Author Topic: Paul and Hidden treasures  (Read 4036 times)

Offline Lex1122

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Paul and Hidden treasures
« on: April 25, 2018, 01:38:59 PM »
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Ok so I take a lone green prophet into battle and activate hidden treasures. I use a banding enhancement and band in Paul who says Negate neutral cards except acts. Protect New T Lost Souls from evil cards. IF BANDED INTO BATTLE DRAW 2. CBN. what would happen? Would his draw two still work and than Casscade what it can and put the banding enhancement back into my hand and take paul out of the battle? Or does all of Paul’s abilities not get to work because his first ability was to negate what brought him into battle in the first place?

Offline Kevinthedude

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Re: Paul and Hidden treasures
« Reply #1 on: April 25, 2018, 01:42:51 PM »
+1
Hidden Treasures gets negated, the enhancement sticks in battle because play abilities are CBI but the ability on the enhancement gets cascaded, kicking Paul out of battle. Paul's protection and draw 2 don't get cascaded because he is CBN.

Play abilities are CBI so nothing gets cascaded.
« Last Edit: April 25, 2018, 01:51:46 PM by Kevinthedude »

Offline Ironisaac

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Re: Paul and Hidden treasures
« Reply #2 on: April 25, 2018, 01:47:22 PM »
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Hidden Treasures gets negated, the enhancement sticks in battle because play abilities are CBI but the ability on the enhancement gets cascaded, kicking Paul out of battle. Paul's protection and draw 2 don't get cascaded because he is CBN.

Why would the enhancement ability be negated? what is causing the cascade? the play wasn't negated.
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Offline Bobbert

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Re: Paul and Hidden treasures
« Reply #3 on: April 25, 2018, 01:48:20 PM »
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If the banding enhancement was Not Alone and Paul was the second hero in battle, thereby making the band CBI, would NA then not be cascaded and Paul stay in battle?
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Offline The Guardian

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Re: Paul and Hidden treasures
« Reply #4 on: April 25, 2018, 01:52:36 PM »
+1
Hidden Treasures gets negated, the enhancement sticks in battle because play abilities are CBI but the ability on the enhancement gets cascaded, kicking Paul out of battle. Paul's protection and draw 2 don't get cascaded because he is CBN.

Hmm, I'm not sure I agree on that one.

With the play ability being CBI, I'm not seeing how the enhancement that got played could be cascaded.

To clarify, I'm not saying the banding enhancement becomes CBI, only that I don't think it can be cascaded by something trying to negate Hidden Treasures.
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Offline Kevinthedude

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Re: Paul and Hidden treasures
« Reply #5 on: April 25, 2018, 01:54:35 PM »
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Hidden Treasures gets negated, the enhancement sticks in battle because play abilities are CBI but the ability on the enhancement gets cascaded, kicking Paul out of battle. Paul's protection and draw 2 don't get cascaded because he is CBN.

Hmm, I'm not sure I agree on that one.

With the play ability being CBI, I'm not seeing how the enhancement that got played could be cascaded.

To clarify, I'm not saying the banding enhancement becomes CBI, only that I don't think it can be cascaded by something trying to negate Hidden Treasures.

Hidden Treasures gets negated, the enhancement sticks in battle because play abilities are CBI but the ability on the enhancement gets cascaded, kicking Paul out of battle. Paul's protection and draw 2 don't get cascaded because he is CBN.

Why would the enhancement ability be negated? what is causing the cascade? the play wasn't negated.

Good point I don't think it actually is. I believe I was thinking of the situation this normally comes up in which is an interrupt, draw, play.

Offline Josh

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Re: Paul and Hidden treasures
« Reply #6 on: April 25, 2018, 02:37:14 PM »
+1
Hmm, I'm not sure I agree on that one.

With the play ability being CBI, I'm not seeing how the enhancement that got played could be cascaded.

To clarify, I'm not saying the banding enhancement becomes CBI, only that I don't think it can be cascaded by something trying to negate Hidden Treasures.

