Author Topic: High Places  (Read 6299 times)

Offline Alex_Olijar

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High Places
« on: October 31, 2009, 02:18:15 PM »
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Cards in deck: 112
Lost Souls: 15
   Lost Soul (can't be prevented)
   Lost Soul (can't be prevented)
   Lost Soul (Color Guard)
   Lost Soul (Color Guard)
   Lost Soul (deck discard)
   Lost Soul (female only)
   Lost Soul (N.T. only)
   Lost Soul (Site Discard)
   Lost Soul (Site Discard)
   Lost Soul (site doubler)
   Lost Soul (site doubler)
   Lost Soul (Wanderer)
   Lost Soul (Wanderer)
   Lost Souls (2-line)
   Lost Souls (2-line)

Lamb Dominants: 5
   Angel of the Lord
   Grapes of Wrath
   Guardian Of Your Souls
   New Jerusalem
   Son of God

Grim Reaper Dominants: 4
   Burial
   Christian Martyr
   Destruction of Nehushtan
   Falling Away

Fortresses: 7
   Chamber of Angels
   High Places
   High Places
   Kingdoms of the World
   Philistine Outpost
   Philistine Outpost
   Wall of Protection

Red Sites: 6
   Ashdod
   Ashdod
   Babylon
   Babylon
   Babylon
   Babylon

Gold Sites: 2
   Kir
   Kir

Green Sites: 2
   Babylonian Banquet Hall
   Babylonian Banquet Hall

Purple Sites: 2
   Pergamum
   Pergamum

Artifacts: 4
   Chariot of Fire
   Darius' Decree
   Darius' Decree
   Lampstand of the Sanctuary

Silver Heroes: 10
   Angel of Warning
   Atteding Angel
   Captain of the Host
   Captain of the Host
   Cherubim
   Cherubim
   Seraphim
   Seraphim
   The Strong Angel
   The Strong Angel

Blue Heroes: 6
   Claudia
   Claudia
   Jacob
   Jacob
   Tribal Elder
   Tribal Elder

Purple Heroes: 6
   Ethiopian Treasurer
   Ethiopian Treasurer
   John
   John
   Widow
   Widow

Multi-Color Hero Enhancements: 1
   Spiritual Warfare

Silver Hero Enhancements: 4
   Gathering of Angels
   Gathering of Angels
   Protection of Jerusalem
   Protection of Jerusalem

Blue Hero Enhancements: 2
   Abraham's Servant to Ur
   Abraham's Servant to Ur

Purple Hero Enhancements: 4
   Authority of Christ
   Authority of Christ
   Reach of Desperation
   Reach of Desperation

Black Evil Characters: 6
   Philistine Armor Bearer
   Philistine Armor Bearer
   Philistine Garrison
   Philistine Garrison
   The Twelve-Fingered Giant
   The Twelve-Fingered Giant

Brown Evil Characters: 10
   Complainers
   Complainers
   King Jeroboam I
   King Jeroboam I
   King Nadab
   King Nadab
   King Zedekiah
   King Zedekiah
   Unclean Spirit
   Unclean Spirit

Black Evil Enhancements: 4
   Land Dispute
   Land Dispute
   Land Dispute
   Land Dispute

Brown Evil Enhancements: 12
   Dungeon of Malchiah
   Dungeon of Malchiah
   Dungeon of Malchiah
   Dungeon of Malchiah
   Dungeon of Malchiah
   Gibeonite Trickery
   Gibeonite Trickery
   Threatened Lives
   Threatened Lives
   Threatened Lives
   Threatened Lives
   Threatened Lives


I want to cut to 105 and add some site access (probably Priestly Crown or Ends of the Earth). My offense also seems poor (I don't play much T2.) Advice?
« Last Edit: October 31, 2009, 05:30:02 PM by Alex_Olijar »

Offline Master KChief

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Re: High Places
« Reply #1 on: October 31, 2009, 02:30:28 PM »
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hormah/PO seems counterproductive. i think the deck could also benefit from an ashdod or two.

i also wouldnt worry about site access. you have your own sites, plus the ones you'll be stealing from your opponent.

i also dont know why you'd rather have danites attack over more copies of land dispute.
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Offline Alex_Olijar

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Re: High Places
« Reply #2 on: October 31, 2009, 02:37:29 PM »
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hormah/PO seems counterproductive. i think the deck could also benefit from an ashdod or two.

i also wouldnt worry about site access. you have your own sites, plus the ones you'll be stealing from your opponent.

i also dont know why you'd rather have danites attack over more copies of land dispute.

Good call on Hormah. I forgot about that part of PO. I switch in Ashdod for those two.

Offline Master KChief

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Re: High Places
« Reply #3 on: October 31, 2009, 02:43:22 PM »
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yeah, unless you added ashdod, i didnt see the reason you included philly chariots and horses either.
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Offline Alex_Olijar

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Re: High Places
« Reply #4 on: October 31, 2009, 03:43:46 PM »
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What would you thnk about dropping 2x Philly Chariots and 2x Overwhelmed by Philistines for 2x Land Dispute?

Offline Sean

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Re: High Places
« Reply #5 on: October 31, 2009, 04:32:23 PM »
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Threatened Lives would be awesome for this deck.
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Offline lightningninja

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Re: High Places
« Reply #6 on: October 31, 2009, 04:51:00 PM »
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You have enough site killers... do people really have that many sites in type II? I didn't, plus you can recur if you add in king nadab and king jeroboam I. I'd throw in two site discarders, probably lying unto God and mask of self-glorification. (I think that's the black one that discards an artifact)
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Offline Alex_Olijar

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Re: High Places
« Reply #7 on: October 31, 2009, 04:52:29 PM »
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Threatened Lives would be awesome for this deck.

