Author Topic: What enables AUTO abuse?  (Read 27952 times)

Offline Gabe

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Re: What enables AUTO abuse?
« Reply #50 on: April 16, 2015, 10:38:00 PM »
+1
I love how passionate people are about this game!
Have you visited the Land of Redemption today?

Offline ChristianSoldier

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Re: What enables AUTO abuse?
« Reply #51 on: April 16, 2015, 10:50:53 PM »
+2
I love how passionate people are about this game!

I think this is because the Redemption Community has created an extremely close relationship between players and designers (like when the playtesters ask what we would think of X change) which has made regular players feel very much a part of making the game. Because of this, I think, we feel very invested in the game because we have helped shape it. We are passionate about it because it's our game. I don't think you can ask for a much more loyal fanbase than Redemption has.
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Offline Red Dragon Thorn

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Re: What enables AUTO abuse?
« Reply #52 on: April 16, 2015, 10:55:49 PM »
+1
Totally disagree with that too.
Totally disagree with what?  The numbers are what the numbers are.

My disagreement isn't with your numbers, I'm sure they're correct - My disagreement lies with the conclusion that you draw from them.


Quote
There is more variety in viable decks now, than at any other time in the games history. We play more balanced decks now than at any point in the games history, if that's not healthy I don't know what is
Quote
Just to be clear, I was responding specifically to the claim that more draw == more fun == more players. Do you think having 60 players playing the premier game (T1-2P) at the premier tournament (Nationals) is a sign that the game is thriving?


I don't think that's a good argument, there are a number of factors far beyond simple gameplay mechanics that contribute to the decline of player numbers at nationals.

Furthermore, despite their only being 60 players in T1, I would argue that the quality of games played was higher last year than at previous nationals.
« Last Edit: April 16, 2015, 10:59:13 PM by Red Dragon Thorn »
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TheHobbit13

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Re: What enables AUTO abuse?
« Reply #53 on: April 16, 2015, 11:07:19 PM »
+1
Yeah quality was a lot better.

Offline Drrek

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Re: What enables AUTO abuse?
« Reply #54 on: April 16, 2015, 11:09:27 PM »
+1
Just to be clear, I was responding specifically to the claim that more draw == more fun == more players. Do you think having 60 players playing the premier game (T1-2P) at the premier tournament (Nationals) is a sign that the game is thriving?

This is just a ridiculous and ludicrous statement.  The decline of number of players in the game is due to many other issues than the printing of draw cards.
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Offline Red Dragon Thorn

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Re: What enables AUTO abuse?
« Reply #55 on: April 16, 2015, 11:19:32 PM »
+1
For reference:

T12P Top Decks (1st-3rd)

2014:

1st - Good - 24 - Evil - 16 - Auto? - NO
2nd - Good - 19 - Evil - 18 - Auto? - YES
3rd - Good - 21 - Evil - 18 - Auto? - YES

2013:

1st - Good - 18 - Evil - 19 - Auto? - NO
2nd - Good - 23 - Evil - 17 - Auto? - YES
3rd - Good - 23 - Evil - 13 - Auto? - NO

2012:

1st - Good - 20 - Evil - 17 - Auto? - NO
2nd - Good - 27 - Evil - 13 - Auto? - YES
3rd - Good - 24 - Evil - 19 - Auto? - YES

2011: (Note, Pre-Auto, and Pre-Domcap)

1st - Good - 28 - Evil - 11
2nd - Good - 29 - Evil - 9
- Note, Andrew Played 2 decks, I'm not sure how many rounds for each.
3rd - Good - 24 - Evil - 13
3rd - Good - 13 - Evil - 39
« Last Edit: April 17, 2015, 10:31:06 AM by Red Dragon Thorn »
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Offline Red

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Re: What enables AUTO abuse?
« Reply #56 on: April 16, 2015, 11:38:42 PM »
0
For reference:

T12P Top Decks (1st-3rd)

2014:

1st - Good - 24 - Evil - 16 - Auto? - NO
2nd - Good - 19 - Evil - 18 - Auto? - YES
3rd - Good - 21 - Evil - 18 - Auto? - YES

2013:

