Author Topic: T2 Genesis/Assyrians  (Read 8103 times)

Offline BubbleBoy

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T2 Genesis/Assyrians
« on: February 12, 2011, 11:18:32 AM »
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105 cards:

Good: 42

Asher
Benjamin x3
Eve
Jacob x2
Leah
Levi x2
Rebekah
Simeon x2
Zebulun x2

Abraham's Descendant x3
Abraham’s Servant to Ur x3
Answer to Prayer x2
Cup of Wrath x2
Jacob Buries the Foreign Gods x2
Journey to Egypt x2
Obedience of Noah x2
Reuben's Torn Clothes x2

Captain of the Host x2
Seraph

Goshen
Wall of Protection

Angel of the Lord (OT for SPaB)
Grapes of Wrath
New Jerusalem
Son of God


Evil: 42

Assyrian Archer x5
King Jehoiakin x3
King Sargon II x2
King Sennacherib
The Rabsaris
The Rabshakeh x2
The Tartan

Achan's Sin x4
Confusion x3
Death of Unrighteous x3
Forgotten History x4
Two Thousand Horses x4
The Rabshakeh’s Threats x2

Assyrian Camp x2

Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem


Neutral: 21

Assyria's Tribute
Stone Pillar at Bethel
Unholy Writ x2

Promised Land

Hopper x2

Female x2
Cannot be Prevented x2
Exchanger x2
Shut Door x2
Anti-Burial x2
Revealer x2
FBTN x2


I know these aren't very good themes to begin with, but I think the deck overall looks not too bad. I appreciate all constructive advice. Thanks. :)
« Last Edit: February 24, 2011, 05:12:31 PM by BubbleBoy »
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Offline RTSmaniac

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Re: Very Rough T2 Idea
« Reply #1 on: February 13, 2011, 07:40:03 PM »
+1
You need a way to kill Caesarea Philippi and Herods Temple.

You need to also kill opponents weapons for ToD.

Seems like the offence needs more power that purple alone just doesnt have especially preDisciple

This is the way Lackey gave it to me. All hail the power of Lackey!

Offline BubbleBoy

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Re: Very Rough T2 Idea
« Reply #2 on: February 13, 2011, 08:01:24 PM »
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You need a way to kill Caesarea Philippi and Herods Temple.

You need to also kill opponents weapons for ToD.

Seems like the offence needs more power that purple alone just doesnt have especially preDisciple
Yeah, that's what it seemed like to me, too. I like the defense, but the offense seems more like an extension of the defense than a soul-winner.

I think I'm going to switch to Genesis, so that when Laban comes out I can use him. I'll get going on hashing that out...
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Offline soul seeker

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Re: T2 Genesis/Assyrians
« Reply #3 on: February 13, 2011, 09:10:28 PM »
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You need Eve.
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Offline BubbleBoy

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Re: T2 Genesis/Assyrians
« Reply #4 on: February 13, 2011, 09:17:38 PM »
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Totally forgot she even existed. Thanks.
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Offline The M

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Re: T2 Genesis/Assyrians
« Reply #5 on: February 14, 2011, 11:11:02 AM »
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Why the Sennacherib?
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Offline The Guardian

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Re: T2 Genesis/Assyrians
« Reply #6 on: February 14, 2011, 01:18:30 PM »
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Why the Sennacherib?

Anti-FBTN would be my guess.

Although I doubt anyone uses straight FBTN in T2, most people usually have some element of it so it's good to have ECs who will shut down those Heroes.
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Offline BubbleBoy

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Re: T2 Genesis/Assyrians
« Reply #7 on: February 18, 2011, 08:04:13 PM »
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I'm thinking now that maybe I should go like 119 with this. I just don't feel like I have enough room for everything I want. Waddaya guys think?
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TheHobbit13

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Re: T2 Genesis/Assyrians
« Reply #8 on: February 18, 2011, 09:11:35 PM »
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nah, 105 is usually best. On offense you defenetly need some reubens (yes, even with Golgotha). Personally I think you should play with something else. Genesis just doesn't pack a punch do to its lack of CBN cards and virtually no protection, and Assyrians are one of the Weaker cultures.

Offline BubbleBoy

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Re: T2 Genesis/Assyrians
« Reply #9 on: February 18, 2011, 11:53:49 PM »
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nah, 105 is usually best. On offense you defenetly need some reubens (yes, even with Golgotha).
Those two statements don't seem to go very well together, but I'll do my best.

Quote
Personally I think you should play with something else. Genesis just doesn't pack a punch do to its lack of CBN cards and virtually no protection
Benjamin pretty much covers CBN (I might want more of him), and while I may not have any in-battle protection besides Reuben, I do have Goshen...

Quote
and Assyrians are one of the Weaker cultures.
I think the Assyrian Archer x5 + 2KH x5 + Confusion x4 + Forgotten History combo is still worth setting up. ...I don't actually have it set up here, but I have a reduced version of it (reduced mainly due to lack of space). Actually though, I think I do want to magnify that combo a bit.

