Author Topic: You will remain/Treasures of War  (Read 3137 times)

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: You will remain/Treasures of War
« Reply #25 on: February 21, 2018, 03:11:17 PM »
0
Because ToW places itself in territory, it could not be negated by a negate that only targets cards in battle. I believe that's what jmhartz was getting at. (i.e. "Negate an evil card in battle" would not work)

A character that was CBI or CBN banded in would not be kicked out if YWR was negated.

Quote
Quote from: REG
After all abilities (except abilities that add a character to the opponent's side of battle and side battle abilities) have activated and no effects are resolving at least one evil character entered battle"
Quote
The way I understand that passage, the moment after the Hero's effect's finish resolving is the only moment a blocker can be presented and doing anything other than putting an EC in battle at that moment is the defending player passing that opportunity.

That is only saying what defines a block, not addressing when one can be made. As far as I'm aware, you could trigger any number of abilities and/or play any number of dominants before making your decision on who to block with.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Jeremystair

  • Trade Count: (+19)
  • Sr. Member
  • ****
  • Posts: 944
    • LFG
    • Southeast Region
Re: You will remain/Treasures of War
« Reply #26 on: February 21, 2018, 03:19:43 PM »
0
Because ToW places itself in territory, it could not be negated by a negate that only targets cards in battle. I believe that's what jmhartz was getting at. (i.e. "Negate an evil card in battle" would not work)

A character that was CBI or CBN banded in would not be kicked out if YWR was negated.

So in the scenario from the beginning if he plays Treasures of war in battle places it in his territory and discards it to negate you will remain which removes my last hero from Battle creating special initiative would I be able to play a negate an evil card enhancement in order to stop Treasures of War.

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: You will remain/Treasures of War
« Reply #27 on: February 21, 2018, 03:44:39 PM »
0
As long as it did not specify that the evil enhancement/card had to be in battle, yes.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Jeremystair

  • Trade Count: (+19)
  • Sr. Member
  • ****
  • Posts: 944
    • LFG
    • Southeast Region
Re: You will remain/Treasures of War
« Reply #28 on: February 21, 2018, 03:57:43 PM »
0
Thanks

Offline Watchman

  • Tournament Host
  • Trade Count: (+47)
  • *****
  • Posts: 2487
    • -
    • Southeast Region
Re: You will remain/Treasures of War
« Reply #29 on: February 21, 2018, 05:19:42 PM »
0

To clarify this statement, I believe if Player A presents a Hero and Player B plays Falling Away, Player B is declining to block by doing so. So if afterward Player A uses YWR to add another Hero, Player B does not get a second opportunity to present a blocker and the second Hero would rescue unopposed.

That is incorrect. Playing a dominant (good or evil) prior to blocking does not make a player lose his chance to block. A common example: someone waits for the opponent to attack, plays Mayhem and then blocks with Foreign Wives so she's protected.

A player could also use CM or FA to force the opponent to attack with a different Hero (via YWR) that they have a better chance of defeating.

I'm glad to be wrong then since I think it makes more since to work that way but how does that satisfy this portion?
Quote from: REG
After all abilities (except abilities that add a character to the opponent's side of battle and side battle abilities) have activated and no effects are resolving at least one evil character entered battle"
The way I understand that passage, the moment after the Hero's effect's finish resolving is the only moment a blocker can be presented and doing anything other than putting an EC in battle at that moment is the defending player passing that opportunity.

Because the opponent is playing a dominant. This can be done before he chooses to put an EC or not. He hasn’t passed on the opportunity to place a blocker in battle, he is just choosing to play a dom to stop the attack. If YWR is triggered and a new hero enters, then the opponent can now either place an EC in battle or play another dom like CM to stop that hero.

Side note, how can a card like Cymbals of the Levites be able to target The Flood when Flood has already removed itself from play, thus not being a valid target for Cymbals? A card like Sign if the Rainbow, however, can negate Flood’s effect since it’s the “last” EE played this battle.
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: You will remain/Treasures of War
« Reply #30 on: February 21, 2018, 05:22:07 PM »
0
SI suspends the banishment of The Flood so that it can be negated. That's what makes it "special." Note that a card like Three Woes could not negate The Flood because only an enhancement can be played in SI. Once SI passes, The Flood is indeed banished and not an eligible target to be negated by Three Woes.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Watchman

  • Tournament Host
  • Trade Count: (+47)
  • *****
  • Posts: 2487
    • -
    • Southeast Region
Re: You will remain/Treasures of War
« Reply #31 on: February 21, 2018, 05:49:02 PM »
0
SI suspends the banishment of The Flood so that it can be negated. That's what makes it "special." Note that a card like Three Woes could not negate The Flood because only an enhancement can be played in SI. Once SI passes, The Flood is indeed banished and not an eligible target to be negated by Three Woes.