1st - Good - 18 - Evil - 19 - Auto? - NO
2nd - Good - 23 - Evil - 17 - Auto? - YES
3rd - Good - 20 - Evil - 11 - Auto? NO

2012:

1st - Good - 20 - Evil - 17 - Auto? - NO
2nd - Good - 27 - Evil - 13 - Auto? - YES
3rd - Data Unavailable - Jonathan Greeson, not sure breakdown, but he had Auto

2011: (Note, Pre-Auto, and Pre-Domcap)

1st - Good - 28 - Evil - 11
2nd - Good - 29 - Evil - 9
- Note, Andrew Played 2 decks, I'm not sure how many rounds for each.
3rd - Good - 24 - Evil - 13
3rd - Good - 13 - Evil - 39
Justin Sangrillo placed third. Not Maly.  http://www.cactusgamedesign.com/redemption_tournament_rankings_2013.php http://www.cactusgamedesign.com/message_boards/deck-building-and-design/3-t1-2p-decks-from-nationals-2013/
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Offline Red Dragon Thorn

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Re: What enables AUTO abuse?
« Reply #57 on: April 16, 2015, 11:40:01 PM »
0
Duh, I knew that.... I'll fix that momentarily
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TheHobbit13

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Re: What enables AUTO abuse?
« Reply #58 on: April 16, 2015, 11:40:56 PM »
0
Just to be clear, I was responding specifically to the claim that more draw == more fun == more players. Do you think having 60 players playing the premier game (T1-2P) at the premier tournament (Nationals) is a sign that the game is thriving?

This is just a ridiculous and ludicrous statement.  The decline of number of players in the game is due to many other issues than the printing of draw cards.

Because you would know? Enlighten us.

Offline Drrek

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Re: What enables AUTO abuse?
« Reply #59 on: April 16, 2015, 11:44:54 PM »
+1
Just to be clear, I was responding specifically to the claim that more draw == more fun == more players. Do you think having 60 players playing the premier game (T1-2P) at the premier tournament (Nationals) is a sign that the game is thriving?

This is just a ridiculous and ludicrous statement.  The decline of number of players in the game is due to many other issues than the printing of draw cards.

Because you would know? Enlighten us.

The number one biggest reason I've seen that the game had a sharp decline was because of the fact that it wasn't communicated at ALL what the next set would be after I/J until right before the last nationals.  The boards and tournaments were still pretty active the year I/J was released and then when there was silence as to the next set, people started dropping off.
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TheHobbit13

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Re: What enables AUTO abuse?
« Reply #60 on: April 17, 2015, 12:15:18 AM »
0
Right but if gameplay was fine then lack of news of a new set wouldn't matter.

Offline jbeers285

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Re: What enables AUTO abuse?
« Reply #61 on: April 17, 2015, 01:59:28 AM »
+1
Right but if gameplay was fine then lack of news of a new set wouldn't matter.

Because you would know? Enlighten us.   :laugh: I couldn't resist.

we can all point to reasons we have seen players leave. The fact of the matter is that redemption is a niche market game with very little marketing.  It is what it is.
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Offline EmJayBee83

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Re: What enables AUTO abuse?
« Reply #62 on: April 17, 2015, 02:07:43 AM »
-1
I don't think that's a good argument, there are a number of factors far beyond simple gameplay mechanics that contribute to the decline of player numbers at nationals.

This is just a ridiculous and ludicrous statement.  The decline of number of players in the game is due to many other issues than the printing of draw cards.

Both of you are attributing an argument to me that I never made. The argument was made that "more draw == more fun == more players."  With the exception of TexP[1], Redemption printed more cards with draw abilities in *every single set* post-Priests than it did in all pre-Priests sets combined. If the "more cards == more fun == more players" argument were true you would expect to see the game booming. I think we can all agree that Redemption's popularity is not exactly waxing at the moment.

[1]TexP consisted of sixty cards total and contained one fewer draw card than all the pre-Priests sets combined.

Offline Red Dragon Thorn

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Re: What enables AUTO abuse?
« Reply #63 on: April 17, 2015, 05:54:45 AM »
+1
I don't think that's a good argument, there are a number of factors far beyond simple gameplay mechanics that contribute to the decline of player numbers at nationals.