...Isn't this the exact same logic I used when I argued that negating the draw of Reach of Desperation shouldn't cascade-negate the enhancement played by Reach, even if it was drawn by Reach?

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kariusvega

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Re: Paul and Hidden treasures
« Reply #7 on: April 25, 2018, 02:43:06 PM »
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I'm pretty sure there has yet to be a definitive ruling on determining whether or not abilities that aren't cbi/cbn go through a play ability while everyone knows a play ability is cbi.

My understanding of the argument is that a play ability doesn't make the played cards abilities cbi so they can still be undone.. I'm still not sure tbh

Offline Kevinthedude

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Re: Paul and Hidden treasures
« Reply #8 on: April 25, 2018, 02:55:38 PM »
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I'm pretty sure there has yet to be a definitive ruling on determining whether or not abilities that aren't cbi/cbn go through a play ability while everyone knows a play ability is cbi.

My understanding of the argument is that a play ability doesn't make the played cards abilities cbi so they can still be undone.. I'm still not sure tbh

I agree with this. The act of putting the card on the table is what a play ability does and that cannot be undone. The ability on the played card is fair game for a cascade or any other negate though.

Offline Cnakeeyes

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Re: Paul and Hidden treasures
« Reply #9 on: April 25, 2018, 03:21:06 PM »
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In this example nothing is trying to negate the enhancement. It is trying to negate what played it. However play abilities are inherently cbi. Also in a cascade situation wouldn't everything after a CBI or CBN stick? Cascade doesn't hop over something that is CBI or CBN.

Offline Kevinthedude

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Re: Paul and Hidden treasures
« Reply #10 on: April 25, 2018, 03:23:52 PM »
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Cascade doesn't hop over something that is CBI or CBN.

I recall it has been ruled that it does, actually. If you had character A (Not CBN) band to character B (CBN), who banded to character C (Not CBN) and character A was negated, character C's ability would get cascaded even though character B is CBN.

Offline Cnakeeyes

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Re: Paul and Hidden treasures
« Reply #11 on: April 25, 2018, 03:27:36 PM »
+1
I have never heard of it being ruled that way in the 10+ years that I have played. Cascade has always stopped at CBI or CBN

Offline Kevinthedude

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Re: Paul and Hidden treasures
« Reply #12 on: April 25, 2018, 03:30:33 PM »
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I have never heard of it being ruled that way in the 10+ years that I have played. Cascade has always stopped at CBI or CBN

The justification I was told is that character C's ability is still considered to be something that occurred because of character A's (now negated) ability because without character A's ability character B never would have brought character C into battle.

Offline Cnakeeyes

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Re: Paul and Hidden treasures
« Reply #13 on: April 25, 2018, 03:32:33 PM »
+1
Yes but nothing stopped the ability that actually put character c in there for his triggers and should stick.

Offline redemption collector 777

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Re: Paul and Hidden treasures
« Reply #14 on: April 25, 2018, 03:33:23 PM »
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I have never heard of it being ruled that way in the 10+ years that I have played. Cascade has always stopped at CBI or CBN


So far I have played cascade negate like this too , any abilities that are CBI or CBN are not undone. 


Offline Ironisaac

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Re: Paul and Hidden treasures
« Reply #15 on: April 25, 2018, 03:35:42 PM »
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I have never heard of it being ruled that way in the 10+ years that I have played. Cascade has always stopped at CBI or CBN
I have never heard of it being ruled that way in the 10+ years that I have played. Cascade has always stopped at CBI or CBN
So far I have played cascade negate like this too , any abilities that are CBI or CBN are not undone. 

 +1

I haven't been playing for 10 years, but this has always ben the rule for as long as I can remember.
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kariusvega

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Re: Paul and Hidden treasures
« Reply #16 on: April 25, 2018, 03:48:03 PM »
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Contemplate some situations with dull soul..

Ec and enh are grabbed with dull.. ec blocks, enh is played by play ability.. dull is negated..

The ec is sent back to deck along with the enh played is dc. The play ability is cbi, not the enh, ec, or blocking with the ec.. And you are saying the enh would not be negated even though it goes back along with the ec who played it?

My understanding for play being cbi is to prevent loops, not make the played cards cbi also
« Last Edit: April 25, 2018, 03:56:30 PM by kariusvega »

Offline Kevinthedude

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Re: Paul and Hidden treasures
« Reply #17 on: April 25, 2018, 03:49:52 PM »
+1
Contemplate some situations with dull soul..

Ec and enh are grabbed with dull.. ec blocks, enh is played by play ability.. dull is negated..

The ec is sent back to deck along with the enh played. The play ability is cbi, not the enh, ec, or blocking with the ec.. And you are saying the enh would not be negated even though it goes back along with the ec who played it?

The enhancement played by the play ability wouldn't be able to go back.

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Re: Paul and Hidden treasures
« Reply #18 on: April 25, 2018, 03:51:34 PM »
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So is it discarded? Did it complete? Does a play ability grant cbi by cascade?

Offline Kevinthedude

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Re: Paul and Hidden treasures
« Reply #19 on: April 25, 2018, 03:53:44 PM »
+1
So is it discarded? Did it complete? Does a play ability grant cbi by cascade?

No, the only thing the play ability does to the card played is force it to stay on the table. The ability on the played card can still be cascaded or directly negated as usual.

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Re: Paul and Hidden treasures
« Reply #20 on: April 25, 2018, 03:54:54 PM »
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So is it discarded? Did it complete? Does a play ability grant cbi by cascade?

No, the only thing the play ability does to the card played is force it to stay on the table. The ability on the played card can still be cascaded or directly negated as usual.

That's what I think too. Seems everyone else is saying the play ability grants cbi by cascade

Offline Cnakeeyes

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Re: Paul and Hidden treasures
« Reply #21 on: April 25, 2018, 04:03:43 PM »
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In the example you give the enhancement would fizzle because there is no character left in battle. If with dull you got someone that has a CBI or CBN band followed by another character that then plays an enhancement and dull gets negated the original blocker would go back to deck but the 2nd character and enhancement would stay and trigger. They were brought in off an ability that was not negated and that's where the nagating should stop.

Offline Josh

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Re: Paul and Hidden treasures
« Reply #22 on: April 25, 2018, 04:14:24 PM »
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That's what I think too. Seems everyone else is saying the play ability grants cbi by cascade

No no no.  That's not what we are saying.  We are saying that you can't negate an enhancement played by a Play ability by negating something other than the enhancement itself. 

Example:  I play Reach of Desperation on a disciple, I draw My Lord and My God, I play MLaMG, opponent plays an EE that negates Reach.

By current rules, MLaMG stays in battle, yet is negated, even though nothing is trying to negate it.  This is because the rules are interpreted that when you negate Reach's draw, you negate the drawn cards via a cascade-negate.

My argument on why I think this is wrong:

Draw abilities do exactly one thing:  Move cards from deck to hand.  Negating a draw ability should also do exactly one thing:  Put the drawn cards back in deck.

Play abilities, via being CBI, make it impossible to undo the one thing that a negate draw ability can do:  Negate the draw of the played card (put it back in deck).

Yet, for some arbitrary reason, we have to negate that played card, simply because we are trying to negate a draw ability that we can't negate?
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Offline Josh

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Re: Paul and Hidden treasures
« Reply #23 on: April 25, 2018, 04:15:31 PM »
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I recall it has been ruled that it does, actually. If you had character A (Not CBN) band to character B (CBN), who banded to character C (Not CBN) and character A was negated, character C's ability would get cascaded even though character B is CBN.

Oh, and this is incorrect.  If B was CBN, B is kicked out (because A isn't CBN), but C stays in battle and is not cascade negated.
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Offline Kevinthedude

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Re: Paul and Hidden treasures
« Reply #24 on: April 25, 2018, 04:16:52 PM »
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I recall it has been ruled that it does, actually. If you had character A (Not CBN) band to character B (CBN), who banded to character C (Not CBN) and character A was negated, character C's ability would get cascaded even though character B is CBN.