EDIT: Deck updated. I think it actually looks significantly better.
« Last Edit: February 19, 2011, 12:26:16 AM by BubbleBoy »
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Offline RTSmaniac

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Re: T2 Genesis/Assyrians
« Reply #10 on: February 19, 2011, 09:53:30 AM »
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And dont forget that when you kill a hero with Assyrian Archer and then d2 and play Forgotten History that your archer stays alive. doesnt sound weak to me...
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Offline EmJayBee83

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Re: T2 Genesis/Assyrians
« Reply #11 on: February 19, 2011, 10:17:17 AM »
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I think the Assyrian Archer x5 + 2KH x5 + Confusion x4 + Forgotten History combo is still worth setting up. ...I don't actually have it set up here, but I have a reduced version of it (reduced mainly due to lack of space). Actually though, I think I do want to magnify that combo a bit.
My favorite part is going to be when you go for a rescue, and I play Seven Wicked Spirits exchange for my own Gomer (Wo), user her SA to band in all of your Assyrian Archers and one other guy, kill five of your heroes in territory, play four nasty wicked enhancements, and then end with Belshazzar's Banquet to discard most of your defense and protect my lost souls from rescue.  Good times, good times.

;)

Other than that, it looks pretty good.  :thumbup:
« Last Edit: February 19, 2011, 10:20:42 AM by EmJayBee83 »

Offline BubbleBoy

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Re: T2 Genesis/Assyrians
« Reply #12 on: February 19, 2011, 11:37:06 AM »
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Unfortunately for you though, all my heroes are in Goshen and are protected from effect, while half of your heroes have already been discarded. You'll be the laughingstock of the young people.

Something that seriously might dim that destruction though would be replacing at least one of my Rabsarisesises with other Assyrian kings or something, so that not quite such a large percentage of my defense can be brought in at a time. I don't like those guys that much anyway, but I thought they might help the combo.

Also, I had this strange feeling that there was some PG combo that let me recur EE's with Golgotha, but I can't think of it...
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Offline The M

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Re: T2 Genesis/Assyrians
« Reply #13 on: February 19, 2011, 12:25:42 PM »
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I think the Assyrian Archer x5 + 2KH x5 + Confusion x4 + Forgotten History combo is still worth setting up. ...I don't actually have it set up here, but I have a reduced version of it (reduced mainly due to lack of space). Actually though, I think I do want to magnify that combo a bit.
My favorite part is going to be when you go for a rescue, and I play Seven Wicked Spirits exchange for my own Gomer (Wo), user her SA to band in all of your Assyrian Archers and one other guy, kill five of your heroes in territory, play four nasty wicked enhancements, and then end with Belshazzar's Banquet to discard most of your defense and protect my lost souls from rescue.  Good times, good times.

;)

Other than that, it looks pretty good.  :thumbup:



or you go out 3 times, draw 10, play 4, and play forgotten history, gaining an experience credit of 21/21.
All we need is a FBTN card for PG and we are in business.
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TheHobbit13

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Re: T2 Genesis/Assyrians
« Reply #14 on: February 19, 2011, 12:43:10 PM »
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I think everyone is forgetting that there are so many ways nowadays to get rid of weapons. The assyrians withought their weapons are in trouble. And besides, what person in their right mind attacks a defense with 4 horses out and no way to win?

Offline BubbleBoy

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Re: T2 Genesis/Assyrians
« Reply #15 on: February 19, 2011, 01:48:23 PM »
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I think everyone is forgetting that there are so many ways nowadays to get rid of weapons. The assyrians withought their weapons are in trouble. And besides, what person in their right mind attacks a defense with 4 horses out and no way to win?
These things are all true. Maybe a couple less Forgotten Histories (and Confusions) and a couple more Achan's Sins and Threats would be safer.
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TheHobbit13

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Re: T2 Genesis/Assyrians
« Reply #16 on: February 19, 2011, 02:04:43 PM »
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3x confusions seems about right. All you really need to hit is sog or nj.

Offline BubbleBoy

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Re: T2 Genesis/Assyrians
« Reply #17 on: February 19, 2011, 02:17:30 PM »
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I think I really want to hit Burial as well. Angel is a pain. In fact, almost every dominant would be nice to hit. I don't know if I want to get rid of more than one Confusion now that I think about it.

Do I need any Words of Discouragement as well?
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TheHobbit13

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Re: T2 Genesis/Assyrians
« Reply #18 on: February 19, 2011, 05:37:24 PM »
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Yeah and while your at it add some SiTC... oh wait they nerfed that.  :-*

« Last Edit: February 19, 2011, 10:31:27 PM by TheHobbit13 »

Warrior_Monk

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Re: T2 Genesis/Assyrians
« Reply #19 on: February 19, 2011, 05:46:49 PM »
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Add Cup of Wrath to nuke their heroes with the Archers in a side battle.

Offline BubbleBoy

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Re: T2 Genesis/Assyrians
« Reply #20 on: February 19, 2011, 06:59:22 PM »
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Add Cup of Wrath to nuke their heroes with the Archers in a side battle.
Oh yeah totally! But what should I take out to keep it at 105? Or should I knock it up to 112?
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Rawrlolsauce!

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Re: T2 Genesis/Assyrians
« Reply #21 on: February 19, 2011, 07:04:03 PM »
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Jerusalem's Tower should come out for sure.

Offline BubbleBoy

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Re: T2 Genesis/Assyrians
« Reply #22 on: February 19, 2011, 07:26:45 PM »
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Edited. Better? I hope so...
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Offline RTSmaniac

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Re: T2 Genesis/Assyrians
« Reply #23 on: February 19, 2011, 07:55:27 PM »
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Yeah and while your add it add some SiTC... oh wait they nerfed that.  :-*

ouch- it still hurts...
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Warrior_Monk

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Re: T2 Genesis/Assyrians
« Reply #24 on: February 19, 2011, 09:13:16 PM »
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I can't think of a reason to use Numerous as the Stars over Answer to Prayer in this deck. Add another one of those and take out Numerous.

 


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