But how is a card like Cymbals even able to target the banished card (or one of the black spears that discard themselves) since it’s out of play? Isn’t that why there’s specific wording on cards like Crucify Him, SotR, Evil Strength, Gam’s Speech, etc that address that kind of SI? I’ve always read on this forum that the card must be in play; otherwise, it cannot be targeted (unless it’s with a card like Crucify Him and the like).
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

Offline Kevinthedude

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 1856
  • Yo
    • -
    • North Central Region
Re: You will remain/Treasures of War
« Reply #32 on: February 21, 2018, 05:51:30 PM »
0
SI suspends the banishment of The Flood so that it can be negated. That's what makes it "special." Note that a card like Three Woes could not negate The Flood because only an enhancement can be played in SI. Once SI passes, The Flood is indeed banished and not an eligible target to be negated by Three Woes.

But how is a card like Cymbals even able to target the banished card (or one of the black spears that discard themselves) since it’s out of play?

Because the rules of Special Initiative specifically say that it can.

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: You will remain/Treasures of War
« Reply #33 on: February 21, 2018, 05:51:34 PM »
0
Quote from: REG
If the card with the removing effect was already
removed from play due to one of its effects, it may still be targeted during Special Initiative
by an enhancement that specifically targets its card type.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Watchman

  • Tournament Host
  • Trade Count: (+47)
  • *****
  • Posts: 2487
    • -
    • Southeast Region
Re: You will remain/Treasures of War
« Reply #34 on: February 21, 2018, 06:32:59 PM »
0
Was that always that way (as in the past two years)?
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: You will remain/Treasures of War
« Reply #35 on: February 21, 2018, 06:57:04 PM »
0
http://www.cactusforums.com/rules-announcements/major-rule-change-11-14-2014-special-initiative-updated!/

I believe we've tweaked a few things in the SI entry since then, but that aspect of it has been around since at least 2014.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Jeremystair

  • Trade Count: (+19)
  • Sr. Member
  • ****
  • Posts: 944
    • LFG
    • Southeast Region

Offline Watchman

  • Tournament Host
  • Trade Count: (+47)
  • *****
  • Posts: 2487
    • -
    • Southeast Region
Re: You will remain/Treasures of War
« Reply #37 on: February 21, 2018, 07:07:48 PM »
0
http://www.cactusforums.com/rules-announcements/major-rule-change-11-14-2014-special-initiative-updated!/

I believe we've tweaked a few things in the SI entry since then, but that aspect of it has been around since at least 2014.

Oops  ::)
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

Offline Watchman

  • Tournament Host
  • Trade Count: (+47)
  • *****
  • Posts: 2487
    • -
    • Southeast Region
Re: You will remain/Treasures of War
« Reply #38 on: February 21, 2018, 07:09:06 PM »
0
Was that always that way (as in the past two years)?

http://www.cactusforums.com/ruling-questions/the-flood-and-special-initiative/msg567918/#msg567918

Thanks but this is a different scenario as an ITB would still work as it's not targeting a specific card but simply interrupts the battle.  I was referring to a specific card that’s targeting another card that's no longer in play.
« Last Edit: February 21, 2018, 08:43:58 PM by Watchman492 »
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

Offline Jeremystair

  • Trade Count: (+19)
  • Sr. Member
  • ****
  • Posts: 944
    • LFG
    • Southeast Region
Re: You will remain/Treasures of War
« Reply #39 on: February 21, 2018, 07:21:21 PM »
0

Is this a case where there's just a normal interrupt where The Flood's ability is temporarily suspended, and once the hero is withdrawn, since the hero is no longer in battle when the discard attempts to deactivate can't now causing it to fizzle out, or is there some other factor given the fact that the Flood banishes itself in order to discard all evil cards?

It sounds like you handled the situation correctly. Even though The Flood banishes itself SI is still passed and the ITB will suspend The Flood for the duration of the interrupt. By withdrawing all Heroes when The Flood attempts to reactivate it finds no Hero in battle and fails.

Well done!

Kind of different but special initiative still suspended the card in this scenario.
« Last Edit: February 21, 2018, 07:38:59 PM by Jeremystair »

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal