Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 2 Deck Advice => Topic started by: Xonathan on September 28, 2015, 02:32:51 PM
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"The number of your good cards and the number of your evil cards MUST be equal."
Is this a standard rule for all T2 decks? If it is, I'm assuming that it means that the number of GE's and Heroes have to equal the number of EC's and EE's with artifacts and other like cards being neutral for the counting purposes.
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where did you find this? i can't find it in the most current reg
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First article of this forum
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hmm i've never seen it before now i'm wondering if it includes any and all good cards including forts/covenants curses dae etc. and how dae are factored
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Only the total number of good cards has to equal the total number of evil cards. So you don't have to have 6 Good Doms and 6 Evil Doms, 12 Heroes for 12 ECs, etc.
Good cards include:
Good Dominants
Good Fortresses
Covenants
Heroes
Good Enhancements
Evil cards include:
Evil Dominants
Evil Fortresses
Curses
Evil Characters
Evil Enhancements
Lost Souls, Sites (including multicolor access sites), and Artifacts are neutral. Dual - Alignment cards that do not have a set alignment before they are played are half good and half evil (so effectively neutral), but keep in mind that Saul/Paul and The Roman Jailer are both evil cards for deckbuilding.
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dang this is news to me haha so a heroless deck in t2 is illegal?
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and what about haman's plot? if you rip 1 of them your deck will no longer have an equal amount of good to evil cards
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dang this is news to me haha so a heroless deck in t2 is illegal?
No, it's not, but you'd have to construct it in such a way that the total number of evil cards equals the total number of good cards. Heroless in Type 2 would take an exceptionally clever deck building approach to make work.
For Haman's Plot, you'd have to remove a good card after the round ends to retain the good/evil balance. So don't use Plot in a deck that's exactly 100 cards ;)
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so if you have 3 plots at 105 and you rip all of them you wind up with a deck that is 99 cards what happens then
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so if you have 3 plots at 105 and you rip all of them you wind up with a deck that is 99 cards what happens then
Your deck is illegal and you can't play any more rounds with it.
EDIT: That's also what happens if you rip a Plot in T1 with a 50 card deck.
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lol so if you want to have 3 plots you have to have an extra soul in a 100 card deck by the time it winds up at 100 cards?
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lol so if you want to have 3 plots you have to have an extra soul in a 100 card deck by the time it winds up at 100 cards?
I'm actually not sure about that. I don't think you can remove a Lost Soul card from your deck, just a good card to balance out the loss of an evil card. So running at 106 with 3 Plots might actually make your deck illegal faster than running 2 at 105 (because you can't have more lost souls than you're supposed to for your deck size) [I'm 99% sure about that].
The lesson, as always, be very careful in your deck building if you're gonna Plot!
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There has been discussion on how to approach the Plot Problem in T2. What was said before is correct, that you must remove a good card after the game in which you rip a plot to keep it equal. There is no explicit allowance for removing a soul (if you were at 112, for instance) if you rip 4 or otherwise dip below the amount allowable for souls in your deck (which is an illegal deck state as well), though some have played with that allowance and it does make sense. I expect it to be clarified (and has been worked on), but we also have not even seen it come up in recent history. Perhaps another Judge could give the history and current state of this rule.
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would there be any possibility in making it to where you don't have to have an equal number of good and evil cards in t2 decks anymore? :angel:
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would there be any possibility in making it to where you don't have to have an equal number of good and evil cards in t2 decks anymore? :angel:
No matter what happens, you will ALWAYS have to have an equal number ;)
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So the creation of a new GE that must be ripped after use would be nice
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hahah my take of this is that if you have 3 plots you have to have at minimum 112 cards then? -3 plots -3 good cards + the extra soul leaves you at 106 because if you go below 106 with 15 lost souls your deck becomes illegal?
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hahah my take of this is that if you have 3 plots you have to have at minimum 112 cards then? -3 plots -3 good cards + the extra soul leaves you at 106 because if you go below 106 with 15 lost souls your deck becomes illegal?
Basically. You could build a 104 card deck with 3 Haman's Plot in it, but if it is the only deck you checked, you would not be able to rip the 3rd plot until the very last round as it would become illegal after that round (and there wouldn't be another round after the last one, so you would be fine in that case)!
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Or just use Haman's Gallows... ::)
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Or just use Haman's Gallows... ::)
Since I'm the only person I've known to play with this card, I don't expect that to happen! :P
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Or just use Haman's Gallows... ::)
Or just play them for the numbers. Preferably on Uzzah.
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I play Gallows..... I dont have the cards to just rip a plot.
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Or just use Haman's Gallows... ::)
Since I'm the only person I've known to play with this card, I don't expect that to happen! :P
I've used it fairly frequently, most recently as part of Judge Judah. While I have plenty of Plots in my collection, such that I'm not worried about ripping a few, keeping them around for more than 1 game at a tournament is definitely worth it. I wouldn't use it in T1 (unless I was using Persians...then maybe) but would always consider it in T2.