True. Maybe I should stay at 112...

Updated alot.
« Last Edit: October 31, 2009, 05:30:51 PM by Alex_Olijar »

Offline Gabe

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Re: High Places
« Reply #8 on: November 01, 2009, 12:29:11 PM »
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I'd probably use 5 Land Dispute.  Not only are you going to steal Sites with it but most T2 decks have plenty of Forts (some even rely on them) so you'll have some of those to kill too.
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Offline lightningninja

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Re: High Places
« Reply #9 on: November 01, 2009, 10:31:28 PM »
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Land Dispute can kill fortresses!? Man I should read that again...
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Offline 3-Liner And Bags Of Chips

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Re: High Places
« Reply #10 on: November 01, 2009, 10:44:12 PM »
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and don't forget pride of simon for recursion XD
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Offline Mr.Hiatus

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Re: High Places
« Reply #11 on: November 04, 2009, 01:36:19 PM »
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Sorry but I do not really like it. The number of site decks will probably double this year when compared to last years 3 colors on offense and 4 different site colors that are commonly used? That will not lock out the other site decks so it will come down to your  offense/defense compared to theirs, and this will probably lose 80% of the time. I say that because on defense you only have King Zedekiah for iniative to play your battle winners and you have no interrupts/negates. Although your Threatened Lives can be used as battle winners you will not be able to play them that way. Now with your offense I do not see a playing enhs before the EC entering is a viable strategy anymore. And you only have 7 battle winners at most which in my experience, is not enough.

Offline lightningninja

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Re: High Places
« Reply #12 on: November 05, 2009, 07:18:02 PM »
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Also why still no artifact-killers? If they have duplicate of an access art (which I think it common), you're screwed.
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Offline Master KChief

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Re: High Places
« Reply #13 on: November 05, 2009, 07:30:54 PM »
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i agree, you definately need lug, possibly 3x captured ark as well.
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Offline Cameron the Conqueror

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Re: High Places
« Reply #14 on: November 05, 2009, 07:32:42 PM »
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Also why still no artifact-killers? If they have duplicate of an access art (which I think it common), you're screwed.

He has a DoN :D

Offline Master KChief

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Re: High Places
« Reply #15 on: November 05, 2009, 07:36:13 PM »
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Also why still no artifact-killers? If they have duplicate of an access art (which I think it common), you're screwed.

He has a DoN :D

but i agree from earlier, i think site decks will be obsolete due to all the site decks that will be used in t2.
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Offline Minister Polarius

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Re: High Places
« Reply #16 on: November 05, 2009, 07:38:09 PM »
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So what you're saying is that nobody will use Sites since they're too popular?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master KChief

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Re: High Places
« Reply #17 on: November 05, 2009, 07:40:26 PM »
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no, i said site decks will be obsolete because everyone will be using them. site vs site = inane.
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Offline Red Dragon Thorn

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Re: High Places
« Reply #18 on: November 05, 2009, 07:41:52 PM »
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Yes, because once they become popular people start realizing that they should put in access. Sites are the easiest archetype to counter because of the rules surrounding sites. (Add to battle after one's been removed. etc) and Artifact access, which is always notoriously hard to handle. I played a site deck in Type 2 at Natz this year - My two losses were to Gabe (Pulled his Camp combo on turn 2) and Fittingly - the one guy who beat Gabe. Tyler with his ANB deck. Sites are just too easy to beat if you have the counters.
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Offline Master KChief

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Re: High Places
« Reply #19 on: November 05, 2009, 07:56:24 PM »
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i always thought sites was the stupidest mechanic redemption ever came up with.
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Offline Alex_Olijar

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Re: High Places
« Reply #20 on: November 05, 2009, 11:36:13 PM »
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i always thought sites was the stupidest mechanic redemption ever came up with.

I like it as a type one mechanic. Not sure of it as a type two as of yet. Good points on the arts though. I need to fit a LuG and x2 Cap Ark in here.

Offline RTSmaniac

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Re: High Places
« Reply #21 on: November 06, 2009, 01:04:39 PM »
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Sitc is out of commission and we have darius decree for anb
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Offline Mr.Hiatus

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Re: High Places
« Reply #22 on: November 07, 2009, 02:14:58 AM »
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Quote
Sitc is out of commission and we have darius decree for anb

Ah that's only for Hidden Treasures...now I just attack and play it in battle and then you can activate Darius' Decree again, I will just walk in with my btn's. The deck is still fine. Sitc however is hopeless, well speed camp is, I still think a sitc defense would be very good. And Captured Ark is a stall for a site deck, but you want to lock out so captured ark is not the best option but it will help.

Offline RTSmaniac

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Re: High Places
« Reply #23 on: November 07, 2009, 12:04:23 PM »
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Quote
now I just attack and play it in battle

yes-attack me NOW! I hope you get to play an enhancement in battle. Maybe i block with immunity? Prince of this World(pr) with enhanments to play? or garrison with plenty of black goodness... :-* strong angel for the win?  :-*

and yes i agree SpeedCamp is defiantly at a standstill right now but with the advent of High Places im sure another version of SitC will make its apperance soon...too many new Dominants you say? maybe so, but i do love the new Nebby with desecrate the temple (ouch)

of course if someone could take a break from the real world for a day or two and come play some redemption with us...

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Offline Mr.Hiatus

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Re: High Places
« Reply #24 on: November 08, 2009, 12:49:44 AM »
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Quote
of course if someone could take a break from the real world for a day or two and come play some redemption with us...
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