limited knowledge) distinguish them that way.
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Offline The M

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Re: Master List of CCG/TCG...missing any?
« Reply #10 on: February 11, 2011, 01:00:05 PM »
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I know about 3 Star Wars sets that aren't galaxies or pocket models, but one has a name other than TCG.

Also add Flyball, a flypen baseball collectible series.
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Offline YourMathTeacher

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Re: Master List of CCG/TCG...missing any?
« Reply #11 on: February 11, 2011, 01:07:09 PM »
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Are you asking about worldwide CCGs or only those in English. I noticed you had Fire Emblem on the list, but in a quick search I was only able to find Japanese cards.
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browarod

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Re: Master List of CCG/TCG...missing any?
« Reply #12 on: February 11, 2011, 02:02:35 PM »
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Bakugan is all the rage recently, lol.

Offline SomeKittens

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Re: Master List of CCG/TCG...missing any?
« Reply #13 on: February 11, 2011, 03:17:49 PM »
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Thanks YMT...updated the list.

Kittens...was it Clash: Rise of Heroes or Warstorm?
It was Eredan, which proclaimed itself as an "iTCG"
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Offline uthminister [BR]

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Re: Master List of CCG/TCG...missing any?
« Reply #14 on: February 11, 2011, 03:37:29 PM »
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Ok...so I have revised my initial post since Wikipedia provided an entire list...minus the BIBLE TCG. Re-read my initial post.

Offline SomeKittens

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Re: Master List of CCG/TCG...missing any?
« Reply #15 on: February 11, 2011, 03:44:20 PM »
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There was a discussion about tokens earlier, which I like.  I'd also like alternate ways to win.

Also: the Wikipedia page now has RTS.  You can thank me later.
« Last Edit: February 11, 2011, 03:49:09 PM by SomeKittens »
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Offline YourMathTeacher

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Re: Master List of CCG/TCG...missing any?
« Reply #16 on: February 11, 2011, 03:50:25 PM »
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The whole reason I had any interest in these at all is the idea of alternative game dynamics. We had a discussion earlier about the oldest running CCG and the game dynamics it employs. Have you played any of these other games in the huge list on Wikipedia that might be interesting incorporated into a Bible based game...oh...I don't know...maybe Redemption as an example?

One idea from Kingdom Hearts TCG that I really liked was the idea of being in a world (or civilization for Redemption), and having that world's SA be the only one active for that battle. For instance, if I was playing an Egyptian defense, and I had an Egyptian Civ Card that gave certain abilities, it would be active whenever I was attacked. However, if I was attacking, then the Civ Card of the person I was attacking would be the active card and its SA would activate. The reality tie-in is that if I am attacking, then I am travelling to your city to attack you, and therefore leaving my city. Any benefits associated with defending your city would activate, whether it be terrain, defensive set-up, climate, whatever.

Kingdom Hearts world cards had varying effects, which would be like negating drawing, not allowing any enhancements, not allowing artifacts, having certain cards double in value (or double their targets), and allow a search for that World's specific characters (i.e. search for Winnie the Pooh when you have Hundred Acre Wood as your World).

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The Schaef

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Re: Master List of CCG/TCG...missing any?
« Reply #17 on: February 11, 2011, 05:15:49 PM »
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I pondered some ideas from the VS system but they would be difficult to implement in the Redemption format.

Most of the games are too lean to offer any mechanics genuinely worth borrowing.  Mega Man: NT Warrior, I have a soft spot for you, but right now I'm looking at you.

Offline YourMathTeacher

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Re: Master List of CCG/TCG...missing any?
« Reply #18 on: February 12, 2011, 12:23:43 AM »
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Most of the games are too lean to offer any mechanics genuinely worth borrowing.  Mega Man: NT Warrior, I have a soft spot for you, but right now I'm looking at you.

LOL. I did hate discarding cards that I never got to see or use.  :o

As far as other ponderings:

Acceleracers was unique in format, but it was designed to fit with the videos. Your cars moved from Realm to Realm, facing various hazards. The Realm idea is similar to the World idea from Kingdom Hearts, except that all players were affected by the Realm's SA.

The other huge difference in some CCGs that I actually wish would be used in Redemption is that you reshuffle your discard pile back into the draw pile when your draw pile is exhausted. Being able to get your best cards back (other than those removed from the game) would be nice. However, Gates of Heil (and similar cards) would be OP.
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Offline Minister Polarius

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Re: Master List of CCG/TCG...missing any?
« Reply #19 on: February 12, 2011, 01:21:41 AM »
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The only card mechanic Redemption doesn't currently have that could be beneficial is tokens/counters. I've come up with quite a few cards in that vein over the years.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

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Re: Master List of CCG/TCG...missing any?
« Reply #20 on: February 12, 2011, 07:24:23 AM »
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Or add-on pieces.  That's been the hook the companies have been adding over the years, little 3d constructable Star Wars ships, or giant plastic marbles that spring into something roughly resembling a snake or a dragon.

Offline uthminister [BR]

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Re: Master List of CCG/TCG...missing any?
« Reply #21 on: February 12, 2011, 11:51:21 AM »
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I really like the worlds putting specific limitations on the battle when blocking idea from Kingdom Hearts! Correct me on this thought if I am wrong, but don't Fortresses and even some sites do that currently or are we talking about something completely different?

Offline YourMathTeacher

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Re: Master List of CCG/TCG...missing any?
« Reply #22 on: February 12, 2011, 12:33:20 PM »
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I really like the worlds putting specific limitations on the battle when blocking idea from Kingdom Hearts! Correct me on this thought if I am wrong, but don't Fortresses and even some sites do that currently or are we talking about something completely different?

There are indeed similarities, but the key difference is that site and fortress SAs are always active in Redemption. An equivalent idea would be to make Evil Fortresses and all sites only active when the holder is being attacked (or perhaps on opponent(s)' turn).

The other key to the World cards in Kingdom Hearts is that they provide an alternate method of winning (which SomeKittens mentioned as a preference). In Redemption, for instance, the World cards could be time periods. You begin the game at Creation and end the game at Christ's Return. There would be a set number of time periods in the middle, or there would be a certain number of cards allowed in deck-building. During each time period, certain cards would be given an advantage (i.e. Genesis cards all the way through Revelation cards) or even more general cards (OT, NT). Time period cards must be successive (and perhaps last a certain number of turns or rounds), but once a certain rule-determined number of time period cards have been played, the game would end.
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Offline SomeKittens

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Re: Master List of CCG/TCG...missing any?
« Reply #23 on: February 12, 2011, 02:05:26 PM »
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Sounds like an entirely new game.  It's about time for Cactus to make a new one...
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Offline Red

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Re: Master List of CCG/TCG...missing any?
« Reply #24 on: February 12, 2011, 04:37:21 PM »
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Sounds like an entirely new game.  It's about time for Cactus to make a new one...
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