This is just a ridiculous and ludicrous statement.  The decline of number of players in the game is due to many other issues than the printing of draw cards.

Both of you are attributing an argument to me that I never made. The argument was made that "more draw == more fun == more players."  With the exception of TexP[1], Redemption printed more cards with draw abilities in *every single set* post-Priests than it did in all pre-Priests sets combined. If the "more cards == more fun == more players" argument were true you would expect to see the game booming. I think we can all agree that Redemption's popularity is not exactly waxing at the moment.

[1]TexP consisted of sixty cards total and contained one fewer draw card than all the pre-Priests sets combined.


Matt, I think we both know that you're smart enough to know that correlation isn't causation, which is what you've claimed multiple times now in this thread. We can rehash the multiple discussions we've had over the years about why the game is declining if you'd like, but I think we can all agree it doesn't boil down to one simple reason.

Otherwise we can continue to discuss what makes auto so good now that we've completely derailed the topic
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Offline EmJayBee83

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Re: What enables AUTO abuse?
« Reply #64 on: April 17, 2015, 06:16:32 AM »
0
Both of you are attributing an argument to me that I never made.

Matt, I think we both know that you're smart enough to know that correlation isn't causation, which is what you've claimed multiple times now in this thread.
John, I think we both know that you are smart enough to follow an argument. That being the case I really do not understand why you feel the need to keep attributing a position to me me that not only have I not made, but have expressly said (twice now) that I am *not* making.

Offline Red Dragon Thorn

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Re: What enables AUTO abuse?
« Reply #65 on: April 17, 2015, 06:45:32 AM »
0
Perhaps I'm reading to much into your posts then, because you certainly seem to be making it to me.

Then again, I wasn't the one who added a snarky interpretation of my quote earlier
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Offline Josh

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Re: What enables AUTO abuse?
« Reply #66 on: April 17, 2015, 07:24:56 AM »
0
AUTO's ability is so powerful, it's something you'd expect with a "Once per game" clause, like King Amaziah.  I'm not sure what would fix him.

Taking away the D2:  He'd still get used all the time, although maybe with less frequency.  He'd get exchanged for Gideon more and Sam/Jair/Ehud/Moses less.  Infinite unconditional bulletproofing, with so few "regardless of protection" cards, and 4 high quality CBN cards to play on Gid (Edict, Sword Against Sword, Deb's Directive, Ehud's Dagger) make for good rescue attempts.  And he still works wiith Simeon/Jacob for CBN banding with Moses.

Taking away CBN:  Now Covenant With Death, Golden Calf, and Tower become more popular to stop him...  Or everyone just plays AUTO like they always did, since all three of those cards can stop your own heroes too.

Take away D2 and CBN:  This might get AUTO into the realm of "not in most competitive decks". 

Make his ability once per game:  This would make him used less.  Not sure how less though.
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Offline Eragon5

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Re: What enables AUTO abuse?
« Reply #67 on: April 17, 2015, 07:50:54 AM »
0
AUTO's ability is so powerful, it's something you'd expect with a "Once per game" clause, like King Amaziah.  I'm not sure what would fix him.

Taking away the D2:  He'd still get used all the time, although maybe with less frequency.  He'd get exchanged for Gideon more and Sam/Jair/Ehud/Moses less.  Infinite unconditional bulletproofing, with so few "regardless of protection" cards, and 4 high quality CBN cards to play on Gid (Edict, Sword Against Sword, Deb's Directive, Ehud's Dagger) make for good rescue attempts.  And he still works wiith Simeon/Jacob for CBN banding with Moses.

Taking away CBN:  Now Covenant With Death, Golden Calf, and Tower become more popular to stop him...  Or everyone just plays AUTO like they always did, since all three of those cards can stop your own heroes too.

Take away D2 and CBN:  This might get AUTO into the realm of "not in most competitive decks". 

