Author Topic: Christian games legitimacy compared to non-Christian games  (Read 6516 times)

Offline Alex_Olijar

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Christian games legitimacy compared to non-Christian games
« on: January 09, 2014, 12:23:26 AM »
+2
Christian versions are almost always worse IMO.

Offline TheKarazyvicePresidentRR

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Re: Christian games legitimacy compared to non-Christian games
« Reply #1 on: January 09, 2014, 02:09:16 AM »
0
Can we split this? We're off....TRACK...of this topic.
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Offline Alex_Olijar

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Re: Christian games legitimacy compared to non-Christian games
« Reply #2 on: January 10, 2014, 11:03:57 AM »
+1
The root problem with Christian games is usually that they are recovers of other works rather than creative ventures in and of themselves.

TheHobbit13

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Re: Christian games legitimacy compared to non-Christian games
« Reply #3 on: January 10, 2014, 11:25:41 AM »
0

The root problem with Christian games is usually that they are recovers of other works rather than creative ventures in and of themselves.

I know right? We bought Bible Scrabble along time ago and just played it recently. All that's different is that you can make words out of Biblical names and places and you get more points for using words from the Bible. I like it better than classic scrabble but the additions of Bible Scrabble could easily have been a house rule. So we basically spent $15-$20 for a shiny new boards and some plastic our cats could choke on, lol. I hope the proceeds are going to starving children but me thinks not.  However, I really like the Christian rendition of Pokemon  ;)
« Last Edit: January 10, 2014, 11:28:28 AM by TheHobbit »

Offline TheKarazyvicePresidentRR

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Re: Christian games legitimacy compared to non-Christian games
« Reply #4 on: January 10, 2014, 12:40:43 PM »
+1
However, I really like the Christian rendition of Pokemon  ;)

wait wut?
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Warrior_Monk

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Re: Christian games legitimacy compared to non-Christian games
« Reply #5 on: January 10, 2014, 12:47:38 PM »
0
However, I really like the Christian rendition of Pokemon  ;)

wait wut?
You've never heard of Jesus Pokemon?

You're on a site dedicated to it.

Offline STAMP

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Re: Christian games legitimacy compared to non-Christian games
« Reply #6 on: January 10, 2014, 12:51:17 PM »
0
The root problem with Christian games is usually that they are recovers of other works rather than creative ventures in and of themselves.

So a follow-up question: why are most creative ventures in games non-Christian based?

Again, I'm just curious.  Others may chime in, too.
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Offline YourMathTeacher

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Re: Christian games legitimacy compared to non-Christian games
« Reply #7 on: January 10, 2014, 01:02:31 PM »
0
You've never heard of Jesus Pokemon?

You're on a site dedicated to it.

Since Pokémon cards were not printed in English until 1998, I would think Redemption is rather the Christian version of MtG.  ;)
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Offline Prof Underwood

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Re: Christian games legitimacy compared to non-Christian games
« Reply #8 on: January 10, 2014, 01:17:33 PM »
0
So a follow-up question: why are most creative ventures in games non-Christian based?
The majority of new games are non-Christian ... because the majority of game designers are non-Christian ... because the majority of human beings are non-Christian.  It's a simple issue of numbers.

Since Pokémon cards were not printed in English until 1998, I would think Redemption is rather the Christian version of MtG.  ;)
+1

Offline STAMP

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Re: Christian games legitimacy compared to non-Christian games
« Reply #9 on: January 10, 2014, 03:57:06 PM »
0
So a follow-up question: why are most creative ventures in games non-Christian based?
The majority of new games are non-Christian ... because the majority of game designers are non-Christian ... because the majority of human beings are non-Christian.  It's a simple issue of numbers.

77% of Americans identify as Christians

I trust this is a good example since most of the games appear to be games that are targeting Americans.
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Offline Prof Underwood

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Re: Christian games legitimacy compared to non-Christian games
« Reply #10 on: January 10, 2014, 05:13:57 PM »
-1
77% of Americans identify as Christians
The very site that you linked to states that 20% of those "christians" don't even consider their religion important.  And 35% of them seldom or never even go to church.  I think that everyone understands that a small percent of the population is truly Christian despite what people sometimes claim.

