Author Topic: Judges/Assyrian-Magicians  (Read 1652 times)

Offline RTSmaniac

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Judges/Assyrian-Magicians
« on: August 16, 2012, 04:11:06 PM »
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I want something to play on David in battle, any suggestions? What should I take out for Captured Ark? Also any overall advise to make the deck better...

Cards in deck: 105
Lost Souls: 14
   Lost Soul (can't be prevented)
   Lost Soul (can't be prevented)
   Lost Soul (FBTN)
   Lost Soul (FBTN)
   Lost Soul (Female Only)
   Lost Soul (Female Only)
   Lost Soul (first round)
   Lost Soul (first round)
   Lost Soul (N.T. only)
   Lost Soul (N.T. only)
   Lost Soul (revealer)
   Lost Soul (revealer)
   Lost Soul (Wanderer)
   Lost Soul (Wanderer)

Lamb Dominants: 5
   Angel of the Lord
   Grapes of Wrath
   Guardian Of Your Souls
   New Jerusalem
   Son of God

Grim Reaper Dominants: 5
   Burial
   Christian Martyr
   Destruction of Nehushtan
   Falling Away
   Mayhem

Fortresses: 2
   Judge's Seat
   Wall of Protection

Artifacts: 9
   Holy Grail
   Magic Charms
   Magic Charms
   Priestly Crown
   Priestly Crown
   Samaritan Water Jar
   Samaritan Water Jar
   Samaritan Water Jar
   The Bronze Laver

Multi-Color Heroes: 2
   Samuel (Gold/Green)
   Samuel (Gold/Green)

Silver Heroes: 5
   Angel with the Secret Name
   Angel with the Secret Name
   The Angel Under the Oak
   The Angel Under the Oak
   The Angel Under the Oak

Red Heroes: 2
   Ahimelek the Hittite
   Ahimelek the Hittite

Gold Heroes: 9
   Eli the Priest
   Gideon
   Good Samaritan
   Jair
   Jair
   Samson
   The Thankful Leper
   The Woman at the Well
   The Woman at the Well

Green Heroes: 2
   David
   David

Multi-Color Hero Enhancements: 2
   Wheel Within a Wheel (Green/Silver)
   Wheel Within a Wheel (Green/Silver)

Gold Hero Enhancements: 8
   Deborah's Directive
   Deborah's Directive
   Deborah's Directive
   Deborah's Directive
   Samuel's Edict
   Samuel's Edict
   Samuel's Edict
   Samuel's Edict

Green Hero Enhancements: 4
   Provisions
   Provisions
   Provisions
   Provisions

Pale Green Evil Characters: 11
   Absalom's Soldiers
   Absalom's Soldiers
   Assyrian Archer
   Assyrian Archer
   Assyrian Archer
   Assyrian Archer
   Assyrian Siege Army
   Assyrian Siege Army
   Assyrian Siege Army
   Assyrian Survivor
   Assyrian Survivor

Magicians/Demons: 7
   King Manny
   Egyptian Magicians
   Egyptian Magicians
   Astrologers
   Damsel
   Spirit of Temptation
   Seven Wicked Spirits

Multi-Color Evil Enhancements: 2
   Invoking Terror
   Invoking Terror

Pale Green Evil Enhancements: 16
   Death of Unrighteous
   Death of Unrighteous
   Death of Unrighteous
   Death of Unrighteous
   Divination
   Forgotten History
   Forgotten History
   Forgotten History
   Forgotten History
   Two Thousand Horses
   Two Thousand Horses
   Two Thousand Horses
   Words of Discouragement
   Words of Discouragement
   Words of Discouragement
   Words of Discouragement
« Last Edit: August 16, 2012, 04:13:19 PM by RTSmaniac »
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline RTSmaniac

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Re: Judges/Assyrian-Magicians
« Reply #1 on: August 16, 2012, 04:15:03 PM »
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I could take out a provisions and a wheel for 2 battle winners on green/gold.

Spirit of Doubt to stop Abigail?

Spirit of Doubt (AW)
Type: Evil Char. • Brigade: Pale Green • Ability: 6 / 6 • Class: None • Special Ability: Negate the special ability of one Hero in battle. • Identifiers: Generic NT Female Demon • Verse: II Timothy 1:7 • Availability: Angel Wars booster packs (Common)

« Last Edit: August 16, 2012, 04:20:14 PM by RTSmaniac »
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Offline Mr.Hiatus

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Re: Judges/Assyrian-Magicians
« Reply #2 on: August 16, 2012, 06:15:24 PM »
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I don't think abigail is much to worry about.  You can terrorize her or capture her, then dou. Bravery of David is my first go to. works on David and ahim, also it's always a negate. id take out a provs/directive.

Offline Nameless

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Re: Judges/Assyrian-Magicians
« Reply #3 on: August 16, 2012, 06:16:56 PM »
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No Moses?

Offline Captain Kirk

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Re: Judges/Assyrian-Magicians
« Reply #4 on: August 16, 2012, 07:22:09 PM »
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You need more ways around capture. I would add Cov w/ Palestine to help prevent capture and get your captured Gideon back. Especially since you only have one copy of him if I attack on my turn and use Charms you are in trouble.

I think you would benefit from Moses some, but as you have no enhancements to play on him you wouldn't want more than one copy.

Kirk
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Offline RTSmaniac

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Re: Judges/Assyrian-Magicians
« Reply #5 on: August 17, 2012, 12:43:16 AM »
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yes i like the idea of cov w palenstine. what to take out?
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Offline Captain Kirk

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Re: Judges/Assyrian-Magicians
« Reply #6 on: August 17, 2012, 08:18:17 AM »
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Not sure as space is tight on the offense. That is the downside to being spread between a number of offensive options - if you take one card from here or there that portion loses some of its effectiveness. I would say Palestine is a top priority.

Kirk
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Offline galadgawyn

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Re: Judges/Assyrian-Magicians
« Reply #7 on: August 18, 2012, 01:09:01 AM »
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Quote
I think you would benefit from Moses some, but as you have no enhancements to play on him you wouldn't want more than one copy.


I agree with adding Moses and because of the angels, having one copy is probably enough.  Somewhat disagree with the part about having no enhancements to play on him; if Angel with a Secret Name brings him in then he can play the gold enhancements.

I question you really needing the Priestly Crowns.  With Water Jar, ASA, Wheel, Survivor, Samson, etc. I think you'll have access. 

I think Deborah would be better than Eli the Priest in this deck.

Why Absalom's Soldiers?  I personally would do 4 of ASA, just for how it can help the offense. 
I agree that 1 provisions could be taken out but I'd try to keep 2 of Wheel.

I would try to add 1 Simeon, Samson's Sacrifice, Protection of Jerusalem.

It seems like the deck would be pretty speedy and if its fast enough then do you really need 4 Samaritans?  Maybe take out Good Samaritan since you don't have kindness in anyway.

 


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