Author Topic: Disciples TEAMS  (Read 8533 times)

Warrior_Monk

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Disciples TEAMS
« on: April 25, 2011, 10:57:49 PM »
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Well, this part of the forums hasn't had much activity, so I thought I'd post a TEAMS strategy Sauce and I tried for a local. I don't have our complete decklist, so this is edits of a rough draft we had. Basically, this was a typical defense/offense deck strategy, with me holding out and Sauce charging in. Our plan was to use super speed with Fishing Boat by popping characters in Fishing Boat and switching off the characters we put under with whatever we drew, hopefully drawing about 10 cards per turn. The plan was great, until we realized mid game that with all those characters in Fishing Boat, we couldn't put any down to rescue with. We ended up okay, but we decided to rely on Fishing Boat less for the next time (although we went back to our old TEAMS deck after this).

      Total Cards: 105
      Lost Souls: 14
3 Liner x2
FBTN x2
Exchanger x2
Female Only x2
Deck Discard x2
Hand Discard x2
Shuffler x2

      Artifacts: 6
Unholy Writ x2
Magic Charms x2
4 Drachma Coin x2

      Fortresses: 1
Rome

      Sites: 6
Golgotha x2
Caesarea Philippi x2
Kir x2

      Heroes: 20
The Mad Man x2
Andrew x2
Peter x2
Philip x2
Bartholomew
James x2
James the Lesser x2
John x2
Thomas x2
Matthew x2
Simon

      Good Enhancements: 4
Reach x2
AoCP x2

       Evil Characters: 27
Proud Pharisee x2
Entrapping Pharisee x2
Pharisees x6
Sabbath Breaker x2
Laban x2
Emperor Galba x2
Emperor Otho x2
Emperor Vit x2
King Pekaiah x2
Namaan x2
King Cushan-Rishathaim x2
Scribe

      Evil Enhancements: 21
Momentum Change x2
Balaam's Disobedience x2
Self Righteous Prayer x2
Namaan's Chariot and Horses x2
Heavy Taxes x2
Pretension x2
Gold Shield x2
Night Raid x2
Begging For Grain x2
Tenants Kill the Son
Just a Hireling
Hating the Light

      Curses: 6
Besieged x2
Captured Ark x2
Go into Captivity x2

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Total Cards: 56
Lost Souls: 8
   Exchanger
   FBTN
   First Round
   Revealer
   2 Liner
   Shuffler
   Female only
   Hopper

Fortresses: 4
   Fishing Boat
   Herod's Temple
   TGT
   Storehouse

Artifacts: 6
   4 Dolla Holla
   Unholy Writ
   Lampy
   Covenant of Palestine
   Chariot of Fire
   Holy Grail

Good Dominants: 5
   Angel of the Lord
   Son of God
   New Jerusalem
   Harvest Time
   Grapes of Wrath

Evil Dominants: 5
   Mayhem
   Falling Away
   DoN
   Martyr
   Burial

Heroes: 17
   Thomas
   James the Lesser
   James, son of Zebedee
   John
   John (no S.A.) x2
   Matthew
   The Mad Man
   Philip
   Bartholomew
   Simon the Zealot
   Peter
   Andrew x3
   Ashael
   Centurion at Capernaum

Good Enhancements: 10
   Pentecost
   Centurion's Proclamation
   David's Triumph
   A Soldier's Prayer
   Sons of Thunder
   AoCP
   Reach
   My Lord and My God
   Great Faith
   A New Commandment

Evil Characters: 1
   Uzzah

Rawrlolsauce!

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Re: Disciples TEAMS
« Reply #1 on: April 26, 2011, 02:39:10 PM »
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These decks are really bad. The only way they have a chance to win is if the person playing the offensive deck is top percentage.

Warrior_Monk

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Re: Disciples TEAMS
« Reply #2 on: April 26, 2011, 02:48:41 PM »
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Well, that didn't happen, as shown by the offensive deck player's noobiness in attacking without any evil cards in hand when they have a Pontius Pilate out! And further nooby by the guy saying to not use SoG/NJ in the other deck.

Offline crustpope

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Re: Disciples TEAMS
« Reply #3 on: April 26, 2011, 03:17:38 PM »
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Yeah, I am a firm believer in the idea that both decks should have soggy/nj.  ALso I am wondering where your Herod's Temples are?  why not go all NT and use HT to instead all the discards?
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