Author Topic: What do you think constitutes a good game?  (Read 2260 times)

Offline AJ

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What do you think constitutes a good game?
« on: June 27, 2014, 08:18:45 PM »
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I am working on a game and have found myself asking this so what do think? I think what makes a good game is 1. Good gameplay (duh) 2. Characters I like 3. Not a ton of limitations. What do you guys think.
Its Stiddy Time

Offline Master KChief

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Re: What do you think constitutes a good game?
« Reply #1 on: June 27, 2014, 08:30:50 PM »
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Ninjas and pirates, in no particular order.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Jmbeers

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Re: What do you think constitutes a good game?
« Reply #2 on: June 28, 2014, 02:20:04 AM »
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Pshhhhh Vikings get no love.

It might help us help you if we had some contex to your game. Card game? Dice based strategy? Turn based board game? RPG?
The only reason people get lost in thought is because it's unfamiliar territory.

Warrior_Monk

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Re: What do you think constitutes a good game?
« Reply #3 on: June 28, 2014, 03:55:14 AM »
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Pshhhhh Vikings get no love.
Except from Minnesotans...

Offline AJ

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Re: What do you think constitutes a good game?
« Reply #4 on: June 28, 2014, 09:23:39 AM »
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Pshhhhh Vikings get no love.
Except from Minnesotans...

I think its Water under the bridge ;).
Its Stiddy Time

Lamborghini_diablo

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Re: What do you think constitutes a good game?
« Reply #5 on: July 09, 2014, 09:43:50 AM »
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These primarily apply to single-player video games.

1. Solid, ORIGINAL gameplay. I don't mind when games take inspiration from another game (See: Terraria being inspired by Minecraft), but outright copying another game drives me nuts.

2. Replay Value.

3. Challenge. I don't want a game that plays itself. I want to feel satisfied after beating it. Just make sure the difficulty is fair and not artificial. Dark Souls 1 and 2 are the shining examples of fair difficulty.

4. Not every game needs a story. However, if you do have one, make it a story worth telling.

5. Strike a balance between freedom and directing the player. Too many "open world games" today have no sense of direction, and just feel empty or pointless as a result. See Fallout 3 for a fantastic example of how to do this correctly.

6. Make the game memorable from start to finish. I played Rage recently. That game started off pretty strong, but had one of the worst endings I've seen in a long time. It almost ruined the entire game for me.

Offline YourMathTeacher

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Re: What do you think constitutes a good game?
« Reply #6 on: July 09, 2014, 10:34:28 AM »
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Sight gags and guest appearances (i.e. Stan Lee).
My wife is a hottie.

 


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