Oh, and this is incorrect.  If B was CBN, B is kicked out (because A isn't CBN), but C stays in battle and is not cascade negated.

That's what I used to think as well but I'm almost certain I've had it ruled otherwise. It would be nice to have a definitive ruling though.

Offline Josh

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Re: Paul and Hidden treasures
« Reply #25 on: April 25, 2018, 04:44:26 PM »
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That's what I used to think as well but I'm almost certain I've had it ruled otherwise. It would be nice to have a definitive ruling though.

Let's use an example with new FoM cards   ;)

Phinehas bands to Caleb who bands to Benaiah.  They are blocked by 12FG.  Caleb is kicked out because Phinehas isn't CBN.  However, everything Caleb did, including underdecking a Giant, taking/playing a City, and banding to Benaiah sticks, because Caleb is CBI.  And since Benaiah is still in battle and nothing is trying to negate him, he's not negated.

I guess if you'd apply the same logic that negating draw abilities do, you would negate Benaiah.  Which is silly.  And is also why Benaiah sticks and his ability is ruled to be active.

Thank you for providing a fantastic example that runs counter to the "negate draw" ruling!
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Offline Kevinthedude

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Re: Paul and Hidden treasures
« Reply #26 on: April 25, 2018, 04:46:51 PM »
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That's what I used to think as well but I'm almost certain I've had it ruled otherwise. It would be nice to have a definitive ruling though.

Let's use an example with new FoM cards   ;)

Phinehas bands to Caleb who bands to Benaiah.  They are blocked by 12FG.  Caleb is kicked out because Phinehas isn't CBN.  However, everything Caleb did, including underdecking a Giant, taking/playing a City, and banding to Benaiah sticks, because Caleb is CBI.  And since Benaiah is still in battle and nothing is trying to negate him, he's not negated.

I guess if you'd apply the same logic that negating draw abilities do, you would negate Benaiah.  Which is silly.  And is also why Benaiah sticks and his ability is ruled to be active.

Thank you for providing a fantastic example that runs counter to the "negate draw" ruling!

The counter argument is that if Phinehas' ability had never activated, Benaiah would never have made it to battle and thus even though he doesn't get kicked because Caleb is CBN, do as much as you can combined with the catch all that is cascade negate would result in Benaiah being negated.

Offline Cnakeeyes

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Re: Paul and Hidden treasures
« Reply #27 on: April 25, 2018, 04:51:43 PM »
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In that case you are kinda indirectly negating Caleb because it's his ability that put benniah into battle. Cascade has never gone further then the 1st CBN CBI it hits. Cascade only goes as far as it can before it hits something it can't negate.

Offline Josh

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Re: Paul and Hidden treasures
« Reply #28 on: April 25, 2018, 05:11:52 PM »
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The counter argument is that if Phinehas' ability had never activated, Benaiah would never have made it to battle and thus even though he doesn't get kicked because Caleb is CBN, do as much as you can combined with the catch all that is cascade negate would result in Benaiah being negated.

See, it's this verbiage that really gets under my skin - defining Negate as "it never happened".  Well, that's really not accurate.  It really means "It never happened, unless it's CBI or CBN". 

Actually, it's more like "Undo something that did happen, except for CBI and CBN things".

Because the fact of the matter is, Phinehas' ability DID activate.  Otherwise, how did Caleb and Benaiah ever get into battle?

And since Phinehas DID happen, and since Caleb DID activate, and since Caleb IS CBI, and Caleb DID band to Benaiah, how can you argue that Benaiah stays in battle but is negated?  12FG doesn't even negate heroes!  He only negates band abilities!

"Doing all that you can" means "Negate all band abilities".  It doesn't mean "Negate all band abilities, as well as all characters banded into battle".  Those are two separate things.  One is one ability, the other is two. 

