Author Topic: General Type-2 Multi Advice  (Read 1225 times)

Offline Red Warrior

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General Type-2 Multi Advice
« on: June 25, 2012, 01:24:37 PM »
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I have a friend who is interested in learning to play Type-2 Multi, but has not yet had the experience of playing it let alone building a deck for it.

I'm lazy so I usually just use my fastest T2 2P deck for multi events, so I have very little advice to bring to the table.
What should a player consider when building and using a Type-2 Multi-Player deck
-Joey

Red was always playable :)

Offline Professoralstad

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Re: General Type-2 Multi Advice
« Reply #1 on: June 25, 2012, 04:07:33 PM »
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My advice:

-Use Silver + Something. It can be Silver an Prophets, Silver and Genesis, Silver and TGT, but Silver is awesome because Angels can't be stopped by a lot of the things that most players use some of (Unholy Writ and Charms are everywhere).

-If you want an effective and easy to use defense, use Magicians with an Assyrian splash or vice versa. But be warned, most everyone else will be using some variation of that as well (well, at least that's the case in MN--can't speak nationally I guess).

-Keep your deck at 100-105 cards. In T2-2P, 112-119 can be effective depending on the deck, but in MP, it is critical that you get Guardian/SoG/NJ early enough to use them, and so you want a deck that is as small as possible. My ideal T2-MP deck has 100 cards with 2 hoppers.

-Emphasize negating ECs. A lot of people use all the usual suspects that you see in a T1 meta defense in T2 (Uzzah, Sabbath Breaker, The Amalekite's Slave, etc.) and they use 2-4 of each, so Heroes that negate EC's like Danny, Isaiah w/ Call, or standard FBTN Heroes are very popular.

-Drawing. Probably a no-brainer, but unless your deck has a very effective method of searching that can get around Nazareth, you're going to need some drawing. The number of draw cards you use depends on the deck, but I would suggest several draw cards usable on both offense and defense.

The rest of it is up to your playstyle, the cards you have available, and what your local meta is like. Also, there are very few decks that can compete well in both MP and 2P, so unless you're lazy, I would definitely suggest making some changes to your T2-2P deck. Focus on the LSs you use (some are much better in MP than 2P and vice versa), character/enhancement ratios (should be higher in MP usually, since often you'll be able to get free LSs just by attacking the right opponent, unless you have no heroes), and number of neutral cards (should usually be lower, except in some cases, in order to have room for more characters). Also, know that T2MP is a different animal every tournament, and the same/similar deck that could win a National tournament might not place at some locals or States.
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Offline Red Warrior

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Re: General Type-2 Multi Advice
« Reply #2 on: June 26, 2012, 03:19:06 PM »
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Jordan,
As always your advice is extremely encouraging, helpful, and exciting to use! Thanks for taking the time to put this together. I would say both this and your input on T2 Defenses have helped encourage myself and others to get back into T2 this year. Thanks again!
-Joey

Red was always playable :)

Offline Professoralstad

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Re: General Type-2 Multi Advice
« Reply #3 on: June 26, 2012, 03:38:14 PM »
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Glad to help! The more T2 players there are, the more impressive my 2012 Nats Titles in both 2P and MP will be*!  ;D



*Pending my ability to go to Nats. And my ability to win both categories.
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slugfencer

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Re: General Type-2 Multi Advice
« Reply #4 on: June 27, 2012, 02:34:02 PM »
+1
Jordan has excellent advice.

A few other things that can help your deck is anything that can speed up grabbing your doms (searches/draws) and anything that can slow others' doms (lampy, alter o ahaz, arrest in geth), as doms are more impactful because there are 3x as many as a 2 player game.

Play your SOG/NJ when you get it! Obvious here, but you don't want to lose this to the possible mayhem x3 on the table right after you search.

Rescue every turn! Your # of turns to rescue are significantly lower in multi games vs 2 player, so you have to make every turn count!

Don't carry a grudge! Multi games are very unpredictable and players will do things that make "no sense" (at least to you), and getting sore over it will just throw you off your game.

Play a deck you are used to and like. May not be the most powerful deck, but at least you will know the ins and outs of it, and you may surprise some people with it.

Most of all have fun!  :)

 


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