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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 2 Deck Advice => Topic started by: h20tor on February 14, 2018, 09:46:49 AM

Title: T2 Deck Building Rules Update?
Post by: h20tor on February 14, 2018, 09:46:49 AM
With REG 5 and the reserve, can the T2 post for deck construction be updated?
Title: Re: T2 Deck Building Rules Update?
Post by: Crashfach2002 on February 14, 2018, 09:55:41 AM
With REG 5 and the reserve, can the T2 post for deck construction be updated?

From REG 5.0.0

TYPE II Deck Building Rules
Your deck must contain a minimum of one hundred (100) cards. Fourteen of these must be Lost
Soul cards. When you are building larger decks, one Lost Soul must accompany every six cards
beyond one hundred five (105).
Maximum of 1 of each in a deck:
• Cards with 3 or more brigades at face value.
• Dominant (lamb icon or grim reaper icon card).
Maximum of 2 of each in a deck:
• Cards with 2 brigades at face value.
• Lost Souls with a special ability.
• Any single-brigade Site with a special ability.
Maximum of 3 of each in a deck:
• Any Artifact, Fortress, Covenant or Curse with one brigade at face value.
Maximum of 4 of each in a deck:
• Any character, Enhancement or non-special ability Site with one brigade at face value.
Other Rules:
• The number of your good cards and the number of your evil cards MUST be equal.
Dual-alignment cards count as evil/neutral/good based on their face-value alignment (I.E.
Saul/Paul (Ap) is an evil card at face value and counts as evil for deck building
purposes). If a dual-alignment card is different alignments at face-value it counts as all of
those alignments for deck building purposes. If neutral is one of the alignments the card
counts as good and/or evil based on the other alignment(s).
• The number of Sites may not exceed the number of Lost Souls in a deck.
• The number of Dominants (good and evil combined) may not exceed the number of Lost
Souls in a deck. (The Lost Souls card counts as 1 (one) Lost Soul and the “Hopper” Lost
Soul does not count towards Lost Soul deck building requirements).
• The max size for a T2 deck is 252.
Reserve:
• The reserve cannot contain Dominants or Lost Soul cards (the “Hopper” Lost Soul does
not count towards Lost Soul deck building requirements and may be included in the
reserve).
• Your deck + reserve must be a legal deck (ignoring Lost Soul to deck ratio rule as it
applies to cards in the reserve). The reserve must contain between 0-10 cards.
• Your deck and reserve must be reset to their original state after each game.
Title: Re: T2 Deck Building Rules Update?
Post by: Crashfach2002 on February 14, 2018, 09:58:40 AM
The only update that I see possibly needed is this:

• Your deck + reserve must be a legal deck (ignoring Lost Soul to deck ratio rule as it
applies to cards in the reserve). The reserve must contain between 0-10 cards

It might be specified that it too must have the proper balance of good & evil being equal.  Other than this one thing, I don't know what else you can mean.
Title: Re: T2 Deck Building Rules Update?
Post by: EmJayBee83 on February 14, 2018, 11:10:35 AM
An opinion rather than a rule: T2 should have a larger reserve than T1. 
Title: Re: T2 Deck Building Rules Update?
Post by: The Guardian on February 14, 2018, 11:16:24 AM
An opinion rather than a rule: T2 should have a larger reserve than T1.

That was brought up during the initial discussions of Reserve. We decided to keep them the same to begin with, but that we would leave the door open to that possibility in the future.
Title: Re: T2 Deck Building Rules Update?
Post by: h20tor on February 14, 2018, 12:54:31 PM
I would like it to be 20, but that's because I am building a Job deck and the strength of getting cards out of the reserve is not as prevalent when you have less cards to chose from (from having multiple copies of the same card).

Example: in a 10 card reserve, a Job deck is probably putting 4 of Job's Faith and that's just about half of the reserve taken up, with not much room for other good Job cards.

I also understand this is one VERY specific example. If rules were made to accommodate one specific deck... well I think you can imagine.

Title: Re: T2 Deck Building Rules Update?
Post by: EmJayBee83 on February 14, 2018, 06:16:17 PM
The only update that I see possibly needed is this:

• Your deck + reserve must be a legal deck (ignoring Lost Soul to deck ratio rule as it
applies to cards in the reserve). The reserve must contain between 0-10 cards

It might be specified that it too must have the proper balance of good & evil being equal.  Other than this one thing, I don't know what else you can mean.
You don't really need the specification. In order for deck + reserve to be legal in T2 the reserve must have # good == # evil.
Title: Re: T2 Deck Building Rules Update?
Post by: h20tor on February 14, 2018, 11:58:02 PM
The only update that I see possibly needed is this:

• Your deck + reserve must be a legal deck (ignoring Lost Soul to deck ratio rule as it
applies to cards in the reserve). The reserve must contain between 0-10 cards

It might be specified that it too must have the proper balance of good & evil being equal.  Other than this one thing, I don't know what else you can mean.
You don't really need the specification. In order for deck + reserve to be legal in T2 the reserve must have # good == # evil.

I came to that conclusion as well, but it could be overlooked quickly, especially someone new to T2.

T2 has enough complex rules that any areas that could be cleared up with a simple line of text, in my opinion, should be to help smooth out the process.
Title: Re: T2 Deck Building Rules Update?
Post by: Crashfach2002 on February 15, 2018, 09:50:14 AM
The only update that I see possibly needed is this:

• Your deck + reserve must be a legal deck (ignoring Lost Soul to deck ratio rule as it
applies to cards in the reserve). The reserve must contain between 0-10 cards

It might be specified that it too must have the proper balance of good & evil being equal.  Other than this one thing, I don't know what else you can mean.
You don't really need the specification. In order for deck + reserve to be legal in T2 the reserve must have # good == # evil.

That is why I put possibly, as most will read it that way, but as H20tor suggested newer people might not realize that.  In fact there was confusion about the reserve in my first game at Nationals and it was technically illegal, but didn't greatly impact the game so it was easily overlooked!
Title: Re: T2 Deck Building Rules Update?
Post by: EmJayBee83 on February 15, 2018, 10:13:23 AM
T2 has enough complex rules that any areas that could be cleared up with a simple line of text, in my opinion, should be to help smooth out the process.

-and-

That is why I put possibly, as most will read it that way, but as H20tor suggested newer people might not realize that.  In fact there was confusion about the reserve in my first game at Nationals and it was technically illegal, but didn't greatly impact the game so it was easily overlooked!

Good points. I know for the first 2+ years of playing T2 (including a bunch of tournaments) I played with illegal T2 decks because neither I nor the folks deck checking realized that the max 5 per deck limit (back then) applied to sites with no special abilities.
Title: Re: T2 Deck Building Rules Update?
Post by: Mr.Hiatus on February 19, 2018, 01:39:30 PM
I think 10 is fine for type 2, but 10 for T1 is a lot. I would rather see 5 and 10 for T1 and T2 respectively.
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