Make his ability once per game:  This would make him used less.  Not sure how less though.
Actually . . . why didn't someone think of this before? This would br a good way to keep AutO intact while turning his power down. I'd be in favor of twice per game but I think this is a good idea.
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Offline Captain Kirk

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Re: What enables AUTO abuse?
« Reply #68 on: April 17, 2015, 08:50:05 AM »
+1
For reference:

T12P Top Decks (1st-3rd)

2014:

1st - Good - 24 - Evil - 16 - Auto? - NO
2nd - Good - 19 - Evil - 18 - Auto? - YES
3rd - Good - 21 - Evil - 18 - Auto? - YES

2013:

1st - Good - 18 - Evil - 19 - Auto? - NO
2nd - Good - 23 - Evil - 17 - Auto? - YES
3rd - Good - 23 - Evil - 13 - Auto? - NO

2012:

1st - Good - 20 - Evil - 17 - Auto? - NO
2nd - Good - 27 - Evil - 13 - Auto? - YES
3rd - Data Unavailable - Jonathan Greeson, not sure breakdown, but he had Auto

2011: (Note, Pre-Auto, and Pre-Domcap)

1st - Good - 28 - Evil - 11
2nd - Good - 29 - Evil - 9
- Note, Andrew Played 2 decks, I'm not sure how many rounds for each.
3rd - Good - 24 - Evil - 13
3rd - Good - 13 - Evil - 39

John, Greeson used this deck for 3rd in 2012. He used several different LS and doninants but the balance of cards should have been identical or 1 more good than listed (and 1 less evil).
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Offline Red Dragon Thorn

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Re: What enables AUTO abuse?
« Reply #69 on: April 17, 2015, 08:53:54 AM »
0
Clearly I didn't do a very thorough job searching at 11 pm last night..... I'll fix that on my lunch break
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Offline EmJayBee83

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Re: What enables AUTO abuse?
« Reply #70 on: April 17, 2015, 09:54:53 AM »
0
Then again, I wasn't the one who added a snarky interpretation of my quote earlier
Unfortunately, condescension tends to induce snark.

Offline Red Dragon Thorn

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Re: What enables AUTO abuse?
« Reply #71 on: April 17, 2015, 10:06:10 AM »
0
Then again, I wasn't the one who added a snarky interpretation of my quote earlier
Unfortunately, condescension tends to induce snark.

Really confused now, as the quote that you added to was my first post in this thread, and was a simple verbal agreement with Josiah and Blake. If you read condescension in that, I don't really know what to say
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Offline Red

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Re: What enables AUTO abuse?
« Reply #72 on: April 17, 2015, 10:14:48 AM »
0
I don't think that's a good argument, there are a number of factors far beyond simple gameplay mechanics that contribute to the decline of player numbers at nationals.

This is just a ridiculous and ludicrous statement.  The decline of number of players in the game is due to many other issues than the printing of draw cards.

Both of you are attributing an argument to me that I never made. The argument was made that "more draw == more fun == more players."  With the exception of TexP[1], Redemption printed more cards with draw abilities in *every single set* post-Priests than it did in all pre-Priests sets combined. If the "more cards == more fun == more players" argument were true you would expect to see the game booming. I think we can all agree that Redemption's popularity is not exactly waxing at the moment.

[1]TexP consisted of sixty cards total and contained one fewer draw card than all the pre-Priests sets combined.
TEXP contains 8 cards with draw abilities. Of those draw abilities one is a d1. The sets before priests counting all cards with "Draw" abilities total to 29 cards. Please check your facts. Not trying to be rude or anything I just want the facts to be correct.
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Offline uthminister [BR]

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Re: What enables AUTO abuse?
« Reply #73 on: April 17, 2015, 12:24:26 PM »
0
@off-topic: In all of this discussion did anyone notice that Kirk just posted...coming out of retirement?

@on-topic: I actually would not mind AutO being having an errata that limits his ability to "x per game where x=number of redeemed souls at first use" or something much simpler that would limit his uses without bringing his power per use down.

Offline Redoubter

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Re: What enables AUTO abuse?
« Reply #74 on: April 17, 2015, 12:42:23 PM »
+1
And once we errata AUtO into something unusable, what's the next big-bad card we'll target to make sure no one ever uses it again?  U+T?  TGT?  ANB again just for fun?

There will always be some cards that are OP.  AUtO is definitely one of them, but I'm not in favor of errata to remove from the game a card that can actually be dealt with through existing counters and doesn't actually break the game (which is what we look for in erratas).

 


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