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I've got to ask...  Seriously...  If a rule didn't exist already that said "Negate cards drawn by draw abilities when you negate the draw ability", or "Negate any heroes banded into battle when you negate band abilities", would anyone honestly be arguing that they should be negated?  Which is an additional ability that isn't found in "Negate draw abilities" or "Negate band abilities"?  And makes things more complicated and less intuitive?
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Offline Kevinthedude

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Re: Paul and Hidden treasures
« Reply #29 on: April 25, 2018, 05:17:45 PM »
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See, it's this verbiage that really gets under my skin - defining Negate as "it never happened".  Well, that's really not accurate.  It really means "It never happened, unless it's CBI or CBN". 

I agree that negate is undoing rather than retconing but I don't agree that that fact decides this argument.

I've got to ask...  Seriously...  If a rule didn't exist already that said "Negate cards drawn by draw abilities when you negate the draw ability", or "Negate any heroes banded into battle when you negate band abilities", would anyone honestly be arguing that they should be negated?  Which is an additional ability that isn't found in "Negate draw abilities" or "Negate band abilities"?  And makes things more complicated and less intuitive?

Yes because this
Quote
If any effects were carried out because of an ability that is negated, all of the negateable effects that can be traced back to the negated ability are cascade negated.
is incredibly generic and can be extrapolated very far. The old wording on it was even worse.

Offline Josh

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Re: Paul and Hidden treasures
« Reply #30 on: April 25, 2018, 06:22:01 PM »
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I've got to ask...  Seriously...  If a rule didn't exist already that said "Negate cards drawn by draw abilities when you negate the draw ability", or "Negate any heroes banded into battle when you negate band abilities", would anyone honestly be arguing that they should be negated?  Which is an additional ability that isn't found in "Negate draw abilities" or "Negate band abilities"?  And makes things more complicated and less intuitive?

Yes because this
Quote
If any effects were carried out because of an ability that is negated, all of the negateable effects that can be traced back to the negated ability are cascade negated.
is incredibly generic and can be extrapolated very far. The old wording on it was even worse.

Ok, let's use that rule instead.

If THAT rule didn't exist, would you honestly be arguing that Benaiah should be negated completely (yet remain in battle) when 12FG blocks Phinehas/Caleb/Benaiah?  Like, is that the logical conclusion you would arrive at?
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Offline NathanW

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Re: Paul and Hidden treasures
« Reply #31 on: April 25, 2018, 06:27:45 PM »
+4
 Cascade negate shouldn't exist imo....  :maul: :2cents:
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Re: Paul and Hidden treasures
« Reply #32 on: April 25, 2018, 06:32:15 PM »
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I think I'm having deja vu... ::)
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Re: Paul and Hidden treasures
« Reply #33 on: April 25, 2018, 06:51:44 PM »
+1
After thinking about the original post I'm going with

Play ability on hidden treasures is cbi, playing hero is still in battle, nothing is negating banding enhancement, enhancement stays in battle, so.. pretty sure band is not negated. Even if the banding ability isn't cbi.

Offline Kevinthedude

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Re: Paul and Hidden treasures
« Reply #34 on: April 25, 2018, 07:20:07 PM »
+4
I've got to ask...  Seriously...  If a rule didn't exist already that said "Negate cards drawn by draw abilities when you negate the draw ability", or "Negate any heroes banded into battle when you negate band abilities", would anyone honestly be arguing that they should be negated?  Which is an additional ability that isn't found in "Negate draw abilities" or "Negate band abilities"?  And makes things more complicated and less intuitive?

Yes because this
Quote
If any effects were carried out because of an ability that is negated, all of the negateable effects that can be traced back to the negated ability are cascade negated.
is incredibly generic and can be extrapolated very far. The old wording on it was even worse.

Ok, let's use that rule instead.

If THAT rule didn't exist, would you honestly be arguing that Benaiah should be negated completely (yet remain in battle) when 12FG blocks Phinehas/Caleb/Benaiah?  Like, is that the logical conclusion you would arrive at?

If cascade negate didn’t exist would I want to put it in the game? Absolutely not. I hate cascade negate and would be singing from the rooftops if it weren’t in the game.

 


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