Jesus said that narrow was the road to Heaven and broad was the path to Hell.  I think it's both Biblical and logical that MOST people are NOT Christians.

Offline STAMP

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Re: Christian games legitimacy compared to non-Christian games
« Reply #11 on: January 10, 2014, 05:27:13 PM »
0
77% of Americans identify as Christians
The very site that you linked to states that 20% of those "christians" don't even consider their religion important.  And 35% of them seldom or never even go to church.  I think that everyone understands that a small percent of the population is truly Christian despite what people sometimes claim.

Jesus said that narrow was the road to Heaven and broad was the path to Hell.  I think it's both Biblical and logical that MOST people are NOT Christians.

Well now you're just invalidating the accuracy of labels, "christian" and non-christian", so how are we going to determine our root cause?  (And yes, I'm being a facetious.  ;)  )


Tell you what, give me the name of both a "christian"-based game that isn't considered creatively unique, and also one that is "non-christian"-based that is creatively unique.
« Last Edit: January 10, 2014, 05:40:05 PM by STAMP »
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Offline Alex_Olijar

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Re: Christian games legitimacy compared to non-Christian games
« Reply #12 on: January 10, 2014, 06:51:44 PM »
+3
Because creativity is frowned upon in the church.

Offline Prof Underwood

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Re: Christian games legitimacy compared to non-Christian games
« Reply #13 on: January 10, 2014, 08:12:40 PM »
0
Tell you what, give me the name of both a "christian"-based game that isn't considered creatively unique, and also one that is "non-christian"-based that is creatively unique.
Based on what Hobbit said, "Bible Scrabble" seems to be a great example of a "Christian" game that very much lacks creativity.  And I would say that "Magic: The Gathering" is a fitting example of a "non-Christian" game that is very creative (it spawned the whole CCG industry).

Offline YourMathTeacher

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Re: Christian games legitimacy compared to non-Christian games
« Reply #14 on: January 10, 2014, 08:22:52 PM »
+2
I find it ironic that this thread was started to separate an off-topic discussion, and now it has managed to go off-topic again.  :o
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Offline Prof Underwood

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Re: Christian games legitimacy compared to non-Christian games
« Reply #15 on: January 10, 2014, 08:26:21 PM »
0
I find it ironic that this thread was started to separate an off-topic discussion, and now it has managed to go off-topic again.  :o
Good point.  We should split this topic off as well and let that topic get off-topic, and just keep repeating :)

The good news is that it feels like the forum has had more activity in the last week than it has in the 2-3 months prior to that :)

Offline YourMathTeacher

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Re: Christian games legitimacy compared to non-Christian games
« Reply #16 on: January 10, 2014, 08:28:53 PM »
0
The good news is that it feels like the forum has had more activity in the last week than it has in the 2-3 months prior to that :)

Yes! Our plan worked! We pretended to be arguing with each other, which brought people to the Boards to see if it would escalate.

High Five!  ;D
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Danny Mercury

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Re: Christian games legitimacy compared to non-Christian games
« Reply #17 on: January 10, 2014, 11:55:04 PM »
-1
So a follow-up question: why are most creative ventures in games non-Christian based?
The majority of new games are non-Christian ... because the majority of game designers are non-Christian ... because the majority of human beings are non-Christian.  It's a simple issue of numbers.

Since Pokémon cards were not printed in English until 1998, I would think Redemption is rather the Christian version of MtG.  ;)
+1

Am I the only one who thinks it's funny that people want Christianity in their games? They're games people.

Offline Alex_Olijar

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Re: Christian games legitimacy compared to non-Christian games
« Reply #18 on: January 11, 2014, 10:14:19 AM »
0
Dualism is bad Danny

Offline STAMP

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Re: Christian games legitimacy compared to non-Christian games
« Reply #19 on: January 11, 2014, 12:36:59 PM »
0
Seriously, can a Mod please separate the whole "theology of gaming" into another thread?  A couple of us have already requested it.

Granted, my tangent may have tedious, but I was trying to make a point regarding categories for game reviews, specifically that "creativity" and "faith-based" were subjective.  I was hoping to kill two birds with one stone by also getting people to think about why they play games, and ultimately the physiology of game-playing.

Carry on.
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Offline Bryon

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Re: Christian games legitimacy compared to non-Christian games
« Reply #20 on: January 11, 2014, 01:07:44 PM »
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The root problem with Christian games is usually that they are recovers of other works rather than creative ventures in and of themselves.

So a follow-up question: why are most creative ventures in games non-Christian based?

Again, I'm just curious.  Others may chime in, too.
Most games are non-Christian, so most creative/new games are non-Christian.

Most games at Toys R Us and big box stores are not creative.  How many versions of Monolopy, Clue, etc. have you seen?

Most new/creative game ideas never make it to retail.  Most that do make it to retail do not make much money in America.  Christian retail is particularly difficult to make any money in, since Christian retail is drying up.  There are fewer stores today than 10 years ago, which had fewer than 10 years before that.

The problem with the lack of creativity in Christian games has two root causes:
1) there is a lack of creativity in games in general, due to the financial risk involved.
2) there is a greater risk in designing a Christian game, since the target audience is very small and shrinking.

Add to all this the fact that more and more Christians are becoming less careful (perhaps even careless) about the themes and content of their entertainment, and you see that a creator of a creative Christian game has several huge hurdles to overcome.

Offline AJ

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Re: Christian games legitimacy compared to non-Christian games
« Reply #21 on: January 11, 2014, 02:10:33 PM »
0
So a follow-up question: why are most creative ventures in games non-Christian based?
The majority of new games are non-Christian ... because the majority of game designers are non-Christian ... because the majority of human beings are non-Christian.  It's a simple issue of numbers.

Since Pokémon cards were not printed in English until 1998, I would think Redemption is rather the Christian version of MtG.  ;)
+1

Am I the only one who thinks it's funny that people want Christianity in their games? They're games people.
Christians want to play games that help them in there walk with God and don't like games with bad content.
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Offline STAMP

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Re: Christian games legitimacy compared to non-Christian games
« Reply #22 on: January 11, 2014, 04:59:52 PM »
0
The problem with the lack of creativity in Christian games has two root causes:
1) there is a lack of creativity in games in general, due to the financial risk involved.
2) there is a greater risk in designing a Christian game, since the target audience is very small and shrinking.

Add to all this the fact that more and more Christians are becoming less careful (perhaps even careless) about the themes and content of their entertainment, and you see that a creator of a creative Christian game has several huge hurdles to overcome.

In my opinion, we could reduce this to a root cause that falls more in line with the highlighted bold statement you made.  Ultimately, it comes down to will it make money (for the manufacturers/retailers) and will it be exciting (for the consumers).  It's all about what we're tempted by.  And before everyone gets in a huff, I'm not accusing anyone of playing games to consciously give in to temptation.  Most games the only temptation is winning (which may or may not be an issue).  But for some it may be questionable.
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Re: Christian games legitimacy compared to non-Christian games
« Reply #23 on: January 11, 2014, 06:25:25 PM »
0
So a follow-up question: why are most creative ventures in games non-Christian based?
The majority of new games are non-Christian ... because the majority of game designers are non-Christian ... because the majority of human beings are non-Christian.  It's a simple issue of numbers.

Since Pokémon cards were not printed in English until 1998, I would think Redemption is rather the Christian version of MtG.  ;)
+1

Am I the only one who thinks it's funny that people want Christianity in their games? They're games people.
Christians want to play games that help them in there walk with God and don't like games with bad content.
I'm not sure I can recall any games with "bad content" unless you're referring to adult party games.

Offline YourMathTeacher

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Re: Christian games legitimacy compared to non-Christian games
« Reply #24 on: January 11, 2014, 07:33:54 PM »
+3
I'm not sure I can recall any games with "bad content" unless you're referring to adult party games.

As a parent, I really don't want my children playing games that include grotesque or risqué imagery (based solely on my own discretion). I also don't want my kids playing with a Ouija board.  ;)
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