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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: jbeers285 on May 19, 2019, 07:38:28 AM

Title: Jeremiah’s * ability in opening draw?
Post by: jbeers285 on May 19, 2019, 07:38:28 AM
Negate lost souls until the end of turn.

What happens if drawn at the beginning of the game and the ability is used?
Title: Re: Jeremiah’s * ability in opening draw?
Post by: Gabe on May 19, 2019, 09:35:28 AM
Negate lost souls until the end of turn.

What happens if drawn at the beginning of the game and the ability is used?

It's read from the owner's perspective and persists until the end of their first turn.

Quote from: REG>Glossary>Turn
A turn begins with the Draw Phase and progresses through the Upkeep Phase, Preparation Phase and Battle Phase before ending with the Discard Phase.
Title: Re: Jeremiah’s * ability in opening draw?
Post by: Bobbert on May 19, 2019, 10:39:23 AM
So if Player A activates Jerry's * and player B goes first, souls will be negated for the first two turns?

Seems good.
Title: Re: Jeremiah’s * ability in opening draw?
Post by: RedemptionAggie on May 19, 2019, 03:12:26 PM
I'm pretty sure "until end of turn" lasts until the next end of turn, not necessarily your end of turn. See Mimicking Miracles and/or Falling Away.

We've mostly replaced "until end of turn" with "this turn".

It's phase specific abilities and counting turns that are specific to a player's turn.

So if Player A activates Jerry's * and player B goes first, souls will be negated for the first two turns?

Seems good.

Based on the above, I think they're just negated for the first turn.
Title: Re: Jeremiah’s * ability in opening draw?
Post by: Watchman on May 19, 2019, 03:36:19 PM
So to clarify, whoever goes first (the one who drew Jeremiah or the one who didn’t) it’s the end of THAT player’s turn that Jeremiah’s ability stops?
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